The Splinter Cell: Conviction is awesome Thread

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InsaneBasura

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#1 InsaneBasura
Member since 2005 • 12591 Posts


The Rules are Changing
Sam Fisher can no longer rely on his trusted bag of tools and iconic goggles. He's gone beyond being a double agent. Now he's a fully fledged fugitive without the intel of 3rd Echelon or the support of his friends. Those custom gadgets can't be found at your local hardware store. This time around, Fisher is going to need more than just a dark corner to survive. It's a whole new game and we'll be taking an in-depth look at five ways it has changed over the next few days. If you thought you knew what Splinter Cell was, get ready to see how UbiSoft is changing all of the rules.

Meet the New Sam Fisher
Georgian rebels came to know a burnt out light bulb as more than just a simple nuisance. Or at least the ones who survived did. That's because the shadows were the home of Sam Fisher, spy extraordinaire. With deadly efficiency and a knack for going under the radar, Fisher followed the orders from Third Echelon like any good solider would: without question. But what about the man behind the mask? With new gameplay comes a new Sam Fisher, the focus of our second of five Splinter Cell Conviction features.

Hiding in Broad Daylight
UbiSoft doesn't want you to feel like you're playing one of the Splinter Cell games of the past when you boot up Splinter Cell Conviction this holiday season. In the fifth installment of a series that defined itself by the light and dark stealth dynamic, shadows will offer no protection. While new lighting techniques are being put into action in Conviction the gameplay will no longer revolve around them. This third of five Splinter Cell Conviction features looks at how the crowd works as the new shadows as well as how lighting techniques for Conviction are being given the "next-gen" treatment.

The Dynamic Environment
Sam Fisher is a wanted fugitive. Shadows will no longer afford him the sanctuary he once enjoyed. His enemies are constantly searching for him, forcing Sam to do his best to blend in to his surroundings. But sometimes, even the best fugitives get noticed. That's when things start to get interesting. The fourth of IGN's five days of Splinter Cell looks at how Sam can interact with the environment. And how it will react back.IGN Coverage



Uncle
Heh, in the mag they say that the devs are trying to make the fighting similar to the fights in the Bourne movies.

zoukka
Sam is pretty pissed off to the organisation he worked in. He kinda tries to quit, and he becomes a FUGITIVE. Outlaw if you will. A woman she knows gets kidnapped and he goes for the rescue by himself. Without any support from anywhere and without his equipment. The emphasis on SC5 is using your surroundings. Apparently every single object in the game is usable and uses real physics. The developers have put really big amount of work on making the animations on SC5 the best there are. For example Sam can grab a chair while running and there is not a single/multi pre-made animations for this event. The chair has a certain amount of points where it can be grabbed and the "animation-motor" adjusts Sams arms so the animation is fluid and realistic. The Journalist who tested the game said it was still not finished, but the animations looked way better than ANYTHING he had ever seen in a game. Sounds great.

Sam cant kill cops, guards and such, but he can kill terrorists and other bad guys. He has a very good set of close combat skills and can push. and throw people around and this way knock them unconscious. (is that how its spelled?)

The demo level was a park with about 300 civilians. Sam had to make his way to a computer in a bar/office or something. Midst the crowd was some security personnel who were searching Sam. The devs told Pelaaja, that they tried to make the game so, that the gamers has free will over how the game progresses. So there isnt just a couple of linear and scripted ways to play the game. Sam could just blend in to the crowd easily and it was important not to show his face. Sam could "shadow" a person thus making his way to the Computer or he could smack some civilians causing a fuzz in the crowd. He could even blow up a gas tank and thus wreak panic among people. Making it easy to move through the crowd. If Sam causes too much ruckus though, the guards call some reinforcements from the company Sam worked. And they kill on sight.

CHOICE is another big aspect of the game for example if you get caught with another dude (a merchant of sorts/informant etc) you can decide if to help him/her to escape or to leave him to the cops. Of course he/her wont be there for you later on in the game.

inoperativeRS
- No more sneaking around in the shadows. Apparently you're going to be more like James Bond and infiltrate buildings in plain daylight. You won't have to use force or sneak around as long as you don't act suspiciously.

- According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.

- Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.

- Those are the most important things in there. Ubi also claims the AI is really good and the magazine says the AI for example makes cover out of chairs and tables.

szaromir
* So by now you know Sam comes back to help out a Grim, but doesn't like what's going down at the "new" 3rd Echelon. He is an enemy of the state, fighting for what he believes in. He's on the run with limited resources. He's alone but not defenseless. At the same time, he's not a victim a fugitive or in hiding; he's fighting for his convictions (hence the title).

* The screenshots are AWESOME! The environments look totally interactive. In one shot, it appears he punched or threw a guy who then lands on a counter and knocks over cups and plates while civilians are scattering. Conviction uses Havok physics, but all the original code has been rewritten.

* "In previous games, we had 2,000 or 3,000 animations, now we already have over 10,000."

* The pace of the game is going to be changed. The devs want to create 15-minute playable segments so it's a little more accesible to casuals, but they promise you can still sit down with it for a few hours if you like. Hopefully they find a balance that still keeps you immersed.

* Previous SC games were about "passive stealth" where you hide in the shadows and wait for a perfect opportunity to strike. In conviction, the idea is "active stealth" where you react quicky to your surroundings. You'll always be on the move. Again it's mentioned that Ubi wants to give Sam more ways to interact with the environment instead of just shooting or turning off lights.

*The animation system is based on the concept of Biometrics which just means getting the character to move naturally and fluidly. They mention how they want to eliminate pressing a button to pick something up and seeing Sam slide into place in front of the object before he interacts with it. They say an animation of Sam running up to a chair, picking it up and throwing it took 8 months to work out. I'd be willing to be they got it right. The screens of him progressing through the animation look very good. Also, there will be physics tied to the chair Sam is holding, so you'll bump into things with the chair and it won't just go through a wall.

* The original games went for a T rating from the start, but this time, they're going for an M rating so things should be a little more realistic. They mention how this could have an interesting impact on Sam's finishing moves.

* They mention a sort of hypothetical gameplay situation where Sam takes out a guard with some crazy melee combos. He then grabs the guard and throws him through a pane of glass or over a table (knocking over all the stuff on the table). Sam grabs the guard's radio and listens in on police radio chatter. He hears that they're sending in police after him through the front door. Sam opens the back door but doesn't go through; instead, he hides under a table, a guard walks in and investigates the open door. At that point, Sam could sneak out the front door, or he could knock over the table he's hiding behind, use it for cover and open fire on the guard. OR he could sneak up on the guard, handcuff him to a rail and kicks him down a flight of stairs. wow.

* When you are detected, there's no limit to what you can do. All the tools you use are available in your immediate surroundings. Sam doesn't have a backpack of gadgets this time. Use what's around you and improvise to get out of a sticky situation.

* About the beard: Originally, Fisher was created with a beard in the very first game.

* New form of lighting called indirect lighting means that the way light reflects off your surroundings affects how light is cast on you and nearby objects. Light reflecting off a large red poster will cast nearby things in a slight tint of red.

* There will still be a lot of clasic SC moments like planting bombs or hacking computers, but the gratification won't necessarily come from completing the objective, but the path you take to the objective.

*
Crowd AI will react to Sam's behavior. For example, Sam can steal a guy's laptop, but the guy will follow Sam and call for the police. Nearby witnesses will also point Sam out to nearby police. Sam can blend into the crowd in certain situations to avoid detection. The crowd AI is pretty smart. You won't see NPCs walk into each other, spaz out, then walk away in totally opposite directions. People move out of the way of objects intelligently.

* Sam has an ability called Heroes Instinct where the crowd and surroundings become greyed out and threats such as police are made to standout. Assassin's creed anyone?

No MP details were given aside from the fact that Montreal is doing that aspect of the game as well, so they aren't going to split SP and MP between two dev studios.

Excerpts/paraphrases from various magazines (Pelaaja, GameInformer I think)

Renders/Screens







Hobo-Sam artwork

(click for more and larger images)



Environmental artwork



As you can see this game is clearly awesome.

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Iron-Dragon

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#2 Iron-Dragon
Member since 2004 • 12461 Posts

looks interesting, i didnt really like the double agent story line/missions, but i really like what theyre doing with the gameplay, hopefully the missions will be better

im worried though, they seem to be spitting these sequels out awfully fast....ubisoft is looking kinda like ea did a few years ago :x

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BioShockOwnz

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#3 BioShockOwnz
Member since 2006 • 52901 Posts
This game looks so amazing. This is exactly the kind of game I always wanted Splinter Cell to be. I like his new look too. The lighting effects and physics look to be top notch.
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PeterTimpa

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#4 PeterTimpa
Member since 2005 • 2509 Posts

I am imprressed, but I think he looks more like Snake!!!!!!!!!

I am still more excited about MGS4 

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tree-branch

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#5 tree-branch
Member since 2007 • 3262 Posts

i know this will be an awsome 360 exlusive game.

i have read about it yesterday and it looks amazing.

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Elegrand

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#6 Elegrand
Member since 2004 • 503 Posts
Why does UbiSoft like to ruin good franchises? :(
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deactivated-618bc23e9b1c9

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#7 deactivated-618bc23e9b1c9
Member since 2007 • 7339 Posts

Stealth games bite.

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SmoothMoved

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#8 SmoothMoved
Member since 2007 • 599 Posts
Wait its that time of the year again, right ? Where Madden And splinter Cell come out ... guess so .
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Solid-CELL

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#9 Solid-CELL
Member since 2006 • 5910 Posts
its the same mumbo-jumbo talk that all dev's like to hype about in their games. Half the things they say their trying to do wont exactly be the way you expect it too.
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heretrix

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#10 heretrix
Member since 2004 • 37881 Posts

"They mention how they want to eliminate pressing a button to pick something up and seeing Sam slide into place in front of the object before he interacts with it."

This makes me happy. As a big fan of the series, I thought they went a bit over board with stuff like that. You could get killed because you were spending more time trying to get yourself in the right position to do something rather than just doing it straight out. It was beyond annoying.

For example in Double agent, there was a training excercise where you could jump on to a pipe and climb across the room rather than disable cameras and sneak across. To Jump on to the pipe you had to be perfectly positioned below the pipe so that the contextual menu would pop up to allow you to grab it. It was incredibly stupid.

I really hope this type of dumb crap is removed from the game and they actually let you friggin play it.

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AdolescentDon

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#11 AdolescentDon
Member since 2005 • 9081 Posts

It's like Splinter Cell meets the Fugitive, it's going to be interesting.

 

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greg_splicer

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#12 greg_splicer
Member since 2007 • 2053 Posts
the question is, can this run on 360 ??? Or those lighting effects will be chpped off and pc only ?
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InsaneBasura

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#13 InsaneBasura
Member since 2005 • 12591 Posts
Why does UbiSoft like to ruin good franchises? :(Elegrand

Bah. Purists. Embrace the refreshing evolution!

looks interesting, i didnt really like the double agent story line/missions, but i really like what theyre doing with the gameplay, hopefully the missions will be better

im worried though, they seem to be spitting these sequels out awfully fast....ubisoft is looking kinda like ea did a few years ago :x

Iron-Dragon

They've been working on this one since they finished Chaos Theory. No need to worry.

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-Pale

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#14 -Pale
Member since 2006 • 1850 Posts
Sexiest hobo I ever saw.
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InsaneBasura

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#15 InsaneBasura
Member since 2005 • 12591 Posts

the question is, can this run on 360 ??? Or those lighting effects will be chpped off and pc only ?greg_splicer

It's obvious that they're gonna have to downgrade the 360 version in order for it to run on its crappy inferior hardware. They've developed the lighting and animation system for these two platforms exclusively for over two years, but first now during the final development stages, and after bragging about their fancy indirect lighting system will they realize the 360 just can't handle it.

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mirlegend

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#16 mirlegend
Member since 2002 • 6737 Posts

i love what im reading so far. especially the assassins creed stealth crowd thing and combat.

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Eddie-Vedder

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#17 Eddie-Vedder
Member since 2003 • 7810 Posts
I don´t like splinter cell but those pics are amazing.
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SpaceDragonMan

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#18 SpaceDragonMan
Member since 2007 • 1502 Posts

OMG Teh Exclusives!!!!!11.

but seriously if this game doesn't STAY exclusive on the 360, I'll spit in every Ubisoft workers face. I mean seriously, they release the first one exclusively on xbox, then they put it on all kinds of consoles and do the same thing with all the sequels. And now they EXPLICITLY say that its a 360 exclusive. So if they release this on ANY other system, Ubisoft has lost all credibility IMO.

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solidgamer

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#19 solidgamer
Member since 2005 • 7542 Posts

is this 360 exclusive?

i wonder how the MP is goin to work??? 

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pooonu

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#20 pooonu
Member since 2003 • 323 Posts
Weren't we supposed to get a trailer?
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InsaneBasura

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#21 InsaneBasura
Member since 2005 • 12591 Posts

Weren't we supposed to get a trailer? pooonu

Supposed to be some Ubisoft event in France in a couple of days, so we probably are.

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-The-G-Man-

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#22 -The-G-Man-
Member since 2007 • 6414 Posts
If Ubisoft is able to pull this off, the game could be flat-out amazing.
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MrGrimFandango

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#23 MrGrimFandango
Member since 2005 • 5286 Posts
AAA
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imprezawrx500

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#24 imprezawrx500
Member since 2004 • 19187 Posts

i know this will be an awsome 360 exlusive game.

i have read about it yesterday and it looks amazing.

tree-branch

sorry no exclusive its on  x360 AND pc

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imprezawrx500

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#25 imprezawrx500
Member since 2004 • 19187 Posts

[QUOTE="greg_splicer"]the question is, can this run on 360 ??? Or those lighting effects will be chpped off and pc only ?InsaneBasura

It's obvious that they're gonna have to downgrade the 360 version in order for it to run on its crappy inferior hardware. They've developed the lighting and animation system for these two platforms exclusively for over two years, but first now during the final development stages, and after bragging about their fancy indirect lighting system will they realize the 360 just can't handle it.

this will be they year pc get way ahead of consoles like always happends.

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Educated_Gamer

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#26 Educated_Gamer
Member since 2007 • 1095 Posts
this is the first splinter cell since chaos theory iove been interested in (only seem to be into the odd numbered ones for some reason)
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Ultimas_Blade

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#27 Ultimas_Blade
Member since 2004 • 3671 Posts

I am imprressed, but I think he looks more like Snake!!!!!!!!!

I am still more excited about MGS4 

PeterTimpa

I don't know what is with you noobs, he doesn't look like Snake!

Sam, meet your daddy:

Chuckster

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KillaHalo2o9

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#28 KillaHalo2o9
Member since 2006 • 5305 Posts
Looks great Man this game will rock :)
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tree-branch

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#29 tree-branch
Member since 2007 • 3262 Posts

is this 360 exclusive?

i wonder how the MP is goin to work??? 

solidgamer

yap 360 exlusive.

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turgore

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#30 turgore
Member since 2006 • 7859 Posts
 This will own MGS 4 since it plays more like it. You cows complained SC is boring well now it wont be at ALL.
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greg_splicer

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#31 greg_splicer
Member since 2007 • 2053 Posts
[QUOTE="InsaneBasura"]

[QUOTE="greg_splicer"]the question is, can this run on 360 ??? Or those lighting effects will be chpped off and pc only ?imprezawrx500

It's obvious that they're gonna have to downgrade the 360 version in order for it to run on its crappy inferior hardware. They've developed the lighting and animation system for these two platforms exclusively for over two years, but first now during the final development stages, and after bragging about their fancy indirect lighting system will they realize the 360 just can't handle it.

this will be they year pc get way ahead of consoles like always happends.

 

I think he was just beeing sarcastic, don't forget that DX9 pc'swill be around for some more years, so you will never see stunningly better looking games on PC, for at least 2 years, imagine what a game would sell if the DX10 version looked 100 times better than the DX9 one, all with a DX9 pc would not buy it, or wait to get a proper DX10 pc, that is why they make games scalable and about equal to DX9 versions, so when only DX10 pc's are around, only then you will see the giant leap you talk about

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Timstuff

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#32 Timstuff
Member since 2002 • 26840 Posts
It sounds more like hitman that SC. And it'll be a real shame to see the spy-vs.-mercs gameplay go the way of the dodo.
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d_40

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#33 d_40
Member since 2005 • 966 Posts
this is screaming AAA
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mobius1aic

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#34 mobius1aic
Member since 2006 • 3533 Posts

It sounds more like hitman that SC. And it'll be a real shame to see the spy-vs.-mercs gameplay go the way of the dodo.Timstuff


Ooh, I just got a cool idea, have multiplayer where you try to blend into crowds and stuff as others come after you who are also trying to blend. Seizing the wrong people (NPCs) would grant you negative points until you nab the real person, of course after he puts up a fight and assuming you win. That would be a great and unique element in multiplayer gaming no one has really seen before. Any takers?

When a fight breaks out between players, other players possibly playing as cops or just NPC cops would then get mixed in and there'd basically be this large scale tiering of different players and responsibilities.

It would be like this: [Agent(s)vs. Agent(s)] vs. CIA/police forces, etc.  Crowds could get in the way and react to the players involved.  Just think, you find an enemy spy who's not managed to blend in well, you try and nab him, which turns into a brawl or shoot out, which in turn alerts citizens who call the cops, then you have another group of online or offline players to worry about.

OMG It would be just like the Bourne series movies and books, just like Ubisoft is aiming for!

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InsaneBasura

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#35 InsaneBasura
Member since 2005 • 12591 Posts

[QUOTE="Timstuff"]It sounds more like hitman that SC. And it'll be a real shame to see the spy-vs.-mercs gameplay go the way of the dodo.mobius1aic



Ooh, I just got a cool idea, have multiplayer where you try to blend into crowds and stuff as others come after you who are also trying to blend. Seizing the wrong people (NPCs) would grant you negative points until you nab the real person, of course after he puts up a fight and assuming you win. That would be a great and unique element in multiplayer gaming no one has really seen before. Any takers?

When a fight breaks out between players, other players possibly playing as cops or just NPC cops would then get mixed in and there'd basically be this large scale tiering of different players and responsibilities.

It would be like this: [Agent(s)vs. Agent(s)] vs. CIA/police forces, etc. Crowds could get in the way and react to the players involved. Just think, you find an enemy spy who's not managed to blend in well, you try and nab him, which turns into a brawl or shoot out, which in turn alerts citizens who call the cops, then you have another group of online or offline players to worry about.

OMG It would be just like the Bourne series movies and books, just like Ubisoft is aiming for!

That idea sounds great, although I wonder if it'd work in practice. I think it'd be too easy to tell the players from the NPC's, people simply don't move the same as the AI. You'd pretty much instantly know who the agent is and there'd be chaos and gunfights within a minute. But oh well, it's not my job to figure out a way to make this work. The idea sounds really cool and I hope they're going for something similar. 

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army-of_one

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#36 army-of_one
Member since 2007 • 565 Posts
omg i cant wait for sc5
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raiden509

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#37 raiden509
Member since 2006 • 3181 Posts
 i hate to admit  it but i love where there going with sc
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Ninja-Vox

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#38 Ninja-Vox
Member since 2006 • 16314 Posts
Splinter Cell is the most consistantly awesome series i'm aware of.
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JiveT

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#39 JiveT
Member since 2005 • 8619 Posts
Sounds very ambitious but its made by their A team so they might just pull it off.
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colmusterd28

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#40 colmusterd28
Member since 2006 • 2854 Posts
Splinter Cell is really the most under rated game in the past few years... even here at Gamespot they never give it respect.  The gameplay is so far beyond that of MGS its amazing MGS dosn't just fold up and move out... But, MGS has the story, wierd and unpredictable as they may be.  SC always has lousy endings and the story is ussually bland.
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justforlotr2004

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#41 justforlotr2004
Member since 2004 • 10935 Posts
I never did really care for Splinter cell even though I bought the last one and it was ok, but this one actually sounds really good so Ill definatly try it out. 
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CHRIS_K_UK

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#42 CHRIS_K_UK
Member since 2007 • 215 Posts

 

Hmmm... 

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Vyse_The_Daring

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#43 Vyse_The_Daring
Member since 2003 • 5318 Posts
Sounds more and more like the SC I originally envisioned. Hopefully the team's ideas for co-op and versus are as impressive.
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NAPK1NS

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#44 NAPK1NS
Member since 2004 • 14870 Posts
Yuck, this series has to go...