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The time and money it would take to create a 120-hour long game would be pretty big for a developer to risk it. I was thinking about how long a 2d FF6 type RPG would be if it filled up an entire BD, and it was so insanely big that the devs would take way too long making it. got_systems
[QUOTE="got_systems"]The time and money it would take to create a 120-hour long game would be pretty big for a developer to risk it. I was thinking about how long a 2d FF6 type RPG would be if it filled up an entire BD, and it was so insanely big that the devs would take way too long making it. CubeJL
If the game creates a good pace with different and unique experiences that pop up through out the game, I'd enjoy it. Plus, this thought has crossed my mind often. Seriously, if a Super Mario Bros. powered game was made on the PS3, they'd be able to make like a million levels. Sure, that isn't a good thing, but that means that replayability is higher than most games in the market. And I mean most... sadly...SkateGame
Developers aren't going to waste time and money making 120 hour games... Baird-06
Blizzard always does that with its games. They have outdated graphics, but wow do they kick ass...TNT_Slug
[QUOTE="SkateGame"]If the game creates a good pace with different and unique experiences that pop up through out the game, I'd enjoy it. Plus, this thought has crossed my mind often. Seriously, if a Super Mario Bros. powered game was made on the PS3, they'd be able to make like a million levels. Sure, that isn't a good thing, but that means that replayability is higher than most games in the market. And I mean most... sadly...CubeJL
[QUOTE="CubeJL"][QUOTE="SkateGame"]If the game creates a good pace with different and unique experiences that pop up through out the game, I'd enjoy it. Plus, this thought has crossed my mind often. Seriously, if a Super Mario Bros. powered game was made on the PS3, they'd be able to make like a million levels. Sure, that isn't a good thing, but that means that replayability is higher than most games in the market. And I mean most... sadly...SkateGame
A game like the TC's suggestion could be done but would take an immense amount of time and money. We're talking 10+ years most likely of development. AvIdGaMeR444
[QUOTE="AvIdGaMeR444"]A game like the TC's suggestion could be done but would take an immense amount of time and money. We're talking 10+ years most likely of development. CubeJL
I've squezed over 120hrs in many SP games. SRPG are easily over that time more often than not for me. The Star Ocean series often pushes that limit. Elder Scrolls tops that limit as well. There are many others.-RPGamer-
[QUOTE="CubeJL"][QUOTE="AvIdGaMeR444"]A game like the TC's suggestion could be done but would take an immense amount of time and money. We're talking 10+ years most likely of development. DrHyde
Some of you have no concept of memory space. If you filled up an entire DVD9 with a Final Fantasy 6 type of game (same calibur of graphics and audio) it would be thousands and thousands of hours long. A 120-hour game can easily be made with decent looking modern 3D graphics. The only thing that would suffer a bit is maybe the quality of audio, FMV, and maybe a couple of repetitive textures.Zerostatic0
Ah! 120 hours!?!? That's it!?!?
lol Just kidding. I was actually talkin to my roommate a few days ago about this. Making some 2-D RPG with superb animations and such...and then focus completely on the story. Like 120 hour long story (just using the 120 number as the example) would be so sweet. Like the game itself would take longer, but the actualy story and development of characters and plot twists would be that long...I would be in heaven.Â
Someone mentioned the Wheel of Time series and turning that whole thing into one game. That would be pretty awesome and that is maybe what a company should focus on. Taking a book series and making it one long game like that, with all the story elements and just...yeah. If the plot took an extreme amount of time and had so much depth, it would probably be my favorite game ever.Â
Ah! 120 hours!?!? That's it!?!?
lol Just kidding. I was actually talkin to my roommate a few days ago about this. Making some 2-D RPG with superb animations and such...and then focus completely on the story. Like 120 hour long story (just using the 120 number as the example) would be so sweet. Like the game itself would take longer, but the actualy story and development of characters and plot twists would be that long...I would be in heaven.
Someone mentioned the Wheel of Time series and turning that whole thing into one game. That would be pretty awesome and that is maybe what a company should focus on. Taking a book series and making it one long game like that, with all the story elements and just...yeah. If the plot took an extreme amount of time and had so much depth, it would probably be my favorite game ever.
Zassimick
[QUOTE="Zassimick"]Ah! 120 hours!?!? That's it!?!?
lol Just kidding. I was actually talkin to my roommate a few days ago about this. Making some 2-D RPG with superb animations and such...and then focus completely on the story. Like 120 hour long story (just using the 120 number as the example) would be so sweet. Like the game itself would take longer, but the actualy story and development of characters and plot twists would be that long...I would be in heaven.
Someone mentioned the Wheel of Time series and turning that whole thing into one game. That would be pretty awesome and that is maybe what a company should focus on. Taking a book series and making it one long game like that, with all the story elements and just...yeah. If the plot took an extreme amount of time and had so much depth, it would probably be my favorite game ever.
CubeJL
That sounds like a superb idea! Especially when you're on drugs and half asleep like I am (drugs meaning tylenol and sleep aids cause I had a headache earlier and I'm keeping myself up to talk to people so I'm like...confused in the real world and just plain odd here).Â
I mean, I see what you're saying about the 2-D character sprites and all that, making it be cheaper. But then, they should add full animation to those, like all the movement of the sprites flows and the animation is amazing. That may raise development costs and all that jazz, but I think it would be great for the game.Â
And like I've said (and like CubeJL has said) the story being that long would be just amazing. Pulls you in right at the beginning and you get so enthralled in the great 2-D graphics and epic story and great characters. Yep, it would be sweet. And screw regular DVD's, just put the entire game on like a Blu-Ray disc or something and see how much game can fit on it. Lol jk and oh boy this is beginning to be long...
[QUOTE="The_Caesar"]check out morrowind. its about 300 good hours.alia999
check out oblivion, even bigger
[QUOTE="The_Caesar"]check out morrowind. its about 300 good hours.alia999
check out oblivion, even bigger
[QUOTE="alia999"][QUOTE="The_Caesar"]check out morrowind. its about 300 good hours.jeffwulf
check out oblivion, even bigger
The thought has occurred to me that, with all of the extra storage capacity and special effects capabilities of today's game media, a developer could create one HELL of an amazing game without all of the glitz of 3D environments, physics, and the like.We already have 120 hour long games and even more, (999 hours:)) Its called "Pokemon Versions"
Consider how long a game could be with graphics equivalent to an old 2D RPG like Chrono Trigger. I think developers could even go a step further and add in some really neat special effects, smoother animations, and such...call it a compromise, of sorts, between new and old.
Keep in mind that graphically impressive games are VERY integral to a system's success...that said, I think there is certainly a niche for a game of this sort among its library.
NOTE: "120 Hours" is strictly an arbitrary number used to illustrate my larger point--that reallocating resources that would go into developing sophisticated 3D graphics, physics, and models could be reallocated to making games with more length and depth.
I'd SO be in line for a game that's "120 hours" long. Thoughts?
CubeJL
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