Who else here thinks the Story is perfect for a non-linear experience?
Problems I've had in past open-world games: I'm threaded along main quests, and while I get distracted by a side mission, it has little to no substance to the main quest and it will in fact disjoint the flow of the main narrative, making the fluidity choppy and unappealing.
I know the story in BotW isn't the messiah of storylines, but it might just be one of the most perfect setups for an open-world game I've played and it lends itself perfectly to the non-linear setup and I think part of the beauty is it never loses focus no matter how much you choose to explore off the beaten path and choose your adventure. For the first time, I'm playing a game where the side quests don't feel so much like a burden to the main story as much as they are the story that you choose to create.
So...Spoilers...
The story starts up with Link waking up a hundred years into the future from last he faced Ganon, and then he embarks on his journey for it's told he'll only wake up from his eternal sleep when the evil of Ganon is on the rise again. I know it doesn't sound awfully unconventional for a Zelda game, because it is NOT. But playing the game, it really occurred to me it might be one of the most perfectly implemented Zelda stories yet.
As Link travels across Hyrule, he will run into many many characters, and many of them will remember him from the past, and many will recall his legend and react in astounding energy that they're seeing him at all. Characters that knew him before his hundred year tragedy will react "oh my god you're back! We got lots of catching up to do!" Whereas some character that may have neither known nor had a clue of his legend will simply say "nice to meet ya."
I think that this game's story does perfectly, is no matter which direction you walk in, you're bound to run into characters that are ready a big welcome back party or ask for your autograph (not really, or Idk?).
I think it's genius that part of Nintendo's storytelling efforts in this game makes it so that most characters are close to on the same page with the main narrative, so that traveling off the beaten path is never quite a mistake or a break from the story at all.
Has anyone else realized this and feel the same way?
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