http://wii.kombo.com/article.php?artid=14128
Sounds interesting.
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So its like assassins played out in real life, where you have to hit your target with a sock. Yeah this isn't fresh, its just a real life game ported to the game. Usually these kind of game modes die out fast regardless of how good and fun they are. I'm glad to see they are trying to do a few new things because on the whole I think that The Conduit looks like it is from the mid to late 90s and wouldn't even stand up against those games.http://wii.kombo.com/article.php?artid=14128
Sounds interesting.
wiionlygamer
[QUOTE="longprocess"]bu..bu...gamepot told me it was genericJaysonguy
That's because it is
Because you've played it? Maybe we should listen to the people who have ;)[QUOTE="Jaysonguy"][QUOTE="longprocess"]bu..bu...gamepot told me it was genericlongprocess
That's because it is
Because you've played it? Maybe we should listen to the people who have ;)Oh ok
You mean the same ones that set up the online multiplayer in the same room and had their own private server that only they were using? The exact way that can never be duplicated by the user?
Yeah, that's a good idea
Because you've played it? Maybe we should listen to the people who have ;)[QUOTE="longprocess"][QUOTE="Jaysonguy"]
That's because it is
Jaysonguy
Oh ok
You mean the same ones that set up the online multiplayer in the same room and had their own private server that only they were using? The exact way that can never be duplicated by the user?
Yeah, that's a good idea
"Even though the systems were right next to each other, they each had to connect to a server outside the office through the internet so this demo was an accurate testbed for how the game will respond for connected systems in the same region." - IGN[QUOTE="Jaysonguy"][QUOTE="longprocess"]Because you've played it? Maybe we should listen to the people who have ;)SMR-Venom
Oh ok
You mean the same ones that set up the online multiplayer in the same room and had their own private server that only they were using? The exact way that can never be duplicated by the user?
Yeah, that's a good idea
"Even though the systems were right next to each other, they each had to connect to a server outside the office through the internet so this demo was an accurate testbed for how the game will respond for connected systems in the same region." - IGNyea i was happy to hear that the first time i read that article on the conduit.
[QUOTE="Jaysonguy"][QUOTE="longprocess"]Because you've played it? Maybe we should listen to the people who have ;)SMR-Venom
Oh ok
You mean the same ones that set up the online multiplayer in the same room and had their own private server that only they were using? The exact way that can never be duplicated by the user?
Yeah, that's a good idea
"Even though the systems were right next to each other, they each had to connect to a server outside the office through the internet so this demo was an accurate testbed for how the game will respond for connected systems in the same region." - IGNThey had a private server
"Even though the systems were right next to each other, they each had to connect to a server outside the office through the internet so this demo was an accurate testbed for how the game will respond for connected systems in the same region." - IGN[QUOTE="SMR-Venom"][QUOTE="Jaysonguy"]
Oh ok
You mean the same ones that set up the online multiplayer in the same room and had their own private server that only they were using? The exact way that can never be duplicated by the user?
Yeah, that's a good idea
Jaysonguy
They had a private server
so all 12 systems connected to a private server outside the IGN offices, 12 separate times on 12 separate private servers? Did i miss where they said that in the article? can you find the quote for me? either way, i'm excited for this game.
[QUOTE="Jaysonguy"]
[QUOTE="SMR-Venom"] "Even though the systems were right next to each other, they each had to connect to a server outside the office through the internet so this demo was an accurate testbed for how the game will respond for connected systems in the same region." - IGNdarth-pyschosis
They had a private server
so all 12 systems connected to a private server outside the IGN offices, 12 separate times on 12 separate private servers? Did i miss where they said that in the article? can you find the quote for me? either way, i'm excited for this game.
Keep it coming, it wil only hurt more when the game comes out :twisted:[QUOTE="Jaysonguy"]
[QUOTE="SMR-Venom"] "Even though the systems were right next to each other, they each had to connect to a server outside the office through the internet so this demo was an accurate testbed for how the game will respond for connected systems in the same region." - IGNdarth-pyschosis
They had a private server
so all 12 systems connected to a private server outside the IGN offices, 12 separate times on 12 separate private servers? Did i miss where they said that in the article? can you find the quote for me? either way, i'm excited for this game.
That guy always makes things up, can't prove em and then runs off :lol:There is an entire game based around this mode.
cobrax75
Yah, that was my first thought. Still, I'd love to see more games use it - it's a lot of fun (even if The Conduit doesn't seem to have stealth, disguises, or all the other intriguing elements that made The Ship work).
[QUOTE="darth-pyschosis"][QUOTE="Jaysonguy"]
They had a private server
BoloTheGreat
so all 12 systems connected to a private server outside the IGN offices, 12 separate times on 12 separate private servers? Did i miss where they said that in the article? can you find the quote for me? either way, i'm excited for this game.
Keep it coming, it wil only hurt more when the game comes out :twisted:uhh dude i was just trying to get jaysonguy to give me a quote confirming his statement, if he could then ok, but i don't think he can. why do you have such a passion for making sure this game sucks and everyone knows it? like your thread with the fake conduit review? why do you care so much? what are you going to gain if this game gets a aggregate 60% score, really?
did HVS kill your family? if you aren't interested in the game, why do you spend so much time on SW talking about it?
so once again, if Jaysonguy can post something confirming HVS used 12 different private servers to have 12 different Wii's connect to outside of IGN's offices, like say setting up a private server in the various other offices around IGN (i imagine they're surrounded by other business, etc) then sure i guess he'll be right, but no big whoop as that really won't change my view for this game
but i don't see why you have to be so devote to a game sucking. isn't there a game you should be playing?
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