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The problem with health packs in video games is that you just have to pick them up. In real life, you have to apply the tourniquette and bandages yourself. It would make video games much more tense and realistic.
It did for about 2 minutes....;p fix'd.The Lost of Us lol
does that even make sense to you
whiskeystrike
In games where tension is supposed to be an important factor..it be good to utilize any means to make your games impact the player. Of course health systems in games are going to be "Unrealistic" it has always been because the idea in the game is that the protagonist gets through obstacles without experiencing a death or major injury. That doesn't mean that other aspects can't be changed to improve gameplay.The problem with health packs in video games is that you just have to pick them up. In real life, you have to apply the tourniquette and bandages yourself. It would make video games much more tense and realistic.
whiskeystrike
I agree.
They should zoom in the camera in so that you can't see above/beyond the end of the wall/cover.
Only when you peak out should the camera move to reveal what's beyond the cover.
I never really thought about it before, but I agree.
And the worst part about it is that there's literally no way around it without turning it into an FPS. :(
It's possible to obscure the vision purposefully as a workaround. That would be pretty sweet. Add it as an option, Naughty Dog!I never really thought about it before, but I agree.
And the worst part about it is that there's literally no way around it without turning it into an FPS. :(
UnrealLegend
It might not be realistic, but what matters is whether or not it's fun. So currently, due to the camer angle, it seems like you have above average capabilities.
It's not really a problem, but a design choice. It wouldn't be hard to zoom in on the player when taking cover - thus limiting their view, but would it be fun? I think it wouldn't be a hard thing to implement, so my point is that I wouldn't label it as a "problem" per se.
You can do anything in third person, in first person you are severely limited.
Theres a reason why Max Payne 3 and Vanquish are by far the best shooters this gen, because they include mechanics that you cant do in first person.
actaully mgs1 and mgs2 did a pretty good job of this, with deliberate camera angles that hide what's behind the wall.
You have to shift over to the end to see what's on the other side.
I understand where your getting at. allow me to sujest something though... Let me start with saying that my view on "fun" and "quality" are two separated things. Everything has the potential to be fun for someone, but quality? Quality is an entirely different medium. Quality applies to me to things like...music, atmosphere, presentation, graphics, technical aspects and, game feel. I can sit here and say I had fun playing Superman 64, but does that make a quality title? Point is, if you going to be a form of entertainment that is supposed to cater to an audience that wants a game based of the sheer survival of a just man, a fragile regular dude who made it through some messed up awful times, I believe its totally valid to be upset for not being a game that its supposed to be, despite it being fun. I probably am going to enjoy or even love Resident Evil 6 and Dead Space 3, but in no way shape of form will I say they are "quality" survival horror titles when they are not. Tension you feel from peeping out of corners without the cover mechanics is completely stripped now that you can see everything over your natural field of vision and there are far less chances of scare tactics to be applied instead of grossed out scenes or your typical death scenes that you encounter when your life is zero. I apologize if it sounds complicated, but its the way I think. Its things like this that is way Resident Evil 4 is still considered the best in the franchise....because while it gave you more ways of fighting back...it still maintained a sense of it being a survival horror title. I would personally feel "ripped off" as a gamer for buying a product that did not try at all to be what it supposed to be marketed as and I believe that gamers should complain more about it.It might not be realistic, but what matters is whether or not it's fun. So currently, due to the camer angle, it seems like you have above average capabilities.
trugs26
It's not really a problem, but a design choice. It wouldn't be hard to zoom in on the player when taking cover - thus limiting their view, but would it be fun? I think it wouldn't be a hard thing to implement, so my point is that I wouldn't label it as a "problem" per se.
But in those games it's okay...your playing as a protagonist who has above average of normal abilities. The games are marketed as shooters...hell in both games you can slow down time, but stuff like that should not apply to all games, especially when they are trying to apply a certain kind of atmosphere. Something a simple as a camera angel fix changes everything a game is trying to be...hell at least make it an OPTION for the hardcore crowd to get a bit of extra meat out of their games.You can do anything in third person, in first person you are severely limited.
Theres a reason why Max Payne 3 and Vanquish are by far the best shooters this gen, because they include mechanics that you cant do in first person.
crimsonman1245
The problem with health packs in video games is that you just have to pick them up. In real life, you have to apply the tourniquette and bandages yourself. It would make video games much more tense and realistic.
whiskeystrike
The Last of Us is going to work on first aid and bandages that you prepare yourself with the minor crafting it has. Besides it's much better health that way than regen... the problem with you not being able to see everything is that it makes the game a lot harder and some people just don't like to deal with the frustration. I mean people are still complaining that Dark Souls is too hard.. even though it's not.
Agreed...good example is FPS games with cover systems (Crysis 2, Killzone 3), due to the view you can't see above unless you aim, etc. Should be applied to 3rd person shooters.I agree.
They should zoom in the camera in so that you can't see above/beyond the end of the wall/cover.
Only when you peak out should the camera move to reveal what's beyond the cover.
FeedOnATreeFrog
my only problem with cover mechanics are how quickly you can get out of cover.
Most games have the character stuck to the wall once you go into cover. I hate being stuck to the wall after going to cover, it should be fluid movement to go in and out of cover.
In Gears it has wall bouncing, wish some games could expand on that.
That's why you posted...which, well..... make no sense. lolI've thought about it,but meh.
freedomfreak
Don't really care.
[QUOTE="freedomfreak"]That's why you posted...which, well..... make no sense. lol Stop quoting people for no reason.I've thought about it,but meh.
soapandbubbles
Don't really care.
umm, what..your issue is how quickly you can get out of cover, yet want to expand on something you just said you have a problem with (wall bouncing) which is the fastest way out of cover!?my only problem with cover mechanics are how quickly you can get out of cover.
Most games have the character stuck to the wall once you go into cover. I hate being stuck to the wall after going to cover, it should be fluid movement to go in and out of cover.
In Gears it has wall bouncing, wish some games could expand on that.
AtlanticRock
[QUOTE="soapandbubbles"][QUOTE="freedomfreak"]That's why you posted...which, well..... make no sense. lol Stop quoting people for no reason. that still makes no sense..lol, when since i agreed and expressed my opinion towards his.I've thought about it,but meh.
Don't really care.freedomfreak
that still makes no sense..lol, when since i agreed and expression my opinion towards his. soapandbubblesWha? I've shared my thoughts.
[QUOTE="soapandbubbles"]that still makes no sense..lol, when since i agreed and expression my opinion towards his. freedomfreakWha? I've shared my thoughts. fine fine. but since you didn't care, didn't see why you replied was my argument :) nevermind.
fine fine. but since you didn't care, didn't see why you replied was my argument :) nevermind. soapandbubbles
[QUOTE="soapandbubbles"] fine fine. but since you didn't care, didn't see why you replied was my argument :) nevermind. freedomfreak
[QUOTE="AtlanticRock"]umm, what..your issue is how quickly you can get out of cover, yet want to expand on something you just said you have a problem with (wall bouncing) which is the fastest way out of cover!?my only problem with cover mechanics are how quickly you can get out of cover.
Most games have the character stuck to the wall once you go into cover. I hate being stuck to the wall after going to cover, it should be fluid movement to go in and out of cover.
In Gears it has wall bouncing, wish some games could expand on that.
soapandbubbles
I don't have a problem with Wallbouncing... I like wall-bouncing... it makes getting in and out of cover quicker, whereas in other games once you cling to the wall you're immobile for a couple seconds. I want seemless movement to and from cover.
my bad. speaking of thoughts, what's yours on the new tomb raider so far!? soapandbubbles
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