The FPS genre is mainly pushed forward by Euro devs these days

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DraugenCP

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#1 DraugenCP
Member since 2006 • 8486 Posts

The more I think about it, the more I'm convinced that it's mainly European devs that are preventing the FPS genre from stagnating nowadays. Companies like GSC Game Word and Bohemia Interactive show tremendous ambition and at least try to push the FPS genre forward with new ideas, regardless of what people may think of their games. Meanwhile, companies such as DICE, Guerrilla and Crytek show that European devs can also produce high budget shooters that can easily compete with their American equivalents. This leads me to conclude that, more and more, European developers are becoming the pioneers of FPS innovation, a qualification that has long been in the hands of their North-American colleagues.

Just some examples of significant first person shooters European devs have created over the past few years: Far Cry, Crysis + Warhead, Stalker trilogy, Arma series, Metro 2033, Cryostasis: The Sleep of Reason, Battlefield series, Killzone series, GRAW, Shattered Horizon.

I'm not saying North-American FPS developers are irrelevant, though, because games such as TF2, HL2, BioShock and FEAR are kind of hard to ignore, let alone big series such as Halo and CoD. But at the same time, I see that more progressive FPS games are hailing from Europe, and I feel this trend will only keep rising in the next few years. I can't wait to see, for example, what Eastern European studios can create when they have bigger budgets at their disposal.

Thoughts?

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Baranga

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#2 Baranga
Member since 2005 • 14217 Posts

Guerrilla produced utter crap with their high budget. I'm not looking forward to what will happen to the rest of the European devs once they have big enough budgets. Much of the appeal of their games comes from working around limitations and being traditionally PC-centric.

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deactivated-5bda06edf37ee

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#3 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

Guerrilla produced utter crap with their high budget. I'm not looking forward to what will happen to the rest of the European devs once they have big enough budgets. Much of the appeal of their games comes from working around limitations and being traditionally PC-centric.

Baranga

publishers who fund the games, also don't want to take risks. innovation usually translates to a risk to them.

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Maroxad

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#4 Maroxad
Member since 2007 • 25387 Posts

I think the FPS genre is mainly pushed forward by indie devs and mods these days, no matter where they are from.

Guerrilla produced utter crap with their high budget. I'm not looking forward to what will happen to the rest of the European devs once they have big enough budgets. Much of the appeal of their games comes from working around limitations and being traditionally PC-centric.

Baranga

Are we going to judge an entire group of developers because of one developer?

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DraugenCP

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#5 DraugenCP
Member since 2006 • 8486 Posts

Guerrilla produced utter crap with their high budget. I'm not looking forward to what will happen to the rest of the European devs once they have big enough budgets. Much of the appeal of their games comes from working around limitations and being traditionally PC-centric.

Baranga

That's true, but the problem with a lot of mainly (Eastern) European developers is that they have the most creative ideas, but their games are often dragged down by bugginess and a lack of polish. Granted, the clumsiness of games such as Stalker and Arma has its charms, but a bit of extra financial breathing space can never hurt.

Of course there's the danger of devs delving into mainstream mediocrity once they pass a certain point (Crysis 2 is in the danger zone of doing just that), but games such as Crysis 1 and Metro 2033 prove that European developers can deliver pretty balanced games without losing their creativity when they are backed by a big publisher.

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savebattery

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#6 savebattery
Member since 2009 • 3626 Posts
Valve? id Software? Bungie? Tripwire Interactive? Gearbox?
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#7 DraugenCP
Member since 2006 • 8486 Posts

Valve? id Software? Bungie? Tripwire Interactive? Gearbox?savebattery

Good job not reading the opening post.

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#8 Harkat95
Member since 2009 • 1139 Posts
[QUOTE="savebattery"]Valve? id Software? Bungie? Tripwire Interactive? Gearbox?

Well Valve, maybe Bungie, yes, but come on, Id Software, Tripwire, or Gearbox are hardly pushing the FPS genre forward. Id may have created it, but pushing it forward today? Hell no.
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deactivated-5bda06edf37ee

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#9 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

Valve? id Software? Bungie? Tripwire Interactive? Gearbox?savebattery

no-ones saying that nobody else does anything...

i don't see Bungie, Tripwire or Gearbox pushing FPS genres boundaries.

Well Valve, maybe Bungie, yes, but come on, Id Software, Tripwire, or Gearbox are hardly pushing the FPS genre forward. Id may have created it, but pushing it forward today? Hell no.Harkat95

and you are saying Bungie is...

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#10 the_mitch28
Member since 2005 • 4684 Posts

I think NA is doing just as much if not more for the FPS genre than any one European country.

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#11 jg4xchamp
Member since 2006 • 64057 Posts

The more I think about it, the more I'm convinced that it's mainly European devs that are preventing the FPS genre from stagnating nowadays. Companies like GSC Game Word and Bohemia Interactive show tremendous ambition and at least try to push the FPS genre forward with new ideas, regardless of what people may think of their games. Meanwhile, companies such as DICE, Guerrilla and Crytek show that European devs can also produce high budget shooters that can easily compete with their American equivalents. This leads me to conclude that, more and more, European developers are becoming the pioneers of FPS innovation, a qualification that has long been in the hands of their North-American colleagues.

Just some examples of significant first person shooters European devs have created over the past few years: Far Cry, Crysis + Warhead, Stalker trilogy, Arma series, Metro 2033, Cryostasis: The Sleep of Reason, Battlefield series, Killzone series, GRAW, Shattered Horizon.

I'm not saying North-American FPS developers are irrelevant, though, because games such as TF2, HL2, BioShock and FEAR are kind of hard to ignore, let alone big series such as Halo and CoD. But at the same time, I see that more progressive FPS games are hailing from Europe, and I feel this trend will only keep rising in the next few years. I can't wait to see, for example, what Eastern European studios can create when they have bigger budgets at their disposal.

Thoughts?

DraugenCP

Metro2033 was hardly progressive. Admittedly a fine FPS. In what mystical dimension is Killzone or GRAW pushing the genre forward? Agreed with the other stuff.

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DraugenCP

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#12 DraugenCP
Member since 2006 • 8486 Posts

Metro2033 was hardly progressive. Admittedly a fine FPS. In what mystical dimension is Killzone or GRAW pushing the genre forward? Agreed with the other stuff.

jg4xchamp

I thought the moral thing that played in the background was genuinely interesting, and one of the first times, at least in recent years, that a moral system in a first person shooter made sense and wasn't very shallow. A game like BioShock could learn from that.

I mentioned Killzone and GRAW more as examples of European devs not only being able to create obscure niche titles such as Cryostasis, but also high budget mainstream shooters.

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#13 HFkami
Member since 2009 • 855 Posts

Europeans make now better shooters espacilly when it comes to graphics.

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#14 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]Metro2033 was hardly progressive. Admittedly a fine FPS. In what mystical dimension is Killzone or GRAW pushing the genre forward? Agreed with the other stuff.

DraugenCP

I thought the moral thing that played in the background was genuinely interesting, and one of the first times, at least in recent years, that a moral system in a first person shooter made sense and wasn't very shallow. A game like BioShock could learn from that.

I mentioned Killzone and GRAW more as examples of European devs not only being able to create obscure niche titles such as Cryostasis, but also high budget mainstream shooters.

The moraly system was a barebones faction system, and the survival elements were hardly fleshed out enough to really be impactful. It does enough things to separate itself, but I thought a lot of the things it did wasn't done well enough to be quite frank. Other than fair point. Will retract the "mystical dimension" =P
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#15 HFkami
Member since 2009 • 855 Posts

Valve? id Software? Bungie? Tripwire Interactive? Gearbox?savebattery

cant offer graphically something like crysis, metro, cryostasis and killzone

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NaveedLife

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#16 NaveedLife
Member since 2010 • 17179 Posts

DICE FTW :P

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#17 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts

I think NA is doing just as much if not more for the FPS genre than any one European country.

the_mitch28
Comparing one European country to the whole of the US is hardly fair considering there's barely a country in Europe near a quater of the US' population.
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Baranga

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#18 Baranga
Member since 2005 • 14217 Posts

[QUOTE="DraugenCP"]

[QUOTE="jg4xchamp"]Metro2033 was hardly progressive. Admittedly a fine FPS. In what mystical dimension is Killzone or GRAW pushing the genre forward? Agreed with the other stuff.

jg4xchamp

I thought the moral thing that played in the background was genuinely interesting, and one of the first times, at least in recent years, that a moral system in a first person shooter made sense and wasn't very shallow. A game like BioShock could learn from that.

I mentioned Killzone and GRAW more as examples of European devs not only being able to create obscure niche titles such as Cryostasis, but also high budget mainstream shooters.

The moraly system was a barebones faction system, and the survival elements were hardly fleshed out enough to really be impactful. It does enough things to separate itself, but I thought a lot of the things it did wasn't done well enough to be quite frank. Other than fair point. Will retract the "mystical dimension" =P

I disagree about the morality system. It's a far smarter system than in anything else I've played.

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Brownesque

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#19 Brownesque
Member since 2005 • 5660 Posts

STALKER

European developers are awesome.

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#20 pl4yer_f0und
Member since 2009 • 990 Posts

Nah the fps genre isnt even being pushed forward, but kudos for euro devs for trying.