Telltale presents Batman

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360ru13r

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#1 360ru13r
Member since 2008 • 1856 Posts

http://www.ign.com/articles/2015/12/04/telltale-reveals-batman-game?utm_source=IGN%20hub%20page&utm_medium=IGN%20(front%20page)&utm_content=3&utm_campaign=Coverstory

Well because you love Telltale who at best can have hit or miss narrative moments. And because you love Batman and all of his movie, games, tv shows, and merchandising. Hey why not give Batman his own narrative story. According to the article you'll be playing as Bruce Wayne and dealing more with his day to day activities. Article doesn't say anything about playing as the alter ego but hey anything is possible.

Are you:

a) Yay! We love you Batman and/or Telltale.

B) Meh.

C) Fcuk you Batman and/ Telltale

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lostrib

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#2 lostrib
Member since 2009 • 49999 Posts

Not a fan of the whole episodic thing, rather wait for it all to be done

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lamprey263

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#3 lamprey263
Member since 2006 • 45469 Posts

good, I have no interest in the MineCraft one story

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Vaasman

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#4  Edited By Vaasman
Member since 2008 • 15877 Posts

Unless it's god tier and everyone loves it, I can't see myself playing it.

I've grown entirely bored with episodic adventure games. It was an interesting formula for maybe 2 or 3 games, but Telltale's pushing 6 games that I can think of with this formula, probably one or two I can't think of, and also all other companies putting out similar titles, like King's Quest, Life is Strange, Kentucky Route 0, the latter of which will probably never even be finished.

Thanks for the fun, but lets get back to actual full release adventure games. Best we've had on that end lately is probably SOMA, but nothing else worth mentioning.

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Kozio

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#5  Edited By Kozio
Member since 2015 • 781 Posts

Pass. Telltale is overrated. More interested in Daedalic, King Art, Wadjet Eye and other non-mainstream adventure games.

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Blabadon

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#6 Blabadon
Member since 2008 • 33030 Posts

Love both my experiences with Telltale's episodic games (and I played lots of Poker Night at the Inventory), I'm hyped about this one.

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Cloud_imperium

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#7  Edited By Cloud_imperium
Member since 2013 • 15146 Posts

Meh. Another interactive movie. Not interested, unless there are actual puzzles in the game.

@kozio said:

Pass. Telltale is overrated. More interested in Daedalic, King Art, Wadjet Eye and other non-mainstream adventure games.

Also this^^

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#8  Edited By GhoX
Member since 2006 • 6267 Posts

@kozio said:

Pass. Telltale is overrated. More interested in Daedalic, King Art, Wadjet Eye and other non-mainstream adventure games.

I wouldn't call Telltale games adventure games. They are really just interactive stories. The problem is that Telltale has used the illusion of choice so aggressively that all plot points have become predictable and uninteresting.

For example, if you have the choice to save one of two characters, it's pretty much given that whoever you saved will also RIP or at least exit the story pretty quickly, so that Telltale doesn't have to make all the extra content that may be irrelevant due to your choice. Illusion is much cheaper, but it's also easily broken once you've played one or two Telltale games.

In comparison, Life is Strange has done a relatively better job of illusion of choice, but it's still far from perfect once you are used to seeing through the illusion. I miss games with real choices, like Alpha Protocol, which did almost everything else mediocrately.

ADD: Out of the 3 you listed, Daedalic has to be my favourite due to its art. King Art's 3D graphics simply doesn't look as great as Daedalic's awesome 2D drawings.

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heguain

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#9 heguain
Member since 2007 • 1461 Posts

More interested in Wolf Among Us season 2.

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Sollet

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#10 Sollet
Member since 2003 • 8288 Posts

I am mildly interested in this.

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deactivated-5ebea105efb64

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#11  Edited By deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

Telltale is boring.

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silversix_

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#12 silversix_
Member since 2010 • 26347 Posts

Batman is garbage (all of it. movies, games, comics, EVERYTHING). Telltale produces unplayable games. Combine the two and we have this turd. That's my opinion on the announcement.

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Vaasman

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#13 Vaasman
Member since 2008 • 15877 Posts

@silversix_ said:

Batman is garbage (all of it. movies, games, comics, EVERYTHING).

I've never seen a factually incorrect opinion until this post came along.

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Litchie

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#14 Litchie
Member since 2003 • 36113 Posts

I like Batman, but I'm not a fan of watching a copmuter made movie while having to press some buttons sometimes. I'll pass.

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Salt_The_Fries

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#15 Salt_The_Fries
Member since 2008 • 12480 Posts

Batman: I'm gonna have a new game!

Superman: Errmmm, cool. Who's making it?

Batman: Uhmm...some dudes, whats-their-name...Telltale Games

Superman: It's gonna suck then, there will be no gameplay and there will be lots of overrated choices that have no impact on the story and will lead you to the same results...

Batman: No, it won't suck

Superman: Are you sure? Why do you think so?

Batman: BECAUSE I'M A BATMAN!

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dragonfly110

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#16 dragonfly110
Member since 2008 • 27955 Posts

I'm not a huge fan of episodic games outside of Life is Strange, but good on TellTale for picking up so many cool franchises.

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jg4xchamp

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#17  Edited By jg4xchamp
Member since 2006 • 64057 Posts

We might finally get a batman video game with a story that isn't shit. I'm not against this, though it be cool if there was a focus by WB to have a gaming DC comic universe. Kind of the way Batman: TAS, SUperman TAS, and Justice League were all connected.

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Cloud_imperium

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#18 Cloud_imperium
Member since 2013 • 15146 Posts

@GhoX said:
@kozio said:

Pass. Telltale is overrated. More interested in Daedalic, King Art, Wadjet Eye and other non-mainstream adventure games.

I wouldn't call Telltale games adventure games. They are really just interactive stories. The problem is that Telltale has used the illusion of choice so aggressively that all plot points have become predictable and uninteresting.

For example, if you have the choice to save one of two characters, it's pretty much given that whoever you saved will also RIP or at least exit the story pretty quickly, so that Telltale doesn't have to make all the extra content that may be irrelevant due to your choice. Illusion is much cheaper, but it's also easily broken once you've played one or two Telltale games.

In comparison, Life is Strange has done a relatively better job of illusion of choice, but it's still far from perfect once you are used to seeing through the illusion. I miss games with real choices, like Alpha Protocol, which did almost everything else mediocrately.

ADD: Out of the 3 you listed, Daedalic has to be my favourite due to its art. King Art's 3D graphics simply doesn't look as great as Daedalic's awesome 2D drawings.

I completely agree with this.

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jg4xchamp

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#19 jg4xchamp
Member since 2006 • 64057 Posts

@GhoX said:
@kozio said:

Pass. Telltale is overrated. More interested in Daedalic, King Art, Wadjet Eye and other non-mainstream adventure games.

I wouldn't call Telltale games adventure games. They are really just interactive stories. The problem is that Telltale has used the illusion of choice so aggressively that all plot points have become predictable and uninteresting.

For example, if you have the choice to save one of two characters, it's pretty much given that whoever you saved will also RIP or at least exit the story pretty quickly, so that Telltale doesn't have to make all the extra content that may be irrelevant due to your choice. Illusion is much cheaper, but it's also easily broken once you've played one or two Telltale games.

In comparison, Life is Strange has done a relatively better job of illusion of choice, but it's still far from perfect once you are used to seeing through the illusion. I miss games with real choices, like Alpha Protocol, which did almost everything else mediocrately.

ADD: Out of the 3 you listed, Daedalic has to be my favourite due to its art. King Art's 3D graphics simply doesn't look as great as Daedalic's awesome 2D drawings.

List needs more Amanita Design, Botanicula is the shit.

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#20 madsnakehhh
Member since 2007 • 18368 Posts

I love to death Telltale's The Walking Dead...but i have no interest in their other games...however i woould be lying if i didn't say i'm not interested on this one, it could be very good.

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#21 chikenfriedrice
Member since 2006 • 13561 Posts

On the fence

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gameofthering

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#22 gameofthering
Member since 2004 • 11286 Posts

I would like a Buffy The Vampire based game from them.

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#23  Edited By HowlingLotus
Member since 2012 • 657 Posts

My main concern is whether it will be an original story or focused on an existing storyline?

After that my concern is which Batman they are going to base this on? Maybe they will create a new iteration.

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#24 texasgoldrush
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@GhoX said:
@kozio said:

Pass. Telltale is overrated. More interested in Daedalic, King Art, Wadjet Eye and other non-mainstream adventure games.

I wouldn't call Telltale games adventure games. They are really just interactive stories. The problem is that Telltale has used the illusion of choice so aggressively that all plot points have become predictable and uninteresting.

For example, if you have the choice to save one of two characters, it's pretty much given that whoever you saved will also RIP or at least exit the story pretty quickly, so that Telltale doesn't have to make all the extra content that may be irrelevant due to your choice. Illusion is much cheaper, but it's also easily broken once you've played one or two Telltale games.

In comparison, Life is Strange has done a relatively better job of illusion of choice, but it's still far from perfect once you are used to seeing through the illusion. I miss games with real choices, like Alpha Protocol, which did almost everything else mediocrately.

ADD: Out of the 3 you listed, Daedalic has to be my favourite due to its art. King Art's 3D graphics simply doesn't look as great as Daedalic's awesome 2D drawings.

However, Life Is Strange made choice instead of just a gameplay mechanic, they made it an organic part of the narrative. Not even Mass Effect did it as well as Life Is Strange. Choice also affected gameplay and can make the "dialogue boss battles" easier or tougher.

Kate's fate was such a huge part of the game.

So while the end, the choices don't matter mechanically, they still matter narratively. It was, in the end, more about how choices affect the protagonist instead of how the protagonist choices affect the world.

Alpha Protocol was not very good with choices, it too has the same problems. Tactics Ogre is still king of choice and consequence.

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illmatic87

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#25 illmatic87
Member since 2008 • 17935 Posts

Telltale are a better developer when they're comical, rather than when they are super srs.

Sam & Max Season 3 is still one of the best adventure games released in the past 5 years or so. Tales from the Borderlands was straight up awesome regardless of the traditional formula it sticks to - it's the best game that uses the Walking Dead Choice + QTE + lolpuzzles formula..

If Batman ends up like the wet fart that their recent Game of Thrones episodes were, then no thanks.

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#26 Frank_Castle
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Give another comic hero a game for a fucking change

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#27 Sushiglutton  Online
Member since 2009 • 10466 Posts

I dunno, I'm not really a big fan of Telltale's style. That said if the Batman game has a cool artstyle and gets a good reception I migh pick it up.

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#28 foxhound_fox
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I totally want to play as Bruce Wayne instead of Batman!

Said no one ever.

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#29  Edited By GhoX
Member since 2006 • 6267 Posts

@texasgoldrush said:
@GhoX said:

I wouldn't call Telltale games adventure games. They are really just interactive stories. The problem is that Telltale has used the illusion of choice so aggressively that all plot points have become predictable and uninteresting.

For example, if you have the choice to save one of two characters, it's pretty much given that whoever you saved will also RIP or at least exit the story pretty quickly, so that Telltale doesn't have to make all the extra content that may be irrelevant due to your choice. Illusion is much cheaper, but it's also easily broken once you've played one or two Telltale games.

In comparison, Life is Strange has done a relatively better job of illusion of choice, but it's still far from perfect once you are used to seeing through the illusion. I miss games with real choices, like Alpha Protocol, which did almost everything else mediocrately.

ADD: Out of the 3 you listed, Daedalic has to be my favourite due to its art. King Art's 3D graphics simply doesn't look as great as Daedalic's awesome 2D drawings.

However, Life Is Strange made choice instead of just a gameplay mechanic, they made it an organic part of the narrative. Not even Mass Effect did it as well as Life Is Strange. Choice also affected gameplay and can make the "dialogue boss battles" easier or tougher.

Kate's fate was such a huge part of the game.

So while the end, the choices don't matter mechanically, they still matter narratively. It was, in the end, more about how choices affect the protagonist instead of how the protagonist choices affect the world.

Alpha Protocol was not very good with choices, it too has the same problems. Tactics Ogre is still king of choice and consequence.

I get the feeling you haven't really completed Alpha Protocols, or simply rushed through it.

It has one of the most epic "dialogue boss" that puts Kate to shame. Effectively one of the endgame antagonists can be persuaded to stand down, only if you have plotted things properly from very early on in the game. The choices in Alpha Protocol also transcends mere dialogues, and whether you were detected or not in gameplay can result in pretty interesting consequences. For example, there was a mission where if you remained undetected, the opposition would fail to discover 1 of the 6 bugs you planted, which later on in the game will end up netting you free intel. Those are real choices.

In the case of Life is Strange, even choices surrounding Kate have no real consequence, and her fate can be decided either way regardless of what you chose. That's the illusion of choice, even if it's relatively more impactful than most Telltale choices.

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#30 SuperFlyZero
Member since 2015 • 414 Posts

It's about time they did something relevant and focused on a quality property. They should have never bothered with the likes of Game of Thrones, for instance.

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texasgoldrush

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#31 texasgoldrush
Member since 2003 • 15256 Posts

@GhoX said:
@texasgoldrush said:
@GhoX said:

I wouldn't call Telltale games adventure games. They are really just interactive stories. The problem is that Telltale has used the illusion of choice so aggressively that all plot points have become predictable and uninteresting.

For example, if you have the choice to save one of two characters, it's pretty much given that whoever you saved will also RIP or at least exit the story pretty quickly, so that Telltale doesn't have to make all the extra content that may be irrelevant due to your choice. Illusion is much cheaper, but it's also easily broken once you've played one or two Telltale games.

In comparison, Life is Strange has done a relatively better job of illusion of choice, but it's still far from perfect once you are used to seeing through the illusion. I miss games with real choices, like Alpha Protocol, which did almost everything else mediocrately.

ADD: Out of the 3 you listed, Daedalic has to be my favourite due to its art. King Art's 3D graphics simply doesn't look as great as Daedalic's awesome 2D drawings.

However, Life Is Strange made choice instead of just a gameplay mechanic, they made it an organic part of the narrative. Not even Mass Effect did it as well as Life Is Strange. Choice also affected gameplay and can make the "dialogue boss battles" easier or tougher.

Kate's fate was such a huge part of the game.

So while the end, the choices don't matter mechanically, they still matter narratively. It was, in the end, more about how choices affect the protagonist instead of how the protagonist choices affect the world.

Alpha Protocol was not very good with choices, it too has the same problems. Tactics Ogre is still king of choice and consequence.

I get the feeling you haven't really completed Alpha Protocols, or simply rushed through it.

It has one of the most epic "dialogue boss" that puts Kate to shame. Effectively one of the endgame antagonists can be persuaded to stand down, only if you have plotted things properly from very early on in the game. The choices in Alpha Protocol also transcends mere dialogues, and whether you were detected or not in gameplay can result in pretty interesting consequences. For example, there was a mission where if you remained undetected, the opposition would fail to discover 1 of the 6 bugs you planted, which later on in the game will end up netting you free intel. Those are real choices.

In the case of Life is Strange, even choices surrounding Kate have no real consequence, and her fate can be decided either way regardless of what you chose. That's the illusion of choice, even if it's relatively more impactful than most Telltale choices.

No, I beat it....it simply wasn't that good. Yes, mechanically, it does choice and consequence very well, but on an emotional level, it fails.

Scenario writing matters. Many of the choices in Alpha Protocol either are nonsensical, or don't make that much of an impact on an emotional level, they are flat. The game was not all that well written, which is shocking for an Obsidian game. The Taipei section and its end choice was stupid beyond belief.

Life Is Strange on the other hand, has an emotional payoff. Kate's fate colors the rest of the game. You are continuously reminded of her fate in the last three episodes. Max will react differently to some of Chloe's actions as well depending on Kate's fate. And many small things like the blue jay return depending on your choices.