That One Game That You Think is Text Book Example of 'Making a Good Game'.

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LustForSoul

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#51 LustForSoul
Member since 2011 • 6404 Posts

Halo 3.

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Heil68

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#52 Heil68
Member since 2004 • 60833 Posts

Uncharted 4, Mass Effect 2, GTA San Andreas

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turtlethetaffer

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#53 turtlethetaffer
Member since 2009 • 18973 Posts

@organic_machine: More power to you, then. The Medic is an incredibly important role that can change the tide of a match.

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drummerdave9099

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#54 drummerdave9099
Member since 2010 • 4606 Posts

A Link to the Past, Metroid Prime, and Super Mario Galaxy

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deactivated-5a8875b6c648f

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#55 deactivated-5a8875b6c648f
Member since 2015 • 954 Posts

Divinity Original Sin. Gives the player freedom as when progressing through missions and engaging in combat. You can literally wipe a whole section of enemies before they even notice you. At almost any level you can progress through each section of the game with very little hand holding. Very excited for DOS:2

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Cloud_imperium

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#56 Cloud_imperium
Member since 2013 • 15146 Posts

@phantomfire335 said:

Divinity Original Sin. Gives the player freedom as when progressing through missions and engaging in combat. You can literally wipe a whole section of enemies before they even notice you. At almost any level you can progress through each section of the game with very little hand holding. Very excited for DOS:2

So pumped for Divinity: Original Sin 2. I think we are about to get one of the greatest games ever crafted (DOS was already among the best and sequel is taking everything to 11).

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iambatman7986

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#57 iambatman7986
Member since 2013 • 4649 Posts

@bunchanumbers: I've been meaning to pick that up, after reading your comments, that may be happening today.

OT-I would say Mario 64. Level design was phenomenal, the overworld was a blast to explore, and and its secrets were a blast to find, it had challenging levels, the bosses were fun, the controls were spot on, and it was beautiful when I first booted it up with the bright colors and rich environments. Plus it had no loading times which was a great change of pace after playing on the PS1. Beyond that, I would probably say the Mario Galaxy games. They were like an extension of Mario 64 with cool new features and worlds to explore. 3D platforming greatness.

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uninspiredcup

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#59  Edited By uninspiredcup
Member since 2013 • 62907 Posts

@R10nu said:
@uninspiredcup said:

Resident Evil 4 full of exploits. Doors. Ladders. Looping scripts. Unbalanced upgrade system.

It's influential and undoubtedly a great game - but the design is very far from perfect.

The video you posted isn't an exploit. Krauser takes massive damage from the knife by design. It's one of intended ways of beating him.

You mentioned Quake, which is ridden with exploits, some of which became a staple of the series (like strafejumping).

No game is coded perfectly.

Sadly, it was an exploit due to poor design, Resident Evil 4 is rife with issues much like the previous entries.

Loading Video...

Comparatively Quakes single player practically has none. About the most that can thrown at it is poor optimization - which is irrelevant.

It seems Quake should be admired forever while Resident Evil 4 is ok.

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R10nu

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#60  Edited By R10nu
Member since 2006 • 1679 Posts

@uninspiredcup said:

Sadly, it was an exploit due to poor design

The video you posted earlier isn't.

The newer video is, but its usefulness is questionable.

Regenerators are easy when you know how to deal with them and you're showered with appropriate ammo for it in sections they appear in.

You're just wasting more than a minute to kill an enemy that goes down in 5 shots.

If you wanna discuss design, i'd like to hear what you've got to say about Quake's bosses.

@uninspiredcup said:

About the most that can thrown at it is poor optimization - which is irrelevant.

Yeah, let's just forget about spawnblocking. It's really unimportant.

You put down RE4 for being able to cheese one enemy in one and a half minutes, where in Quake you can instagib entire enemy waves just by standing in their spawn.

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KungfuKitten

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#61 KungfuKitten
Member since 2006 • 27389 Posts
@bunchanumbers said:
@KungfuKitten said:

@bunchanumbers: Don't make me buy another game >_<

:'(

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salman261802

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#62  Edited By salman261802
Member since 2011 • 109 Posts

@misterpmedia said:
@salman261802 said:

Diffidently Z.O.E 2nd runner the story the game play the design and mechanics of the game the characters are fantastic and well developed throughout the game i know i am in the minority but i think it was one of the most underrated game of all time its a sham that the third installment wont happen though

Holy shit, never thought I'd see someone else pick ZoE2: TSR. It's incredibly niche.

I wouldn't put so much stock into the story, the characters and script etc, but I've never come across a mecha game that has such satisfying combat and fluidness to animations and gameplay. Fast, frantic, albeit slightly repetitive with some awkward boss battles, but other than that it's sublime. It all comes together when you get that Zero Shift ability and you become a god and you finally become worthy enough to match Anubis which consequently produces some amazing boss fights.

Here's hoping Death Stranding's 5 floaty beings are some what of an indication that there might be some ZoE influence there, maybe.

that would be sweet man although knowing how kojima works i think the game would take a lot of time until we know whats up with the game