Tessellation king? Particle king?

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Salt_The_Fries

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#1 Salt_The_Fries
Member since 2008 • 12480 Posts

Which current or upcoming games would you brand as:

  • tessellation king
  • particle king

???

Honest opinions only.

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parkurtommo

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#2  Edited By parkurtommo
Member since 2009 • 28295 Posts

Crysis 2 is pretty much unmatched in terms of Tessellation. There are many better looking games out there but the geometry in that game is full of DX11 crap.

I think it's obvious that Batman Arkham Knight demonstrated amazing particle effects at e3, so that is my guess.

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stereointegrity

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#3 stereointegrity
Member since 2007 • 12151 Posts

no....just no....

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edwardecl

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#4 edwardecl
Member since 2005 • 2240 Posts

What about parallax king?

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R4gn4r0k

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#5  Edited By R4gn4r0k
Member since 2004 • 48937 Posts

Tessellation king: Thief

The game has some really nice-looking cobblestone roads.

Particle king: Battlefield or Infamous: SS

You want my honest opinion ? I think jacket king is a way more interesting category ^^

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m3dude1

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#6 m3dude1
Member since 2007 • 2334 Posts

@parkurtommo said:

Crysis 3 is pretty much unmatched in terms of Tessellation. There are many better looking games out there but the geometry in that game is full of DX11 crap.

I think it's obvious that Batman Arkham Knight demonstrated amazing particle effects at e3, so that is my guess.

crysis 3 uses almost no tessellation

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Salt_The_Fries

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#7 Salt_The_Fries
Member since 2008 • 12480 Posts

@R4gn4r0k said:

Tessellation king: Thief

The game has some really nice-looking cobblestone roads.

Particle king: Battlefield or Infamous: SS

Oh, yeah, those particles in Infamous: SS indeed look really nice. I think Metro: Last Light has nice tessellation effects.

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parkurtommo

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#8 parkurtommo
Member since 2009 • 28295 Posts

@m3dude1 said:

@parkurtommo said:

Crysis 3 is pretty much unmatched in terms of Tessellation. There are many better looking games out there but the geometry in that game is full of DX11 crap.

I think it's obvious that Batman Arkham Knight demonstrated amazing particle effects at e3, so that is my guess.

crysis 3 uses almost no tessellation

Yeah you're right I meant Crysis 2 :s

I dunno how Crytek fucked up the tessellation in Crysis 3 though... You can barely notice it but it takes a huge performance hit.

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scatteh316

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#9  Edited By scatteh316
Member since 2004 • 10273 Posts

Tessellation King - Metro Last Light by a long shot as it uses it on pretty much every surface and it's not over done.

Particle King - Crysis 3, they cast/receive shadows and everything, runner up would be Battlefield 4

Parallax Mapping King - Crysis 3 & Metro Last Light

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Mozelleple112

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#10 Mozelleple112
Member since 2011 • 11293 Posts

Shadows king?

dynamic lighting king?

reflection king?

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DEadliNE-Zero0

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#11  Edited By DEadliNE-Zero0
Member since 2014 • 6607 Posts

@Mozelleple112 said:

Shadows king?

dynamic lighting king?

reflection king?

Watch dogs. :P jk

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BldgIrsh

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#13 BldgIrsh
Member since 2014 • 3044 Posts

Hey look. Its another thread that'll ultimately result in a Crysis 2-3 vs ISS/KZ:SF.

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edwardecl

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#14 edwardecl
Member since 2005 • 2240 Posts

Remember when Oblivion was one of the first games to use parallax mapping, then you got past the first dungeon and it was never used again, I was so disappoint :(.

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cfisher2833

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#15 cfisher2833
Member since 2011 • 2150 Posts

@Salt_The_Fries said:

Which current or upcoming games would you brand as:

  • tessellation king
  • particle king

???

Honest opinions only.

Metro LL wins in terms of tessellation imo. I haven't seen anything that really compares to it.

Particles....I don't know, Warframe with PhysX?

Loading Video...

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Riverwolf007

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#16 Riverwolf007
Member since 2005 • 26023 Posts

screw all those fancy-dancy effects like draw distance and frames per second, sw has spoken and resolution is king... because something that does not affect gameplay for the better in any way is what is most important.

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jun_aka_pekto

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#17  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts

Hmmm. Where do the rain on the surface fall under? It gives me a boner. ;)

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ReadingRainbow4

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#18 ReadingRainbow4
Member since 2012 • 18733 Posts

Particles go to Infamous SS.

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Heil68

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#19  Edited By Heil68
Member since 2004 • 60812 Posts

Particles go to Infamous Second Son.

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scatteh316

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#20 scatteh316
Member since 2004 • 10273 Posts

Shadows - Deffo Crysis 3 or Metro Last Light, That's one of the area's where PC will always win as more processing power and memory for bigger and higher quality shadow maps.

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Guy_Brohski

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#21  Edited By Guy_Brohski
Member since 2013 • 2221 Posts

Particles are a tie between the new Killer Instinct and Infamous: SS, probably. And I'd say tessellation is probably used more liberally in Crysis 2 than any other game I've ever seen.

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m3dude1

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#22 m3dude1
Member since 2007 • 2334 Posts

@parkurtommo said:

@m3dude1 said:

@parkurtommo said:

Crysis 3 is pretty much unmatched in terms of Tessellation. There are many better looking games out there but the geometry in that game is full of DX11 crap.

I think it's obvious that Batman Arkham Knight demonstrated amazing particle effects at e3, so that is my guess.

crysis 3 uses almost no tessellation

Yeah you're right I meant Crysis 2 :s

I dunno how Crytek fucked up the tessellation in Crysis 3 though... You can barely notice it but it takes a huge performance hit.

it takes a near 0% performance hit in c3(on nvidia at least) because there is very little tessellation

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MlauTheDaft

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#23 MlauTheDaft
Member since 2011 • 5189 Posts

@Riverwolf007 said:

screw all those fancy-dancy effects like draw distance and frames per second, sw has spoken and resolution is king... because something that does not affect gameplay for the better in any way is what is most important.

Why so whiney? Noone said it was a good idea to sacrifice draw distance and on PC, you don't have to.

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tormentos

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#24 tormentos
Member since 2003 • 33793 Posts

@Heil68 said:

Particles go to Infamous Second Son.

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scatteh316

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#25 scatteh316
Member since 2004 • 10273 Posts

Define best particles? Most on screen, most realistic, best technically, best physical interaction......

Zone Of The Enders 2 comes to mind.

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mbrockway

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#26 mbrockway
Member since 2007 • 3560 Posts

@scatteh316 said:

Define best particles? Most on screen, most realistic, best technically, best physical interaction......

Zone Of The Enders 2 comes to mind.

ZoE2 actually stopped me from buying a PS3 for a couple more months. Game was freaking insane. Went on a giant PS2 rpg binge after that.

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lamprey263

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#27 lamprey263
Member since 2006 • 45428 Posts

Particle king - Geometry Wars Retro Evolved 2 maybe? That's kind of all it does really.

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Chutebox

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#28 Chutebox
Member since 2007 • 51575 Posts

@stereointegrity said:

no....just no....

Seriously. If we have this, I want a credits king.

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silversix_

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#29 silversix_
Member since 2010 • 26347 Posts

Infamous SS is certainly the particle king but dunno about tesse

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Pray_to_me

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#30  Edited By Pray_to_me
Member since 2011 • 4041 Posts

Particles

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stereointegrity

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#31 stereointegrity
Member since 2007 • 12151 Posts

@Pray_to_me said:

Particles

those are voxels

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Ben-Buja

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#32  Edited By Ben-Buja
Member since 2011 • 2809 Posts

Modded Crysis 2 has some pretty nice tessellation:

And Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

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faizan_faizan

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#33  Edited By faizan_faizan
Member since 2009 • 7869 Posts

Tessellation - Crysis 2.

Particles - Xtreme FX 2.

Physics - varies. Terrain deformation - Spintires, fluids - tech demos, cloth - anything with PhysX or Havok, in PhysX the cloth can be torn.

Shadows - Crysis 3 (dem diffuse shadows). TLOU's fake indirect shadows were seriously impressive.

Lighting - Crysis 3 (>2014 and consoles still can't do real-time GI).

Character Models - Crysis 3/BF4/KZSF/MLL.

Textures - lots of new games have amazing textures, none seem to be consistent, though. But just some I had in mind: Crysis 3/BF4 (especially the ones used on character models, even the specular maps for faces are 2048x2048)/KZSF has some pretty good, too/MLL.

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SentientMind

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#34  Edited By SentientMind
Member since 2013 • 361 Posts

@faizan_faizan: I feel like Metro didn't have the best character models, but besides that I agree. Definitely Crysis 3 or BF4 for lighting, BF4 is using real time radiosity, and it's beatiful, but Crysis 3 is pretty great too.

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gpuking

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#35  Edited By gpuking
Member since 2004 • 3914 Posts

Particles: Infamous SS by far.

Tessellation: Metro 2034, Thief. UC4 looks like it's using some kind of tessellation too.

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faizan_faizan

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#36 faizan_faizan
Member since 2009 • 7869 Posts

@SentientMind said:

@faizan_faizan: I feel like Metro didn't have the best character models, but besides that I agree. Definitely Crysis 3 or BF4 for lighting, BF4 is using real time radiosity, and it's beatiful, but Crysis 3 is pretty great too.

Didn't they go with the same BF3/Mirror's Edge lighting technique i.e lightmaps using Beast? Besides, the lights from the flashlights don't seem to have light bounces. I'm assuming it's from sun only like Crysis 2. It's baked as hell so it's hard to notice anyway.

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m3dude1

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#37 m3dude1
Member since 2007 • 2334 Posts

bf4 does not have realtime radiosity.

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Cubs360

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#38 Cubs360
Member since 2006 • 3771 Posts

Killer Instinct for particles

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scatteh316

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#40  Edited By scatteh316
Member since 2004 • 10273 Posts

@Ben-Buja said:

Modded Crysis 2 has some pretty nice tessellation:

And Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

That's not tessellation, that's parallax occlusion mapping.

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#41  Edited By Silenthps
Member since 2006 • 7302 Posts
@scatteh316 said:

@Ben-Buja said:

Modded Crysis 2 has some pretty nice tessellation:

Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

That's not tessellation, that's parallax occlusion mapping.

It's tessellation + displacement mapping which is a much more efficient and better looking technique than POM

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inggrish

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#42  Edited By inggrish
Member since 2005 • 10503 Posts

Particles - Infamous SS

Tesselation - ... well... I guess Metro, but tesselation on it's own is pretty useless :P

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R4gn4r0k

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#43 R4gn4r0k
Member since 2004 • 48937 Posts

@scatteh316 said:

Tessellation King - Metro Last Light by a long shot as it uses it on pretty much every surface and it's not over done.

Particle King - Crysis 3, they cast/receive shadows and everything, runner up would be Battlefield 4

Parallax Mapping King - Crysis 3 & Metro Last Light

That's right. Crysis 3 has some very, very nice particles

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pelvist

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#44 pelvist
Member since 2010 • 9001 Posts

Warframe on PC does physics and turbulence particles better than ISS.

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enzyme36

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#45 enzyme36
Member since 2007 • 5580 Posts

@scatteh316 said:

@Ben-Buja said:

Modded Crysis 2 has some pretty nice tessellation:

And Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

That's not tessellation, that's parallax occlusion mapping.

No guys... thats a floor... get over yourselves.

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scatteh316

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#46 scatteh316
Member since 2004 • 10273 Posts

@Silenthps said:
@scatteh316 said:

@Ben-Buja said:

Modded Crysis 2 has some pretty nice tessellation:

Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

That's not tessellation, that's parallax occlusion mapping.

It's tessellation + displacement mapping which is a much more efficient and better looking technique than POM

It's not tessellation and if you read Cryteks white papers on CryEngine 3 they also say they do not use tessellation at all on there new POM technique.

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TheTruthIsREAL

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#47  Edited By TheTruthIsREAL
Member since 2013 • 813 Posts

Sims 3 (;

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Jag85

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#48 Jag85
Member since 2005 • 20611 Posts
@jun_aka_pekto said:

Hmmm. Where do the rain on the surface fall under? It gives me a boner. ;)

I think that falls under particle effects.

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m3dude1

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#49 m3dude1
Member since 2007 • 2334 Posts

@scatteh316 said:

@Silenthps said:
@scatteh316 said:

@Ben-Buja said:

Modded Crysis 2 has some pretty nice tessellation:

Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

That's not tessellation, that's parallax occlusion mapping.

It's tessellation + displacement mapping which is a much more efficient and better looking technique than POM

It's not tessellation and if you read Cryteks white papers on CryEngine 3 they also say they do not use tessellation at all on there new POM technique.

cryengine doesnt support tessellation at all on terrain does it? at least not in currently available iterations? sad that the herms here dont even know wtf tessellation is

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Ben-Buja

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#50  Edited By Ben-Buja
Member since 2011 • 2809 Posts

@m3dude1 said:

@scatteh316 said:

@Silenthps said:
@scatteh316 said:

@Ben-Buja said:

Modded Crysis 2 has some pretty nice tessellation:

Crysis 3 has some of the best particle effects. It has volumetric fog and smoke that casts shadows and is affected by simulated wind and even explosions

That's not tessellation, that's parallax occlusion mapping.

It's tessellation + displacement mapping which is a much more efficient and better looking technique than POM

It's not tessellation and if you read Cryteks white papers on CryEngine 3 they also say they do not use tessellation at all on there new POM technique.

cryengine doesnt support tessellation at all on terrain does it? at least not in currently available iterations? sad that the herms here dont even know wtf tessellation is

It's easy to mix up with POM, especially on the ground when it's hard to look at it from a flat angle to see that there's no actual depth like tessellation has.

scatteh was right, some of my pictures show POM. My mistake.

I noticed some tessellation in brick walls and some objects, in the rubble for example as well as the water of course.