Lair For The PlayStation 3: A Q&A With Factor 5 Chief, Julian Eggebrecht
Q: Some of the things I've heard are that there is a big limitation on this generation is the
amount of total memory in the system. The 512 megabytes is just not close to the 2 gigabytes you
can have on a PC.
A: Yeah, but didn't we have this conversation eight years ago and five years ago? Honestly, yes we
spent the last four or six weeks going through hell getting Lair into memory. But then again, we
were doing the same thing on Rebel Strike. You always complain you don't have enough memory. I
think it would have been a crucial mistake if either Sony or Microsoft had only 256 megabytes. I
somehow have the hunch that both of them would have loved to. Tim Sweeney was very outspoken in the
early days in the Microsoft circle. The 512 is probably the sweet spot. You have to figure out how
to stream. Lair streams its geometry and its textures. If you have got enough assets which are
streaming, the 512 megabytes are adequate. And if you have a large enough media to store those
textures.
http://blogs.mercurynews.com/aei/2007/04/qa_with_factor_5_chief_julian_eggebrecht.html
Dang that's two arguments made by lemmings smashed by one dev in a single day. lems am cry.
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