TGS:Army of two the 40th day impressions!!!!!

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Animal-Mother

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#1 Animal-Mother
Member since 2003 • 27362 Posts

 Andrew: "Oh my god, you shot her in the face!"Ross: "Hey, we're an army of two. I don't want a third wheel."

Seconds after booting up the Tokyo Game Show demo of Army of Two: The 40th Day, we managed to completely botch a hostage "rescue" operation, while brutally murdering the four terrorists involved. Our morality meter went down quite significantly after that, we're sure. Had we managed to progress with some more finesse, we would've been able to sneak behind two enemies, grab them and "negotiate" a solution for the others. Is there a morally "good" way out of a situation like that? Perhaps, but we'll never know.While it's easy to simply accuse Ross of insatiable bloodthirstiness, his less-than-graceful approach at this scenario could be blamed on the (admittedly early) build's choppy framerate, and the sometimes confusing controls. Ross found it difficult to stick to cover, and move from one place to another; I found myself inadvertently switching between crouching, cover and something in between.joystiq
It's clear that there are some serious refinements needed before the game ships early next year. In addition to steadying the framerate, EA needs to focus on adding some more detail to the world. The visuals simply don't have the polish of a high-profile title like Gears of War 2.But beyond the glitchy tech and the unintuitive controls, we still see some potential for The 40th Day. From the get-go of the demo, it's evident that the tone of the sequel is darker, and far more mature than the first. Morality choices may be the game design mechanic du jour, but it's successful for a reason: the hostage situation at the demo's start was intense and nerve wracking. The level design especially feels much more dynamic and interesting than before.For example, the demo presented a complex with intersecting walkways on multiple levels. Taking advantage of the level's height becomes crucial to victory: one player can draw aggro while the other tries to sneak above and fire at enemies below. At one point in the demo, I was able to run below an enemy on a walkway above, and fire away at his legs.joystiq
Too bad the demo was so short. We had just started to get acclimated to the oddities of the game's controls, and started to become a bit more ambitious in our teamwork. At one point, we were caught off guard by enemies that had appeared in the walkways above us. Ross rushed forward, started firing at them to gain aggro, as I made my way around the stairs and started to melee them one by one. (Once again, the game's melee is overly efficient.) We made quick work of the game's "heavy" enemy type, and eventually, Ross found a sniper rifle ...And he made quick work of the remaining enemies.Army of Two: The 40th Day has a lot of promise, but it must overcome a lot of (largely technical) issues before we can really fairly judge it. The level design encourages much better two-player co-operation than the first game, and the grittier look is far more compelling. We still have our reservations, but we certainly want to play more before the game releases early next year.joystiq
What do you guys think? Im highly excited for this awesome sequel. Hope EA polishes everything up before hand.

The 40th Day Linkage

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deactivated-5e836a855beb2

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#2 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
Wasn't the first rather lame?
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#3 Animal-Mother
Member since 2003 • 27362 Posts
Wasn't the first rather lame?Jandurin
I thought it was rather fun. Playing co-op with a friend was great, and though the campaign was a bit weak, it was still a blast and still is. Especially with the two free mssions that were added as DLC
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#4 Wii_Gamer_277
Member since 2009 • 1795 Posts
Looks just as generic and lame as the 1st one.
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walbeb

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#5 walbeb
Member since 2007 • 616 Posts

The same people calling this generic and lame are probably the same ones that love halo :P

I loved the 1st one too, hopefully EA will get something besides their NHL and battlefield series right this time.

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Lto_thaG

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#6 Lto_thaG
Member since 2006 • 22611 Posts

I didn't like the first one.
The co-op feeling wore off fast.

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#7 Animal-Mother
Member since 2003 • 27362 Posts

The same people calling this generic and lame are probably the same ones that love halo :P

I loved the 1st one too, hopefully EA will get something besides their NHL and battlefield series right this time.

walbeb
Ea's been on a bit of a roll. Dead space, mirrors edge, now dead space extraction. So I think army of two the 40th day may warrant a AA score if it's polished enough
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#8 Wii_Gamer_277
Member since 2009 • 1795 Posts

The same people calling this generic and lame are probably the same ones that love halo :P

I loved the 1st one too, hopefully EA will get something besides their NHL and battlefield series right this time.

walbeb
I Love halo so your right on the money :D
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#9 Couth_
Member since 2008 • 10369 Posts
I just bought the first one a couple weeks ago. A.I. is atrocious. Alone it's pretty bad. It's only fun in coop, and even then it's not as fun as other games in coop :? Hopefully this one is vastly improved