Link
looks like a big leap from bethesda's previous engine :D
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you can definitly tell its derived from the same engine, and the world has similar geormetry for the rocks
In all honesty, that doesn't look much better than Gamebyro. I just hope the animations aren't **** and :lol: Radiant A.I.
To bad the dated hardware of the consoles will be holding the engine's true potential back. Let's hope some mods for PC will make up for this.
In all honesty, that doesn't look much better than Gamebyro. I just hope the animations aren't **** and :lol: Radiant A.I.
millerlight89
id tech 5 wouldv'e been the *much* better option to be honest.
But, we can only hope this new engine is not as buggy as Gamebryo :P
Tell me that article didn't talk about the new foliage system. :(
What I'd really like to see from a new Elder Scroll engine is better transitions between indoor and outdoor environments. RDR did this absoulutely right ... an interior area could open to the outdoors without a jarring loading screen, and you could see the outside from a window or open doorway.
[QUOTE="millerlight89"]
In all honesty, that doesn't look much better than Gamebyro. I just hope the animations aren't **** and :lol: Radiant A.I.
theuncharted34
id tech 5 wouldv'e been the *much* better option to be honest.
But, we can only hope this new engine is not as buggy as Gamebryo :P
I was stoked when that rumor surfaced that they would be using ID Tech 5. I should've known it was too good to be true. I can live with the "average" graphics. However, the bugs, glitches, and terrible animations are all becoming quite a pain.I agree with this as well. It is more of a minor issue, but it would add a great deal to the immersion.Tell me that article didn't talk about the new foliage system. :(
What I'd really like to see from a new Elder Scroll engine is better transitions between indoor and outdoor environments. RDR did this absoulutely right ... an interior area could open to the outdoors without a jarring loading screen, and you could see the outside from a window or open doorway.
Dire_Weasel
Of course its the Engine that ID Software made for them . Rage and skyrim are the first to use it . i think brink is running off a older version but still looks great .This is not ID Tech 5 :?SpArKs424
The increased animation fidelity and diversity has enabled Bethesda to ditch the awkward dialogue camera perspective that paused the game and presented you with an extreme closeup of the person with whom you were speaking. Now camera stays in the same perspective used during combat and exploration, and players are free to look around while engaging in conversation. For instance, a barkeep may continue to clean cups while talking, and even move from behind the counter to a seat.
That's nice to hear. Can't remember how many times those guards would scare the crap out of me with that instant close up.
http://www.youtube.com/watch?v=OCsMKypvmB0
I thought that was lol worthy as well :P"The Radiant AI technology introduced in Oblivion went a long way toward making the NPCs act in realistic ways."DoomZaW
[QUOTE="savagetwinkie"]
you can definitly tell its derived from the same engine, and the world has similar geormetry for the rocks
They could just be reusing geometry models. Why reinvent the wheel?
Models aren't engine specific.
a similar end result is a simlar end result, its not like this game engine is pulling magick out of its ass, its not not like some of jumps engines are making, i just hope they ship it with TES construction setI don't expect a grapichal power house for a RPG. It looks good enough to me, and I really want is better animations.
"The Radiant AI technology introduced in Oblivion went a long way toward making the NPCs act in realistic ways."
DoomZaW
Agreed. ROFLMFAO. There's just no other way to put it. Oblivion's AI was so poor that I could have programmed it better when I was ten years old. How can anyone think of praising the AI is absolutely beyond me.
[QUOTE="DoomZaW"]
"The Radiant AI technology introduced in Oblivion went a long way toward making the NPCs act in realistic ways."
I thought that was lol worthy as well :P well they didn't use heavier usage, even though they appaered to be robots, they actually had motivations for doing things instead of a strict line they followed, radiant AI had poor judgement though, AI hungary, another charcater has food, stab character take food, they acted more insane actuallyThe geometry of the game is done by modelers (artists) you can't tell what engine something is running by geometry. Pretty much all object geometry in all games are created in 3D modeling software: 3DSMax,Lightwave,Softimage,Maya etc. and is just imported into the engine and has nothing to do with the engine itself. It''s pretty much the same for anything else texture, lghting, shadows, they could have run those screenshots on a tweeked Quake 3 engine....and you'd seriously never know.you can definitly tell its derived from the same engine, and the world has similar geormetry for the rocks
savagetwinkie
well they didn't use heavier usage, even though they appaered to be robots, they actually had motivations for doing things instead of a strict line they followed, radiant AI had poor judgement though, AI hungary, another charcater has food, stab character take food, they acted more insane actuallysavagetwinkie
Like engaging an enemy by running straight into a wall? What is the motivation for doing that?
If it looks as good as that pic, then i am happy. I just hope it does not have the issues the previous had on pc.
id tech 5 wouldv'e been the *much* better option to be honest.But, we can only hope this new engine is not as buggy as Gamebryo :P
theuncharted34
Thats what i was thinking too, until i realized something. That gamebryo has proven to be very good for ver large enviroments with alot of objects, many scripts and interactivity, let alone how modable and how those changes do not cause issues with the game but are working on the fly. Eg: non replace mods in vice city required to restart the entire game. So perhaps gamebryo has its tricks and id tech 5 is just not what this game needs. Emphasis on "needs" Also as the witcher 2 devs said, they gotta make one game with it first and make sure it works well before selling it or using it in other games.
According to this article,people still don't know whether "the new engine is a reworking of the existing Gamebryo engine (owned by Emergent Game Technologies) or a totally new in-house system".
Does anyone know?
[QUOTE="savagetwinkie"] well they didn't use heavier usage, even though they appaered to be robots, they actually had motivations for doing things instead of a strict line they followed, radiant AI had poor judgement though, AI hungary, another charcater has food, stab character take food, they acted more insane actuallyN30F3N1X
Like engaging an enemy by running straight into a wall? What is the motivation for doing that?
Lack of paths to guide the ai, which would be insane and time wasting to script in such a large sized map game and geometry bugs.Lack of paths to guide the ai, which would be insane and time wasting to script in such a large sized map game and geometry bugs.dakan45
Thanks for telling us you have absolutely no idea how Oblivion's technology works.
Combat paths are generated dynamically. It's the packages paths that are manually handcrafted.
[QUOTE="dakan45"] Lack of paths to guide the ai, which would be insane and time wasting to script in such a large sized map game and geometry bugs.N30F3N1X
Thanks for telling us you have absolutely no idea how Oblivion's technology works.
Combat paths are generated dynamically. It's the packages paths that are manually handcrafted.
:roll: Lol, i just explained that. That the paths are "Generated dynamically" as you put it, because it would be insane to make the paths for every single thing in such a large map. Seriously you didnt get that? As i said, in such a large game, you cant predict wherever something will be treated as a bug by the ai when you are building geometry by simply put buildings or trees in that large map the game has. For the record, i have spent about 180 hours on oblivion and not once i saw an enemy bumping to a wall.Altho I am fairly sad that they did not go with Tech 5, I guess I can see why, THey were working on the engine for as long as the game? if you the engine would likely have been 3 years in when id got bought.
Reguardless, the info in that article, is VERY impressive in my eyes.
It seems to correct alot of the problems I had with the gameByro engine (might be the same, just very extremely overhaulled).
But if they can correct the incredibly bad movement of the past games, that alone would make me thrilled, Thier solution for killing questgivers is pretty awesome aswell, and I really like the notion of better lighting and shadows in thier game.
Ofcourse I do take this with a grain of salt, I DO remember the articles, and showcasings of Oblivion and the Radiant AI back then, and that certainly did not turn not like they wanted it to.
If the info is fairly accurate, and Bethesta can deliver, then this game is rapidly climbing my list of "must have"s this year.
Heck by the looks of things, I might just go ahead and buy a new PC for it. (Need a new work PC anyways, so spending a bit extra and having a great gaming pc aswell would not be too bad.)
id tech 5 wouldv'e been the *much* better option to be honest.
theuncharted34
:roll: Lol, i just explained that. That the paths are "Generated dynamically" as you put it, because it would be insane to make the paths for every single thing in such a large map. Seriously you didnt get that? As i said, in such a large game, you cant predict wherever something will be treated as a bug by the ai when you are building geometry by simply put buildings or trees in that large map the game has. For the record, i have spent about 180 hours on oblivion and not once i saw an enemy bumping to a wall.dakan45
You didn't explain squat. The AI isn't supposed to do that. If it does, there's something seriously wrong and the programmers should be fired. END OF STORY.
How large the world is, is irrelevant.
By the way, you also flaunted your time spent on Fallout 3 and said you never once saw a ship...do you mind if I take that sentence with a grain of salt?
If it looks as good as that pic, then i am happy. I just hope it does not have the issues the previous had on pc. [QUOTE="theuncharted34"]id tech 5 wouldv'e been the *much* better option to be honest.
But, we can only hope this new engine is not as buggy as Gamebryo :P
dakan45
Thats what i was thinking too, until i realized something. That gamebryo has proven to be very good for ver large enviroments with alot of objects, many scripts and interactivity, let alone how modable and how those changes do not cause issues with the game but are working on the fly. Eg: non replace mods in vice city required to restart the entire game. So perhaps gamebryo has its tricks and id tech 5 is just not what this game needs. Emphasis on "needs" Also as the witcher 2 devs said, they gotta make one game with it first and make sure it works well before selling it or using it in other games.
The thing is the biggest deal with IDtech5 isn't what it could do in game like others could (like what Crysis did) it's biggest feature is that it streamlines development by a large margin. It basically put's tools right in the engine that you would have normally had to go out of the engine (to another piece of software like say photoshop) to get access to and that saves a hell of a lot of development time and budget which also means they can concentrate more on what matters: the gameplay. But to the point: RAGE and IDtech5 is not going to be ready till late 2011 at the earliest (basically when Skyrim comes out), all while development on Skyrim's game's engine already started (quietly) quite a while ago, Since the support for IDtech5 would be very limited at the moment considering all their time is going into giving support to the Rage team it would make absolutely no sense for Bethesda to go back and start back at the beginning just to wait for an engine that is basically made to save time (that would just be the definition of irony).[QUOTE="savagetwinkie"] well they didn't use heavier usage, even though they appaered to be robots, they actually had motivations for doing things instead of a strict line they followed, radiant AI had poor judgement though, AI hungary, another charcater has food, stab character take food, they acted more insane actuallyN30F3N1X
Like engaging an enemy by running straight into a wall? What is the motivation for doing that?
thats horrendous pathing, part of ai, but his motivation for attacking an enemy could have been hunger, or danger..Agreed. ROFLMFAO. There's just no other way to put it. Oblivion's AI was so poor that I could have programmed it better when I was ten years old. How can anyone think of praising the AI is absolutely beyond me.N30F3N1X
What's laughable is that Gothic 1 & 2 have a NPC AI light years ahead of Oblivion's AI. And don't get me started on Morrowind with that dead world with horrifying AI that destroyed any immersion i had with that game..
I guess them devs are good at making big worlds.. that are dead.
[QUOTE="savagetwinkie"]
you can definitly tell its derived from the same engine, and the world has similar geormetry for the rocks
The geometry of the game is done by modelers (artists) you can't tell what engine something is running by geometry. Pretty much all object geometry in all games are created in 3D modeling software: 3DSMax,Lightwave,Softimage,Maya etc. and is just imported into the engine and has nothing to do with the engine itself. It''s pretty much the same for anything else texture, lghting, shadows, they could have run those screenshots on a tweeked Quake 3 engine....and you'd seriously never know. actually you can tell, the way certain engines render can have to some extent some distinct look, i never said the geometry makes it a similar screen to the older engine, I just said you can tell it was an engine derived off the previous one AND a lot of the geometry looks simalar, they both exist, i'm hoping that character animations are better, but the way the world is rendered i don't see a big improvement over whats already been given.[QUOTE="Ilikemyname420"]The geometry of the game is done by modelers (artists) you can't tell what engine something is running by geometry. Pretty much all object geometry in all games are created in 3D modeling software: 3DSMax,Lightwave,Softimage,Maya etc. and is just imported into the engine and has nothing to do with the engine itself. It''s pretty much the same for anything else texture, lghting, shadows, they could have run those screenshots on a tweeked Quake 3 engine....and you'd seriously never know. actually you can tell, the way certain engines render can have to some extent some distinct look, i never said the geometry makes it a similar screen to the older engine, I just said you can tell it was an engine derived off the previous one AND a lot of the geometry looks simalar, they both exist, i'm hoping that character animations are better, but the way the world is rendered i don't see a big improvement over whats already been given. I just used geometry as an example. To some extent you can tell the difference in rendering techniques in some cases(when it's specific for that engine) but even then they can be turned off or converted. In that sense it's impossible to tell what engine it's using. If they told you that screenshot was from the Unreal 3 engine could you prove it wasn't just from the screenshot?[QUOTE="savagetwinkie"]
you can definitly tell its derived from the same engine, and the world has similar geormetry for the rocks
savagetwinkie
Thinking the same thing. All these bloody console engines ported to PC with no AA , DX9, popping up textures and objects. It really pisses me off tbh.To bad the dated hardware of the consoles will be holding the engine's true potential back. Let's hope some mods for PC will make up for this.
Fusiondonut
The thing is the biggest deal with IDtech5 isn't what it could do in game like others could (like what Crysis did) it's biggest feature is that it streamlines development by a large margin. It basically put's tools right in the engine that you would have normally had to go out of the engine (to another piece of software like say photoshop) to get access to and that saves a hell of a lot of development time and budget which also means they can concentrate more on what matters: the gameplay. But to the point: RAGE and IDtech5 is not going to be ready till late 2011 at the earliest (basically when Skyrim comes out), all while development on Skyrim's game's engine already started (quietly) quite a while ago, Since the support for IDtech5 would be very limited at the moment considering all their time is going into giving support to the Rage team it would make absolutely no sense for Bethesda to go back and start back at the beginning just to wait for an engine that is basically made to save time (that would just be the definition of irony).Ilikemyname420
It depends. There's cool things about id's new engine, but there's downsides too. Like, for instance, HUGE size on disc. It could be a big problem for DLC. Plus, given how long id's been spending on Rage, the engine probably isn't ready to taken out of the oven and given to other developers. Plus the artists and designers may not have wanted to migrate to a completely new and unfamilar system.Teufelhuhn
You didn't explain squat. The AI isn't supposed to do that. If it does, there's something seriously wrong and the programmers should be fired. END OF STORY.How large the world is, is irrelevant.
By the way, you also flaunted your time spent on Fallout 3 and said you never once saw a ship...do you mind if I take that sentence with a grain of salt?
N30F3N1X
There is some impressive stuff in there, but it sounds to me like bethesda is relying too heavily on technology to make the game immersive.
If i think of the most immersive games i've played, they generally don't have the best character models or animations. Stalker and Cryostasis are both good examples of extremely immerssive games that both have quite poor character models and animations.
Immersion comes from a detailed setting, which is in part linked to technology, but also from believable characters and good writing. No matter how impressive the game is on release, it will look dated down the road - its the story, the setting and the characters that make a game stand out from the crowd.
Skyrim does sound like it will have a much more interesting setting than Oblivion though. I wonder what epic voice acting talent will be working on this game.
There is some impressive stuff in there, but it sounds to me like bethesda is relying too heavily on technology to make the game immersive.with_teeth26
You just sparkled something inside me that tells me that this game will be more flash and less actual "content"
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