I am not saying it produces the best visuals. I am saying it has been used to prodcue fantastic games.
Batman AA and Mass Effect 2 are two examples on how good this engine is. What do you think?
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I am not saying it produces the best visuals. I am saying it has been used to prodcue fantastic games.
Batman AA and Mass Effect 2 are two examples on how good this engine is. What do you think?
[QUOTE="AAllxxjjnn"]The jaggies hurt my eyes.daveg1you must be playing ps3 versions of the unreal engine games. Oh no, i'm playing the PC version of Mass Effect 2, where I had to force AA on cause it was so awful.
It's certainly the most popular engine, it's just a shame most of the games visuals have the same feel to them. You get exceptions like Mirror's Edge and Borderlands, but most of them have a dark plastic feel.
I've also noted that despite it's cross platform orientation; that the engine favours 360. There's hints of this even in the PC versions of games, I've noticed that there is CPU activity on only three cores during play, plus PS3 gamers are well aware of the engines history with them.
I am not saying it produces the best visuals. I am saying it has been used to prodcue fantastic games.
Batman AA and Mass Effect 2 are two examples on how good this engine is. What do you think?
Gamelova79
I think Batman AA looked pretty bad. A lot of bland textures everywhere.
Not in the slightest.
The engine has a very plastic look to everything, overuse of specular lighting, shiny look to everything like rocks and wood. Its very bad and doing real-time dynamic shadows (grainy, jittering)hence most shadows are baked. Complete lack of AA unless its running in DX10/11. Its overused, and often used poorly as well. There are exceptions like Mirror's Edge.
MT Framework from Capcom, Cryengine 2 from Crytek are better.
Aside from the aforementioned aliasing issues, I'm deeply impressed with what this engine accomplishes in Mass Effect 2. The PC version maxed out at high resolutions is a thing of beauty to behold, and easily one of the best looking games I've ever played.
[QUOTE="daveg1"][QUOTE="AAllxxjjnn"]The jaggies hurt my eyes.AAllxxjjnnyou must be playing ps3 versions of the unreal engine games. Oh no, i'm playing the PC version of Mass Effect 2, where I had to force AA on cause it was so awful.god knows what you think when you play a console game..
It's a good engine, and the only real reason it would be the best overall is because of how flexable it is and how often it is used (if source was used more I would say it is better).
[QUOTE="Shad0ki11"]
The Unreal engine is by far one of the best out there. However, it's VERY expensive for game companies to use.
Tangmashi
Not as expensive if a developer had to develope their own engine of which takes years.
The Unreal engine is very expensive to use.
What you're talking about is a custom engine, which of course may or may not be as expensive or less, but it's still not the same as the Unreal engine.
[QUOTE="Tangmashi"]
[QUOTE="Shad0ki11"]
The Unreal engine is by far one of the best out there. However, it's VERY expensive for game companies to use.
Shad0ki11
Not as expensive if a developer had to develope their own engine of which takes years.
The Unreal engine is very expensive to use.
What you're talking about is a custom engine, which of course may or may not be as expensive or less, but it's still not the same as the Unreal engine.
Generally the cost is roughly the same to make an engine as it is to licence one. What is saved by licensing one is time.
[QUOTE="Shad0ki11"]
[QUOTE="Tangmashi"]
Not as expensive if a developer had to develope their own engine of which takes years.
topgunmv
The Unreal engine is very expensive to use.
What you're talking about is a custom engine, which of course may or may not be as expensive or less, but it's still not the same as the Unreal engine.
Generally the cost is roughly the same to make an engine as it is to licence one. What is saved by licensing one is time.
That makes sense.
Its good when companies use it right, which has been very few. The weakness in the engine is that almost every game that uses it gets the same results, so theres a big lack in variety. Even bioshock, which uses the engine well, looks like most other games that come from UE3. I have to say though mass effect, mirrors edge, and batman all use the engine excellently.
[QUOTE="Tangmashi"]
[QUOTE="Shad0ki11"]
The Unreal engine is by far one of the best out there. However, it's VERY expensive for game companies to use.
Shad0ki11
Not as expensive if a developer had to develope their own engine of which takes years.
The Unreal engine is very expensive to use.
What you're talking about is a custom engine, which of course may or may not be as expensive or less, but it's still not the same as the Unreal engine.
its cost is dependent on what you want to do. it costs $99 to license for commercial games the engine and no payment on your first $5000, then it wants 25% royalty on all revenue after that. Unreal engine is dirt cheap for indies that dont plan on making alot of money with their games, since the license of cryengine2 or source runs upwards of a million and unity costs about $2500. However for larger companies this may be more expensive since the royalties would be more than the upfront cost of other engines. Also, unreal 3 is completely free to non-commercial games, and everyone is given the same tools that the major developers receive.I hate that dark plastic feel and the texture pop in makes it worse. It's a good engine and makes games look good but samey as well. I don't like the character models in a lot of UE3 games.It's certainly the most popular engine, it's just a shame most of the games visuals have the same feel to them. You get exceptions like Mirror's Edge and Borderlands, but most of them have a dark plastic feel.
I've also noted that despite it's cross platform orientation; that the engine favours 360. There's hints of this even in the PC versions of games, I've noticed that there is CPU activity on only three cores during play, plus PS3 gamers are well aware of the engines history with them.
AnnoyedDragon
I guess TC has never heard of the CryEngine 3.
http://www.youtube.com/watch?v=1Kvl31g77Z8&feature=sub
[QUOTE="AnnoyedDragon"]I hate that dark plastic feel and the texture pop in makes it worse. It's a good engine and makes games look good but samey as well. I don't like the character models in a lot of UE3 games. Thats what I can't stand the Steriod freaky character models. I loved the models in unreal tornament 2004 (and even ut99) back in the day, but U3 had everyone looking like a Gears of War character with a different skin...it sucked as people don't look like that. A big brute steriod freak shouldn't be able to zip around maps like they can in unreal 3, ut2004 models were much better. Also Bioshock 1 actually didn't even use UE3 it used a modified unreal engine 2... and frankly the game was better for it.It's certainly the most popular engine, it's just a shame most of the games visuals have the same feel to them. You get exceptions like Mirror's Edge and Borderlands, but most of them have a dark plastic feel.
I've also noted that despite it's cross platform orientation; that the engine favours 360. There's hints of this even in the PC versions of games, I've noticed that there is CPU activity on only three cores during play, plus PS3 gamers are well aware of the engines history with them.
jyoung312
Actually Bioshock 2 is using unreal engine 2 as well (or i guess I should say 2.5 as it's modified for both Bio1 and Bio2)
[QUOTE="Tangmashi"]
[QUOTE="Shad0ki11"]
The Unreal engine is by far one of the best out there. However, it's VERY expensive for game companies to use.
Not as expensive if a developer had to develope their own engine of which takes years.
The Unreal engine is very expensive to use.
What you're talking about is a custom engine, which of course may or may not be as expensive or less, but it's still not the same as the Unreal engine.
theres more initial investment with a custom engine, if you keep reusing an outsourced engine it will add up. But if you don't have the resoursces to build your own thats what these engines are for.[QUOTE="jyoung312"][QUOTE="AnnoyedDragon"]I hate that dark plastic feel and the texture pop in makes it worse. It's a good engine and makes games look good but samey as well. I don't like the character models in a lot of UE3 games. Thats what I can't stand the Steriod freaky character models. I loved the models in unreal tornament 2004 (and even ut99) back in the day, but U3 had everyone looking like a Gears of War character with a different skin...it sucked as people don't look like that. A big brute steriod freak shouldn't be able to zip around maps like they can in unreal 3, ut2004 models were much better. Also Bioshock 1 actually didn't even use UE3 it used a modified unreal engine 2... and frankly the game was better for it. I really didn't like the characters in Batman: AA now that I think about it because of the same problem. Everyone looked like they were on 'roids and that they were made of plasticIt's certainly the most popular engine, it's just a shame most of the games visuals have the same feel to them. You get exceptions like Mirror's Edge and Borderlands, but most of them have a dark plastic feel.
I've also noted that despite it's cross platform orientation; that the engine favours 360. There's hints of this even in the PC versions of games, I've noticed that there is CPU activity on only three cores during play, plus PS3 gamers are well aware of the engines history with them.
Midnightshade29
It's certainly the most popular engine, it's just a shame most of the games visuals have the same feel to them. You get exceptions like Mirror's Edge and Borderlands, but most of them have a dark plastic feel.
I've also noted that despite it's cross platform orientation; that the engine favours 360. There's hints of this even in the PC versions of games, I've noticed that there is CPU activity on only three cores during play, plus PS3 gamers are well aware of the engines history with them.
I hate that dark plastic feel and the texture pop in makes it worse. It's a good engine and makes games look good but samey as well. I don't like the character models in a lot of UE3 games. Thats what I can't stand the Steriod freaky character models. I loved the models in unreal tornament 2004 (and even ut99) back in the day, but U3 had everyone looking like a Gears of War character with a different skin...it sucked as people don't look like that. A big brute steriod freak shouldn't be able to zip around maps like they can in unreal 3, ut2004 models were much better. Also Bioshock 1 actually didn't even use UE3 it used a modified unreal engine 2... and frankly the game was better for it. character models have nothing to do with the engine, it basicly gives your program an interface with the hardware that has alot of the things you need to make the graphics preprogrammed. All things from textures, models, effects are made by the dev, granted you do have things like the specular lighting problems because of the way it rendors the light and specular lighting. ALot of games do use it, vegas uses it and doesn't look anything like unreal, it all depends on the dev, if they feel like borrowing concepts from epic to make their game, then really shame on them.I prefer id's engines to be honest. The Quake 3 engine was absolutely amazing when it came out. As was id tech 4 (DOOM 3) and id tech 5 looks amazing. Let's not forget the CryEngine either.
the source engine rapes all engines (bit of an exaggeration). it doesn't look great but there are so many games on it (mostly mods), it is insane, plus it has awesome physics simulation and amazing facial animations.
No, the Source engine does not rape Unreal. I'll give you facial animations and physics, but all around it is not teh uber. I still love it, though. Low system requirements ftw! :Pthe source engine rapes all engines. it doesn't look great but there are so many games on it, it is insane, plus it has awesome physics simulation and amazing facial animations.
ironman388
The Unreal engine is by far one of the best out there. However, it's VERY expensive for game companies to use.
Shad0ki11
I think you got it backwards. It is a pretty bad engine compared to some others, but it's free now.
[QUOTE="Shad0ki11"]
The Unreal engine is by far one of the best out there. However, it's VERY expensive for game companies to use.
shakmaster13
I think you got it backwards. It is a pretty bad engine compared to some others, but it's free now.
No it's not. It's free for indie developers to make mods, but it costs a lot of money for a major company to use the engine. The Unreal engine is great, man. So many games use it, including Mass Effect 2.
[QUOTE="shakmaster13"]
[QUOTE="Shad0ki11"]
The Unreal engine is by far one of the best out there. However, it's VERY expensive for game companies to use.
Shad0ki11
I think you got it backwards. It is a pretty bad engine compared to some others, but it's free now.
No it's not. It's free for indie developers to make mods, but it costs a lot of money for a major company to use the engine. The Unreal engine is great, man. So many games use it, including Mass Effect 2.
I didn't say its bad, just bad compared to some others such as cryengine 2 (much more scalable) and source (incredibly optimized). It's good for small scale corridor shooters, but other than that, in most other games it pales in comparison to other shooter engines like frostbite.
[QUOTE="Shad0ki11"]
[QUOTE="shakmaster13"]
I think you got it backwards. It is a pretty bad engine compared to some others, but it's free now.
shakmaster13
No it's not. It's free for indie developers to make mods, but it costs a lot of money for a major company to use the engine. The Unreal engine is great, man. So many games use it, including Mass Effect 2.
I didn't say its bad, just bad compared to some others such as cryengine 2 (much more scalable) and source (incredibly optimized). It's good for small scale corridor shooters, but other than that, in most other games it pales in comparison to other shooter engines like frostbite.
It's not bad at all--even compared to Cryengine and Source.
It certainly has a strong reputation for having great tools, and for being pretty flexible. But I think the flexibility hurts it in a few ways...some devs end up rewriting significant parts of it to make it work for their game. The poor MK vs. DC guys had a hell of a time getting it to run at 60fps.
I think that PC modders willl do more with this engine because most of all major devs go for that same look and feel.. just look at this upcoming UT 3 mod its called Airborn.. its a action adventure in a fantastic world on flying islands eons after the world has collapsed from overexploitationIt's certainly the most popular engine, it's just a shame most of the games visuals have the same feel to them. You get exceptions like Mirror's Edge and Borderlands, but most of them have a dark plastic feel.
I've also noted that despite it's cross platform orientation; that the engine favours 360. There's hints of this even in the PC versions of games, I've noticed that there is CPU activity on only three cores during play, plus PS3 gamers are well aware of the engines history with them.
AnnoyedDragon
It's good and terrible at the same time.
The lack of AA angers me and since I use steam and an ATI card I can't even trick it into working with AA. grrr
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