Star Wars The Old Republic impact on WOW

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nightshade869

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#1 nightshade869
Member since 2007 • 3457 Posts

What does everyone think? Can EA make a lasting impact on Activision or will people play and then return to playing WOW with the song "Live to Win" (Southpark Ref) in the background?

Let the debate begin!! Or not lol who knows if the thread will survive.

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MonsieurX

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#2 MonsieurX
Member since 2008 • 39858 Posts
Except die hard Star Wars fan,don't see how it will impact WoW
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Arthas045

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#3 Arthas045
Member since 2005 • 5800 Posts
The game will be good I am sure and I am excited for it, but WoW is not going anywhere....
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nightshade869

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#4 nightshade869
Member since 2007 • 3457 Posts
I'm curious if there will be a big drop in WOW log ins though on launch day. It would be interesting to see.
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Badosh

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#5 Badosh
Member since 2011 • 12774 Posts
WoW will stay the same, and by that I mean it'll continue to decline til it's dead.
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AzatiS

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#6 AzatiS
Member since 2004 • 14969 Posts

What does everyone think? Can EA make a lasting impact on Activision or will people play and then return to playing WOW with the song "Live to Win" (Southpark Ref) in the background?

Let the debate begin!! Or not lol who knows if the thread will survive.

nightshade869
WoW death wont come from SW:TOR... And by saying death i mean lose half or more of its subs , something that ..still will be viable for game to make huge profits but you get what i mean. What i think is that more that 1 games will contribute to WoWs biggest decline ever. Let me refresh for you. Diablo 3 ( for sure will lure some WoW gamers ) SW:TOR Guild wars 2 Torchlight 2 Tera And without mention anything else in between like Secret world etc etc.... TITAN is coming soon or later. ( its on its 5th year in development already isnt ? ). What i mean is simple... No way Sw:tor can affect Wow and lead it to its death. But 10 good games combined , yes i strongly beleive will affect wow, specially now that wow is showing its age.
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AzatiS

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#7 AzatiS
Member since 2004 • 14969 Posts
WoW will stay the same, and by that I mean it'll continue to decline til it's dead.Badosh
I agree but this wont be because of SW:TOR... Its because its getting old and too repetitive ( veterans quit already , most of even ,like i did ) and competition grows and its better than ever. But decline only because of TOR... not 1 in a million.
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#8 MLBknights58
Member since 2006 • 5016 Posts

I think they'll co-exist just fine. There are bound to be those people turned off, or uninterested in the Star Wars/Sci-Fi scene and much more comfortable with the fantasy scene of Warcraft. WoW players tired of WoW also have the option of shifting over to ToR, while those who are just getting started might not want to quit so quickly. I see these games co-existing just fine.

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#9 Vaasman
Member since 2008 • 15876 Posts

ToR won't have much impact on WoW because WoW is too busy killing itself.

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nightshade869

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#10 nightshade869
Member since 2007 • 3457 Posts
I had no idea WOW was dying slowly. I thought it was still huge. As least it will inspire competition.
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princeofshapeir

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#11 princeofshapeir
Member since 2006 • 16652 Posts
WoW does most things TOR does better. TOR is really a carbon copy of WoW in terms of gameplay. The only unique thing the game has going for it is lol Star Wars and cutscenes. If you want to kill WoW, you need to redefine the MMO genre. That is what Guild Wars 2 will do.
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Ballroompirate

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#12 Ballroompirate
Member since 2005 • 26695 Posts

Swtor will impact WoW in some sort of way, as for killing it, it's already being killed by Blizzard and by the douchebag community that plays it. At first the only jerks that played WoW only "vented" their...jerkness was limited to Barrens chat, now that has migrated to Org/SW chat 24/7.

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Inconsistancy

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#13 Inconsistancy
Member since 2004 • 8094 Posts

WoW does most things TOR does better. TOR is really a carbon copy of WoW in terms of gameplay. The only unique thing the game has going for it is lol Star Wars and cutscenes. If you want to kill WoW, you need to redefine the MMO genre. That is what Guild Wars 2 will do.princeofshapeir

What, are you PR from Arena.net? WoW 'killed' EQ, w/o redefining anything, just by improving everything. TOR adds in something NO other MMO has, and it's the 'clone'

Anyway, I think WoW may end up with real competition, finally. MMO's generally suffer from extremely low attach rates, can be 10% or less, the fact that TOR feels like a proper RPG, a proper GAME, rather than a boring slog to max level, should get it a much higher attach rate.

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#14 Priapus101
Member since 2010 • 190 Posts

[QUOTE="princeofshapeir"]WoW does most things TOR does better. TOR is really a carbon copy of WoW in terms of gameplay. The only unique thing the game has going for it is lol Star Wars and cutscenes. If you want to kill WoW, you need to redefine the MMO genre. That is what Guild Wars 2 will do.Inconsistancy

What, are you PR from Arena.net? WoW 'killed' EQ, w/o redefining anything, just by improving everything. TOR adds in something NO other MMO has, and it's the 'clone'

Anyway, I think WoW may end up with real competition, finally. MMO's generally suffer from extremely low attach rates, 10% or less, the fact that TOR feels like a proper RPG, a proper GAME, rather than a boring slog to max level, should get it a much higher attach rate.

Can you link me to a source about these attach rates? I was curious who was providing this information.

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princeofshapeir

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#15 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="princeofshapeir"]WoW does most things TOR does better. TOR is really a carbon copy of WoW in terms of gameplay. The only unique thing the game has going for it is lol Star Wars and cutscenes. If you want to kill WoW, you need to redefine the MMO genre. That is what Guild Wars 2 will do.Inconsistancy

What, are you PR from Arena.net? WoW 'killed' EQ, w/o redefining anything, just by improving everything. TOR adds in something NO other MMO has, and it's the 'clone'

Anyway, I think WoW may end up with real competition, finally. MMO's generally suffer from extremely low attach rates, can be 10% or less, the fact that TOR feels like a proper RPG, a proper GAME, rather than a boring slog to max level, should get it a much higher attach rate.

From what I've seen from TOR, the combat doesn't look fresh or exciting, the dungeon/raid format is all intact, and the holy trinity remains. It doesn't shake MMOs fundamentally like Guild Wars 2 does.
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Ballroompirate

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#16 Ballroompirate
Member since 2005 • 26695 Posts

[QUOTE="Inconsistancy"]

[QUOTE="princeofshapeir"]WoW does most things TOR does better. TOR is really a carbon copy of WoW in terms of gameplay. The only unique thing the game has going for it is lol Star Wars and cutscenes. If you want to kill WoW, you need to redefine the MMO genre. That is what Guild Wars 2 will do.princeofshapeir

What, are you PR from Arena.net? WoW 'killed' EQ, w/o redefining anything, just by improving everything. TOR adds in something NO other MMO has, and it's the 'clone'

Anyway, I think WoW may end up with real competition, finally. MMO's generally suffer from extremely low attach rates, can be 10% or less, the fact that TOR feels like a proper RPG, a proper GAME, rather than a boring slog to max level, should get it a much higher attach rate.

From what I've seen from TOR, the combat doesn't look fresh or exciting, the dungeon/raid format is all intact, and the holy trinity remains. It doesn't shake MMOs fundamentally like Guild Wars 2 does.

and what does GW2 do?

(i'm just curious cause i havent heard anything about it)

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NAPK1NS

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#17 NAPK1NS
Member since 2004 • 14870 Posts
At this point in time, and with the announcement of Pandaria, WoW isn't going anywhere. There's such a tight, dedicated community surrounding the game that it will be played till the servers shut down. Old Republic is directed at a whole new lot of players.
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#18 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="princeofshapeir"][QUOTE="Inconsistancy"]

What, are you PR from Arena.net? WoW 'killed' EQ, w/o redefining anything, just by improving everything. TOR adds in something NO other MMO has, and it's the 'clone'

Anyway, I think WoW may end up with real competition, finally. MMO's generally suffer from extremely low attach rates, can be 10% or less, the fact that TOR feels like a proper RPG, a proper GAME, rather than a boring slog to max level, should get it a much higher attach rate.

Ballroompirate

From what I've seen from TOR, the combat doesn't look fresh or exciting, the dungeon/raid format is all intact, and the holy trinity remains. It doesn't shake MMOs fundamentally like Guild Wars 2 does.

and what does GW2 do?

(i'm just curious cause i havent heard anything about it)

No dedicated tank/healing class, every class is equally capable of healing/assisting/damage-dealing/mitigating damage although obviously the methods they use to do those things are very different, quests are completely replaced with fully dynamic events, combat is visceral and involves dodging/rolling with button presses, and a lot of other things that you really have to read about on your own. Head to the official site.

Here is what you can expect from some of the game's dynamic events: http://www.youtube.com/watch?v=f0nCHPl_mEU#t=45s

Oh, and no monthly fee.

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lx_theo

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#19 lx_theo
Member since 2010 • 6211 Posts

TOR will probably take somewhere in the range if 1-3 million of WoW's subscribers. Not likely going to steal away WoW dominance, but will do well.

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Dead-Memories

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#20 Dead-Memories
Member since 2008 • 6587 Posts

WoW is losing subscribers exponentially on its own, notice the extreme amounts of ads for WoW at every website you turn.

it doesn't help that the recent patch 4.3, which catered to the very casual gamer, made it so that most people could clear the new content on the FIRST DAY.

i'm done playing WoW, and I know a lot of people who are too, i'm playing TOR for sure, and so are many others who are abandoning the sinking ship.

4.3 is a joke

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Dead-Memories

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#21 Dead-Memories
Member since 2008 • 6587 Posts

[QUOTE="Ballroompirate"]

[QUOTE="princeofshapeir"] From what I've seen from TOR, the combat doesn't look fresh or exciting, the dungeon/raid format is all intact, and the holy trinity remains. It doesn't shake MMOs fundamentally like Guild Wars 2 does.princeofshapeir

and what does GW2 do?

(i'm just curious cause i havent heard anything about it)

No dedicated tank/healing class, every class is equally capable of healing/assisting/damage-dealing/mitigating damage although obviously the methods they use to do those things are very different, quests are completely replaced with fully dynamic events, combat is visceral and involves dodging/rolling with button presses, and a lot of other things that you really have to read about on your own. Head to the official site.

Here is what you can expect from some of the game's dynamic events: http://www.youtube.com/watch?v=f0nCHPl_mEU#t=45s

Oh, and no monthly fee.

sounds like a PVP **** to me, no dedicated roles? :lol: (pvp is all that matters in mmo's) [hint]

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princeofshapeir

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#22 princeofshapeir
Member since 2006 • 16652 Posts

WoW is losing subscribers exponentially on its own, notice the extreme amounts of ads for WoW at every website you turn.

it doesn't help that the recent patch 4.3, which catered to the very casual gamer, made it so that most people could clear the new content on the FIRST DAY.

i'm done playing WoW, and I know a lot of people who are too, i'm playing TOR for sure, and so are many others who are abandoning the sinking ship.

4.3 is a joke

Dead-Memories
Announcement of the raid finder really killed it for me I think. I thought Cata was going to be great until all of my playtime consisted of standing around in Orgrimmar waiting for my dungeon finder queue to pop up. In early Wrath, BC, and Vanilla, you actually had to form groups with people instead of magically getting with a bunch of random people you were forced to play with. The social element of the game has been absolutely killed. It's very sad. I stopped playing in May because I got bored and my subscription time ran out, but now I know I won't be coming back.
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princeofshapeir

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#23 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="princeofshapeir"]

[QUOTE="Ballroompirate"]

and what does GW2 do?

(i'm just curious cause i havent heard anything about it)

Dead-Memories

No dedicated tank/healing class, every class is equally capable of healing/assisting/damage-dealing/mitigating damage although obviously the methods they use to do those things are very different, quests are completely replaced with fully dynamic events, combat is visceral and involves dodging/rolling with button presses, and a lot of other things that you really have to read about on your own. Head to the official site.

Here is what you can expect from some of the game's dynamic events: http://www.youtube.com/watch?v=f0nCHPl_mEU#t=45s

Oh, and no monthly fee.

sounds like a PVP **** to me, no dedicated roles? :lol: (pvp is all that matters in mmo's)

Let's keep in mind that Guild Wars 1's PvP was hailed as extremely competitive, fast-paced, and rewarding for skilled players. In Guild Wars 2 you can create a character at max level with optimal gear and focus solely on competitive PvP if you want just like its predecessor, ensuring your gear isn't a factor like it is in WoW's PvP.

I would really recommend you watch this video: http://www.youtube.com/watch?v=RJC28DUQcZs if you have any doubts.

The elimination of the holy trinity concept is actually very beneficial for PvP; it doesn't create defined targets in the game, and instead you have to actually look at what people are doing to shut down group compositions rather than see what class they're playing and immediately knowing who to target first. It's much more diverse and dynamic.

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Jynxzor

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#24 Jynxzor
Member since 2003 • 9313 Posts
WoW doesn't need help being killed it's slowly dieing on it's own. The casual friendly focus has made content not substantial enough to retain players much longer than they allready have. Why do you think Blizzard is working on a new MMO and shelling out millions on advertising the game? They want to keep WoW relevant until they can push Titan out the door. Star Wars is going to rocket out in initial sales, and we will see if Biowares rediculouse developement cycle can withstand the demand for new content. My bet is on voice acting "Everything" taking a backseat within the first year due to the massive cost/time sink associated with doing anything involving lots of voice work. I can't imagine they can push out new content steadily enough for players if they insist on voicing everything under the sun. Other than that the fans will keep Star Wars afloat for a while, but like Galaxies it may not be "Fun under the sun" like many people are thinking.
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Dead-Memories

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#25 Dead-Memories
Member since 2008 • 6587 Posts

[QUOTE="Dead-Memories"]

[QUOTE="princeofshapeir"]

No dedicated tank/healing class, every class is equally capable of healing/assisting/damage-dealing/mitigating damage although obviously the methods they use to do those things are very different, quests are completely replaced with fully dynamic events, combat is visceral and involves dodging/rolling with button presses, and a lot of other things that you really have to read about on your own. Head to the official site.

Here is what you can expect from some of the game's dynamic events: http://www.youtube.com/watch?v=f0nCHPl_mEU#t=45s

Oh, and no monthly fee.

princeofshapeir

sounds like a PVP **** to me, no dedicated roles? :lol: (pvp is all that matters in mmo's)

Let's keep in mind that Guild Wars 1's PvP was hailed as extremely competitive, fast-paced, and rewarding for skilled players. In Guild Wars 2 you can create a character at max level with optimal gear and focus solely on competitive PvP if you want just like its predecessor, ensuring your gear isn't a factor like it is in WoW's PvP.

I would really recommend you watch this video: http://www.youtube.com/watch?v=RJC28DUQcZs if you have any doubts.

The elimination of the holy trinity concept is actually very beneficial for PvP; it doesn't create defined targets in the game, and instead you have to actually look at what people are doing to shut down group compositions rather than see what class they're playing and immediately knowing who to target first. It's much more diverse and dynamic.

the concepts are intriguing to say the least, I wasn't a big fan of guild wars at all. i would honestly prefer competitive WoW arena to that anyday, the ability system/movement was extremely awkward for me.
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#26 KC_Hokie
Member since 2006 • 16099 Posts
[QUOTE="Jynxzor"]Star Wars is going to rocket out in initial sales, and we will see if Biowares rediculouse developement cycle can withstand the demand for new content. My bet is on voice acting "Everything" taking a backseat within the first year due to the massive cost/time sink associated with doing anything involving lots of voice work. I can't imagine they can push out new content steadily enough for players if they insist on voicing everything under the sun.

I agree. TOR will sell really well at first but then lose subs fast (and maybe set a record there too). With the model they picked, including fully voiced and different stories. they can't possibly create content fast enough to keep all the subscribers happy.
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#27 dreman999
Member since 2004 • 11514 Posts

[QUOTE="Dead-Memories"]

[QUOTE="princeofshapeir"]

No dedicated tank/healing class, every class is equally capable of healing/assisting/damage-dealing/mitigating damage although obviously the methods they use to do those things are very different, quests are completely replaced with fully dynamic events, combat is visceral and involves dodging/rolling with button presses, and a lot of other things that you really have to read about on your own. Head to the official site.

Here is what you can expect from some of the game's dynamic events: http://www.youtube.com/watch?v=f0nCHPl_mEU#t=45s

Oh, and no monthly fee.

princeofshapeir

sounds like a PVP **** to me, no dedicated roles? :lol: (pvp is all that matters in mmo's)

Let's keep in mind that Guild Wars 1's PvP was hailed as extremely competitive, fast-paced, and rewarding for skilled players. In Guild Wars 2 you can create a character at max level with optimal gear and focus solely on competitive PvP if you want just like its predecessor, ensuring your gear isn't a factor like it is in WoW's PvP.

I would really recommend you watch this video: http://www.youtube.com/watch?v=RJC28DUQcZs if you have any doubts.

The elimination of the holy trinity concept is actually very beneficial for PvP; it doesn't create defined targets in the game, and instead you have to actually look at what people are doing to shut down group compositions rather than see what class they're playing and immediately knowing who to target first. It's much more diverse and dynamic.

I'm sorry but GW2 didn't kill the trinity. GW2 is just going back to how rpgs were always played in tactics.
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#28 dreman999
Member since 2004 • 11514 Posts

WoW doesn't need help being killed it's slowly dieing on it's own. The casual friendly focus has made content not substantial enough to retain players much longer than they allready have. Why do you think Blizzard is working on a new MMO and shelling out millions on advertising the game? They want to keep WoW relevant until they can push Titan out the door. Star Wars is going to rocket out in initial sales, and we will see if Biowares rediculouse developement cycle can withstand the demand for new content. My bet is on voice acting "Everything" taking a backseat within the first year due to the massive cost/time sink associated with doing anything involving lots of voice work. I can't imagine they can push out new content steadily enough for players if they insist on voicing everything under the sun. Other than that the fans will keep Star Wars afloat for a while, but like Galaxies it may not be "Fun under the sun" like many people are thinking.Jynxzor

Good thing they are already at work on that......http://www.swtor.com/community/showthread.php?t=274

"Welcome to Star Wars™: The Old Republic™. It's been many years in the making and the team is very proud of what we've achieved. Since we're an online game we are going to continue building on the game for years to come. You can count on us to diligently expand the game and service to surprise and delight you. We're going to not only respond to your feedback, but also hopefully exceed your expectations on how Star Wars: The Old Republic will evolve over time.

Many of you helped make the game what it is today by participating in our testing programs. You've watched the game grow over the past year and have been very vocal about things you'd like to see in the game in the future.

A team is never finished building a massively multiplayer game, so we'd like to take this opportunity to reveal a little information on what the team is working on for patches coming in the near future. Our priorities have been, and will continue to be, based off of the feedback we receive from our players.


• New Content – We will be adding new content to the galaxy on an ongoing basis. These worlds will include Operations, Flashpoints and solo content.

• Guild Functionality – Guilds are important to the long term health of any MMORPG. We have a huge list of guild centric features. This will be an ongoing effort that will probably never end. Guild banks are the first thing we'll be delivering in our plans for increased guild functionality. Eventually we even want to deliver on the promise of the long hinted at "Guild Capital Ships".

• UI customization – You like choice. We hear you! SWTOR is all about choice. Being able to choose how you interact with an online game is something we feel is very important. We are going to be giving more control over the UI as an ongoing effort. This is a very big priority for us.

• PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis.

• Space Combat – We will continue to add missions to the space game. We also have a special project going on right now that will expand space gameplay in a significant way... for now the details will have to remain under wraps.

• Legacy System – The ability to select a surname for your character is just the start of something much bigger. Soon, the Legacy experience and levels you earn will grant your characters access to powers, objects and other cool benefits.

• And more – We have an entire team of developers working on future content. Right now we are focused on nothing else but Star Wars: The Old Republic, so expect new and cool things.

It is fair to say that we're just as excited as you are about the launch of Star Wars: The Old Republic. Not only are we launching one of the largest and most impressive games ever created, but we're also excited about the prospect of continuing to work on the game so that you, the fans, will always have something heroic and amazing to enjoy. Thanks for playing."