A lot of developers and SW posters talk about games being realistic. Developers usually say their game is good because it's realistic, whereas SW posters prefer to bash on stuff that isn't realistic. Here's what I think about it:
REALISM SUCKS.
You may think you like a game to be realistic, but you're wrong. If a game was realistic, you would die after only getting shot once, you would spend hours of the game talking to people and waiting, you would have to actually play for a year before you levelled up even once, and most of that playtime would be training rather than killing monsters. Realism is dead boring. If realism was fun we wouldn't be playing games, we'd be living real life.
But some realistic things are cool. The graphics in Resistance, the two-gun limit in Halo, the physics in Half-Life 2, the NPCs in Elder Scrolls... all these features are realistic and also great additions to the game. But the reason they are good is not because they're realistic, it's because they're immersive. Stuff like that makes you feel more like you're in the game rather than sitting on your couch, which is great. When these elements of realism are added, the game world becomes more believable.
However, not all realistic things are immersive. When, for example, in The Getaway, you have to shoot guys with no aimer and fire your gun with no ammo counter, it actually makes you less immersed, because you're constantly distracted by thinking "Why the hell did they take out all the HUD from this game?" Basically, a realistic element only works if it is also a good gameplay element. Like in Halo, the two-gun limit makes you think before you pick up a weapon. The AI in Elder Scrolls means you can do a lot more things with NPCs, hire them, attack them, annoy them and so on.
Now here's the thing: A game doesn't have to be immersive to be good. In Super Mario Bros, did you ever once feel like you really were a fat plumber jumping on mushrooms? Thought not. And even if the game is trying to be immersive, it doesn't have to be realistic. For example, Twilight Princess - I would say this is an immersive game. It doesn't have HDR lighting or whatever, it doesn't have limited inventory space. That's because it's not set in a realistic world. Instead it's a kind of lightweight fantasy anime world. So it is immersive in other ways, with its beautiful art design, excellent draw distance over large areas, and well-designed dungeons.
The point is, realism for realism's sake is never a good thing in a videogame. Like any other form of art*, games should be about the player's experience.
*If you don't think games are art, argue about it in another topic, please.
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