http://www.gamespot.com/pc/strategy/supremecommander2/news.html?sid=6246565&tag=topslot;img;1&mode=previews&page=1
According to that interview (the video) it was said the problems that sup com on 360 had were technical and UI problems which the devs admitted, they said this was mostly due to sheer scope of the game and they did not have enough time to optimize it properly. With the sequel however they are aggressively optimizing the 360 and PC version (The studio is currently stress-testing the game on machines that go as low as a 2.8GHz processor with a single gigabyte of RAM and an Nvidia GeForce 6800 graphics card), and are pushing more visuals to boot. They are also using the UI of existing console RTS in addition to their own to try to make the gameplay and interface as good as possible. So anyone think this game will push the RTS boundaries on consoles? The game itself looks awesome on PC but since the devs are putting so much work into the console version (rather than half assing it) do you think we can actually see RTS with some depth work well on consoles?
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