[QUOTE="princeofshapeir"]
[QUOTE="Ballroompirate"]
and what does GW2 do?
(i'm just curious cause i havent heard anything about it)
Dead-Memories
No dedicated tank/healing class, every class is equally capable of healing/assisting/damage-dealing/mitigating damage although obviously the methods they use to do those things are very different, quests are completely replaced with fully dynamic events, combat is visceral and involves dodging/rolling with button presses, and a lot of other things that you really have to read about on your own. Head to the official site.
Here is what you can expect from some of the game's dynamic events: http://www.youtube.com/watch?v=f0nCHPl_mEU#t=45s
Oh, and no monthly fee.
sounds like a PVP **** to me, no dedicated roles? :lol: (pvp is all that matters in mmo's)Let's keep in mind that Guild Wars 1's PvP was hailed as extremely competitive, fast-paced, and rewarding for skilled players. In Guild Wars 2 you can create a character at max level with optimal gear and focus solely on competitive PvP if you want just like its predecessor, ensuring your gear isn't a factor like it is in WoW's PvP.
I would really recommend you watch this video: http://www.youtube.com/watch?v=RJC28DUQcZs if you have any doubts.
The elimination of the holy trinity concept is actually very beneficial for PvP; it doesn't create defined targets in the game, and instead you have to actually look at what people are doing to shut down group compositions rather than see what class they're playing and immediately knowing who to target first. It's much more diverse and dynamic.
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