Supreme Comander 360 screens!

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loco145

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#1 loco145
Member since 2006 • 12226 Posts

. :lol:

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Fumpa

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#2 Fumpa
Member since 2003 • 3307 Posts

that looks pretty sad.

are you trying to pull our leg here and post crap shots from your computer version of the game?

you need to get a better computer.

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t3hTwinky

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#3 t3hTwinky
Member since 2005 • 3701 Posts

that looks pretty sad.

are you trying to pull our leg here and post crap shots from your computer version of the game?

you need to get a better computer.

Fumpa

Sadly, those are from IGN.

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kcm_117

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#4 kcm_117
Member since 2004 • 2081 Posts

Lol wth is up with that game, we're the dev's even trying? We all know 360 can make prettyful pics like this :).

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Art_424

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#5 Art_424
Member since 2004 • 1745 Posts
looks like a computer version, but it's still crap game.
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Juggernaut140

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#6 Juggernaut140
Member since 2007 • 36011 Posts
wow, that's got to be the worst game environments on the 360
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Bebi_vegeta

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#7 Bebi_vegeta
Member since 2003 • 13558 Posts
Looks as good as starcraft for the N64...or worst...
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Juggernaut140

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#8 Juggernaut140
Member since 2007 • 36011 Posts

Lol wth is up with that game, we're the dev's even trying? We all know 360 can make prettyful pics like this :).

kcm_117

Looks even better in motion

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Wasdie

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#9 Wasdie  Moderator
Member since 2003 • 53622 Posts
That game belongs on the PC.
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Solid_Snake1221

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#10 Solid_Snake1221
Member since 2004 • 8658 Posts
Oh god. That just looks horrible.
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gromit007

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#11 gromit007
Member since 2006 • 3024 Posts
Its a port of a PC game that takes a beast of a machine to run. i dont know how anyone thought it would work well on a console.
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kcm_117

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#12 kcm_117
Member since 2004 • 2081 Posts
[QUOTE="kcm_117"]

Lol wth is up with that game, we're the dev's even trying? We all know 360 can make prettyful pics like this :).

Juggernaut140

Looks even better in motion

yeah i know im starting my thrid playthrough lol. I just hate the default "Film Grain" graphics option thats turned on in mass effect....its stupid and should be removed from the game IMo, i thought my VGA cable was going bad at first.

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skrat_01

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#13 skrat_01
Member since 2007 • 33767 Posts

wow.... just wow....

Compared to Forged Alliance that looks like total CRAP.

It looks worse than on a freaking 8600, or X1950.

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Fumpa

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#14 Fumpa
Member since 2003 • 3307 Posts
[QUOTE="Fumpa"]

that looks pretty sad.

are you trying to pull our leg here and post crap shots from your computer version of the game?

you need to get a better computer.

t3hTwinky

Sadly, those are from IGN.

holy crap, you're right. sorry for doubting.

that is so bad looking.

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mwa

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#15 mwa
Member since 2003 • 2639 Posts
yeah those do look pretty bad. how recent are they?
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Unforgiven2870

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#16 Unforgiven2870
Member since 2004 • 6386 Posts
Its a port of a PC game that takes a beast of a machine to run. i dont know how anyone thought it would work well on a console.gromit007
Someone from EA must've thought it would work lmao.
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CytrusNatural

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#17 CytrusNatural
Member since 2007 • 132 Posts

wow you compare a RTS to Mass effect? :roll:

funny how the best textures in ME are the faces, which is true because it seemed like bioware used all 360s power on the faces, everything else the armor, weapons and wall textures are muddy/blurry. dont forget the textures take 5-10 seconds to load everytime u go into a new room. and the frame rate drops

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Einhanderkiller

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#18 Einhanderkiller
Member since 2003 • 13259 Posts
I knew this game wouldn't be pretty on consoles. I mean, the game can use upwards of 2GB of memory on PCs, pushing the 2GB addressing space limitation in Win32; there's no way it'd be possible to have it be even remotely playable on a current-gen console without heavy compromises.
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Teuf_

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#19 Teuf_
Member since 2004 • 30805 Posts
Once again, a 360 game with bilinear texture filtering. I really wish more devs would use AF and AA.
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WhySoCry

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#20 WhySoCry
Member since 2005 • 689 Posts
ROFL, it looks like ass.
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Meu2k7

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#21 Meu2k7
Member since 2007 • 11809 Posts

ROFL , its the "o so not awesome" circle of doom err I mean Circle of Menu thing again.

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Zeliard9

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#22 Zeliard9
Member since 2007 • 6030 Posts

ROFL , its the "o so not awesome" circle of doom err I mean Circle of Menu thing again.

Meu2k7

I wonder how dumbed down it must be. Seriously. SupCom was hard enough micro-managing with a keyboard and mouse on PC. In fact, it's one of the tougher and more complex RTSs out there. I still can't believe, from a pure logic standpoint, that it's being ported to the 360. The fact that it also looks like ass on it just makes it worse.

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skrat_01

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#23 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="Meu2k7"]

ROFL , its the "o so not awesome" circle of doom err I mean Circle of Menu thing again.

Zeliard9

I wonder how dumbed down it must be. Seriously. SupCom was hard enough micro-managing with a keyboard and mouse on PC. In fact, it's one of the tougher and more complex RTSs out there. I still can't believe, from a pure logic standpoint, that it's being ported to the 360. The fact that it also looks like ass on it just makes it worse.

It will be a disaster.

Its shocking its gone backwards so much - with this 360 port, after the stellar Forged Alliance....

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saolin323

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#24 saolin323
Member since 2007 • 3121 Posts

These guys should REALLY use the help of a REAL 360 programmer, than using XNA to port the game !!!!!!

It is one of the worst looking 360 titles i have seen, it is like a 10 year old trying to make its first engine on 360 actually

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WhySoCry

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#25 WhySoCry
Member since 2005 • 689 Posts

These guys should REALLY use the help of a REAL 360 programmer, than using XNA to port the game !!!!!!

It is one of the worst looking 360 titles i have seen, it is like a 10 year old trying to make its first engine on 360 actually

saolin323

if they are keeping the main structure of gameplay, I can only see it getting worse, because there is literally 1000+ units on the screen.

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Luigi_Vincetana

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#26 Luigi_Vincetana
Member since 2004 • 7389 Posts
:lol: that's so ugly (particularly considering that I run the game at max settings with 16xQ AA and 16x AF at 1680x1050). Oh well, to the games credit, at least your almost never zoomed in that closely when you actually play.
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skrat_01

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#27 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="saolin323"]

These guys should REALLY use the help of a REAL 360 programmer, than using XNA to port the game !!!!!!

It is one of the worst looking 360 titles i have seen, it is like a 10 year old trying to make its first engine on 360 actually

WhySoCry

if they are keeping the main structure of gameplay, I can only see it getting worse, because there is literally 1000+ units on the screen.

Exatly.

They are probably doing the best they can, but the console has a pitiful 512mb shared memory, not the usual 1gb of system, and 256mb of video on a PC...

God knows if they can keep the unit cap of the PC version.

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blackace

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#28 blackace
Member since 2002 • 23576 Posts
[QUOTE="Fumpa"]

that looks pretty sad.

are you trying to pull our leg here and post crap shots from your computer version of the game?

you need to get a better computer.

t3hTwinky

Sadly, those are from IGN.

It looks like a very early unoptimized demo of the game.

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Luigi_Vincetana

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#29 Luigi_Vincetana
Member since 2004 • 7389 Posts
[QUOTE="WhySoCry"][QUOTE="saolin323"]

These guys should REALLY use the help of a REAL 360 programmer, than using XNA to port the game !!!!!!

It is one of the worst looking 360 titles i have seen, it is like a 10 year old trying to make its first engine on 360 actually

skrat_01

if they are keeping the main structure of gameplay, I can only see it getting worse, because there is literally 1000+ units on the screen.

Exatly.

They are probably doing the best they can, but the console has a pitiful 512mb shared memory, not the usual 1gb of system, and 256mb of video on a PC...

God knows if they can keep the unit cap of the PC version.

On the other hand the game runs like a dream on my rig with 3GB of system memory and 512GB of video memory.
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Meu2k7

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#30 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="t3hTwinky"][QUOTE="Fumpa"]

that looks pretty sad.

are you trying to pull our leg here and post crap shots from your computer version of the game?

you need to get a better computer.

blackace

Sadly, those are from IGN.

It looks like a very early unoptimized demo of the game.

We'l see, my Quad core goes to 90% near full load with the maximum player count after about 10-15 mins of a game, I hate to think what a budget Power PC Tri-Core in the 360 will manage, and im talking after the patchs.

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blackace

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#31 blackace
Member since 2002 • 23576 Posts

ROFL, it looks like ass.WhySoCry

That's what happens when you port a game and don't rebuild it from the ground up.

Bad programming. I don't think the XBox 360 has 2GB of RAM on it, so why would you port a PC game to the console that doesn't have the requirement specs to run it on? :roll: Just dumb. They need to take 8-10months and redo the whole game. LOTR:BFME looked better.

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AdrianWerner

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#32 AdrianWerner
Member since 2003 • 28441 Posts
I wonder how small the unit crap will be :)
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anshul89

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#33 anshul89
Member since 2006 • 5705 Posts
I wonder how small the unit crap will be :)AdrianWerner
me too :). I also want to see the tactical nuke in wic on the 360 ;)
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skrat_01

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#34 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="WhySoCry"]ROFL, it looks like ass.blackace

That's what happens when you port a game and don't rebuild it from the ground up.

Bad programming. I don't think the XBox 360 has 2GB of RAM on it, so why would you port a PC game to the console that doesn't have the requirement specs to run it on? :roll: Just dumb. They need to take 8-10months and redo the whole game. LOTR:BFME looked better.

'rebuiling' a game? WTF

That is not going to compensate for the 360s pitful ram, that has a min 512mb ram, and recommended 1gb system ram, not to mention 128 video needed, 256 recommended...

Besides the game does not NEED rebuilding to work with the 360s architecture, its just a matter of the game being TOO SYSTEM INTENSIVE. That is the reality of it.

This game is is nothing like BFME2 - which was one of the LEAST complex RTS, not to mention it ran like crap on 360, as did C&C3.

The machine is not made for RTS.

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PS3_3DO

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#35 PS3_3DO
Member since 2006 • 10976 Posts
[QUOTE="Zeliard9"][QUOTE="Meu2k7"]

ROFL , its the "o so not awesome" circle of doom err I mean Circle of Menu thing again.

skrat_01

I wonder how dumbed down it must be. Seriously. SupCom was hard enough micro-managing with a keyboard and mouse on PC. In fact, it's one of the tougher and more complex RTSs out there. I still can't believe, from a pure logic standpoint, that it's being ported to the 360. The fact that it also looks like ass on it just makes it worse.

It will be a disaster.

Its shocking its gone backwards so much - with this 360 port, after the stellar Forged Alliance....

Like C&C is. Oh :|

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PS3_3DO

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#36 PS3_3DO
Member since 2006 • 10976 Posts

I wonder how small the unit crap will be :)AdrianWerner

I wonder if you can play Crysis over 30fps on max settings. :)

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skrat_01

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#37 skrat_01
Member since 2007 • 33767 Posts

Like C&C is. Oh :|

PS3_3DO

Have you PLAYED Supreme Commander?

No?

Oh :|

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anshul89

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#38 anshul89
Member since 2006 • 5705 Posts

[QUOTE="AdrianWerner"]I wonder how small the unit crap will be :)PS3_3DO

I wonder if you can play Crysis over 30fps on max settings. :)


When did consolites have such high standards ? :)
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skrat_01

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#39 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="AdrianWerner"]I wonder how small the unit crap will be :)PS3_3DO

I wonder if you can play Crysis over 30fps on max settings. :)

Wonder if you can play halo 3 or COD4 in 'hd' - oh wait :|
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whocares4peace

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#40 whocares4peace
Member since 2005 • 4971 Posts

Wow, looks like the Wii version of Supcom.

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PS3_3DO

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#41 PS3_3DO
Member since 2006 • 10976 Posts
[QUOTE="PS3_3DO"]

Like C&C is. Oh :|

skrat_01

Have you PLAYED Supreme Commander?

No?

Oh :|

Yeah I played the demo. I didn't like it that much.

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dgsag

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#42 dgsag
Member since 2005 • 6760 Posts
[QUOTE="skrat_01"][QUOTE="PS3_3DO"]

Like C&C is. Oh :|

PS3_3DO

Have you PLAYED Supreme Commander?

No?

Oh :|

Yeah I played the demo. I didn't like it that much.

Wait, you're telling me that people like you can afford rigs to play the latest PC games? :o

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KriBaby151

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#43 KriBaby151
Member since 2007 • 60 Posts
man i dont care how good or bad the graphics are....ive always wanted this game but never had the processor speed to run it....i cant wait for this game
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Greyhound222

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#44 Greyhound222
Member since 2005 • 2899 Posts
[QUOTE="PS3_3DO"]

[QUOTE="AdrianWerner"]I wonder how small the unit crap will be :)skrat_01

I wonder if you can play Crysis over 30fps on max settings. :)

Wonder if you can play halo 3 or COD4 in 'hd' - oh wait :|

Well technically anything over 576p is HD,but I get your point.
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aliblabla2007

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#45 aliblabla2007
Member since 2007 • 16756 Posts

Yeck. Iv seun it look bedda ona 4 yeer ole PC. :( :? :cry: MI EYZ!

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skrat_01

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#46 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"][QUOTE="PS3_3DO"]

[QUOTE="AdrianWerner"]I wonder how small the unit crap will be :)Greyhound222

I wonder if you can play Crysis over 30fps on max settings. :)

Wonder if you can play halo 3 or COD4 in 'hd' - oh wait :|

Well technically anything over 576p is HD,but I get your point.

*nodds*

Yea maybe I should have said 'breaking the 720p *ahem* standard' - ya.

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AdrianWerner

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#47 AdrianWerner
Member since 2003 • 28441 Posts
[QUOTE="skrat_01"][QUOTE="Zeliard9"][QUOTE="Meu2k7"]

ROFL , its the "o so not awesome" circle of doom err I mean Circle of Menu thing again.

PS3_3DO

I wonder how dumbed down it must be. Seriously. SupCom was hard enough micro-managing with a keyboard and mouse on PC. In fact, it's one of the tougher and more complex RTSs out there. I still can't believe, from a pure logic standpoint, that it's being ported to the 360. The fact that it also looks like ass on it just makes it worse.

It will be a disaster.

Its shocking its gone backwards so much - with this 360 port, after the stellar Forged Alliance....

Like C&C is. Oh :|

CnC3 has preety severe limit cap.And supcom is much more demanding game than CnC3 ever was

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AdrianWerner

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#48 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]I wonder how small the unit crap will be :)PS3_3DO

I wonder if you can play Crysis over 30fps on max settings. :)

360 couldn't run Crysis on mediumin30fps :)

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whoody12

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#49 whoody12
Member since 2004 • 4717 Posts
lol, that only proofs that PC's are so much more powerful
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Meu2k7

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#50 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="skrat_01"][QUOTE="Zeliard9"][QUOTE="Meu2k7"]

ROFL , its the "o so not awesome" circle of doom err I mean Circle of Menu thing again.

PS3_3DO

I wonder how dumbed down it must be. Seriously. SupCom was hard enough micro-managing with a keyboard and mouse on PC. In fact, it's one of the tougher and more complex RTSs out there. I still can't believe, from a pure logic standpoint, that it's being ported to the 360. The fact that it also looks like ass on it just makes it worse.

It will be a disaster.

Its shocking its gone backwards so much - with this 360 port, after the stellar Forged Alliance....

Like C&C is. Oh :|

Are you comparing the most Casual RTS in existance to Supreme Commander? C&C was on the PS1 for gods sake, this is completely different.