Wether you want to admit it, motion sensing does have a future in games. Like wise, you also have to admit the Wii mote leaves alot of room for improvement. So what are some practical ways to improve on motion sensing, and by practical, I mean things you could add that wouldn't make the whole process cumbersome, having to put on dozens of tiny electrodes to play a game, would prolly never catch on.
So I'll throw a few out there to start...
- The device and game should uses all the movement data (motion, angle, force, path) to calucate the results in game.
- Both hands are needed for inputs (button presses, analog stick movements) therefor, the two device (i.e. wiimote and nunchuk) need to be independent of eachother, remove the cable attaching them and free up a full range of motion
- Possibly use ankle bracelets for inputting motion from your legs. (Tennis in Wii sports is fine and all, but not being able to move my character about the court on my own is disappointing)
- If a game or activity in a game doesn't really benefit from motion sensing, then don't tack it on for novelty's sake.
How about your ideas?
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