Street Fighter 2 HD Nobified. Link inside.

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flintgijoe

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#1 flintgijoe
Member since 2004 • 1954 Posts

LINK

"Inside Street Fighter, there is a wonderful battle of wits, but many potential players are locked out of experiencing it because they can't Dragon Punch or do Fei Long's flying kicks, or whatever other joystick gymnastics they require," Sirlin writes. "I'd like to reverse this trend. There's only so far I can go with this and still call it SF2, but wherever I could, I turned the knob towards easy execution of moves."

I like the idea of having Street Fighter 2 redrawn in HD. But noobifying the controls? Please say it aint so...

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beavisofcod2

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#2 beavisofcod2
Member since 2007 • 445 Posts
LAME
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DaRockWilder

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#3 DaRockWilder
Member since 2002 • 5451 Posts
Ok this needs to stop, casual players stop killing our games, i seriously mean it this time.
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Polaris_choice

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#4 Polaris_choice
Member since 2007 • 2334 Posts
It doesnt look like there noobifying it just making it somewhat playable on the 360 D-pad by adusting the timing it takes to execute moves.
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xooco

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#5 xooco
Member since 2007 • 521 Posts
And that's not even for the Wii.
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flintgijoe

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#6 flintgijoe
Member since 2004 • 1954 Posts

It doesnt look like there noobifying it just making it somewhat playable on the 360 D-pad by adusting the timing it takes to execute moves. Polaris_choice

Here is hoping you are right, but the article seems to imply more than just playtesting on the 360 D-pad.

I can understand why a developer wants to make a game more accesable to new or casual players, but I think that the old fans are going to be the ones picking the game up.

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Gunraidan

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#7 Gunraidan
Member since 2007 • 4272 Posts
First the next-gen consoles n00bify The Elder Scrolls, then Rainbow Six, then Fallout, and now Street Fighter. So why is the Wii consistently being said to be killing gaming again, especially since so far it hasn't casualized any game yet?
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kiruyama

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#8 kiruyama
Member since 2006 • 1205 Posts

First the next-gen consoles n00bify The Elder Scrolls, then Rainbow Six, then Fallout, and now Street Fighter. So why is the Wii consistently being said to be killing gaming again, especially since so far it hasn't casualized any game yet?Gunraidan

bu... wii fit!

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Blackbond

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#9 Blackbond
Member since 2005 • 24516 Posts

First the next-gen consoles n00bify The Elder Scrolls, then Rainbow Six, then Fallout, and now Street Fighter. So why is the Wii consistently being said to be killing gaming again, especially since so far it hasn't casualized any game yet?Gunraidan

Consoles noobified gaming long before Wii was even thought of.

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tskeeve

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#10 tskeeve
Member since 2004 • 667 Posts

First the next-gen consoles n00bify The Elder Scrolls, then Rainbow Six, then Fallout, and now Street Fighter. So why is the Wii consistently being said to be killing gaming again, especially since so far it hasn't casualized any game yet?Gunraidan

Agreed, though I think the Wii has more potential for noobification of gaming -- the 360/PS3 have really accelerated a trend that started last gen with the Xbox -- as pc games get ported to consoles, I think they have to tone down a lot of things to cater to the casual audience. Unfortunately, as more and more pc-only style games become multiplat (Fallout 3, Bioshock, Rainbow Six) we can expect further noobification of our games...

So yeah, in a sense PC gaming and hardcore gaming in general has more to fear from the 360/PS3 than the Wii actually

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sonicmj1

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#11 sonicmj1
Member since 2003 • 9130 Posts

Over-reacting much?

Maybe I'm alone in this, but anything that makes pulling off the correct move easier without reducing overall precision is good in my book.

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flintgijoe

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#12 flintgijoe
Member since 2004 • 1954 Posts

[QUOTE="Gunraidan"]First the next-gen consoles n00bify The Elder Scrolls, then Rainbow Six, then Fallout, and now Street Fighter. So why is the Wii consistently being said to be killing gaming again, especially since so far it hasn't casualized any game yet?tskeeve

Agreed, though I think the Wii has more potential for noobification of gaming -- the 360/PS3 have really accelerated a trend that started last gen with the Xbox -- as pc games get ported to consoles, I think they have to tone down a lot of things to cater to the casual audience. Unfortunately, as more and more pc-only style games become multiplat (Fallout 3, Bioshock, Rainbow Six) we can expect further noobification of our games...

So yeah, in a sense PC gaming and hardcore gaming in general has more to fear from the 360/PS3 than the Wii actually

Nobody is really talking about it, but Mass Effect would have been a PC exclusive back in the day. And as such, it would have probably had a deeper RPG system.

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Gunraidan

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#13 Gunraidan
Member since 2007 • 4272 Posts

Consoles noobified gaming long before Wii was even thought of.

Blackbond

I see what you mean.

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Forza_2

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#14 Forza_2
Member since 2007 • 3083 Posts
Yay ! Let's take the challenge out from very competitive games !
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grimhope

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#15 grimhope
Member since 2003 • 978 Posts
Im a huge sf fan, and although im not thrilled about this, SFII is more about TIMING not the ability to execute the button moves. I mean if you already know how to do the moves this isnt really going to help. And if you havnt played street fighter II before, good luck beating an experienced player like me, easy to use moves or not.
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Forza_2

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#16 Forza_2
Member since 2007 • 3083 Posts
Im a huge sf fan, and although im not thrilled about this, SFII is more about TIMING not the ability to execute the button moves. I mean if you already know how to do the moves this isnt really going to help. And if you havnt played street fighter II before, good luck beating an experienced player like me, easy to use moves or not.grimhope
The SF2 series have always been fairly simple ! And yet they want to make it even easier to excute moves ? WTF ?
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Gunraidan

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#17 Gunraidan
Member since 2007 • 4272 Posts
Isn't there 2 modes, the Original Mode and Remixed Mode?
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grimhope

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#18 grimhope
Member since 2003 • 978 Posts

[QUOTE="grimhope"]Im a huge sf fan, and although im not thrilled about this, SFII is more about TIMING not the ability to execute the button moves. I mean if you already know how to do the moves this isnt really going to help. And if you havnt played street fighter II before, good luck beating an experienced player like me, easy to use moves or not.Forza_2
The SF2 series have always been fairly simple ! And yet they want to make it even easier to excute moves ? WTF ?

But the question i have is will everyone have to play with the new EASY controls, or will it be an option to turn off and on in the menus?

If the latter is the case then perhaps this will generate more intrest in our beloved genre that has been slowly dying off for the last 10 years. ala 2d fighters.

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Forza_2

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#19 Forza_2
Member since 2007 • 3083 Posts
[QUOTE="Blackbond"]

Consoles noobified gaming long before Wii was even thought of.

Gunraidan

I see what you mean.

That's not the same. They gave you the option to play if you think that the moves are too complicated to execute on CVS2 (XB).

With SF2HD, they are removing it entirely.

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Diminished

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#20 Diminished
Member since 2005 • 136 Posts
street fighter isn't about complex moves. SF3 is very forgiving when it comes special move inputs.
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OhSnapitz

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#21 OhSnapitz
Member since 2002 • 19282 Posts

Isn't there 2 modes, the Original Mode and Remixed Mode?Gunraidan

Yea that's what I read too... I'm no "expert" at fighting games but I'm not a Noob either... I'd much rather play the game in its original format than with one button dragon punches..

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grimhope

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#22 grimhope
Member since 2003 • 978 Posts

You see in my opinion it's games like SSBm and brawl that are killing 2d fighters. Its not that it takes no skill to play them, its just that ANYONE can pick the game up and play against someone who has played the game for years and still actually get a few hits in and figure out the simplified moves.

Whereas in SFII if someone who hasnt played 2d fighters all their gameing life tries to play an experienced player like me, good luck even HITTING me once, let alone competing. ANd in the end NO ONE LIKES GETTING THEIR BUTT KICKED OVER AND OVER, so they give up on the game before they even learn the moves.

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Forza_2

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#23 Forza_2
Member since 2007 • 3083 Posts
street fighter isn't about complex moves. SF3 is very forgiving when it comes special move inputs. Diminished
Third Strike is not as forgiving as you think my friend. Ever heard of charge partitioning ?
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Forza_2

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#24 Forza_2
Member since 2007 • 3083 Posts

Here's an example Dimished:

http://www.youtube.com/watch?v=6uf-1ofJQgM

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Sumotaii

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#25 Sumotaii
Member since 2003 • 648 Posts

Cult Movies, Good Music, Hardcore games...ally dying out, all a non money machine. Sadly there gonna turn Street Fighter into Casual Figher and Street Fighter 4 prob 3d. This is why movies like Donnie Darko, Fear and Loathing or The Crow turn cult while idiots Go to See SAW 5, 6, 7, 8, 9,....Did EA buy Saw? Face it Gamers, your souls have been stolen by a bigger threat then Shang Tsung and that is Casuals, Xbox Live and Wii Flips. Give me my Contra 4 on DS and Castlevania on PSP. I'll gladly die 50 times in a row to then beat the level. You newbies keep on arguing about Halo 3 and Call of Duty 4 two games that have done nothing to improve are there originals.

StarCraft still owns anything that has come out this past decade. Fact.

SNK Bring back Neo Geo and Mark of The Wolves 2. Show Capcom how its done to stay Loyal and Hardcore.

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Dr_Corndog

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#26 Dr_Corndog
Member since 2004 • 3245 Posts
I don't think that making special moves easier to execute will necessarily noobify the game. You still need the timing, reflexes, and knowledge of how the moves work to play well.
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sonicmj1

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#27 sonicmj1
Member since 2003 • 9130 Posts

Here's why I think this isn't such a big deal:

Fighting games, at their core, are about the 'battle of wits' that the developer mentions at the beginning of the quote. Using the moves available to your character, you attempt to exploit the weaknesses of the opponent and defeat them. At its highest level, a fighting game is about knowing which moves work when, and knowing how to act, react, and respond to your opponent's moves. Difficulty of execution becomes irrelevant beyond a certain point, as eventually, a skilled player will be practiced enough that they can reliably input whatever move they are attempting.

The point is, fighting games aren't about arcane button combinations required to pull of a single move. They are about how the moves you already have are used. So anything that makes it easier to pull off moves without hurting the fundamental game balance or causing other control issues shouldn't do any harm. It makes it easier for a player to get past the stage where they don't know how to do anything, and quickly get to the real learning of how to apply the moves available to him. That's not a bad thing.

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Forza_2

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#28 Forza_2
Member since 2007 • 3083 Posts

Difficulty of execution becomes irrelevant beyond a certain point, as eventually, a skilled player will be practiced enough that they can reliably input whatever move they are attempting.sonicmj1
That's not true at all.

Take CVS2 for example. I've seen many times top players miss Bison's and Sakura's custom combo.

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sonicmj1

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#29 sonicmj1
Member since 2003 • 9130 Posts

[QUOTE="sonicmj1"]Difficulty of execution becomes irrelevant beyond a certain point, as eventually, a skilled player will be practiced enough that they can reliably input whatever move they are attempting.Forza_2

That's not true at all.

Take CVS2 for example. I've seen many times top players miss Bison's and Sakura's custom combo.

That's unfortunate.

I'd hope that wouldn't be the case, though. The skill in a fighting game tends to come from how moves are applied in a fight, not in being able to do moves. As I said before, anything that makes it easier for the player to perform the moves he wants and expects to perform is a good thing. I'd rather fight my opponent than fight the controls.

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kdt55

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#30 kdt55
Member since 2004 • 2525 Posts
If they're was a decent arcade stick to buy, then Capcom wouldn't have to do this. SF2 sucks on these console controllers, which is weird because everything played fine back in the SNES days of SF2 Turbo.
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Forza_2

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#31 Forza_2
Member since 2007 • 3083 Posts
That's unfortunate.

I'd hope that wouldn't be the case, though. The skill in a fighting game tends to come from how moves are applied in a fight, not in being able to do moves. As I said before, anything that makes it easier for the player to perform the moves he wants and expects to perform is a good thing. I'd rather fight my opponent than fight the controls.

sonicmj1

The second video I looked I found !

http://www.youtube.com/watch?v=9LDTO5Mo65g (The last match. Sagat VS Blanka. Blanka activates, gets the sweep and fails to continue the combo)

D44 is easily one of the best CVS2 player in the world. He's been on top many times in tournaments.

So yeah, even top players miss sometimes...

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Blackbond

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#32 Blackbond
Member since 2005 • 24516 Posts

Here's why I think this isn't such a big deal:

Fighting games, at their core, are about the 'battle of wits' that the developer mentions at the beginning of the quote. Using the moves available to your character, you attempt to exploit the weaknesses of the opponent and defeat them. At its highest level, a fighting game is about knowing which moves work when, and knowing how to act, react, and respond to your opponent's moves. Difficulty of execution becomes irrelevant beyond a certain point, as eventually, a skilled player will be practiced enough that they can reliably input whatever move they are attempting.

The point is, fighting games aren't about arcane button combinations required to pull of a single move. They are about how the moves you already have are used. So anything that makes it easier to pull off moves without hurting the fundamental game balance or causing other control issues shouldn't do any harm. It makes it easier for a player to get past the stage where they don't know how to do anything, and quickly get to the real learning of how to apply the moves available to him. That's not a bad thing.

sonicmj1

Hell to the nizzo. In all games there is a thing called "CLUTCH" can you pull off a high risk move with minimal health when your opponent is backing you down into the corner? Normally this move may not be too difficult but believe me in the heat of battle fingers get tight, hand start to get tense, pressure builds and the margin of error increases. Especially when you factor in things like Just Defend from MOW and Parrying from SFIII it gets even more difficult. I find it hard to belive that a person could execute the same move even in the most desperate of situations. You play differently when you are winning to compared to when you are about to be K.O'ed. There are times when a player plays relaxed and a time when they play very tense due to the pressure. This goes for all games not just Fighting. Pressure exists in everything in the world and when the pressure is on can you come out in the Clutch?

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Mad_Rhetoric

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#33 Mad_Rhetoric
Member since 2005 • 3642 Posts
Ok this needs to stop, casual players stop killing our games, i seriously mean it this time.DaRockWilder
I know how you feel
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Hadoken_Kid

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#35 Hadoken_Kid
Member since 2006 • 1770 Posts
as avid fighting game fan all I can say is wtf ? SF 2 moves are easy to do. this isnt a SNK game. heck back in thearcades in the day my day would pla competitvely with me as well. whats so hard about doing Quater circles and DP motions ?
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Hadoken_Kid

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#36 Hadoken_Kid
Member since 2006 • 1770 Posts
I see that your a P grove player. My hats off to you. I can parry to no end in SF3. but in CvSNK2 I cant for the life of me or atleast not competitivly. My groves I use or N and K grove. K grove being my fave.
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bobaban

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#37 bobaban
Member since 2005 • 10560 Posts

Well it also says this:

I And if you're the type that thinks any changes at all is tantamount to sacrilege, rest assured HD Remix will also have an untainted, arcade perfect version of Super Street Fighter II Turbo in addition to the rebalanced offering. For more, check out our recent hands-on time with the game.

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slothboyadvance

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#38 slothboyadvance
Member since 2003 • 12596 Posts

Down, Forward, Punch = Hadoken (Ryu)

Back, Forward, Punch = Sonic Boom (Guile)

Punch, Punch, Punch... = Electric Sheild(Blanka)

Wow, those are so hard :roll:

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redCloudJ7

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#39 redCloudJ7
Member since 2007 • 1004 Posts

I see that your a P grove player. My hats off to you. I can parry to no end in SF3. but in CvSNK2 I cant for the life of me or atleast not competitivly. My groves I use or N and K grove. K grove being my fave.Hadoken_Kid

LMAO at your sig.

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OneShot112

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#40 OneShot112
Member since 2004 • 14104 Posts
Possibly because of 360's horrible D pad? Bah I dunno..

I'm disappointed as well.
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tool_rage

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#41 tool_rage
Member since 2005 • 756 Posts
_ _ _ _ that _ _ _ _.
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King_of_Sorrow

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#42 King_of_Sorrow
Member since 2007 • 1193 Posts

Possibly because of 360's horrible D pad? Bah I dunno..

I'm disappointed as well.OneShot112

Did you read the article? It has nothing to do with the 360 d-pad.

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Forza_2

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#43 Forza_2
Member since 2007 • 3083 Posts

I see that your a P grove player. My hats off to you. I can parry to no end in SF3. but in CvSNK2 I cant for the life of me or atleast not competitivly. My groves I use or N and K grove. K grove being my fave.Hadoken_Kid
My main is P. It's even cooler on CVS2 EO since Capcom gave it a super cancel... which means you can cancel a special move that hit (or even blocked) into a super at any time.

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Forza_2

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#44 Forza_2
Member since 2007 • 3083 Posts

LMAO at your sig.redCloudJ7
Indeed !

:lol:

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Xolver

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#45 Xolver
Member since 2005 • 2052 Posts

It's a good move.

I'm sorry, but in a real fight you're not going to pull idiotic key combinations off. Before you say "in a real fight you can't shoot energy balls" (or the likes), remember you also wouldn't need to use a key combination. When you have simplified controls, it's okay. When you're making other changes to the game, then to each his own.

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unknowndrk

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#46 unknowndrk
Member since 2006 • 694 Posts

Over-reacting much?

Maybe I'm alone in this, but anything that makes pulling off the correct move easier without reducing overall precision is good in my book.

sonicmj1

it sucks in a hardcore gamers book and that includes me. I own at streetfighter and who's fault is it if noobs cant pull of the moves? play two player and practice instead of complaining..sheesh.
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SmashBrosLegend

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#47 SmashBrosLegend
Member since 2006 • 11344 Posts
Good thing I sill have two versions of SFII on my SNES, one on my Genesis, and one on my 3DO.
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s14joe

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#48 s14joe
Member since 2003 • 1120 Posts
it stinks....in SF2 the moves are just right, in SF3 the moves are crazy easy to pull off. It takes no skill what so ever to pull off moves in SF3 and now SFHD is it going to be even easier? I hope not.
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Gunraidan

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#49 Gunraidan
Member since 2007 • 4272 Posts

Good thing I sill have two versions of SFII on my SNES, one on my Genesis, and one on my 3DO.SmashBrosLegend

Fun fact, the 3DO Version of Street Fighter is the only version of Super Street Fighter Turbo to ever be released on a home console (until the collection editions on the PS2). Not only that but it contains superior sound then the arcade version making it the most superior version on the market since all the ohter version mimick the arcade version then trying to improve it (from what I've heard)

It seems that the 3DO did have some killer games after all.

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flintgijoe

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#50 flintgijoe
Member since 2004 • 1954 Posts

[QUOTE="Hadoken_Kid"]I see that your a P grove player. My hats off to you. I can parry to no end in SF3. but in CvSNK2 I cant for the life of me or atleast not competitivly. My groves I use or N and K grove. K grove being my fave.Forza_2

My main is P. It's even cooler on CVS2 EO since Capcom gave it a super cancel... which means you can cancel a special move that hit (or even blocked) into a super at any time.

I enjoyed CvSNK2 but not nearly as much as King of fighters. KOF 2002 has awesome depth. I would love to see Any of the later SNK fighters on XBLA.

I would die if they noobified it though.