The 256 mb of memory for PS3 lems were yapping about, that's been smahed too!!!

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proof11102

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#1 proof11102
Member since 2007 • 1080 Posts

 

Lair For The PlayStation 3: A Q&A With Factor 5 Chief, Julian Eggebrecht

Q: Some of the things I've heard are that there is a big limitation on this generation is the

amount of total memory in the system. The 512 megabytes is just not close to the 2 gigabytes you

can have on a PC.


A: Yeah, but didn't we have this conversation eight years ago and five years ago? Honestly, yes we

spent the last four or six weeks going through hell getting Lair into memory. But then again, we

were doing the same thing on Rebel Strike. You always complain you don't have enough memory. I

think it would have been a crucial mistake if either Sony or Microsoft had only 256 megabytes. I

somehow have the hunch that both of them would have loved to. Tim Sweeney was very outspoken in the

early days in the Microsoft circle. The 512 is probably the sweet spot. You have to figure out how

to stream. Lair streams its geometry and its textures. If you have got enough assets which are

streaming, the 512 megabytes are adequate. And if you have a large enough media to store those

textures.

http://blogs.mercurynews.com/aei/2007/04/qa_with_factor_5_chief_julian_eggebrecht.html

Dang that's two arguments made by lemmings smashed by one dev in a single day.  lems am cry.

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Squall_Griver

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#2 Squall_Griver
Member since 2006 • 3607 Posts
yeah i know
and its pretty old also
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GermanShepard06

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#3 GermanShepard06
Member since 2006 • 3285 Posts

dude, i knew this from beggining.

and dont forget that 256 of 512mb is running at 3.2ghz so it can be sync with the 3.2ghz cpu.

X360 memory is only at 700mhz.

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proof11102

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#4 proof11102
Member since 2007 • 1080 Posts

dude, i knew this from beggining.

and dont forget that 256 of 512mb is running at 3.2ghz so it can be sync with the 3.2ghz cpu.

X360 memory is only at 700mhz.

GermanShepard06

Ya know it's funny how everyone konws something after it get's exposed (not saying you didn't know but...) and then all before the whole topic (PS3 having 256 mb of ram or not) was up in the air for discussion.

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XaosII

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#5 XaosII
Member since 2003 • 16705 Posts
[QUOTE="GermanShepard06"]

dude, i knew this from beggining.

and dont forget that 256 of 512mb is running at 3.2ghz so it can be sync with the 3.2ghz cpu.

X360 memory is only at 700mhz.

proof11102

Ya know it's funny how everyone konws something after it get's exposed (not saying you didn't know but...) and then all before the whole topic (PS3 having 256 mb of ram or not) was up in the air for discussion.

I dont even think you know what the argument was about. No one ever doubted the PS3 had 512 MB of memory. It was simply that the PS3 only had discrete 256 MB of Video memory and 256 MB of system memory, while the 360 had 512 MB of unified memory giving the Xbox 360 greater flexibility. 

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proof11102

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#7 proof11102
Member since 2007 • 1080 Posts
[QUOTE="proof11102"][QUOTE="GermanShepard06"]

dude, i knew this from beggining.

and dont forget that 256 of 512mb is running at 3.2ghz so it can be sync with the 3.2ghz cpu.

X360 memory is only at 700mhz.

XaosII

Ya know it's funny how everyone konws something after it get's exposed (not saying you didn't know but...) and then all before the whole topic (PS3 having 256 mb of ram or not) was up in the air for discussion.

I dont even think you know what the argument was about. No one ever doubted the PS3 had 512 MB of memory. It was simply that the PS3 only had discrete 256 MB of Video memory and 256 MB of system memory, while the 360 had 512 MB of unified memory giving the Xbox 360 greater flexibility. 

That's the problem....then you should just keep you muth shut.  Dont' talk about things you don't know buddy.  I didn't attack you so don't come trying to attack me with your presumptions and ignorance.

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NotATeamPlayer4

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#8 NotATeamPlayer4
Member since 2005 • 237 Posts
no, hes right, u dont know what the argument is
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killab2oo5

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#9 killab2oo5
Member since 2005 • 13621 Posts
[QUOTE="XaosII"][QUOTE="proof11102"][QUOTE="GermanShepard06"]

dude, i knew this from beggining.

and dont forget that 256 of 512mb is running at 3.2ghz so it can be sync with the 3.2ghz cpu.

X360 memory is only at 700mhz.

proof11102

Ya know it's funny how everyone konws something after it get's exposed (not saying you didn't know but...) and then all before the whole topic (PS3 having 256 mb of ram or not) was up in the air for discussion.

I dont even think you know what the argument was about. No one ever doubted the PS3 had 512 MB of memory. It was simply that the PS3 only had discrete 256 MB of Video memory and 256 MB of system memory, while the 360 had 512 MB of unified memory giving the Xbox 360 greater flexibility. 

That's the problem....then you should just keep you muth shut.  Dont' talk about things you don't know buddy.  I didn't attack you so don't come trying to attack me with your presumptions and ignorance.

Hes not attacking you...hes just showing that you just dont know what your talking about.Nobody ever said the PS3 only have 256mb of RAM,on this board they only say that the PS3 only has 256mb of RAM for the GPU,while the 360 can have however much of the 512mb of RAM used between GPU and CPU that the devs require.:|
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XaosII

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#10 XaosII
Member since 2003 • 16705 Posts
[QUOTE="XaosII"][QUOTE="proof11102"][QUOTE="GermanShepard06"]

dude, i knew this from beggining.

and dont forget that 256 of 512mb is running at 3.2ghz so it can be sync with the 3.2ghz cpu.

X360 memory is only at 700mhz.

proof11102

Ya know it's funny how everyone konws something after it get's exposed (not saying you didn't know but...) and then all before the whole topic (PS3 having 256 mb of ram or not) was up in the air for discussion.

I dont even think you know what the argument was about. No one ever doubted the PS3 had 512 MB of memory. It was simply that the PS3 only had discrete 256 MB of Video memory and 256 MB of system memory, while the 360 had 512 MB of unified memory giving the Xbox 360 greater flexibility.

That's the problem....then you should just keep you muth shut. Dont' talk about things you don't know buddy. I didn't attack you so don't come trying to attack me with your presumptions and ignorance.

Ok.....So what was the argument "lems" were talking about? 

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ElTioGamboin

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#11 ElTioGamboin
Member since 2007 • 110 Posts
[QUOTE="proof11102"][QUOTE="XaosII"][QUOTE="proof11102"][QUOTE="GermanShepard06"]

dude, i knew this from beggining.

and dont forget that 256 of 512mb is running at 3.2ghz so it can be sync with the 3.2ghz cpu.

X360 memory is only at 700mhz.

killab2oo5

Ya know it's funny how everyone konws something after it get's exposed (not saying you didn't know but...) and then all before the whole topic (PS3 having 256 mb of ram or not) was up in the air for discussion.

I dont even think you know what the argument was about. No one ever doubted the PS3 had 512 MB of memory. It was simply that the PS3 only had discrete 256 MB of Video memory and 256 MB of system memory, while the 360 had 512 MB of unified memory giving the Xbox 360 greater flexibility.

That's the problem....then you should just keep you muth shut. Dont' talk about things you don't know buddy. I didn't attack you so don't come trying to attack me with your presumptions and ignorance.

Hes not attacking you...hes just showing that you just dont know what your talking about.Nobody ever said the PS3 only have 256mb of RAM,on this board they only say that the PS3 only has 256mb of RAM for the GPU,while the 360 can have however much of the 512mb of RAM used between GPU and CPU that the devs require.:|

 

Oh don't come with that to me, of course a lot of people did believe that the PS3 was lacking in ram. 

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Radeon_X1950XTX

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#12 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="proof11102"][QUOTE="XaosII"][QUOTE="proof11102"][QUOTE="GermanShepard06"]

dude, i knew this from beggining.

and dont forget that 256 of 512mb is running at 3.2ghz so it can be sync with the 3.2ghz cpu.

X360 memory is only at 700mhz.

XaosII

Ya know it's funny how everyone konws something after it get's exposed (not saying you didn't know but...) and then all before the whole topic (PS3 having 256 mb of ram or not) was up in the air for discussion.

I dont even think you know what the argument was about. No one ever doubted the PS3 had 512 MB of memory. It was simply that the PS3 only had discrete 256 MB of Video memory and 256 MB of system memory, while the 360 had 512 MB of unified memory giving the Xbox 360 greater flexibility.

That's the problem....then you should just keep you muth shut. Dont' talk about things you don't know buddy. I didn't attack you so don't come trying to attack me with your presumptions and ignorance.

Ok.....So what was the argument "lems" were talking about? 


they are right, 360s  ram is more flexible, ps3 is faster, but has limited usage

for 360 devs can have 300mb for graphics, and 212 mb for system, thats what i mean by flexiblilty, ps3 can only do 256-256
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#13 Makari
Member since 2003 • 15250 Posts
[QUOTE="XaosII"][QUOTE="proof11102"][QUOTE="GermanShepard06"]

dude, i knew this from beggining.

and dont forget that 256 of 512mb is running at 3.2ghz so it can be sync with the 3.2ghz cpu.

X360 memory is only at 700mhz.

proof11102

Ya know it's funny how everyone konws something after it get's exposed (not saying you didn't know but...) and then all before the whole topic (PS3 having 256 mb of ram or not) was up in the air for discussion.

I dont even think you know what the argument was about. No one ever doubted the PS3 had 512 MB of memory. It was simply that the PS3 only had discrete 256 MB of Video memory and 256 MB of system memory, while the 360 had 512 MB of unified memory giving the Xbox 360 greater flexibility.

That's the problem....then you should just keep you muth shut. Dont' talk about things you don't know buddy. I didn't attack you so don't come trying to attack me with your presumptions and ignorance.

Yeah, the other guy's right, you don't know what the argument was about. Even though I'm repeating everybody else in the thread (and why do I have to do this for you to understand?), they were saying that the 360's memory is 512MB unified, free to be split between the GPU and system as the developer needs or sees fit. The PS3 has 256MB of RAM for the CPU, 256MB for the GPU - one extra limitation that doesn't need to be there. And if you know anything about hardware, you'd know what the '3.2GHz' Rambus in the PS3 is. XDRAM is similar in implementation to Rambus' old stuff on the PC... five or six years ago, they had 800MHz/1066MHz RAM on the PC that was being smashed in benchmarks by 166MHz/200MHZ DDR. So 200MHz DDR1 > 1066MHz RDRAM, mostly because of latency. If someone wants to be unfair and extrapolate from there... 700MHz DDR > 3.7GHz Rambus? Oh noes! But yeah, no one tech is hands down better than the other with no exceptions. That hardly ever happens in the hardware world. There's a whole mess of shady behavior business-wise by the DRAM makers on that issue, but it's a different story..
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#14 miss_kitt3n
Member since 2006 • 2717 Posts
The lemmings have suddenly changed their minds:?
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#15 -KinGz-
Member since 2006 • 5232 Posts

The lemmings have suddenly changed their minds:? miss_kitt3n

 

why don't u read?, we never said the ps3 lacked ram, we said the 360 is more flexible and thus would be better for some games that require more video ram or system ram whilethe ps3 is limited to 256+256

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#16 KeyWii
Member since 2006 • 4884 Posts

[QUOTE="miss_kitt3n"]The lemmings have suddenly changed their minds:? -KinGz-

 

U are indeed the noob of the year, why don't u read?, we never said the ps3 lacked ram, we said the 360 is more flexible and thus would be better for some games that require more video ram or system ram whilethe ps3 is limited to 256+256

Uh, no. There were plenty of Lemmings saying the PS3 only has 256MB ram. 

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Truth_Hurts_U

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#17 Truth_Hurts_U
Member since 2006 • 9703 Posts

When people talk about RAM on the PS3.

256 Means either GPU (common) or CPU (less common).

We all know PS3 has 512MBs of RAM. But it's split memory. 256 Video and 256 CPU.

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Lazy_Boy88

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#18 Lazy_Boy88
Member since 2003 • 7418 Posts
They both have the same amount of Ram..... it's just easier to utilize it all on 360. And the RSX can access all 512mb of ram, so there's no advantage to 360 there if more than 256 is needed for textures.
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killab2oo5

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#19 killab2oo5
Member since 2005 • 13621 Posts
[QUOTE="-KinGz-"]

[QUOTE="miss_kitt3n"]The lemmings have suddenly changed their minds:? KeyWii

 

U are indeed the noob of the year, why don't u read?, we never said the ps3 lacked ram, we said the 360 is more flexible and thus would be better for some games that require more video ram or system ram whilethe ps3 is limited to 256+256

Uh, no. There were plenty of Lemmings saying the PS3 only has 256MB ram. 

...256 as VIDEO RAM.If their were "lemmings" who said the PS3 only had 256mb of overall RAM,then their were very few.
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killab2oo5

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#20 killab2oo5
Member since 2005 • 13621 Posts
[QUOTE="killab2oo5"][QUOTE="proof11102"][QUOTE="XaosII"][QUOTE="proof11102"][QUOTE="GermanShepard06"]

dude, i knew this from beggining.

and dont forget that 256 of 512mb is running at 3.2ghz so it can be sync with the 3.2ghz cpu.

X360 memory is only at 700mhz.

ElTioGamboin

Ya know it's funny how everyone konws something after it get's exposed (not saying you didn't know but...) and then all before the whole topic (PS3 having 256 mb of ram or not) was up in the air for discussion.

I dont even think you know what the argument was about. No one ever doubted the PS3 had 512 MB of memory. It was simply that the PS3 only had discrete 256 MB of Video memory and 256 MB of system memory, while the 360 had 512 MB of unified memory giving the Xbox 360 greater flexibility.

That's the problem....then you should just keep you muth shut. Dont' talk about things you don't know buddy. I didn't attack you so don't come trying to attack me with your presumptions and ignorance.

Hes not attacking you...hes just showing that you just dont know what your talking about.Nobody ever said the PS3 only have 256mb of RAM,on this board they only say that the PS3 only has 256mb of RAM for the GPU,while the 360 can have however much of the 512mb of RAM used between GPU and CPU that the devs require.:|

 

Oh don't come with that to me, of course a lot of people did believe that the PS3 was lacking in ram. 

You only joined gamespot on Jan 25,2007...how would you know about this anyways?Is this your trolling account?Ban dodging account?Anywho...very very very few "lemmings" said the PS3 only had 256mb of overall RAM,the RAM issue EVERYONE was talking about,is the it only has 256mb for video ram and 256mb for cpu ram.
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#21 DXGreat1_HGL
Member since 2003 • 7543 Posts
[QUOTE="KeyWii"][QUOTE="-KinGz-"]

[QUOTE="miss_kitt3n"]The lemmings have suddenly changed their minds:? killab2oo5

 

U are indeed the noob of the year, why don't u read?, we never said the ps3 lacked ram, we said the 360 is more flexible and thus would be better for some games that require more video ram or system ram whilethe ps3 is limited to 256+256

Uh, no. There were plenty of Lemmings saying the PS3 only has 256MB ram. 

...256 as VIDEO RAM.If their were "lemmings" who said the PS3 only had 256mb of overall RAM,then their were very few.

 Don't worry most of the cows can't comprehend what ram is anyway, they'll take any post of technical jargon and act like they know exactly what it's talking about. Actually they think ram is the St Louis NFL team

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#22 SeanDiff
Member since 2007 • 933 Posts
[QUOTE="GermanShepard06"]

dude, i knew this from beggining.

and dont forget that 256 of 512mb is running at 3.2ghz so it can be sync with the 3.2ghz cpu.

X360 memory is only at 700mhz.

proof11102

Ya know it's funny how everyone konws something after it get's exposed (not saying you didn't know but...) and then all before the whole topic (PS3 having 256 mb of ram or not) was up in the air for discussion.

And the PS3 has vram,much better then the 360's ddr3 ram
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killab2oo5

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#23 killab2oo5
Member since 2005 • 13621 Posts
[QUOTE="proof11102"][QUOTE="GermanShepard06"]

dude, i knew this from beggining.

and dont forget that 256 of 512mb is running at 3.2ghz so it can be sync with the 3.2ghz cpu.

X360 memory is only at 700mhz.

SeanDiff

Ya know it's funny how everyone konws something after it get's exposed (not saying you didn't know but...) and then all before the whole topic (PS3 having 256 mb of ram or not) was up in the air for discussion.

And the PS3 has vram,much better then the 360's ddr3 ram

>.> Once again,the RAM could possibly be bottenecked due to 256mb only being dedicated to the GPU,and 256 to the CPU.T.T If you want to turn this into a 360 vs PS3 thread...then okay,but I wont waste my time explaining how the PS3 is very uneffecient at playing games...you wouldnt understand anyways.Put simply,the architecture of the PS3 is unbalanced,the CPU is too powerful for the GPU,the 256MB of RAM isnt nearly enough for a processor as good as the cell...etc. If I go any deeper,you would just start copy and pasting paragrapahs from articles Sony had something to do with about the PS3,like the rest.
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#24 blackace
Member since 2002 • 23576 Posts

 

Lair For The PlayStation 3: A Q&A With Factor 5 Chief, Julian Eggebrecht

Q: Some of the things I've heard are that there is a big limitation on this generation is the

amount of total memory in the system. The 512 megabytes is just not close to the 2 gigabytes you

can have on a PC.


A: Yeah, but didn't we have this conversation eight years ago and five years ago? Honestly, yes we

spent the last four or six weeks going through hell getting Lair into memory. But then again, we

were doing the same thing on Rebel Strike. You always complain you don't have enough memory. I

think it would have been a crucial mistake if either Sony or Microsoft had only 256 megabytes. I

somehow have the hunch that both of them would have loved to. Tim Sweeney was very outspoken in the

early days in the Microsoft circle. The 512 is probably the sweet spot. You have to figure out how

to stream. Lair streams its geometry and its textures. If you have got enough assets which are

streaming, the 512 megabytes are adequate. And if you have a large enough media to store those

textures.

http://blogs.mercurynews.com/aei/2007/04/qa_with_factor_5_chief_julian_eggebrecht.html

Dang that's two arguments made by lemmings smashed by one dev in a single day.  lems am cry.

proof11102

Not smashed at all. They said the PS3 buffer memory is limited compared to the XBox 360. They even said "we

spent the last four or six weeks going through hell getting Lair into memory."   :lol: Please stop owning yourself. They wouldn't have had this issue on the XBox 360. Adequate means, barely enough.

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#25 ParasiteEveLust
Member since 2005 • 1545 Posts
[QUOTE="killab2oo5"][QUOTE="KeyWii"][QUOTE="-KinGz-"]

[QUOTE="miss_kitt3n"]The lemmings have suddenly changed their minds:? DXGreat1_HGL

 

U are indeed the noob of the year, why don't u read?, we never said the ps3 lacked ram, we said the 360 is more flexible and thus would be better for some games that require more video ram or system ram whilethe ps3 is limited to 256+256

Uh, no. There were plenty of Lemmings saying the PS3 only has 256MB ram. 

...256 as VIDEO RAM.If their were "lemmings" who said the PS3 only had 256mb of overall RAM,then their were very few.

 Don't worry most of the cows can't comprehend what ram is anyway, they'll take any post of technical jargon and act like they know exactly what it's talking about. Actually they think ram is the St Louis NFL team

Do you always have to talk so much garbage out of your ass?
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#26 lowe0
Member since 2004 • 13692 Posts

and dont forget that 256 of 512mb is running at 3.2ghz so it can be sync with the 3.2ghz cpu.

X360 memory is only at 700mhz.

GermanShepard06
Yes, but how much memory bandwidth does the XDR provide at that clock rate, compared to the GDDR3 in the Xbox 360?  (Hint: about the same; 25.6 GBps vs. 22.4 GBps.)
The downside, of course, is that you have to share that with the GPU, but how that would impact performance depends on how often the CPU and GPU read from memory simultaneously.