I'm not sure why people thought it was going to score higher than it did. They had 2 years to build the game from scratch and get it out in time for the movie. That's just not enough time anymore to deep dive into all of the mechanics.
It's also a Star Wars shooter, it was never going to be as "hardcore" as other shooters. The fanbase is much more casual. Battlefront 1 and 2 were the same. The shooting and basic mechanics in those games was extremely shallow.
To the people saying they "left out" content for the DLC, I advise you go follow some of the Community Map Project for Battlefield 4 to see how long it takes to make a map to the standards we have today. Maps today aren't 500 polygons and 10 textures that can be whipped up in an easy editor like the old Half-Life 1 days. They take a lot of time and effort to build properly. The only DLC content they "left out" was the stuff that is supposed to launch along side of the movie, and that's coming for free for everybody.
DICE doesn't withhold content for the launch. They've always assigned a smaller team to make DLC post launch while the rest of the staff moves onto another game (which is this case is probably a split of Mirror's Edge 2 and Battlefront's sequel). This is why we got some really awesome DLC for Battlefield Bad Company 2 (the Vietnam DLC), and tons of good maps for BF3 and BF4 that brought with them a lot of unique gameplay. It doesn't seem like a lot of people here actually played a lot of BF3 and BF4 to know how the DLC worked for those games.
This whole "thin" launch is simply a product of having roughly 2 years to make the game. We saw what happened with Battlefield 3 and Battlefield 4 when DICE tried to stretch themselves too far over that 2 year period. The single player component in both games stunk and the multiplayer had tons of issues, especially BF4. So they did their best with what they did.
If you don't feel like it's worth $60 then don't buy it, just don't be ignorant gamers and assume they are withholding content.
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