Ten Things 1UP Loves About Halo 3...And Five They Don't and Halo 3 SP is 10 hrs

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Tnasty11

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#1 Tnasty11
Member since 2005 • 4497 Posts

http://www.1up.com/do/feature?cId=3162606

Ten Things We Love About Halo 3...

Four-player online co-op:
Four-player co-op would've been great. Online co-op would've been excellent. But four-player online co-op? Way to go, Bungie. You just blew our minds. The fact that this feature is born of necessity doesn't dampen our enthusiasm for it. Let's face it, the Master Chief won't be able to scratch his ass without it somehow being compared to Gears of War -- and without offering online co-op (largely regarded as Gears' most redeeming feature) Halo 3 wouldn't stand a chance with the peanut gallery. That Bungie isn't simply matching Gears' strength but exceeding it should help level the battlefield for the ensuing fanboy wars. Oh, and it should be a lot of fun to play, too.

Campaign Scoring:
Especially when you start making use of Campaign Scoring -- aka the metagame -- to tweak your co-op settings. Four players versus the Covenant seems a bit unfair to the poor aliens, even on Legendary -- but when you start collecting skulls and activating their gameplay mods, things will get interesting. Sure, you and your pals can make short work of Legendary...but how will you fare when everyone is invisible, absorbs twice as much damage, and attacks with grenades only?

Forge:
As much as we're looking forward to tweaking the Campaign, Halo 3's true potential for greatness may rest in Forge, the Garry's Mod-like map editor. Even with Campaign Scoring active, the single-player game is ultimately a known quantity...but Forge? Forge is limited only by the inventiveness of its users. Folks at Bungie admit that they ultimately have no idea what players will be able to achieve with Forge -- and considering that they were doing cool things with the series before it was open for customization, Forge could keep the Halo 3 community thriving well into the next Xbox's lifetime.

Bungie Recommends:
The second blow in Forge's one-two punch is Bungie Recommends -- the company's way of recognizing and promoting players' most creative creations. Sure, you could take the crapshoot approach and try random user-made Forge content...but with Bungie Recommends, you're guaranteed to see the ones that meet the developer's exacting standards.

Saved films:
In a similar vein, the saved-film feature has amazing potential as well. Speed runs and time attacks have long been a favorite of gamers, and Halo 3 doesn't simply build that function into the game -- it allows players to exert tremendous control over the results. It promises the obvious benefits, whether petty (zoom in on that rocket that smacked your buddy in the face for bragging rights) or practical (watch a tense pro match from the perspective of every player). But we're sure people will put it to good use in other ways, too...showing off hilarious glitches, or making their own machinima without even leaving the game.

The Gravity Hammer:
In sheer gameplay terms, we're looking forward to trying out the game's new arsenal. But nothing's going to rock quite as hard as the Brute Gravity Hammer. It's a perfect weapon for those who weren't fans of the finesse required to use Halo 2's Plasma Sword: A big, smashy bludgeon that can crush a foe, stun them with a shock wave, and send a vehicle flying. Of course, it's good for finesse, too -- with the right timing, you can hit a foe's grenade right back at them.

Greatly improved A.I.:
And even the solo game changes a lot, a fact that can be ascribed largely to the improved artificial intelligence of your enemies. The Brutes in particular are considerably cannier this time around -- sure, they're still violent and strong, but they behave more like Elites. Unlike Elites, though, they're willing to wield all manner of weapons, so it's harder to predict how a given scenario will pan out. In fact, we played through a few Campaign levels multiple times and found that every single major encounter was totally different every time -- and that enemies on normal difficulty behave more like they did in Halo 2's Heroic mode.

Better level designs:
Much as we like the series, it's hard to deny that the Campaigns can sometimes be a letdown. Halo was repetitive; Halo 2 was stiflingly linear. But what we've seen of Halo 3 assuages our concerns -- its missions seem to offer the variety of Halo 2 and the more open format of the original Halo. Big battles can be approached from many different directions, further adding to the gameplay variety. But there's no copy-and-paste level design....

Subtlety:
In fact, Halo 3 has some of the nicest graphics we've ever seen. In a side-by-side comparison with, say, Gears of War, the game might not seem quite as detailed. But what it might lack in hyper-obsessive texture information, it makes up in an overall sense of beauty. Bungie has focused less on tiny details and more on getting the general feel of the game right -- Halo 3 employs some of the best HDR (high dynamic range) lighting we've ever seen, avoiding the excessively glossy look of other high-definition games. Where most developers get carried away with surface effects and end up creating a world that looks to have been built of modeling clay slathered in grease, Halo 3's visual surfaces behave like the things they're mimicking. Rocks and wood and grass are dull, metal surfaces have luster but don't go overboard with reflectivity, and everything looks "lived in." Good graphics aren't just about detail, but about art direction -- and we like the direction Halo 3 has taken.

...And 5 We Don't.

No dedicated servers for multiplayer:
It's possible this might change, maybe. But for the time being, Halo 3 multiplayer hosting is all client-side. Which means a big advantage for the host player, and lots of potential lag for large matches. Meanwhile, we hear Frontlines will be offering dedicated multiplayer servers -- so why no love from Microsoft for its biggest game this year?

No clan support:
The loss of Halo clans is a huge blow to, well, pretty much anyone who likes playing with people of their choosing rather than the random jackasses who seem to comprise the bulk of Xbox Live users. Bungie threw up some smoke and mirrors about friends lists serving the same function, but...no. Friends lists and clans are two totally different creatures, and Halo without clans just won't be the same.

The gulf between newbies and pros:
The biggest discouragement for newcomers to online play is that the people who take Halo seriously take it really seriously. And while Bungie has made an admirable effort to keep the hardcore separate from the easy prey (including a training division for complete newbies that locks experienced players out by gamertag), Halo 3 multiplayer is still going to be a dark and scary place for casual players.

More playable races, please:
Spartans? Cool. Elites? Great. Custom armor? Brilliant! But why can't we approach multiplayer from the perspective of Halo's other races? Nothing says "challenge" like taking on the world as a Grunt. Case in point: We saw an official version of the fan-favorite Infection game in the works, which is cool...but it's just Elites and Spartans running around with swords. Meanwhile, the Campaign mode features an entire race of zombies, the Flood. How awesome would Infection be if infected players were Flood? Answer: so awesome.

Too short?:
OK, so it's too early to complain about the game's length, but we admit to being a little concerned. We blasted through two missions -- nearly a quarter of the Campaign, if rumors are to be believed -- in a little more than two hours. Later missions will undoubtedly be longer and more challenging -- but even so, we'll be a little bummed if we clear the Campaign in just 10 hours. It's just that Halo 3 plays so well -- it's such a refinement of the series -- 10 hours just doesn't seem like enough. Ah, but maybe we're just being selfish...especially when you factor in multiplayer. And Forge. And saved films. And Bungie Recommends. And...you know what? Never mind.

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deactivated-5e836a855beb2

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#2 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

u10 hour SP = flop if true.

15 hour SP or bust.

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TargetDog

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#3 TargetDog
Member since 2003 • 10076 Posts
Sounds like a 9.0 on Gamespot.
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DeadMan1290

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#4 DeadMan1290
Member since 2005 • 15754 Posts
Again that too short rumor.:roll:
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chikenfriedrice

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#5 chikenfriedrice
Member since 2006 • 13561 Posts
they said it themselves....."forget it" u get so much replay value with this game
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inertk

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#6 inertk
Member since 2007 • 3385 Posts

WAIT---WAIT.

No clan support? When did this happen? ARGH.

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levi895

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#7 levi895
Member since 2005 • 1235 Posts
Not really confimed, and they also probably played it like they were reviewing it. If you have ever talked or heard reviewrs talk about how they play games, they go into a mode where they just only do what they have to in the game. Where as alot of other people playing the game will run battle to battle, and explore a little bit, just kind of mess around...I dont know, we'll see.
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Vandalvideo

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#8 Vandalvideo
Member since 2003 • 39655 Posts

WAIT---WAIT.

No clan support? When did this happen? ARGH.

inertk
Calm down, its not like you can't organize on teh interweb or use Vent and IRC.
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AdolescentDon

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#9 AdolescentDon
Member since 2005 • 9081 Posts

Where does it say Halo SP is 10 hours?

They said themselves that haven't even finished it and if it's anything like Halo 1 then the second half of the game will last a lot longer than the first half.

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-Spock-

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#10 -Spock-
Member since 2006 • 7072 Posts

Again that too short rumor.:roll:DeadMan1290

If the multiplayer is as addictive and robust as Halo 2's, a short campaign will have little to no effect on Halo 3's score. Gears of War got a 9 in value here on Gamespot, yet its single player is, on average, just shy of ten hours long. Forge will also keep you playing for ages. It's nothing to worry about.

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Uncle_Uzi

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#11 Uncle_Uzi
Member since 2007 • 1371 Posts

LOL, they haven't finished the game and they talk down upon it... Even then, they correct themselves by saying, "forget it"

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Zeliard9

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#12 Zeliard9
Member since 2007 • 6030 Posts
If I was a Halo fan, I'd be excited about Forge more than anything else. Finally, the possibility for some real mods in a console game, even if it does seem basically limited to just map-making. But still, real-time map modification during actual matches? You guys should be in for a treat.
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_en1gma_

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#13 _en1gma_
Member since 2004 • 14617 Posts

(regarding the 5 things they don't like)

1) No dedicated servers for multiplayer

I somewhat agree, but Bungie does a pretty good job of balancing host vs. non-host

2) No clan support

Umm...so according to 1up, clan support is required if you don't want to play with random jackasses...

I guess the friend list is disabled while playing H3... :|

Edit: According to Rob, there will be built in clan support. So that is a double whammy on this point.

3) The gulf between newbies and pros

For one, it is like this in any game, not just Halo 3.

Secondly, This gap will shorten as time increases and ranks balance out.

4) More playable races, please

This is totally needed, 1up.

On account that it will total screw up the balance of absolutely every multiplayer and competitive mechanic of the game. :?

5) Too short?

The ? is the key part here. A total guess made by 1up.

And 10-15 hours will be fine for Halo.

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THE_Rob_Himself

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#14 THE_Rob_Himself
Member since 2007 • 942 Posts

WAIT---WAIT.

No clan support? When did this happen? ARGH.

inertk

Clan support will be in the fall update, for many games. dont worry.

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inertk

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#15 inertk
Member since 2007 • 3385 Posts
[QUOTE="inertk"]

WAIT---WAIT.

No clan support? When did this happen? ARGH.

Vandalvideo

Calm down, its not like you can't organize on teh interweb or use Vent and IRC.

Oh yeah, sorry I got all excited with the prospect of forming a clan with my friends from college. How silly of me.

I have the right to be annoyed. Especially since something I thought would have been integral to the online play has been removed.

Ugh.. Wonder why it took me so long to find out about this.

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chikenfriedrice

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#16 chikenfriedrice
Member since 2006 • 13561 Posts

LOL, they haven't finished the game and they talk down upon it... Even then, they correct themselves by saying, "forget it"

Uncle_Uzi

idk if they really talked down on it.....from that preview it sounds like an amazing game and not to mention "some of the best graphics they have ever seen" take that haterzzzz

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AdolescentDon

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#17 AdolescentDon
Member since 2005 • 9081 Posts
I thought there was going to be a Clan feature built into Xbox live? Am i mistaken?
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Vandalvideo

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#18 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="inertk"]

WAIT---WAIT.

No clan support? When did this happen? ARGH.

inertk

Calm down, its not like you can't organize on teh interweb or use Vent and IRC.

Oh yeah, sorry I got all excited with the prospect of forming a clan with my friends from college. How silly of me.

I have the right to be annoyed. Especially since something I thought would have been integral to the online play has been removed.

Ugh.. Wonder why it took me so long to find out about this.

You can still form a clan. Nothings stopping you from doing that. You guys can all pay like 800 points to change gamertags with the clan ID and use friends lists to get around and use IRC to coordinate. Not hard.
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TheOwnerOner

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#19 TheOwnerOner
Member since 2007 • 2921 Posts
[QUOTE="inertk"]

WAIT---WAIT.

No clan support? When did this happen? ARGH.

Vandalvideo

Calm down, its not like you can't organize on teh interweb or use Vent and IRC.

it's also because XBL will soon have universal clan support,

so no need for individual games to support it themselves.

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Locke562

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#20 Locke562
Member since 2004 • 7673 Posts
Wow, I thought the zombie players would play as the flood. That's too bad.
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Zeliard9

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#21 Zeliard9
Member since 2007 • 6030 Posts
[QUOTE="inertk"]

WAIT---WAIT.

No clan support? When did this happen? ARGH.

Vandalvideo

Calm down, its not like you can't organize on teh interweb or use Vent and IRC.

Still, having to use Ventrilo to organize/communicate with your clan for a console game doesn't seem like the most effective way to go about things

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BioShockOwnz

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#22 BioShockOwnz
Member since 2006 • 52901 Posts

10 hour long campaign for a shooter. This should surprise no one. That's the length of most FPS's.

Atleast it's not 6-7 hours.;)

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kankthetank

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#23 kankthetank
Member since 2003 • 4212 Posts
[QUOTE="Vandalvideo"][QUOTE="inertk"]

WAIT---WAIT.

No clan support? When did this happen? ARGH.

inertk

Calm down, its not like you can't organize on teh interweb or use Vent and IRC.

Oh yeah, sorry I got all excited with the prospect of forming a clan with my friends from college. How silly of me.

I have the right to be annoyed. Especially since something I thought would have been integral to the online play has been removed.

Ugh.. Wonder why it took me so long to find out about this.

Umm, really what's the big deal? If you have them on your friend's list then bam, your clan is there. Invite them to the lobby and talk and organize as much as you want, and game on. Really, I don't get what the big loss here is, when you already have a friend's list.

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Vandalvideo

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#24 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="inertk"]

WAIT---WAIT.

No clan support? When did this happen? ARGH.

Zeliard9

Calm down, its not like you can't organize on teh interweb or use Vent and IRC.

Still, having to use Ventrilo to organize/communicate with your clan for a console game doesn't seem like the most effective way to go about things

It is if you want to be shoutcasted and have better codecs. :S
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inertk

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#26 inertk
Member since 2007 • 3385 Posts
[QUOTE="inertk"][QUOTE="Vandalvideo"][QUOTE="inertk"]

WAIT---WAIT.

No clan support? When did this happen? ARGH.

Vandalvideo

Calm down, its not like you can't organize on teh interweb or use Vent and IRC.

Oh yeah, sorry I got all excited with the prospect of forming a clan with my friends from college. How silly of me.

I have the right to be annoyed. Especially since something I thought would have been integral to the online play has been removed.

Ugh.. Wonder why it took me so long to find out about this.

You can still form a clan. Nothings stopping you from doing that. You guys can all pay like 800 points to change gamertags with the clan ID and use friends lists to get around and use IRC to coordinate. Not hard.

There's no ****ing way Microsoft is getting my money for something as simple as forming a clan. They're already charging me for online gameplay as it is WITHOUT goddamn servers. Now I'm going to pay them extra for something that was available in Halo 2? No ****ing thank you, sir.

[QUOTE="Vandalvideo"][QUOTE="inertk"]

WAIT---WAIT.

No clan support? When did this happen? ARGH.

TheOwnerOner

Calm down, its not like you can't organize on teh interweb or use Vent and IRC.

it's also because XBL will soon have universal clan support,

so no need for individual games to support it themselves.

THANK YOU. Is this confirmed to be in the next update? I'm not saying rumoured, or implied. I mean confirmed.

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Vandalvideo

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#27 Vandalvideo
Member since 2003 • 39655 Posts
There's no ****ing way Microsoft is getting my money for something as simple as forming a clan. They're already charging me for online gameplay as it is WITHOUT goddamn servers. Now I'm going to pay them extra for something that was available in Halo 2? No ****ing thank you, sirinertk
Whoa don't shoot the messenger, I was just saying its not impossible.
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Spartan8907

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#28 Spartan8907
Member since 2006 • 3731 Posts
Halo 3 DESERVES more than 10 hours of gameplay. I really hope they're wrong.
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mtradr43

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#29 mtradr43
Member since 2005 • 5272 Posts
10 hours is a heck of a lot longer than the 20 some gb heavenly sword. suck on that bluray, and we fit in multiplayer and more on this disc
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TheOwnerOner

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#30 TheOwnerOner
Member since 2007 • 2921 Posts
[QUOTE="TheOwnerOner"]

it's also because XBL will soon have universal clan support,

so no need for individual games to support it themselves.

inertk

THANK YOU. Is this confirmed to be in the next update? I'm not saying rumoured, or implied. I mean confirmed.

Not sure when the update will come out, MS is kinda secretive on what will be updated.

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inertk

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#31 inertk
Member since 2007 • 3385 Posts
[QUOTE="inertk"][QUOTE="Vandalvideo"][QUOTE="inertk"]

WAIT---WAIT.

No clan support? When did this happen? ARGH.

kankthetank

Calm down, its not like you can't organize on teh interweb or use Vent and IRC.

Oh yeah, sorry I got all excited with the prospect of forming a clan with my friends from college. How silly of me.

I have the right to be annoyed. Especially since something I thought would have been integral to the online play has been removed.

Ugh.. Wonder why it took me so long to find out about this.

Umm, really what's the big deal? If you have them on your friend's list then bam, your clan is there. Invite them to the lobby and talk and organize as much as you want, and game on. Really, I don't get what the big loss here is, when you already have a friend's list.

Because we wouldn't be an actual clan. Something we were all looking forward to. Plus collecting people would be a greater hassle compared to how much easier it would have been with complete clan support.

One thing though. Why are you all concerned with my disappointment in finding the lack of clan support? Is it not a valid criticism? Something that was already present in the prequel+most played XBL game as well as something I was looking forward to with friends.

So it IS a big deal to me.

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mfisher3323

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#32 mfisher3323
Member since 2003 • 265 Posts
Well Halo 2 sp was less then 10hrs so its really not that big of a deal.
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levi895

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#33 levi895
Member since 2005 • 1235 Posts
If you ask me, Bungie not putting in clan support basicaly confirms that yes the new update will have some kind of clan support.
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Stevo_the_gamer

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#34 Stevo_the_gamer  Moderator
Member since 2004 • 50198 Posts
1UP doesn't have the slighest clue how long Halo 3 is -- they're only guessing. Don't get all fussed up about it.
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stones42

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#36 stones42
Member since 2007 • 31 Posts

Question about Forge:

Let say down the line Bungie realeses new maps for 500 points (or whatever). Obiously you ould have to pay to play on those maps. Cant someone who already downloaded the map, just create something similiar and let other people play it for free? Or will we not have THAT kind of control?

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Zeliard9

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#37 Zeliard9
Member since 2007 • 6030 Posts

Question about Forge:

Let say down the line Bungie realeses new maps for 500 points (or whatever). Obiously you ould have to pay to play on those maps. Cant someone who already downloaded the map, just create something similiar and let other people play it for free? Or will we not have THAT kind of control?

stones42

Good question. I can only guess that those downloadable maps would be somehow made incompatible with Forge, or have objects and things that simply aren't included in Forge. I'm sure they'll have some type of restrictions.

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-Ninja_Dog-

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#38 -Ninja_Dog-
Member since 2005 • 4197 Posts

u10 hour SP = flop if true.

15 hour SP or bust.

Jandurin

Then what is zero hr single player Warhawk ?

Mega uberflop ?

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furtherfan

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#39 furtherfan
Member since 2007 • 3699 Posts
it doesn't say 10 hours. just that it MIGHT be ten hours... what do they now....?
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-Beowulf

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#40 -Beowulf
Member since 2006 • 1801 Posts

"OK, so it's too early to complain about the game's length, but we admit to being a little concerned. We blasted through two missions -- nearly a quarter of the Campaign, if rumors are to be believed -- in a little more than two hours."

So let me get this straight. They haven't even played the whole game, and are basing the entire experience on the assumption that the game has 8 levels?

Um, ok. Really, really believeable.

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MegaPigeon

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#41 MegaPigeon
Member since 2007 • 1726 Posts

Have they played through the entire game and recorded how long it took? No. They're speculating based on earlier missions, on the first 2 missions in Halo : CE were tiny compared to every level as of then. Also, note the end of the article....

" And...you know what? Never mind."

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#42 stones42
Member since 2007 • 31 Posts
[QUOTE="stones42"]

Question about Forge:

Let say down the line Bungie realeses new maps for 500 points (or whatever). Obiously you ould have to pay to play on those maps. Cant someone who already downloaded the map, just create something similiar and let other people play it for free? Or will we not have THAT kind of control?

Zeliard9

Good question. I can only guess that those downloadable maps would be somehow made incompatible with Forge, or have objects and things that simply aren't included in Forge. I'm sure they'll have some type of restrictions.

I thought it would be something like that, I just thought that it was a valid question