The 120 Hour-Long Game is Born

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deactivated-5d560a230ad3c

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#1 deactivated-5d560a230ad3c
Member since 2004 • 1546 Posts
The thought has occurred to me that, with all of the extra storage capacity and special effects capabilities of today's game media, a developer could create one HELL of an amazing game without all of the glitz of 3D environments, physics, and the like.

Consider how long a game could be with graphics equivalent to an old 2D RPG like Chrono Trigger. I think developers could even go a step further and add in some really neat special effects, smoother animations, and such...call it a compromise, of sorts, between new and old.

Keep in mind that graphically impressive games are VERY integral to a system's success...that said, I think there is certainly a niche for a game of this sort among its library.

NOTE: "120 Hours" is strictly an arbitrary number used to illustrate my larger point--that reallocating resources that would go into developing sophisticated 3D graphics, physics, and models could be reallocated to making games with more length and depth.

I'd SO be in line for a game that's "120 hours" long. Thoughts?
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Gears360

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#2 Gears360
Member since 2007 • 1356 Posts
well, i think that much of that 120 hours would be filler in the main plot of the game, and not much fun its like i read in an interview with shadow of the colossus developers "we could have put a bunch of enemies in the world for you to fight in your way to the colossus to make the game longer, but it would have been boring"

i think that if you want a SUPER LONG gaming experience, your best bet is an MMORPG, like WOW
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got_systems

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#3 got_systems
Member since 2004 • 1203 Posts
The time and money it would take to create a 120-hour long game would be pretty big for a developer to risk it. I was thinking about how long a 2d FF6 type RPG would be if it filled up an entire BD, and it was so insanely big that the devs would take way too long making it. 
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The_Caesar

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#4 The_Caesar
Member since 2006 • 234 Posts
check out morrowind. its about 300 good hours.
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Quack_Attack

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#5 Quack_Attack
Member since 2005 • 2562 Posts
HL1 > any current gen FPS. And yet it's "ugly".
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DireToad

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#6 DireToad
Member since 2006 • 3948 Posts
I have a feeling 80% of the people who play wouldn't finish it. Including me.
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da1on2

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#7 da1on2
Member since 2006 • 4885 Posts
Monster Hunter Freedom takes about 300 hours to fully complete and it's on PSP
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deactivated-5d560a230ad3c

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#8 deactivated-5d560a230ad3c
Member since 2004 • 1546 Posts
The time and money it would take to create a 120-hour long game would be pretty big for a developer to risk it. I was thinking about how long a 2d FF6 type RPG would be if it filled up an entire BD, and it was so insanely big that the devs would take way too long making it. got_systems


You think so?  What about all of the time the developers would NOT have to spend on physics, detailed 3D artwork, and level design.  With the economies of scale of doing 2D gaming, I'd bet it could be done in 1/2 the time of a Halo 3, Killzone 2, or Mario Galaxy.
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MyopicCanadian

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#9 MyopicCanadian
Member since 2004 • 8345 Posts
Good lord... I have enough trouble holding my attention for an hour or two while playing a single player game. All of the "long" games I've played have always been long just because you do extra crap, and not part of a storyline. Maybe if it was 120 hours of gripping storyline, like a really good book. But that will never happen.
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white_sox

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#10 white_sox
Member since 2006 • 17442 Posts
WoW came out 2 years ago.
 
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Warfust

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#11 Warfust
Member since 2005 • 3046 Posts
With a normal DVD a game made in the vain of Chrono Trigger would be alot longer than 20 hours if they used the whole DVD. If someone were to bother, my guess would be a couple thousand.
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SkateGame

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#12 SkateGame
Member since 2005 • 893 Posts
If the game creates a good pace with different and unique experiences that pop up through out the game, I'd enjoy it. Plus, this thought has crossed my mind often. Seriously, if a Super Mario Bros. powered game was made on the PS3, they'd be able to make like a million levels. Sure, that isn't a good thing, but that means that replayability is higher than most games in the market. And I mean most... sadly...
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got_systems

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#13 got_systems
Member since 2004 • 1203 Posts
[QUOTE="got_systems"]The time and money it would take to create a 120-hour long game would be pretty big for a developer to risk it. I was thinking about how long a 2d FF6 type RPG would be if it filled up an entire BD, and it was so insanely big that the devs would take way too long making it. CubeJL


You think so? What about all of the time the developers would NOT have to spend on physics, detailed 3D artwork, and level design. With the economies of scale of doing 2D gaming, I'd bet it could be done in 1/2 the time of a Halo 3, Killzone 2, or Mario Galaxy.


But the thing is, unless you wanted to have an RPG that pales in comparison to todays games, for a 2D RPG to stand up to todays games, it has to be even better and fresher then older 2D RPGs, translating into longer dev costs, and the amount of people who would buy it would be pitiful.  I bet that if they turned the entire Wheel of Time book series into a single 2D RPG that it would take up 120 hours. Maybe licensing a really long series like that would make sure the story is constantly fresh and increase sales.
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deactivated-5d560a230ad3c

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#14 deactivated-5d560a230ad3c
Member since 2004 • 1546 Posts
[QUOTE="Warfust"]With a normal DVD a game made in the vain of Chrono Trigger would be alot longer than 20 hours if they used the whole DVD. If someone were to bother, my guess would be a couple thousand.



"120" is an arbitrary number I used to get my point across.
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Baird-06

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#15 Baird-06
Member since 2006 • 3511 Posts
Developers aren't going to waste time and money making 120 hour games...
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deactivated-5d560a230ad3c

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#16 deactivated-5d560a230ad3c
Member since 2004 • 1546 Posts
If the game creates a good pace with different and unique experiences that pop up through out the game, I'd enjoy it. Plus, this thought has crossed my mind often. Seriously, if a Super Mario Bros. powered game was made on the PS3, they'd be able to make like a million levels. Sure, that isn't a good thing, but that means that replayability is higher than most games in the market. And I mean most... sadly...SkateGame


Finally, someone sees the big picture. Exactly. I'm not saying length for the sake of length. I'm saying an engrossing, deeply involving gaming experience. More bang for the buck...who'd argue with that?
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TNT_Slug

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#17 TNT_Slug
Member since 2007 • 1735 Posts
Blizzard always does that with its games. They have outdated graphics, but wow do they kick ass...
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deactivated-5d560a230ad3c

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#18 deactivated-5d560a230ad3c
Member since 2004 • 1546 Posts
Developers aren't going to waste time and money making 120 hour games... Baird-06


Yet. they waste even more time and energy on a 20 hour game filled with complex 3D graphics, and physics that would make Newton's head spin.
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deactivated-5d560a230ad3c

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#19 deactivated-5d560a230ad3c
Member since 2004 • 1546 Posts
Blizzard always does that with its games. They have outdated graphics, but wow do they kick ass...TNT_Slug


Nice choice of words...LOL!
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#20 SkateGame
Member since 2005 • 893 Posts
[QUOTE="SkateGame"]If the game creates a good pace with different and unique experiences that pop up through out the game, I'd enjoy it. Plus, this thought has crossed my mind often. Seriously, if a Super Mario Bros. powered game was made on the PS3, they'd be able to make like a million levels. Sure, that isn't a good thing, but that means that replayability is higher than most games in the market. And I mean most... sadly...CubeJL


Finally, someone sees the big picture.  Exactly.  I'm not saying lenght for the sake of lenght.  I'm saying an engrossing, deeply involving gaming experience.  More bang for the buck...who'd argue with that?

  Yeah, I'd love a big game with lots of possibilities and such. I mean, Chrono Trigger was an awesome game. If the game had been longer with more to do, I'd love it even more. But, then again, I find myself to have the opposite of ADD. I like to spend my time on stuff rather than speed through it (although that usually never happens) and a long game would be worth it for me. If I ever got into the game business, I'd pitch an idea like that, just not quite as extreme as what we've proposed here.
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#21 killab2oo5
Member since 2005 • 13621 Posts
Oblivion is 500+ hours long if u try to do absolutely every single thing in the game.It was in a interveiw I read.
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#22 DrHyde
Member since 2003 • 584 Posts
Final Fantasy XII is probably a 120 hour game depending on how one plays it. Play time also depends on the user as well. If it takes someone a lot longer to complete a quest, then it inevitably leads to longer play times. Still, developers are more focused on HD quality graphics and sound which consume a great deal of disc space rather than a lower quality looking game with much long gameplay time. Plus, we're now in this ADD/ADHD generation of gamers that can't stand to play a game for more than an hour without getting bored or wanting online play. I love a game that gives you that much play time, but that always tends to gravitate towards MMORPGs rather than your usual RPG or action game.
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AvIdGaMeR444

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#23 AvIdGaMeR444
Member since 2004 • 7031 Posts
A game like the TC's suggestion could be done but would take an immense amount of time and money.  We're talking 10+ years most likely of development. 
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deactivated-5d560a230ad3c

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#24 deactivated-5d560a230ad3c
Member since 2004 • 1546 Posts
[QUOTE="CubeJL"][QUOTE="SkateGame"]If the game creates a good pace with different and unique experiences that pop up through out the game, I'd enjoy it. Plus, this thought has crossed my mind often. Seriously, if a Super Mario Bros. powered game was made on the PS3, they'd be able to make like a million levels. Sure, that isn't a good thing, but that means that replayability is higher than most games in the market. And I mean most... sadly...SkateGame


Finally, someone sees the big picture. Exactly. I'm not saying lenght for the sake of lenght. I'm saying an engrossing, deeply involving gaming experience. More bang for the buck...who'd argue with that?

Yeah, I'd love a big game with lots of possibilities and such. I mean, Chrono Trigger was an awesome game. If the game had been longer with more to do, I'd love it even more. But, then again, I find myself to have the opposite of ADD. I like to spend my time on stuff rather than speed through it (although that usually never happens) and a long game would be worth it for me. If I ever got into the game business, I'd pitch an idea like that, just not quite as extreme as what we've proposed here.



Fellow Obsessive Compulsive gamer in the house!
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#25 ranger_waha
Member since 2005 • 3187 Posts
Animal Crossing =endless. That's a lot of hours there.
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deactivated-5d560a230ad3c

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#26 deactivated-5d560a230ad3c
Member since 2004 • 1546 Posts
A game like the TC's suggestion could be done but would take an immense amount of time and money. We're talking 10+ years most likely of development. AvIdGaMeR444


I think you're missing a very big point--developers would have to spend much less time on graphics, phsyics, models, and the like.  They would effectively be "reallocating" their time / resources towards storyline, side quests, items, etc etc.
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#27 -RPGamer-
Member since 2002 • 34283 Posts
I've squezed over 120hrs in many SP games. SRPG are easily over that time more often than not for me. The Star Ocean series often pushes that limit. Elder Scrolls tops that limit as well. There are many others.
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#28 DrHyde
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[QUOTE="AvIdGaMeR444"]A game like the TC's suggestion could be done but would take an immense amount of time and money. We're talking 10+ years most likely of development. CubeJL


I think you're missing a very big point--developers would have to spend much less time on graphics, phsyics, models, and the like.  They would effectively be "reallocating" their time / resources towards storyline, side quests, items, etc etc.

Also, remember that a game of that length actually takes away game sales to some degree. If you're obsessively playing a game for 500 hours plus (as mentioned above with Oblivion), you're probably going to spend less on games in general. Imagine a game so engrossing that you only own two or three games in your collection. I'm all for it, but I can understand why they don't make a large deal of games like that. You really blur the distinction between normal game and MMORPGs, which are designed to consume massive amounts of time.
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deactivated-5d560a230ad3c

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#29 deactivated-5d560a230ad3c
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I've squezed over 120hrs in many SP games. SRPG are easily over that time more often than not for me. The Star Ocean series often pushes that limit. Elder Scrolls tops that limit as well. There are many others.-RPGamer-


Ok guys, I hope everyone can see this: 120 hours is a strictly arbitrary number I used to illustrate my larger point.
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deactivated-5d560a230ad3c

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#30 deactivated-5d560a230ad3c
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[QUOTE="CubeJL"][QUOTE="AvIdGaMeR444"]A game like the TC's suggestion could be done but would take an immense amount of time and money. We're talking 10+ years most likely of development. DrHyde


I think you're missing a very big point--developers would have to spend much less time on graphics, phsyics, models, and the like. They would effectively be "reallocating" their time / resources towards storyline, side quests, items, etc etc.

Also, remember that a game of that length actually takes away game sales to some degree. If you're obsessively playing a game for 500 hours plus (as mentioned above with Oblivion), you're probably going to spend less on games in general. Imagine a game so engrossing that you only own two or three games in your collection. I'm all for it, but I can understand why they don't make a large deal of games like that. You really blur the distinction between normal game and MMORPGs, which are designed to consume massive amounts of time.



A video game developer doesn't care about a given customer spending less money on its competitors' products.  If a player has a great experience like this from a developer, he is likely to continue supporting that developer.  Mission accomplished.
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#31 Zerostatic0
Member since 2005 • 4263 Posts
Some of you have no concept of memory space. If you filled up an entire DVD9 with a Final Fantasy 6 type of game (same calibur of graphics and audio) it would be thousands and thousands of hours long. A 120-hour game can easily be made with decent looking modern 3D graphics. The only thing that would suffer a bit is maybe the quality of audio, FMV, and maybe a couple of repetitive textures.
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deactivated-5d560a230ad3c

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#32 deactivated-5d560a230ad3c
Member since 2004 • 1546 Posts
Some of you have no concept of memory space. If you filled up an entire DVD9 with a Final Fantasy 6 type of game (same calibur of graphics and audio) it would be thousands and thousands of hours long. A 120-hour game can easily be made with decent looking modern 3D graphics. The only thing that would suffer a bit is maybe the quality of audio, FMV, and maybe a couple of repetitive textures.Zerostatic0


I defer to my statement of "120 hours" being completely arbitrary. I realize (and it actually strengthens my argument) that a game MUCH longer could be created with today's media storage.
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lucas_kelly

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#33 lucas_kelly
Member since 2005 • 5783 Posts
120 hours isn't really that long.
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deactivated-5d560a230ad3c

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#34 deactivated-5d560a230ad3c
Member since 2004 • 1546 Posts
120 hours isn't really that long.lucas_kelly


Wow...see above (and in the body of my message).
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#35 holy_yu
Member since 2004 • 922 Posts
You either need a very good story or just cram the game with sidequests and extra stuff to do. The latter is what most games do.
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#36 -GeordiLaForge-
Member since 2006 • 7167 Posts
One word... Oblivion
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deactivated-5d560a230ad3c

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#37 deactivated-5d560a230ad3c
Member since 2004 • 1546 Posts
I also don't dispute the legitimacy of games like Oblivion, Morrowind, and the like. I guess I'm trying to ascertain whether many of you would consider playing a game with "old-school" style design in exchange for the game being longer, more fulfilling than it otherwise would have been with the full 3D treatment.
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#38 zassimick  Moderator
Member since 2004 • 10471 Posts

Ah! 120 hours!?!? That's it!?!?

lol Just kidding.  I was actually talkin to my roommate a few days ago about this.  Making some 2-D RPG with superb animations and such...and then focus completely on the story.  Like 120 hour long story (just using the 120 number as the example) would be so sweet.  Like the game itself would take longer, but the actualy story and development of characters and plot twists would be that long...I would be in heaven. 

Someone mentioned the Wheel of Time series and turning that whole thing into one game.  That would be pretty awesome and that is maybe what a company should focus on.  Taking a book series and making it one long game like that, with all the story elements and just...yeah.  If the plot took an extreme amount of time and had so much depth, it would probably be my favorite game ever. 

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deactivated-5d560a230ad3c

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#39 deactivated-5d560a230ad3c
Member since 2004 • 1546 Posts

Ah! 120 hours!?!? That's it!?!?

lol Just kidding. I was actually talkin to my roommate a few days ago about this. Making some 2-D RPG with superb animations and such...and then focus completely on the story. Like 120 hour long story (just using the 120 number as the example) would be so sweet. Like the game itself would take longer, but the actualy story and development of characters and plot twists would be that long...I would be in heaven.

Someone mentioned the Wheel of Time series and turning that whole thing into one game. That would be pretty awesome and that is maybe what a company should focus on. Taking a book series and making it one long game like that, with all the story elements and just...yeah. If the plot took an extreme amount of time and had so much depth, it would probably be my favorite game ever.

Zassimick


Thank you for taking the time to consier what I am saying.  LOL!

Hey, why don't you get your people, and I'll get my people, and we'll-like-exploit this niche.  It's clear as day to me...
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toxicmog

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#40 toxicmog
Member since 2006 • 6355 Posts
World of Warcraft ;)
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#41 zassimick  Moderator
Member since 2004 • 10471 Posts
[QUOTE="Zassimick"]

Ah! 120 hours!?!? That's it!?!?

lol Just kidding. I was actually talkin to my roommate a few days ago about this. Making some 2-D RPG with superb animations and such...and then focus completely on the story. Like 120 hour long story (just using the 120 number as the example) would be so sweet. Like the game itself would take longer, but the actualy story and development of characters and plot twists would be that long...I would be in heaven.

Someone mentioned the Wheel of Time series and turning that whole thing into one game. That would be pretty awesome and that is maybe what a company should focus on. Taking a book series and making it one long game like that, with all the story elements and just...yeah. If the plot took an extreme amount of time and had so much depth, it would probably be my favorite game ever.

CubeJL



Thank you for taking the time to consier what I am saying.  LOL!

Hey, why don't you get your people, and I'll get my people, and we'll-like-exploit this niche.  It's clear as day to me...

That sounds like a superb idea! Especially when you're on drugs and half asleep like I am (drugs meaning tylenol and sleep aids cause I had a headache earlier and I'm keeping myself up to talk to people so I'm like...confused in the real world and just plain odd here). 

I mean, I see what you're saying about the 2-D character sprites and all that, making it be cheaper.  But then, they should add full animation to those, like all the movement of the sprites flows and the animation is amazing.  That may raise development costs and all that jazz, but I think it would be great for the game. 

And like I've said (and like CubeJL has said) the story being that long would be just amazing.  Pulls you in right at the beginning and you get so enthralled in the great 2-D graphics and epic story and great characters.  Yep, it would be sweet.  And screw regular DVD's, just put the entire game on like a Blu-Ray disc or something and see how much game can fit on it.  Lol jk and oh boy this is beginning to be long...

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alia999

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#42 alia999
Member since 2005 • 1353 Posts

check out morrowind. its about 300 good hours.The_Caesar

check out oblivion, even bigger

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jeffwulf

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#43 jeffwulf
Member since 2004 • 1569 Posts

[QUOTE="The_Caesar"]check out morrowind. its about 300 good hours.alia999

check out oblivion, even bigger



Oblivion feels like it has a lot less to do in it.  I mean, only 5 factions?  Morrowind has at least 10.  I did twice as many quests in Morrowind to get halfway up the trees the I did to get all the way up Oblivions too.


Anyways, DQ8 was incredibly long, and it was great.
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#44 Danm_999
Member since 2003 • 13924 Posts

[QUOTE="The_Caesar"]check out morrowind. its about 300 good hours.alia999

check out oblivion, even bigger

[QUOTE="alia999"]

[QUOTE="The_Caesar"]check out morrowind. its about 300 good hours.jeffwulf

check out oblivion, even bigger



Oblivion feels like it has a lot less to do in it. I mean, only 5 factions? Morrowind has at least 10. I did twice as many quests in Morrowind to get halfway up the trees the I did to get all the way up Oblivions too.


Anyways, DQ8 was incredibly long, and it was great.

Check out Daggerfall, your head will explode. As for the TC, I don't think larger formats like Blu-ray will actually encourage developers to create extra content. Why would they increase their work load? I think rather, it will encourage them to slap on more audio and CGI, rather than seek to extend a game's length.
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Grodus5

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#45 Grodus5
Member since 2006 • 7934 Posts
The thought has occurred to me that, with all of the extra storage capacity and special effects capabilities of today's game media, a developer could create one HELL of an amazing game without all of the glitz of 3D environments, physics, and the like.

Consider how long a game could be with graphics equivalent to an old 2D RPG like Chrono Trigger. I think developers could even go a step further and add in some really neat special effects, smoother animations, and such...call it a compromise, of sorts, between new and old.

Keep in mind that graphically impressive games are VERY integral to a system's success...that said, I think there is certainly a niche for a game of this sort among its library.

NOTE: "120 Hours" is strictly an arbitrary number used to illustrate my larger point--that reallocating resources that would go into developing sophisticated 3D graphics, physics, and models could be reallocated to making games with more length and depth.

I'd SO be in line for a game that's "120 hours" long. Thoughts?
CubeJL
We already have 120 hour long games and even more, (999 hours:)) Its called "Pokemon Versions"
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trasherhead

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#47 trasherhead
Member since 2005 • 3058 Posts
You could strech FF8 to over 100 hours if you where to do every little side quest and get every GF etc etc.
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rpg9000owner

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#48 rpg9000owner
Member since 2006 • 1859 Posts
Hello, let me introduce you to the Elder Scroll series.
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jrhawk42

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#49 jrhawk42
Member since 2003 • 12764 Posts
I'd prefer longer games, but I also have a good understanding of the gaming market and gamers.  Hardcore gamers would love longers games, but the problem is they only make up a small percentage of the market (most of them being addicted to wow right now).  You're average gamer isn't going to want to spend that much time on a game.  Most average gamers will not spend much more than 20 hours on single player.  This is why more and more games are actually getting shorter (GeOW, FEAR, Kameno, Condemned, Lost Planet, ect).

Take the differences Bethesda made from Morrowind to Oblivion for example.  First off they changed quick travel which makes the game go much faster even though the "world" is larger.  Second the got rid of minimum levels for missions which lets you run through the game at your pace.  Third they focused on creating depth in the missions instead of just creating errands.  This ment Oblivion had less missions, but it's missions had deeper plots, and tightly strung together storylines.  As you can see Oblivion is much better for less serious gamers since you can finish the game at your own skill level and pace, unlike Morrowind where you pretty much need to dedicate 60+ hours just to do the main mission.
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johncraven

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#50 johncraven
Member since 2006 • 1232 Posts
baldur's gate 2 is over 100 hours long if you do all the sidequests. Even more if you do Throne of Bhaal.