The more I think about it, the more I'm convinced that it's mainly European devs that are preventing the FPS genre from stagnating nowadays. Companies like GSC Game Word and Bohemia Interactive show tremendous ambition and at least try to push the FPS genre forward with new ideas, regardless of what people may think of their games. Meanwhile, companies such as DICE, Guerrilla and Crytek show that European devs can also produce high budget shooters that can easily compete with their American equivalents. This leads me to conclude that, more and more, European developers are becoming the pioneers of FPS innovation, a qualification that has long been in the hands of their North-American colleagues.
Just some examples of significant first person shooters European devs have created over the past few years: Far Cry, Crysis + Warhead, Stalker trilogy, Arma series, Metro 2033, Cryostasis: The Sleep of Reason, Battlefield series, Killzone series, GRAW, Shattered Horizon.
I'm not saying North-American FPS developers are irrelevant, though, because games such as TF2, HL2, BioShock and FEAR are kind of hard to ignore, let alone big series such as Halo and CoD. But at the same time, I see that more progressive FPS games are hailing from Europe, and I feel this trend will only keep rising in the next few years. I can't wait to see, for example, what Eastern European studios can create when they have bigger budgets at their disposal.
Thoughts?
Log in to comment