The placement of the left analogue stick

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Xplode_games

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Poll The placement of the left analogue stick (105 votes)

Above the D-pad is where it should go and is perfect because it aligns with the buttons. 62%
Below the D-pad is where it should go because I'm used to it from Playstation consoles. 33%
I wish kinect was the future of home console controls. :( 5%

Some of you don't know this but there is a correct answer to this. The left analogue stick SHOULD GO ABOVE THE D-pad. That's a FACT, END OF STORY!

Why is that a fact? How do I know that? Well, because I'm an old school gamer and I know the history of home console controllers.

Let's take a trip down history lane.

On the original NES. The D-pad aligned with the buttons.

On the SNES, the D-pad aligned with the buttons. There were more buttons but the D-pad aligned with them.

Both the Saturn and Playstation launched WITHOUT analogue controllers. On both controllers, the D-pad aligned with the buttons.

On the N64, the D-Pad aligned with the buttons INSTEAD of the analogue stick. But why? Because the N64 was the first home console that was aimed at 3D gaming. But remember, the entire videogame world was still in 2D back then. So they didn't want to just eliminate the D-pad. The idea was that the controller had two grips. The outer left grip if you were playing a 2D game so you use the D-pad that aligned with the buttons. The middle grip if you were playing one of the new 3D games such as the launch title, Super Mario 64.

When Sony saw what Nintendo did which was went after 3D gaming, they developed the Playstation analogue controller. It didn't have rumble and was bigger than the dual shock. Then they developed the analogue controller 2 which was smaller but again no rumble. Finally, after nintendo had made rumble a must have for gamers, Sony copied them again and introduced the Dual Shock.

The two analogue sticks we all enjoy today, Sony introduced but they did it so they wouldn't get sued. The Analog1 &2 controllers and the Dualshock were complete ripoffs from the Nintendo 64 controller ideas. But with Sony putting two sticks on it, they could get away with saying it wasn't a direct copy.

Another thing that bothers me is, when you really look at the Dualshock controller, you realize it's just a SNES controller with added handles for better grip and two analogue sticks tacked on. And of course rumble. It's such a blatant copy, I find it pathetic till this day.

Ok so that was the first console generation where 3D games were widely adapted and took over gaming. What happened after?

Dreamcast Controller was a copy of the N64 controller except that the analogue stick was above the D-pad and aligned with the buttons, there was no right stick.

The GameCube controller had the analogue stick on top of the D-pad and of course it aligned with the buttons. And they introduced the right analogue stick which you can say was copied from Sony.

The Xbox Controller had the analogue stick on top of the D-pad and aligned with the buttons. Even the first Xbox controller which people didn't like cause it was huge.

The PS2, had the dualshock 2 which was exactly the same as the Dualshock. They said the buttons were analog or something but otherwise, the exact same thing. They for some reason stuck with the placement of the D-Pad on top of the analog stick and not aligned with the buttons.

The Xbox 360, analogue stick on top of D-pad and aligned with the buttons.

PS3, dualshock 3, same thing as all the other dualshocks. First they went with motion controls and says rumble was last gen. But later Kutaragi was fired and Sony humiliated and went back to the exact same dualshock but it was still called 3.

Nintendo Wii had a Pro classic controller with the D-pad on top of the analogue stick. I think this was due to it being more for someone who wants to play a lot of virtual console games which are 2D for the most part.

Nintendo Wii U regular controller with the screen and the pro controller both have analogue sticks on top of the D-pad and aligned with the buttons.

Playstation 4 came with the Dualshock 4 which is the same as always. A little different fit in the hand which is better, but identical button layout.

Xbox One updated controller that was very similar to the 360 one, the analogue stick was on top of the D-pad and aligned with the buttons.

Nintendo Switch controller and Pro controller both have the analogue stick on top of the D-pad and aligned with the buttons.

PS4 Pro same controller as PS4.

Xbox Scorpio remains to be seen but we can guess they will continue to keep the analogue stick aligned with the buttons.

Are you starting to see a pattern here? The left analogue stick should be on top of the D-pad and aligned with the buttons because most games are 3D and it's what you will be using most of the time. The D-pad you will rarely use as the main control in games unless they are virtual console or indie games so it makes sense that the alignment is off a bit because it's a SECONDARY option to the Analogue stick.

The only argument that exists for placing the left analogue stick under the D-pad is because you grew up with Playstation controllers and are super used to them and refuse to change. Also you can't change because Sony will never change it seems.

Most playstation owners are so stubborn or ignorant that they won't admit it sucks compared to the other controllers that are actually doing it right by aligning the left analogue stick with the buttons.

If you take some time to actually think about it, it makes perfect sense. It's time to admit the Playstation controller is trash and needs to be updated to catch up with everyone else.

This is one time where I think everyone can give Sony a free pass and allow them to copy the hell out of everyone else and make controllers the way they should be.

Some of you may not already know this so I am very curious to hear your thoughts. Please discuss.

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TigerDragon

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#51 TigerDragon
Member since 2017 • 128 Posts

@asylumni said:
@tigerdragon said:

I don't know if you ever held an xbox controller but your hands don't slide up at all. Your thumbs actually are in the area that the analog is with both hands if you grip it properly. You actually have to use effort to move your right thumb down on the right stick. The xbox controller was designed so your thumbs are comfortably on both sticks just like Sony does with the PS4 controller. They design their so you grip the controller in a more claw like format so you have your thumbs on the symmetrical sticks.

Yep, both the 360 controller and the One S controller I got for my PC. I don't know if you've ever actually paid attention to where you hold the controller with each hand, but for me, with mostly symmetrical hands, I hold the controller with my left hand a little higher and slightly more towards the back of the controller. This is something that quickly becomes natural, but if you pay attention and put your hands in the same relative position on each side, it's much less comfortable to use.

You literally still have your hands symmetrical on the xbox controller unless you are holding it wrong. and your thumbs on the Xbox controller are naturally pointing in the area where the left stick is on both sides. a slight adjust to the right stick is the only thing breaking symmetry.

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daredevils2k

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#52  Edited By daredevils2k
Member since 2015 • 5001 Posts

@Xplode_games said:
@charizard1605 said:

I honestly don't care. Both work for me just fine.

To me it's not such a minor point. I refuse to buy a PS4 until Sony solves this issue. Why should I play games on a controller that I don't like and I KNOW IS FLAWED?

This is the way you control the games you play. Great control is very important.

Looks like you will continue to play nothing but flops and Multiplat games lol.

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emgesp

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#53 emgesp
Member since 2004 • 7849 Posts

Playstation layout for me. Or Wii U Pro Controller as an alternative. Hate asymmetrical analog stick layout.

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GunSmith1_basic

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#54 GunSmith1_basic
Member since 2002 • 10548 Posts

why not try having the right stick above the face buttons, and the left one below the dpad??? Innovation!

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emgesp

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#55  Edited By emgesp
Member since 2004 • 7849 Posts

@Xplode_games said:
@charizard1605 said:

I honestly don't care. Both work for me just fine.

To me it's not such a minor point. I refuse to buy a PS4 until Sony solves this issue. Why should I play games on a controller that I don't like and I KNOW IS FLAWED?

This is the way you control the games you play. Great control is very important.

If you don't mind being wired you can always buy this controller. Hori is a good brand.

http://www.ebay.com/itm/Hori-Pad-FPS-Plus-for-PS4-PS3-Black-/252541917493?hash=item3accabd935:g:1BwAAOSwzaJX22Gc

If you really need wireless and don't mind spending a premium you could buy this controller.

http://www.ebay.com/itm/Nacon-Revolution-Pro-Controller-PS4-/201846779481?hash=item2eff016e59:g:avoAAOSwuLZY5rkJ


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VFighter

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#56 VFighter
Member since 2016 • 11031 Posts

I prefer the dual shock, it was a great design back when the ps1 came out and its only improved since. The DS4 is damn near perfection (minus battery life).

With that said I like the Xbox controllers as well, unless I want to play a fighting game then it's worthless.

Thing is if someone "can't" game with either of these controllers they're either lying trolls or just flat out suck at gaming. If you're a true gamer a controller shouldn't stop you from playing a system unless it's truly abysmal like say the Atari 5200 controller. I jump between my ps4/3 and Xbox/360 all the time and it's all good, reading some of the comments in here makes it seem like you'd need a PhD to use one or the other.

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darklight4

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#57 darklight4
Member since 2009 • 2094 Posts

I can use both, though my thumbs sit at a 45 ish degree angle when using a controller making DS4 more comfortable I can shift my thumb to use xbox controllers.

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cainetao11

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#58 cainetao11
Member since 2006 • 38077 Posts

My friend Nick put it in his girls butt. If she wasn't so fat id say that's the winner

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ConanTheStoner

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#59  Edited By ConanTheStoner
Member since 2011 • 23838 Posts

@cainetao11 said:

My friend Nick put it in his girls butt. If she wasn't so fat id say that's the winner

Way back in the day at my old buddies apartment we were all passing the bowl around having a good time... then he started passing a picture around... and it was a picture of that very same pipe sticking out of his girlfriends butt.

I gave him a 10/10 backhand pimp slap.

Was so pissed at the time, but looking back at it now it was fucking hilarious.

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lamprey263

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#60  Edited By lamprey263
Member since 2006 • 45482 Posts

I like the Xbox controller's placement better, but I'm fine with the PlayStation's stick placement too, but when it comes to PS controllers though I'm less a fan of their analog materials or design, with the DS3 I didn't much care for the tall convex tips, on the DS4 I just don't like the touch of the DS4 rubber in contrast to the XB1 controller's smooth top with the grip edge.

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mariokart64fan

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#61 mariokart64fan
Member since 2003 • 20828 Posts

@tigerdragon: really besides driver and Spyro name a game w good 3d visual on PS1 most 3d games looked all jaggy

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APiranhaAteMyVa

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#62 APiranhaAteMyVa
Member since 2011 • 4160 Posts

I prefer Dualshock way. The problem with the analogue stick being above is that the D-Pad becomes essentially useless and incredibly awkward to use. The analogue stick doesn't face the same issue being below because of the way it moves and the height.

Its OK if you play analogue stick only games, but I actually find 2d sidescrollers such as Odin Sphere Leifthrasir or the mini games in Yakuza 0 way more comfortable with D Pad. With all the indie games that come out now I find I'm using the D pad more than expected.

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ni6htmare01

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#63 ni6htmare01
Member since 2005 • 3990 Posts

Option 4. Don't bother me rather is above or below!

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cainetao11

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#64  Edited By cainetao11
Member since 2006 • 38077 Posts

@ConanTheStoner said:
@cainetao11 said:

My friend Nick put it in his girls butt. If she wasn't so fat id say that's the winner

Way back in the day at my old buddies apartment we were all passing the bowl around having a good time... then he started passing a picture around... and it was a picture of that very same pipe sticking out of his girlfriends butt.

I gave him a 10/10 backhand pimp slap.

Was so pissed at the time, but looking back at it now it was fucking hilarious.

LMAO that is pure win!!!

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Star67

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#65  Edited By Star67
Member since 2005 • 5401 Posts

@Xplode_games Christ Dude just buy a third party controller for a ps4 or something. there's options if you are willing to look.

https://www.amazon.com/dp/B01MXJF056

Check that out. Yeah it's expensive, but at least the option is there, and that one is officially endorsed by Sony. I'm sure you could find some cheaper ones if you want.

When I game on PC I use an Xbox 360 Controller, because I hate the keyboard and mouse. This isn't gaming in the 80's and 90's, you have options for controllers now.

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deactivated-5cd08b1605da1

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#66  Edited By deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

uuuhhh, in every DS the d-pad is ALLIGNED with the buttons. Both analog sticks are BELOW the d-pad and the buttons

see?

Now gtfo. I very much prefer simetric analog sticks cause my muscle memory says so

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kvally

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#67 kvally
Member since 2014 • 8445 Posts

Um yeah. BF1 and Overwatch on PC totally destroy the graphics on Xbox One/PS4.

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#68  Edited By AdobeArtist  Moderator
Member since 2006 • 25184 Posts

I think a little history can out some perspective into this.

The early controllers had the d-pad across from the face buttons for the simple reason; these were the only inputs for the two main controls - direction/movement and action commands (attack, shoot, jump, pick up, etc...), such as with the NES and Sega Master System. Super Nintendo introduced shoulder buttons that enabled easy multi-access action input as more than just the right thumb had a button within reach.

Even the early 3D systems (PS1 and 3DO) were still using that controller design of d-pad and face buttons with complementary shoulder buttons. The first time we saw an analog stick was with the N64, and as 3D design in games was still relatively new, its implementation was experimental (for lack of a better word), to be placed in the lower center between the d-pad and face buttons, while developers got a handle on how to program for 3D navigation. Sony saw the potential in this interface, and quickly adapted it into a revision of their original Playstation controller. They even expanded on the prior concept with two sticks, forming the direction and camera control we have today. But as the familiar layout for d-pad and face buttons was already established, the only place they saw to put the sticks were both below those other more well known inputs.

With the introduction of the Xbox, we see the paradigm shift of controller layout. Because Microsoft saw the future of games, that the analog stick would take over the d-pad's role as the primary movement control, and where the d-pad had been relegated to a new form of secondary input, most commonly menu scrolling and selection, or a simple 4-section quick "hotkey" selection. Basically the d-pad was a secondary "button" interface to support the main face and shoulder buttons. I realize that fighting games still favor the d-pad, but for the majority of other games in different genres, the analog stick is the primary way of moving the character across the 3D landscapes.

So MS saw this transition as the incentive to rethink the controller design, since the left stick had assumed the function of what used to belong to the d-pad, they saw it as a design logic to switch their places. In other words, the placement of the left stick across from the right side face buttons kept the symmetry where it had always been before; primary input horizontally aligned with the primary action inputs. Just like with the old school controllers that determined the d-pad and button placement.

I would argue this was the natural evolution of controller design. People here often talk about "thumb symmetry", but it's really about "input symmetry". And back in the old days of just d-pad and face buttons, both were lined up in unison. While we refer to the Xbox design as asymmetrical, which is true from a rudimentary itemized viewpoint, it's actually symmetrical in the functional sense. And we even saw this adopted by Nintendo with the Gamecube.

* OK I know someone will bring up the FPS, where both sticks are used in simultaneous synergy, and I already brought up the fighter genre that favors the d-pad. But we're talking about just niche genres here, while for the majority of games in 3rd person action, controlling an avatar's traversal and their combat (and other) actions, it's more often seen in stick and face buttons; examples like Batman Arkham, Assassin's Creed, Shadow of Mordor, God of War, Darksiders.... I think you get the idea. The face buttons are still used for attacking (often times dual modes of regular and heavy), jumping, blocking, and then used together in combo attack moves.

soooooooo TLDR;

Once upon a time, d-pad was the primary movement input, face buttons were the primary action inputs, and they were symmetrically positioned. Then with the advent of analog sticks, the left stick became the primary movement input while d-pad became secondary menu interface. So Xbox switched their placement to keep primary movement and primary action input horizontally across from each other, in that input symmetry old school controllers have always had. And with Sony keeping to their familiar comfort zone, wars are raged on the subject.

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com2006

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#69  Edited By com2006
Member since 2006 • 902 Posts

The Xbox one and the switch pro controller are the two most comfortable gamepads I have ever used. They are both brilliant, and when I game on PC with a pad I would use an Xbox controller over a dual shock every time

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pyro1245

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#70 pyro1245
Member since 2003 • 9525 Posts

Doesn't really matter to me. Controllers are only good for a few genres. Shooters is not one of those genres.

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ShepardCommandr

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#71 ShepardCommandr
Member since 2013 • 4939 Posts

I grew up with playstation so i prefer playstation controllers .

I often use an x1 controller for pc gaming though.Using ds4 with xbox prompts is annoying.

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#72 TigerDragon
Member since 2017 • 128 Posts

@mariokart64fan said:

@tigerdragon: really besides driver and Spyro name a game w good 3d visual on PS1 most 3d games looked all jaggy

Whart does this have to do with the left analog stick?

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TigerDragon

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#73 TigerDragon
Member since 2017 • 128 Posts

@AdobeArtist said:

I think a little history can out some perspective into this.

The first time we saw an analog stick was with the N64, and as 3D design in games was still relatively new,

it's not the first time we saw an analog stick and 3d gaming wasn't new.

Sony saw the potential in this interface, and quickly adapted it into a revision of their original Playstation controller

Sony based it's dual shock off their flight stick not the N64 controller, which btw was not actual analog.

So MS saw this transition as the incentive to rethink the controller design, since the left stick had assumed the function of what used to belong to the d-pad, they saw it as a design logic to switch their places.

Actually all MS did was add a second stick to a Dreamcast controller (based off the saturn controller), shrink it down, and replace where start and select was by putting it to the side with the intention of preventing a player from moving their hand to the center and having those buttons within, on paper, easy reach. You are right that they kept that control for games like FPS and racing games since MS games usually don't rely or focus on d-pads.

Also the early controller thing is odd with ignoring the consoles before nes where you sometimes had asymmetrical controllers.

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#74  Edited By The_Seventh_Knight
Member since 2017 • 5 Posts

I'm fine with either. I've had both a PlayStation and an Xbox every generation since the Xbox and PlayStation 2.

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Fairmonkey

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#75 Fairmonkey
Member since 2011 • 2324 Posts

Apparently most gamers dont mind either way considering Playstation has obliterated Xbox

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DragonfireXZ95

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#76 DragonfireXZ95
Member since 2005 • 26716 Posts

I hate controllers, in general. So, I don't care if it's above or below. I am acclimated and have no troubles with both.

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DragonfireXZ95

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#77 DragonfireXZ95
Member since 2005 • 26716 Posts

@soul_starter said:

@Fairmonkey: Like I said, might be a slight edge but it's not a world of difference anymore. Having played BF1 on both PC and PS4 I barely felt the difference.

On the flip side, I normally play BF1 on PC, and trying to play it on the Xbone was complete blasphemy. For me, when I'm playing shooters on controllers, I always get frustrated because I know I could have made that shot with a mouse. Also, it's slow and unresponsive, and it also runs at less than 30 fps most of the time, which feels like complete ass compared to 90+.

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superbuuman

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#78 superbuuman
Member since 2010 • 6400 Posts

Xbox 360 controller..most comfortable...so I guess above d-pad.. :P

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#79 spike6958
Member since 2005 • 6701 Posts

I can use the PS4's method of putting the stick below the D-Pad, but god does it get uncomfortable after a while.

Yeah Sony is 100% wrong with there design choice here, Xbox and Nintendo both have much better controllers out there right now.

I really wish Sony would release an alternative controller option for people like me who prefer the stick on top.

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soul_starter

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#80 soul_starter
Member since 2013 • 1377 Posts

@DragonfireXZ95: you play at 90 fps ? lol

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DragonfireXZ95

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#81 DragonfireXZ95
Member since 2005 • 26716 Posts

@soul_starter said:

@DragonfireXZ95: you play at 90 fps ? lol

Yes, on ultra settings at 2560 x 1080.

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asylumni

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#82 asylumni
Member since 2003 • 3304 Posts

@AdobeArtist: your history lesson ignores that with the dualshock onward, the controllers gained elongated handles allowing them to be held lower and the premier launch title for Xbox was an FPS that extensively used both sticks. It's more likely MS just did it to be different, like switching the button letters around.

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asylumni

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#83 asylumni
Member since 2003 • 3304 Posts

@tigerdragon said:
@asylumni said:
@tigerdragon said:

I don't know if you ever held an xbox controller but your hands don't slide up at all. Your thumbs actually are in the area that the analog is with both hands if you grip it properly. You actually have to use effort to move your right thumb down on the right stick. The xbox controller was designed so your thumbs are comfortably on both sticks just like Sony does with the PS4 controller. They design their so you grip the controller in a more claw like format so you have your thumbs on the symmetrical sticks.

Yep, both the 360 controller and the One S controller I got for my PC. I don't know if you've ever actually paid attention to where you hold the controller with each hand, but for me, with mostly symmetrical hands, I hold the controller with my left hand a little higher and slightly more towards the back of the controller. This is something that quickly becomes natural, but if you pay attention and put your hands in the same relative position on each side, it's much less comfortable to use.

You literally still have your hands symmetrical on the xbox controller unless you are holding it wrong. and your thumbs on the Xbox controller are naturally pointing in the area where the left stick is on both sides. a slight adjust to the right stick is the only thing breaking symmetry.

You might want to look again next time you're holding one. I'm not saying it's a big difference, just slightly offset. Either that, or you're either stretching your right thumb down far, pointed at your left palm, or your left thumb up near your index finger, only touching the edge of the stick.

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#84 hrt_rulz01
Member since 2006 • 22688 Posts

@spike6958 said:

I can use the PS4's method of putting the stick below the D-Pad, but god does it get uncomfortable after a while.

Yeah Sony is 100% wrong with there design choice here, Xbox and Nintendo both have much better controllers out there right now.

I really wish Sony would release an alternative controller option for people like me who prefer the stick on top.

Fat chance... That'd mean they'd have to admit that they've been doing it wrong all these years.

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ConanTheStoner

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#85 ConanTheStoner
Member since 2011 • 23838 Posts

I love how people still try to treat this as a matter of fact lol.

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#86 shellcase86
Member since 2012 • 6890 Posts

@xantufrog said:

I have never liked the asymmetric placement. I think it is a dumb awkward design that unfairly punishes my short thumbs by forcing me to angle my left hand forward. I am fine being in the minority on this - it's a fact that I don't have your hands :-P

Ditto.

My hands are symmetrical, so ideally the controller should be, too. It makes the most sense. Regardless, the other design is fine w/ me, too.

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Litchie

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#87 Litchie
Member since 2003 • 36132 Posts

Above the d-pad. Sony are dumb as hell.

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VFighter

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#88 VFighter
Member since 2016 • 11031 Posts

@hrt_rulz01: What have they been doing wrong?

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Telekill

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#89 Telekill
Member since 2003 • 12061 Posts

I prefer the PlayStation layout. Playing on the Switch throws me off a bit but also because the A button where circle is on the PS controller is to accept instead of B which is where X is on the PS controller.

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Jag85

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#90  Edited By Jag85
Member since 2005 • 20690 Posts

Dreamcast Controller was a copy of the N64 controller except that the analogue stick was above the D-pad and aligned with the buttons, there was no right stick.

The Dreamcast controller was largely based on the Saturn 3D Control Pad, not the N64 controller. And in turn, the Saturn 3D Pad was not based on the N64 controller either, as they were both developed around the same time during 1995-1996. The Saturn 3D Pad was based on the XE-1 AP controller for the Sega Mega Drive.

Released in 1989, the XE-1 AP was the first analog thumbstick controller. It had its analog stick aligned with the left thumb, and had two handlebars and a round shape, just like the Saturn and Dreamcast controllers (and the original Xbox controller). The XE-1 AP also had shoulder buttons (before the SNES), and a dual-analog setup (before the PS1), with an analog slider on the right. However, it lacked a D-pad, and the button placement was above both the analog controls, rather than aligned with the right thumb.

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soul_starter

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#91 soul_starter
Member since 2013 • 1377 Posts

@DragonfireXZ95: yeah I get that but I mean is that even comfortable for you?

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DragonfireXZ95

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#92  Edited By DragonfireXZ95
Member since 2005 • 26716 Posts

@soul_starter said:

@DragonfireXZ95: yeah I get that but I mean is that even comfortable for you?

What are you talking about? It feels amazing. Have you ever played a game at 90 fps?

Of course, my monitor is only 75 hz, so I really only see 75 fps, but it feels so smooth and responsive.

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ConanTheStoner

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#93 ConanTheStoner
Member since 2011 • 23838 Posts

@soul_starter said:

@DragonfireXZ95: yeah I get that but I mean is that even comfortable for you?

How would it not be? lol

The higher the frames, the smoother the experience.

I mean sure, most games don't see too much benefit past 60fps unless it's a super fast paced shooter, but having the extra frames is never a bad thing.

Playing a shooter at 120+ fps is amazing though lol.