[QUOTE="dotWithShoes"][QUOTE="BobHipJames"][QUOTE="dotWithShoes"]My question to you and anyone who says this, Have you ever designed, and produced a video game console? No? Then stuff it, you don't have the right to ask the question.BobHipJames
8800 GT=65 nm
40 gig PS3=65nm
Xbox 360 (certain SKUs)=65nm
Wii: almost mirror image of the Gamecube internals....retailing for? $250. What gives?
Do you have an inability of cross-examining the market? Are you going to buy yourself 10 Wiis, artificially inflate the market, and prove your point that way? Wow, you are gullible. As for me, I'll stick with the good stuff, thanks, sweetheart.
What point would I be trying to make? That you've never done any of the things I asked? Yet you think you are qualified to say what something is worth?
How much do you think the Xbox 360 games cost to produce each one of? Is it $60?
Wow. This is getting intense now. I promise not to take you seriously given you have a Nintendo icon, but I'll address your arguments seriously because I'm just that nice:
"How much do you think the Xbox 360 games cost to produce each one of? Is it $60?"
LoL. All of these people talking economics like it's written on the wall, and then you come in here with some ridiculous comment like this. Of course they cost more than $60 to produce....there are associated costs to development. You have to hire a 100 man staff, for example, with a wide range of technical and artistic experience. You need times, tools, a publisher who expects a return on his investment....etcetera. Sometimes development can go on for years, becoming very costly. I understand.
But how much does it cost to transfer some data to a disc? To put that into a box, then ship it out to stores? You're paying for the IP, not the actual item itself. That's why bootlegging is such a problem: because it's so damn easy. Easier than counterfeiting cash, that's for sure.
At any rate, the $60 cost is distributed amongst the entire world....let's say you sell a million copies. Multiply that by $60. That's $60 million revenue. Assuming $20 million cost of development and only selling the game for $40 to retailers (I have no idea what the actual price is...most retailers make their cash on used games anyway), that's a $20 million profit. That's a rudimentary way of looking at it, but it makes sense to me.
Why would I have to design or produce a videogame console to understand how the process works? I happen to be aware that there were probably very limited R&D costs associated with the Wii versus most other modern consoles....most of the functionality has been ripped out of the poor thing. It's got a cute design which was dreamed up by one person in Nintendo's senior staff...then they put it on the production line and it pays for itself. Mass production is by far the easiest part of making a product....once you get it going, costs naturally deflate. In addition, the internals of the product should be constantly changing. Think the slim PS2...as the components get smaller, the product gets even easier to mass produce, thus negating early losses or magnifying product price outlook. This means sustained profits even as the price drops like a friggin' rock. This happened from DAY ONE on the Wii. Since launch, they made a profit on EVERY WII sold. That speaks for itself. You don't seem to understand this.
They're literally selling cutting edge technology for a hundred dollars more with all-inclusive packages that put the Wii to shame. Can you even imagine the R&D costs associated with developing the Cell processor ALONE? The Xenon ALONE? Blu Ray ALONE?
These guys, literally, they took old, cheap technology, modified it slightly (keep in mind all this stuff is insanely basic, there are virtually no R&D costs associated with it), made it cool and efficient, then threw it on the production line.
Where is the magic rabbit here?
You seem to think Nintendo making a profit since day one is a bad thing. Sorry, but selling your console at a loss is not a viable economic model unless you can subsidize your console division, like Sony and MS. This was not an option for Nintendo. They HAVE to sell their consoles at a profit in order to survive.
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