I know there has been lots of topics on this, just wanted to clarify an old topic found here http://www.gamespot.com/forums/system-wars-314159282/read-polygon-count-25520209/:
Xbox360 Maximum polygon count: 500 million triangles per second
Answer: Correct
PS3 Maximum polygon count: 333.3 million polygons per second (1 billion vertices per second / 3 vertices per tirangle)NOT OFFICAL BY SONY
Answer: Incorrect around 275pps peak
Xbox Maximum polygon count: 100 million polygons per sec
Answer: Incorrect around 75m pps peak
Wii Maximum polygon count: No Info I think between 60/75 million polygons per sec
Answer: 100m pps peak
PS2 Maximum polygon count : 66 million polygons per sec
Answer: correct and incorrect, most games with particle effects are 20m pps peak, around 66 mpps
Gamecube Maximum polygon count : 12 million per sec
Answer: correct, around 12 m pps peak
Console you missed:
Ps4 1 billion pps
Xb1 770m pps
PC 785m pps
Wii U 550m pps
Dreamcast
Answer: 7m pps peak
Old consoles (since dreamcast there has been a 700 percent technological jump in the videogame industry)
N64: 120k pps, ps1 370k pps, saturn 100k pps
Other
1996 CGI - Toy story 2 billion pps
Toy story 2 4 billion pps
Toy story 2 wins with Toy story in second place and ps4 in 3rd, however it all depends ie sixth gen consoles to me are all the same technologically due to bump mapping being invented. Dc is 2x bump mapping, ps2 is vector based, whilst gc is 8x and xb 4x. Yet GC doesn't hold a lot of data. GC, DC and Xbox 360 are the only streaming consoles I know due to videoram and directly streaming off the disc functions. Pc can do large environments, ps4 cant due to ram
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