Here it is in simplest terms possible. . . When a developer builds a game on PS4 with Gaikai Vita/Galaxy Stream support . . that means the developer's MAIN PRIORITY is to make the game run perfectly on the PS4. THATS IT. The developer builds the game for PS4 and then AFTER the game is complete they can add support for Gaikai streaming service which for most part is up to Sony themselves to build. THe developers do very little work on actualy Gaikai support and do not have to worry about ANYTHING but making the game run perfect on the PS4 hardware.
The Xbox "Cloud" bullshit is that Microsoft thinks that developers will take the INSANE risk of having graphic assets on the Xbox Hardware and then somehow do some insane work-around to add Internet provided "Cloud" Graphical assets to mix in flawlessly with the Xbox Hardware. . . so Microsoft wants developers to somehow not just make the game run perfect on an isolated Xbox One console but somehow do the impossible task of mixing in "Cloud" Graphic assets on top of XBox One graphic assets and make it run perfect. THIS IS IMPOSSIBLE, No developer will EVER take the risk of doing that because that means they have to build these imaginary scenarios like Xbox One + Perfect High-Speed Internet + Xbox Live + CLoud + Mixing in X1/Cloud graphics etc instead of the PS4 approach of just making the game run perfect on the BOX ITSELF, which is by far the simplest and most logical way to build a game.
SO basically Gaikai = Dev's build game on PS4. Gaikai may/may not be added AFTER GAME IS COMPLETE and running perfectly on PS4 itself with no other worries.
Xbox "cloud" graphcis = Dev's building half of game on X1 and creating theoritical scenarios of perfect internet connections to add graphic assest MIXED IN with X1 GRAPHIC ASSESTS. . .
If you had any idea of how insanely difficult it is to create and build Next-Gen games you would understand.
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