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I think the biggest issue is that it won't be very useful for traditional genres. I mean, how can you make your on screen character run forward, strafe, etc? Run in place? Because if the character's movementiscontingent on how fast I can run, move, strafe, jumpetc, Master Chief is screwed!
It will be fun for some VERY specific games, but outside of that, I am not seeing the long-term use.
Looking at the launch titles of Kinect, it's all mini games / fitness / dance games.
That's not necessarily a bad thing, but all those things are already on the Wii so I don't see why people would pay $150 to do what the Wii has already done and Dance Dance Revolution is already multiplat and out for years.
I want to know Kinect's execution, for it is supposed to be something that the Wii Motion Plus / Wii Balance Board/ Sony Move can't do just as fine, and based on the software I'm just not seeing Kinect's possible unmatched potential.
I think a huge issue is the lack of tangibility (is that a word?). I think to be immersive, there needs to be SOMETHING tactile. Not to use Kevin Butler's example (cause I could care less about the Move as well), but pretending your hand is a gun, or pretending you are holding a sword, or sticking your arms out in the middle of the air pretending you are holding a steering wheel doesn't seem appealing.
um...you have a time machine then? as well your logical is completely flawed your not actually restricted to short game times, and such there are many uses for kinect.
*non of which I care for* but please dont make statements without some sort of backup...and what if's dont count.
You are restricted to short play times. Name a Kinect game that encourages people to play longer than 2 hours? How about 5 hours? Furthermore, we know it's hard enough for developers to innovate games using stardard, Wii or Move controllers. It only gets harder to innovate with Kinect games. With the other controllers you have a larger canvas to paint on. With Kinect, you have a much smaller canvas to paint on. As such, it's harder to make masterpieces with Kinect.um...you have a time machine then? as well your logical is completely flawed your not actually restricted to short game times, and such there are many uses for kinect.
*non of which I care for* but please dont make statements without some sort of backup...and what if's dont count.
WilliamRLBaker
Kinect's main problem for the hardcore audience is the divided 360 base. Not all 360 users will have Kinect.
This causes devs not wanting to make a hardcore game (that's comparable to a regular high-quality title) solely for 360 owners that bought Kinect. The audience is much smaller.
Devs might use it to supplement traditional hardcore games built for all 360 users (the same way Move is) with the option to use Kinect. But this won't lead to any revolutions, because they will still design the game for non-kinect users first (especially in 'Hard-core' games, that are so multiplayer focused, that emphasize fairness over 'immersion')
Kinect Adventures Kinect Sports
Deca Sports Freedom
Motion Sports
Game Party: In Motion
Dance Central
Dance Masters
Your Shape: Fitness Evolved
EA Sports Active 2 (EA)
Zumba Fitness
The Biggest Loser: Ultimate Workout
Sonic Free Riders
Adrenalin Misfits
Kinectimals
Kinect Joy Ride
Mini game collections (most of them sports
Fitness
Dance
Other (a family racing game, a take care of virtual pets, asnowboarding game, and a Sonic game that you know will flop)
So, $150 gives you the opportunity to play this for now. And you must pay for all these games too.
I agree that developers are reluctant to make hardcore Kinect games. But I disagree with you on developers giving gamers the option to use Kinect or Standard controllers. That would only emphasise Kinect's flaws--lag, impreciseness, and tiring muscles.Kinect's main problem for the hardcore audience is the divided 360 base. Not all 360 users will have Kinect.
This causes devs not wanting to make a hardcore game (that's comparable to a regular high-quality title) solely for 360 owners that bought Kinect. The audience is much smaller.
Devs might use it to supplement traditional hardcore games built for all 360 users (the same way Move is) with the option to use Kinect. But this won't lead to any revolutions, because they will still design the game for non-kinect users first (especially in 'Hard-core' games, that are so multiplayer focused, that emphasize fairness over 'immersion')
FeedOnATreeFrog
Your list is a good one, and it further proves point. Kinect's library will get stale fast because gameplay is limited to such games, and it only gets harder to innovate those games.
Kinect Adventures
Kinect Sports
Deca Sports Freedom
Motion Sports
Game Party: In Motion
Dance Central
Dance Masters
Your Shape: Fitness Evolved
EA Sports Active 2 (EA)
Zumba Fitness
The Biggest Loser: Ultimate Workout
Sonic Free Riders
Adrenalin Misfits
Kinectimals
Kinect Joy Ride
Mini game collections (most of them sports
Fitness
Dance
Other (a family racing game, a take care of virtual pets, asnowboarding game, and a Sonic game that you know will flop)
So, $150 gives you the opportunity to play this for now. And you must pay for all these games too.
wiifan001
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