Super Paper Mario is NOT a Port

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norfair_dweller

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#1 norfair_dweller
Member since 2007 • 1639 Posts

When some people talk about Super Paper Mario, they call it a port. But this is not true. Is Super Paper Mario available to buy on the Gamecube? No, it's not. Therefore, it cannot be a port. While it is true that SPM started development on the Gamecube, if Super Paper Mario is a port, Too Human is a port. Perfect Dark Zero is a port. Kameo is a port. So many others that are called exclusives are now ports. Super Paper Mario is NOT a port, it's an exclusive since the game can only be played on the Wii. It's not on the Gamecube, it's not on the NES. It's not a port.

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deactivated-5f9e3c6a83e51

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#2 deactivated-5f9e3c6a83e51
Member since 2004 • 57548 Posts
I haven't heard anyone call it a port.
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deactivated-5e836a855beb2

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#3 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

I haven't heard anyone call it a port.sonicare
I have heard several.

Bread_Or_Decide for one.

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Blackbond

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#4 Blackbond
Member since 2005 • 24516 Posts
  1. Perfect Dark
  2. Heavenly Sword
  3. Kameo
  4. Too Human

Anybody who says Super Paper Mario is a port should realize that you are calling all of these games ports as well.
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norfair_dweller

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#5 norfair_dweller
Member since 2007 • 1639 Posts

I haven't heard anyone call it a port.sonicare

Hmmm....you must visit different threads than I do.

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osan0

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#6 osan0
Member since 2004 • 18283 Posts
no its not a port. it started development on GC but was never released for it. that means its wii exclusive.
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nnavidson

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#7 nnavidson
Member since 2006 • 934 Posts

I've been guilty of calling it a port.

I know it's not, but unlike all the other examples you gave, the game's visuals didn't improve at all when switching to a different platform.

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#8 Blackbond
Member since 2005 • 24516 Posts

[QUOTE="sonicare"]I haven't heard anyone call it a port.Jandurin

I have heard several.

Bread_Or_Decide for one.

That guy is probably the only person I can name off the top of my head who does.

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norfair_dweller

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#9 norfair_dweller
Member since 2007 • 1639 Posts

I've been guilty of calling it a port.

I know it's not, but unlike all the other examples you gave, the game's visuals didn't improve at all when switching to a different platform.

nnavidson

No they didn't, which is a shame. But visuals don't have to improve for it not to be classified as a port.

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Stabby2486

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#10 Stabby2486
Member since 2006 • 6688 Posts

I've been guilty of calling it a port.

I know it's not, but unlike all the other examples you gave, the game's visuals didn't improve at all when switching to a different platform.

nnavidson

How could they have improved? Almost everything is a sprite because of the artstyle.

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nnavidson

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#11 nnavidson
Member since 2006 • 934 Posts
[QUOTE="nnavidson"]

I've been guilty of calling it a port.

I know it's not, but unlike all the other examples you gave, the game's visuals didn't improve at all when switching to a different platform.

Stabby2486

How could they have improved? Almost everything is a sprite because of the artstyle.

That's true. I guess the other reason I've called it a port is just because of my dislike of the game. I wanted to love it, but the game suffered from too much padding.

If the game was half as long but the pacing was much faster I would have loved it.

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Riviera_Phantom

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#12 Riviera_Phantom
Member since 2006 • 3658 Posts
It's also very overrated. It might as well be a GC game. Controls don't offer that much which could not have been offered on GC.
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m_machine024

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#13 m_machine024
Member since 2006 • 15874 Posts
It doesn't feel like a Wii game through.
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norfair_dweller

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#14 norfair_dweller
Member since 2007 • 1639 Posts

It's also very overrated. It might as well be a GC game. Controls don't offer that much which could not have been offered on GC.Riviera_Phantom

It doesn't necessarily have to in order to be a good game.

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m_machine024

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#15 m_machine024
Member since 2006 • 15874 Posts
It's also very overrated. It might as well be a GC game. Controls don't offer that much which could not have been offered on GC.Riviera_Phantom
That's why it's not AAA.
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Riviera_Phantom

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#16 Riviera_Phantom
Member since 2006 • 3658 Posts

[QUOTE="Riviera_Phantom"]It's also very overrated. It might as well be a GC game. Controls don't offer that much which could not have been offered on GC.norfair_dweller

It doesn't necessarily have to in order to be a good game.

Correct. BUT people should realise that Wii's only good games don't even advertise the consoles uniqe selling point(bar wiisports and wario) very well but rather standard games. This brings up more Question marks for the future especially on a technical inferior console. If you're not going to properly utilise to controller then those games might as well not be on the system. This is going to be the case for 3rd parties i.e loosing out of multipats(soul calibur RE5, Assassins Creed etc..) and gaining newer type games in which 80% of them are mini games.

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Bread_or_Decide

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#17 Bread_or_Decide
Member since 2007 • 29761 Posts

It was a gamecube game that was delayed and released on the Wii. Just like that donkey kong racing game coming out.

Not a port. A layover.

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Bread_or_Decide

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#18 Bread_or_Decide
Member since 2007 • 29761 Posts

[QUOTE="sonicare"]I haven't heard anyone call it a port.Jandurin

I have heard several.

Bread_Or_Decide for one.

Did I really call it a port? If I did I would take it back. Its not a port.

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deactivated-5e836a855beb2

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#19 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="Jandurin"]

[QUOTE="sonicare"]I haven't heard anyone call it a port.Bread_or_Decide

I have heard several.

Bread_Or_Decide for one.

Did I really call it a port? If I did I would take it back. Its not a port.

Fair enough.

And no coming up with new game terms, either :x.

Layover :roll:.

:lol:

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Finale-

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#20 Finale-
Member since 2007 • 981 Posts
It isn't a port. but it certainly isn't a built up from the ground Wii game. All you do with the Wiimote is point it at the screen as a flashlight. Seems very gimmicky.
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#21 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="Bread_or_Decide"][QUOTE="Jandurin"]

[QUOTE="sonicare"]I haven't heard anyone call it a port.Jandurin

I have heard several.

Bread_Or_Decide for one.

Did I really call it a port? If I did I would take it back. Its not a port.

Fair enough.

And no coming up with new game terms, either :x.

Layover :roll:.

:lol:

Haha. Fair enough.

(AAAE should get the axe too.)

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norfair_dweller

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#22 norfair_dweller
Member since 2007 • 1639 Posts

It isn't a port. but it certainly isn't a built up from the ground Wii game. All you do with the Wiimote is point it at the screen as a flashlight. Seems very gimmicky. Finale-

I never said it was built from the ground up.

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playstation2004

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#23 playstation2004
Member since 2004 • 4928 Posts

I haven't heard anyone call it a port.sonicare

Same with me.

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#24 NobuoMusicMaker
Member since 2005 • 6628 Posts
It might as well be a port. Just like TP was super delayed so it would be a launch title, SPM was delayed for the Wii. Except they found out their backwards compatibility wasn't cashing in because their BC is crap, so N didn't release a Gamecube version.
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#25 norfair_dweller
Member since 2007 • 1639 Posts

It might as well be a port. Just like TP was super delayed so it would be a launch title, SPM was delayed for the Wii. Except they found out their backwards compatibility wasn't cashing in because their BC is crap, so N didn't release a Gamecube version.NobuoMusicMaker

They moved it to the Wii. They didn't delay it like Zelda so the Wii could have one version and the Gamecube another. They cancelled the GC version in order for it to go to the Wii; they didn't decide to not have a GC version at the last minute before SPM went on sale on the Wii.

And how is the backwards compatability crap? It works perfectly.

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#26 -Spock-
Member since 2006 • 7072 Posts
  1. Perfect Dark
  2. Heavenly Sword
  3. Kameo
  4. Too Human


Anybody who says Super Paper Mario is a port should realize that you are calling all of these games ports as well.Blackbond

Indeed. You should add FF XIII to the list as well, since it was originally being developed for the PS2 (it was mainly the White Engine which was ported). Then there's Prey and Duke Nukem Forever, both of which have spent years shifting between engines and platforms.. we can go on and on..

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web966

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#27 web966
Member since 2005 • 11654 Posts

And how is the backwards compatability crap? It works perfectly.

norfair_dweller

I think he means the Gamecube has no good games, which is also bs. It has alot of great games, people just like to ignore them.

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#28 deathtrap90
Member since 2003 • 765 Posts
  1. Perfect Dark
  2. Heavenly Sword
  3. Kameo
  4. Too Human


Anybody who says Super Paper Mario is a port should realize that you are calling all of these games ports as well.Blackbond

Too Human was never released anywhere.

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-Spock-

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#29 -Spock-
Member since 2006 • 7072 Posts
[QUOTE="Blackbond"]
  1. Perfect Dark
  2. Heavenly Sword
  3. Kameo
  4. Too Human


Anybody who says Super Paper Mario is a port should realize that you are calling all of these games ports as well.deathtrap90

Too Human was never released anywhere.

It was meant to be released on PlayStation. Then GameCube. Now Xbox 360. We are talking about shifting development from one platform to another, which is not the same as outright *porting*.

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Brown52

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#30 Brown52
Member since 2006 • 2639 Posts

When some people talk about Super Paper Mario, they call it a port. But this is not true. Is Super Paper Mario available to buy on the Gamecube?

norfair_dweller

no, but it COULD be available to buy on the GC if they wanted it to, which is why everyone calls it a port. You couldn't put what PDZ is today back on its former consoles

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braydee1234

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#31 braydee1234
Member since 2004 • 2937 Posts

When some people talk about Super Paper Mario, they call it a port. But this is not true. Is Super Paper Mario available to buy on the Gamecube? No, it's not. Therefore, it cannot be a port. While it is true that SPM started development on the Gamecube, if Super Paper Mario is a port, Too Human is a port. Perfect Dark Zero is a port. Kameo is a port. So many others that are called exclusives are now ports. Super Paper Mario is NOT a port, it's an exclusive since the game can only be played on the Wii. It's not on the Gamecube, it's not on the NES. It's not a port.

norfair_dweller

In all fairness calling SPM a port is like calling Duke nukem forever a port if it ever happens, or Kameo being called a port.

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Brown52

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#32 Brown52
Member since 2006 • 2639 Posts
[QUOTE="norfair_dweller"]

When some people talk about Super Paper Mario, they call it a port. But this is not true. Is Super Paper Mario available to buy on the Gamecube? No, it's not. Therefore, it cannot be a port. While it is true that SPM started development on the Gamecube, if Super Paper Mario is a port, Too Human is a port. Perfect Dark Zero is a port. Kameo is a port. So many others that are called exclusives are now ports. Super Paper Mario is NOT a port, it's an exclusive since the game can only be played on the Wii. It's not on the Gamecube, it's not on the NES. It's not a port.

braydee1234

In all fairness calling SPM a port is like calling Duke nukem forever a port if it ever happens, or Kameo being called a port.

no its not the same

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braydee1234

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#33 braydee1234
Member since 2004 • 2937 Posts
[QUOTE="braydee1234"][QUOTE="norfair_dweller"]

When some people talk about Super Paper Mario, they call it a port. But this is not true. Is Super Paper Mario available to buy on the Gamecube? No, it's not. Therefore, it cannot be a port. While it is true that SPM started development on the Gamecube, if Super Paper Mario is a port, Too Human is a port. Perfect Dark Zero is a port. Kameo is a port. So many others that are called exclusives are now ports. Super Paper Mario is NOT a port, it's an exclusive since the game can only be played on the Wii. It's not on the Gamecube, it's not on the NES. It's not a port.

Brown52

In all fairness calling SPM a port is like calling Duke nukem forever a port if it ever happens, or Kameo being called a port.

no its not the same

Kameo started out for Nintendo GC and moved to Xbox then onto the 360. Duke Nukem is apparently making its way to consoles and it started out about 10 years ago for pc.

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#34 Brown52
Member since 2006 • 2639 Posts
[QUOTE="Brown52"][QUOTE="braydee1234"][QUOTE="norfair_dweller"]

When some people talk about Super Paper Mario, they call it a port. But this is not true. Is Super Paper Mario available to buy on the Gamecube? No, it's not. Therefore, it cannot be a port. While it is true that SPM started development on the Gamecube, if Super Paper Mario is a port, Too Human is a port. Perfect Dark Zero is a port. Kameo is a port. So many others that are called exclusives are now ports. Super Paper Mario is NOT a port, it's an exclusive since the game can only be played on the Wii. It's not on the Gamecube, it's not on the NES. It's not a port.

braydee1234

In all fairness calling SPM a port is like calling Duke nukem forever a port if it ever happens, or Kameo being called a port.

no its not the same

Kameo started out for Nintendo GC and moved to Xbox then onto the 360. Duke Nukem is apparently making its way to consoles and it started out about 10 years ago for pc.

You can't put the physics/graphics/effects/etc of Kameo of 360 on GC. You can put the Wii version of SPM on GC and it'd be the same game

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#35 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

You can't put the physics/graphics/effects/etc of Kameo of 360 on GC. You can put the Wii version of SPM on GC and it'd be the same gameBrown52

Technically, no.

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deactivated-5e836a855beb2

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#36 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

[QUOTE="Brown52"]You can't put the physics/graphics/effects/etc of Kameo of 360 on GC. You can put the Wii version of SPM on GC and it'd be the same gameTsug_Ze_Wind

Technically, no.

Yeah. I'd like to see the GC handle the pointer features of the game.
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#37 braydee1234
Member since 2004 • 2937 Posts
[QUOTE="braydee1234"][QUOTE="Brown52"][QUOTE="braydee1234"][QUOTE="norfair_dweller"]

When some people talk about Super Paper Mario, they call it a port. But this is not true. Is Super Paper Mario available to buy on the Gamecube? No, it's not. Therefore, it cannot be a port. While it is true that SPM started development on the Gamecube, if Super Paper Mario is a port, Too Human is a port. Perfect Dark Zero is a port. Kameo is a port. So many others that are called exclusives are now ports. Super Paper Mario is NOT a port, it's an exclusive since the game can only be played on the Wii. It's not on the Gamecube, it's not on the NES. It's not a port.

Brown52

In all fairness calling SPM a port is like calling Duke nukem forever a port if it ever happens, or Kameo being called a port.

no its not the same


Kameo started out for Nintendo GC and moved to Xbox then onto the 360. Duke Nukem is apparently making its way to consoles and it started out about 10 years ago for pc.

You can't put the physics/graphics/effects/etc of Kameo of 360 on GC. You can put the Wii version of SPM on GC and it'd be the same game

True the particle effects couldn't be done, nor could the amount of enemies on screen. But in essence it's as much, or as little of a port as SPM is.

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#38 Brown52
Member since 2006 • 2639 Posts
[QUOTE="Tsug_Ze_Wind"]

[QUOTE="Brown52"]You can't put the physics/graphics/effects/etc of Kameo of 360 on GC. You can put the Wii version of SPM on GC and it'd be the same gameJandurin

Technically, no.

Yeah. I'd like to see the GC handle the pointer features of the game.

I guess I forgot the Wiimote makes everything better and nexgen :roll:

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deactivated-5e836a855beb2

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#39 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="Jandurin"]Yeah. I'd like to see the GC handle the pointer features of the game.Brown52

I guess I forgot the Wiimote makes everything better and nexgen :roll:

I didn't say anything about better. I said: This proves you wrong.
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#40 Brown52
Member since 2006 • 2639 Posts
[QUOTE="Brown52"][QUOTE="Jandurin"]Yeah. I'd like to see the GC handle the pointer features of the game.Jandurin

I guess I forgot the Wiimote makes everything better and nexgen :roll:

I didn't say anything about better. I said: This proves you wrong.

No it doesn't. Changing the controls is hardly the same as reworking the graphics and physics and whatever else I said in my OP.

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deactivated-5e836a855beb2

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#41 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

You can put the Wii version of SPM on GC and it'd be the same gameBrown52
Yeah. I'd like to see the GC handle the pointer features of the game.Jandurin

No it doesn't. Changing the controls is hardly the same as reworking the graphics and physics and whatever else I said in my OP.Brown52

So, explain how you could put the game onto the GC.

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Brown52

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#42 Brown52
Member since 2006 • 2639 Posts

[QUOTE="Brown52"]You can put the Wii version of SPM on GC and it'd be the same gameJandurin

Yeah. I'd like to see the GC handle the pointer features of the game.Jandurin

No it doesn't. Changing the controls is hardly the same as reworking the graphics and physics and whatever else I said in my OP.Brown52

So, explain how you could put the game onto the GC.

Yeah ok:roll:

Here is my point before I go to class.

People were complaining that SPM is being called a port while a game like PDZ is not.

The difference between these two is that SPM is a game that could easily be reverted to it GC roots while PDZ could not. Yes you would have to change the controls to compensate for the wiimote but if that is the only thing that defines it from the GC, then you are truly calling the wii a gamecube with a remote control.

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hyruledweller

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#43 hyruledweller
Member since 2006 • 3168 Posts
Its a sequel. I thought everyone knew that?
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magiciandude

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#44 magiciandude
Member since 2004 • 9667 Posts
It's a Wii game running on a GC engine.
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deactivated-5967f36c08c33

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#45 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

Its a sequel. I thought everyone knew that?hyruledweller

It's also a game.I thought everyone knew that as well.:wink::lol:

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#46 darthogre
Member since 2006 • 5082 Posts

Technically speaking it's not a port if you look at the very definition of the word HOWEVER it was designed for the most part for the GameCube (just like Zelda was).

You don't honestly think they built that game from the ground up with the Wii specs do you? It was a GameCube that got changed to a Wii (more than likely they just had to thrown in the controls at last minute)so it would have more software.

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#47 Bdking57
Member since 2005 • 1320 Posts

super paper mario is just a really bad game... not like its predecesors at all. They just drag the game out for the sake of making it longer backtracking endlessly... The last level, being just empty polygons certaintly was pushing the next gen graphics to the max.

When some people talk about Super Paper Mario, they call it a port. But this is not true. Is Super Paper Mario available to buy on the Gamecube? No, it's not. Therefore, it cannot be a port. While it is true that SPM started development on the Gamecube, if Super Paper Mario is a port, Too Human is a port. Perfect Dark Zero is a port. Kameo is a port. So many others that are called exclusives are now ports. Super Paper Mario is NOT a port, it's an exclusive since the game can only be played on the Wii. It's not on the Gamecube, it's not on the NES. It's not a port.

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Iyethar

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#48 Iyethar
Member since 2006 • 4660 Posts

Super Paper Mario takes advantage of the Wii's graphics hardware to output a proper 480p 16:9 signal. It's got no overscan and is HDTV friendly. It's one of the better looking Wii games on HD displays, and it looks far, far better on an HD display than it ever could have on GameCube.