The monotonic era.(56k!)

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Pro_wrestler

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#1 Pro_wrestler
Member since 2002 • 7880 Posts

Since graphics are obviously the selling point of a game seemingly here on System Wars, here is what I think the deal is with the whole graphics arguments. To start off, Killzone 2 looks amazing in motion without a doubt, but what I find questionable is the color scheme that it uses. Sure, it has blood, chamber fire and blueish grey lighting but when you look at the enviornments and character models theres not much going on, theres nothing vivid about its colors. In my opinion, its dull. Killzone is not the only one either, this generation it seems to be a trend that not everyone follows but when one has "realism" in mind, they seem to take the route of monotonic colors. From the games I've seen, it seems as though its easy to make a game look good or more "realistic" when your color pallette is thin as if thats some representation of reality..Its not, see Crysis:P

MGS3:


Shadow of Colossus:


Riddick:


Resistance:


Resident Evil:


Killzone 2:


Killzone PS2:


Gears of War:


Assassins Creed:


Now lets look at a game that is not so "realistic" and was even said to have a plastic toy look to it because of its vibrants in color.

Halo 3:



The reason why it doesn't look all Gears of War-ish is because of its color scheme and how it flows.. In Halo 3 you may have blue sparkle here and a bright neon yellow explosion over there. Theres a big color transition, not as gradual as other games but its not dull as other games. In my opinion it looks alot more fun when compared to the above games, this is why people where so excited to finally see Halo 3 not because it was head and shoulders above the rest graphically.

But what happens when you take the color out of Halo 3 and make it all Killzone-ish:

Halo 3 Killzone-ish-ness:



IMO, it looks worse...maybe it wouldn't have looked exactly like this if its graphics where more monotonic but it gives you an idea of how art-sty-le plays a just as big of a role as a games..poly count or resolution. This is why im not surprised when people say "[GAME] looks better than Crysis" even though it may be a stretch.

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Vylence

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#2 Vylence
Member since 2003 • 268 Posts

That look is deffinatly in vogue at the moment, lots of movies mess with the colors as well. Really I think they just do it to set mood.

Even though its really easy to get used to while playing or watching a movie, I also am getting a bit tired of seeing it.

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Pro_wrestler

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#3 Pro_wrestler
Member since 2002 • 7880 Posts

That look is deffinatly in vogue at the moment, lots of movies mess with the colors as well. Really I think they just do it to set mood.

Even though its really easy to get used to while playing or watching a movie, I also am getting a bit tired of seeing it.

Vylence

Halo is the opposite..its colorful sci-fi look fits it very well. Not every game looks good in grey especially if that game flopped.

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Pro_wrestler

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#4 Pro_wrestler
Member since 2002 • 7880 Posts
And this is why I don't think Killzone is an impressive technical feat.
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PBSnipes

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#5 PBSnipes
Member since 2007 • 14621 Posts

I've been making a similar point for a while about Halo 3. Part of the reason people say it looks like Halo 2 is because, well, artistically it does. And thats not a bad thing. Sure gray, bland colours are more realistic than neon purple, but since when was gunning down aliens realistic?

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Pro_wrestler

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#6 Pro_wrestler
Member since 2002 • 7880 Posts

I've been making a similar point for a while about Halo 3. Part of the reason people say it looks like Halo 2 is because, well, artistically it does. And thats not a bad thing. Sure gray, bland colours are more realistic than neon purple, but since when was gunning down aliens realistic?

PBSnipes

Exactly..technically we can't even call these games realistic. The only game we can truely call realistc is Call of Duty 4.

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MickeyTheNinja

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#7 MickeyTheNinja
Member since 2007 • 3824 Posts
Whenever I paint and drawn its always with crazy bright colors poping out. Maybe thats why I love Halo so much.
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lycrof

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#8 lycrof
Member since 2005 • 6393 Posts

yaycolour!!

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#9 solidsnakeEx3
Member since 2004 • 26413 Posts
It's an interesting trend, but I prefer games to be more vibrant, or at least varied.
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Ragashahs

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#10 Ragashahs
Member since 2005 • 8785 Posts
thats becuase Killzones art style is all dark a dreary. they wanted to convey to the audience that is a very dark and war torn planet so that why so don't see and vivid colors. what would GeOW look if you saw some big flash f yellow or pink? it'd look weird. Geow is also similar to KZ art style dark, dreary, and destroied beauty if you were to add any vivid color to yet it would strick you as odd and would go well with the whole theme of the game. makes like Halo and mass effect can use color becuase they approch a more sci fi point of theme.
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Supafly1

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#11 Supafly1
Member since 2003 • 4441 Posts
I like the way Halo 3 looks. It looks polished clean and it has no washed out textures, and people seem to not notice that and bash Halo 3 for its graphics, even though it has amazing graphics. The game has to render a lot, the game isn't going to take place in small areas but big areas. The detail on MC's suit is pretty amazing when close. When I watch the pictures and videos of Halo 3, everything is clean and really sharp looking. That's what I really like about it.
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Ragashahs

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#12 Ragashahs
Member since 2005 • 8785 Posts
thats becuase Killzones art style is all dark a dreary. they wanted to convey to the audience that is a very dark and war torn planet so that why so don't see and vivid colors. what would GeOW look if you saw some big flash f yellow or pink? it'd look weird. Geow is also similar to KZ art style dark, dreary, and destroied beauty if you were to add any vivid color to yet it would strick you as odd and would go well with the whole theme of the game. makes like Halo and mass effect can use color becuase they approch a more sci fi point of theme.
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#13 PBSnipes
Member since 2007 • 14621 Posts
thats becuase Killzones art style is all dark a dreary. they wanted to convey to the audience that is a very dark and war torn planet so that why so don't see and vivid colors. what would GeOW look if you saw some big flash f yellow or pink? it'd look weird. Geow is also similar to KZ art style dark, dreary, and destroied beauty if you were to add any vivid color to yet it would strick you as odd and would go well with the whole theme of the game. makes like Halo and mass effect can use color becuase they approch a more sci fi point of theme.Ragashahs
I agree that the dark and dreary colours are part of the game, but for Killzone 2 even the colour that is in the game looks toned down. Stuff like the Helghasts eyes that would be great to have really toned up look pale and boring.
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astiop

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#14 astiop
Member since 2005 • 3582 Posts
I'm just glad that developers are able to choose the style to go with their game. Halos style looks nice on halo and killzones look nice on killzone, but I think if halo had killzones style and vice versa it would be horid.
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furtherfan

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#15 furtherfan
Member since 2007 • 3699 Posts
yeah, RE4 made quite the impact on the gaminmg industry.
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#16 Pro_wrestler
Member since 2002 • 7880 Posts

thats becuase Killzones art style is all dark a dreary. they wanted to convey to the audience that is a very dark and war torn planet so that why so don't see and vivid colors. what would GeOW look if you saw some big flash f yellow or pink? it'd look weird. Geow is also similar to KZ art style dark, dreary, and destroied beauty if you were to add any vivid color to yet it would strick you as odd and would go well with the whole theme of the game. makes like Halo and mass effect can use color becuase they approch a more sci fi point of theme.Ragashahs

Yes..This is why I think Halo 3 is impressive graphically..most wouldn't agree. Colors themes are weighted heavily now that I see it. Halo 3's textures are far better than Gears of War's yet its not as critically prestigeous as Gears is. I could only think to blame the colors/art direction, but thats not to say its graphics aren't amazing.

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supermechakirby

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#17 supermechakirby
Member since 2003 • 10677 Posts

lol they do alot moar than just Desaturate the colors, thats why when you did it to the halo screens they didnt look as good

not to mention its genre specific, Sci fi games are going to be all colorful and stuff

like mass effect and Too Human

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terdoo

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#18 terdoo
Member since 2006 • 5306 Posts
Killzone is like depressing looking.
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#19 MoldOnHold
Member since 2005 • 11760 Posts
Well I doubt it's so much for the realism (in Killzone's case at least) than it is about atmosphere. In the world of Halo, a sci-fi fantasy atmosphere, anything can happen.

The color palettes were chosen for a reason and while I do understand it, I can't enjoy it. I'd much prefer vibrancy. Heck, Gears of War would look a lot better with a dash of more color.
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jujutheking

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#20 jujutheking
Member since 2006 • 2998 Posts
Here what they said about that. "What was most striking was when they turned the post-processing effects off: the level looked almost completely different, as if it were taking place in the mid-afternoon. It's clear that while Guerilla's painterly art style is still very much in effect, it's not just the PS3 that makes the planet of Helghan look different from that of Vecta; the designers have art directed them differently as well.

When ter Heide turned the post-processing effects back on, we finally understood the uneasy feeling that the level evoked within us; their careful real-time calibration of the game's light, shadow and color--"we replace the sunnier colors with darker, grittier colors," says ter Heide--combined with the art direction and level design to create the oppressive gloom that they wanted. "The planet is meant to be hostile," said de Jonge. "The desaturated colors suit it."
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PBSnipes

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#22 PBSnipes
Member since 2007 • 14621 Posts

lol they do alot moar than just Desaturate the colors, thats why when you did it to the halo screens they didnt look as good

not to mention its genre specific, Sci fi games are going to be all colorful and stuff

like mass effect and Too Human

supermechakirby
I think Too Human is a great example, it has a pretty "dull" colour palate, but they highlight it with bright colours like that blue stuff in the main characters face.
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Pro_wrestler

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#23 Pro_wrestler
Member since 2002 • 7880 Posts

Here what they said about that. "What was most striking was when they turned the post-processing effects off: the level looked almost completely different, as if it were taking place in the mid-afternoon. It's clear that while Guerilla's painterly art style is still very much in effect, it's not just the PS3 that makes the planet of Helghan look different from that of Vecta; the designers have art directed them differently as well.

When ter Heide turned the post-processing effects back on, we finally understood the uneasy feeling that the level evoked within us; their careful real-time calibration of the game's light, shadow and color--"we replace the sunnier colors with darker, grittier colors," says ter Heide--combined with the art direction and level design to create the oppressive gloom that they wanted. "The planet is meant to be hostile," said de Jonge. "The desaturated colors suit it." jujutheking

So you understand that art-direction has more to do with it than a systems inablitiy to render things..especially in Halo 3's case.

lol they do alot moar than just Desaturate the colors, thats why when you did it to the halo screens they didnt look as good

not to mention its genre specific, Sci fi games are going to be all colorful and stuff

like mass effect and Too Human

supermechakirby

I personally would prefer color, vibrants to a game rather than sameness, even though its the art direction. All the colors in Halo 3 make it look a whole helluva lot more fun than Killzone or any other FPS releasing.

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Pro_wrestler

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#24 Pro_wrestler
Member since 2002 • 7880 Posts

hey TC Halo was not meant to lok like that, but killzone was so stop ur BS.jujutheking

Back again? I never said Halo was meant to look like that, it doesn't take a dull monotonic color scheme for a game to look amazing, now stop your BS & misconceptions of what I mean.

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#25 jujutheking
Member since 2006 • 2998 Posts

[QUOTE="jujutheking"]Here what they said about that. "What was most striking was when they turned the post-processing effects off: the level looked almost completely different, as if it were taking place in the mid-afternoon. It's clear that while Guerilla's painterly art style is still very much in effect, it's not just the PS3 that makes the planet of Helghan look different from that of Vecta; the designers have art directed them differently as well.

When ter Heide turned the post-processing effects back on, we finally understood the uneasy feeling that the level evoked within us; their careful real-time calibration of the game's light, shadow and color--"we replace the sunnier colors with darker, grittier colors," says ter Heide--combined with the art direction and level design to create the oppressive gloom that they wanted. "The planet is meant to be hostile," said de Jonge. "The desaturated colors suit it." Pro_wrestler

So you understand that art-direction has more to do with it than a systems inablitiy to render things..especially in Halo 3's case.

lol they do alot moar than just Desaturate the colors, thats why when you did it to the halo screens they didnt look as good

not to mention its genre specific, Sci fi games are going to be all colorful and stuff

like mass effect and Too Human

supermechakirby

I personally would prefer color, vibrants to a game rather than sameness, even though its the art direction. All the colors in Halo 3 make it look a whole helluva lot more fun than Killzone or any other FPS releasing.

Nope 360 can't run killzone sorry.I am not talking about just the art direction thing i am talking about the game looks better.

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supermechakirby

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#26 supermechakirby
Member since 2003 • 10677 Posts

[QUOTE="jujutheking"]Here what they said about that. "What was most striking was when they turned the post-processing effects off: the level looked almost completely different, as if it were taking place in the mid-afternoon. It's clear that while Guerilla's painterly art style is still very much in effect, it's not just the PS3 that makes the planet of Helghan look different from that of Vecta; the designers have art directed them differently as well.

When ter Heide turned the post-processing effects back on, we finally understood the uneasy feeling that the level evoked within us; their careful real-time calibration of the game's light, shadow and color--"we replace the sunnier colors with darker, grittier colors," says ter Heide--combined with the art direction and level design to create the oppressive gloom that they wanted. "The planet is meant to be hostile," said de Jonge. "The desaturated colors suit it." Pro_wrestler

So you understand that art-direction has more to do with it than a systems inablitiy to render things..especially in Halo 3's case.

lol they do alot moar than just Desaturate the colors, thats why when you did it to the halo screens they didnt look as good

not to mention its genre specific, Sci fi games are going to be all colorful and stuff

like mass effect and Too Human

supermechakirby

I personally would prefer color, vibrants to a game rather than sameness, even though its the art direction. All the colors in Halo 3 make it look a whole helluva lot more fun than Killzone or any other FPS releasing.

yes I love the colors in halo, but I kinda wish that they would use them better in enemies

cause the elite is far from badass looking (although I love the elite) there is no real fearful enemy, specially when they bleed purple koolaid

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Pro_wrestler

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#27 Pro_wrestler
Member since 2002 • 7880 Posts
[QUOTE="Pro_wrestler"]

[QUOTE="jujutheking"]Here what they said about that. "What was most striking was when they turned the post-processing effects off: the level looked almost completely different, as if it were taking place in the mid-afternoon. It's clear that while Guerilla's painterly art style is still very much in effect, it's not just the PS3 that makes the planet of Helghan look different from that of Vecta; the designers have art directed them differently as well.

When ter Heide turned the post-processing effects back on, we finally understood the uneasy feeling that the level evoked within us; their careful real-time calibration of the game's light, shadow and color--"we replace the sunnier colors with darker, grittier colors," says ter Heide--combined with the art direction and level design to create the oppressive gloom that they wanted. "The planet is meant to be hostile," said de Jonge. "The desaturated colors suit it." supermechakirby

So you understand that art-direction has more to do with it than a systems inablitiy to render things..especially in Halo 3's case.

lol they do alot moar than just Desaturate the colors, thats why when you did it to the halo screens they didnt look as good

not to mention its genre specific, Sci fi games are going to be all colorful and stuff

like mass effect and Too Human

supermechakirby

I personally would prefer color, vibrants to a game rather than sameness, even though its the art direction. All the colors in Halo 3 make it look a whole helluva lot more fun than Killzone or any other FPS releasing.

yes I love the colors in halo, but I kinda wish that they would use them better in enemies

cause the elite is far from badass looking (although I love the elite) there is no real fearful enemy, specially when they bleed purple koolaid

:lol: Though they aren't very scary, they look cool. I especially like that ball headed monkey thing in that one screen shot of Halo 3 in the forest.. I'll see if I can find it.

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jujutheking

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#28 jujutheking
Member since 2006 • 2998 Posts

[QUOTE="jujutheking"]hey TC Halo was not meant to lok like that, but killzone was so stop ur BS.Pro_wrestler

Back again? I never said Halo was meant to look like that, it doesn't take a dull monotonic color scheme for a game to look amazing, now stop your BS & misconceptions of what I mean.

I didn't misconsept anything.I never said it takes that to make a gm look good.It still looks better then Halo.

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#29 Pro_wrestler
Member since 2002 • 7880 Posts
[QUOTE="Pro_wrestler"]

[QUOTE="jujutheking"]hey TC Halo was not meant to lok like that, but killzone was so stop ur BS.jujutheking

Back again? I never said Halo was meant to look like that, it doesn't take a dull monotonic color scheme for a game to look amazing, now stop your BS & misconceptions of what I mean.

I didn't misconsept anything.I never said it takes that to make a gm look good.It still looks better then Halo.

Ok then..I think otherwise..is that such a stretch?

[QUOTE="Pro_wrestler"]

[QUOTE="jujutheking"]Here what they said about that. "What was most striking was when they turned the post-processing effects off: the level looked almost completely different, as if it were taking place in the mid-afternoon. It's clear that while Guerilla's painterly art style is still very much in effect, it's not just the PS3 that makes the planet of Helghan look different from that of Vecta; the designers have art directed them differently as well.

When ter Heide turned the post-processing effects back on, we finally understood the uneasy feeling that the level evoked within us; their careful real-time calibration of the game's light, shadow and color--"we replace the sunnier colors with darker, grittier colors," says ter Heide--combined with the art direction and level design to create the oppressive gloom that they wanted. "The planet is meant to be hostile," said de Jonge. "The desaturated colors suit it." supermechakirby

So you understand that art-direction has more to do with it than a systems inablitiy to render things..especially in Halo 3's case.

lol they do alot moar than just Desaturate the colors, thats why when you did it to the halo screens they didnt look as good

not to mention its genre specific, Sci fi games are going to be all colorful and stuff

like mass effect and Too Human

supermechakirby

I personally would prefer color, vibrants to a game rather than sameness, even though its the art direction. All the colors in Halo 3 make it look a whole helluva lot more fun than Killzone or any other FPS releasing.

yes I love the colors in halo, but I kinda wish that they would use them better in enemies

cause the elite is far from badass looking (although I love the elite) there is no real fearful enemy, specially when they bleed purple koolaid

I found it..this is the scariest looking thing in Halo 3 that I've seen so far.

It seems out of place...but welcome.

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_S0LID_SNAKE_

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#30 _S0LID_SNAKE_
Member since 2007 • 802 Posts
I don't understand why people think a greyish-brown tint on everything is realistic, when I go outside everything has its own colour.
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#31 jujutheking
Member since 2006 • 2998 Posts
[QUOTE="jujutheking"][QUOTE="Pro_wrestler"]

[QUOTE="jujutheking"]hey TC Halo was not meant to lok like that, but killzone was so stop ur BS.Pro_wrestler

Back again? I never said Halo was meant to look like that, it doesn't take a dull monotonic color scheme for a game to look amazing, now stop your BS & misconceptions of what I mean.

I didn't misconsept anything.I never said it takes that to make a gm look good.It still looks better then Halo.

Ok then..I think otherwise..is that such a stretch?

[QUOTE="Pro_wrestler"]

[QUOTE="jujutheking"]Here what they said about that. "What was most striking was when they turned the post-processing effects off: the level looked almost completely different, as if it were taking place in the mid-afternoon. It's clear that while Guerilla's painterly art style is still very much in effect, it's not just the PS3 that makes the planet of Helghan look different from that of Vecta; the designers have art directed them differently as well.

When ter Heide turned the post-processing effects back on, we finally understood the uneasy feeling that the level evoked within us; their careful real-time calibration of the game's light, shadow and color--"we replace the sunnier colors with darker, grittier colors," says ter Heide--combined with the art direction and level design to create the oppressive gloom that they wanted. "The planet is meant to be hostile," said de Jonge. "The desaturated colors suit it." supermechakirby

So you understand that art-direction has more to do with it than a systems inablitiy to render things..especially in Halo 3's case.

lol they do alot moar than just Desaturate the colors, thats why when you did it to the halo screens they didnt look as good

not to mention its genre specific, Sci fi games are going to be all colorful and stuff

like mass effect and Too Human

supermechakirby

I personally would prefer color, vibrants to a game rather than sameness, even though its the art direction. All the colors in Halo 3 make it look a whole helluva lot more fun than Killzone or any other FPS releasing.

yes I love the colors in halo, but I kinda wish that they would use them better in enemies

cause the elite is far from badass looking (although I love the elite) there is no real fearful enemy, specially when they bleed purple koolaid

I found it..this is the scariest looking thing in Halo 3 that I've seen so far.

It seems out of place...but welcome.

U can think whatever u wants, but IGN and GS ec... all say different.It's ur opninion.

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PBSnipes

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#32 PBSnipes
Member since 2007 • 14621 Posts
I don't understand why people think a greyish-brown tint on everything is realistic, when I go outside everything has its own colour._S0LID_SNAKE_
Well the big thing is that most of these games take place in urban and industrial areas, so the drab look is pretty realistic.
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hoankiemdinh

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#33 hoankiemdinh
Member since 2004 • 685 Posts
Wow this is probably one of the best thread I have seen in a while that is logical. Good Job, consider this my favortied.
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#34 hoankiemdinh
Member since 2004 • 685 Posts
such a good thread...bump
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#35 Choga
Member since 2006 • 2377 Posts
In terms of just pure graphics, KZ2 and GeoW look better than Halo 3. However I agree with you TC, the fact that Halo uses such vibrant and unexpected colors makes it look better than those two games overall.
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#36 Supernova_86
Member since 2007 • 517 Posts

I agree with the TC completely. More color is better in any game, not just Mario games. I mean, Assasins Creed looks like its on a Black and White TV. Why would you pay $400-600 on a console, then thousands on a 46 inch 1080p HDTV to play games that look black and white? Makes no sense to me.

And for all yous who say the "dark/deary" atmospheres in these monotonic games look better, I wouldn't agree with that. For example, Farcry has vibrant colors (and of course, Halo) and those games look awesome. On the other hand, Doom 3 graphics were annoying due to limited lighting and monotonic graphics.

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bearbones

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#37 bearbones
Member since 2006 • 1332 Posts

Cinemas been doing it for years. Naturally, games will follow.

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inertk

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#38 inertk
Member since 2007 • 3385 Posts

And this is why I don't think Killzone is an impressive technical feat.Pro_wrestler

Because of the colours used? Wow.

Anyway, the screens in this thread look horrible. For some reason, you didn't resize the halo screens.

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LordXelNaga

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#39 LordXelNaga
Member since 2005 • 1161 Posts
Someone post up some Ratchet and Clank pics. That would show case in point that decisions in colour have a lot to do with the feel of a game as opposed to the look of a game. Movies do this same thing. Take a look at Flags of our Fathers, if that movie's saturation was high it wouldn't have the same effect on me as a member of the audience. Some people need to realise that games are no longer a piece of 'fun' that we all remember from the early 90's, instead it has evolved just like the film industry did in the 50's. Games are a lot more about general entertainment as opposed to just being 'fun'.
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Cyberfairy

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#40 Cyberfairy
Member since 2003 • 5180 Posts

And this is why I don't think Killzone is an impressive technical feat.Pro_wrestler

so how do you know that KZ2 will always be set in cities? we've seen one level.

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akif22

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#41 akif22
Member since 2003 • 16012 Posts

i love vibrant graphics .. wind waker and okami were amazing last gen as examples of great graphics

and my favourite looking game at E3 this year was Super Mario Galaxy