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This. I always liked 2D mario games better than the 3D games.after all 2d mario > 3d mario imo.
SLI_Gamer
Sunshine is the worst Mario game because the GC didn't innovate in any areas (N64 = 3D, Wii = Motion / IR, GC = graphics), so they had to come up with a concept (FLUDD)
Super Mario Galaxy > Most 2D Marios > Sunshine / Mario 64
Mario is a platformer, not sandbox mode game. I prefer the linear approach in 3D marios, they feel like a 2D game but in 3D, which I love.
Sunshine is the worst Mario game because the GC didn't innovate in any areas (N64 = 3D, Wii = Motion / IR, GC = graphics), so they had to come up with a concept (FLUDD)
Super Mario Galaxy > Most 2D Marios > Sunshine / Mario 64
Mario is a platformer, not sandbox mode game. I prefer the linear approach in 3D marios, they feel like a 2D game but in 3D, which I love.
kontejner44
I dunno... maybe software innovation is something Nintendo should try more often. It worked for Metroid Prime.
[QUOTE="kontejner44"]
Sunshine is the worst Mario game because the GC didn't innovate in any areas (N64 = 3D, Wii = Motion / IR, GC = graphics), so they had to come up with a concept (FLUDD)
Super Mario Galaxy > Most 2D Marios > Sunshine / Mario 64
Mario is a platformer, not sandbox mode game. I prefer the linear approach in 3D marios, they feel like a 2D game but in 3D, which I love.
Menalque2
I dunno... maybe software innovation is something Nintendo should try more often. It worked for Metroid Prime.
It doesn't feel as fresh and new as with hardware innovation. Same can be said on the handheld space, first Stulys and now 3D, it feels new and fresh.
Wind Waker isn't that innovative software? They used graphics in their advantage, and it worked.
That's why I love Nintendo, I like innovation that works. Dual-Analog in FPS games are highly out-dated, I hope Sony will implement Move in FPS games.
Sunshine is the worst Mario game because the GC didn't innovate in any areas (N64 = 3D, Wii = Motion / IR, GC = graphics), so they had to come up with a concept (FLUDD)
Super Mario Galaxy > Most 2D Marios > Sunshine / Mario 64
Mario is a platformer, not sandbox mode game. I prefer the linear approach in 3D marios, they feel like a 2D game but in 3D, which I love.
kontejner44
Actually the Gamecube's graphics chip was exceptionally good at generating water effects in its day. That is what probably inspired Mario Sunshine.
Indeed it is. Except it was easy as hell.Sky-And thats pretty much the only major flaw SMG has. If SMG2 corrects this it'll be sex in disc form.
I don't think so. Mario galaxy was a good game but i think it was overrated. I actually enjoyed Mario bros wii much more.xxxWigginsxxx
Still think Mario 64 was more fun. I have Galaxy and great game but wasn't as good as Mario 64.Human-after-allI agree with you guys whole heartedly. i don't know how SMG is the second highest rated game of all time. Maybe it's just me, but while it was good, it wasn't as great as reviewers made it out to be.
galaxy is fantastic....but the one thing thats really lacking in the 3d marios compared to the 2d counterparts is just the sheer lunacy. sunshines biggest problem was that it was to....well...normal. galaxy went a long way to move from a normal setting (relatively speaking) to something approaching crazy again. but only crazy..not bat s&*t lunacy like mario 3 or world. i know alot of people are worried about galaxy 2 loosing the hub in favour of a map....but if that map is like super mario world where there are many secrets and shortcuts and loads of hidden extras.....then that would be one step towards the 3d greatness. the other thing they need to sort out is the secrets...the ducking on a certain white block or finding the alternate finishing point of a level. if they can also nail that (and make the hidden goals more challenging to reach of course) then gaalaxy 2 will be very very close to the lunacy of 3 and world.osan0
The World Map is probably going to be like the NSMB one on DS. There will be paths cut of, but it's not secret in the sense of SMW. Don't get your hopes up.
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