The Wii's biggest feature is its biggest failure.

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darklord888

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#1 darklord888
Member since 2004 • 8382 Posts

Motion Control.

It seems so limited in its uses. Wow I can pretend to use the Wiimote as a phone in warioware for 2 seconds, Yay...
Sure in some games it can be handy or better than a normal controller but it's so few games they could almost make the Wiimote an add-on rather than a primary controller.

The Wii's biggest launch game Zelda didn't need the Wiimote, it played just fine on the GCN.

The Wii's biggest game of 2007 and GOTY SMG didn't need the Wiimote. It played almost exacly like the older versions except they stuck a few things in to try and make it worth while like shooting star bits, I mean seriously did anyone use that EVER? And some parts were worse because of the motion control like those bloody manta ray racing bits. God those controls sucked!

The Wii's biggest game of 2008 and possible GOTY SSBB didn't need the Wiimote. In fact many reviews say to use the GCN controller because it's much better and easier to use.

The Wii's second biggest game of 2008 is Mario Kart Wii and so far impressions are saying...yep, doesn't need the Wiimote and plays better with a standard controller.

The 4 biggest games on the Wii and they don't need the Wii's "revolutionary controls that will change gaming forever".
I won't even bother with the dozens of third party games who just use the waggle crap and make the Wiimote seem even more pointless.

Now if the Wii had more power THEN it could use the controller better with games like C&C3, Red Alert 3, EndWar and other RTS's. They would be perfect seeing as it's so similar to a mouse but none of them can run on a Wii. Or games like Call of Duty 4 or other FPS's would also suit it well but again, the Wii can't run them.

So people can go on about its amazing motion controls but to me it seems like they're a failure rather than a revolution.

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mjarantilla

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#2 mjarantilla
Member since 2002 • 15721 Posts

(reposting)

The Wii's entire premise was to expand gaming, not to change gaming. Motion control is and always has been an option. The same is true for the DS's touchscreen. Many of the DS's best games hardly use the touchscreen, and most don't use the microphone at all. That may have been a complaint early on, now it's not even mentioned in reviews. The Wii is just going through the same growing pains.

Ultimately NOTHING matters except the final result. A good game is a good game is a good game, regardless of graphics, controls, options, etc. The difference is that the Wii remote is capable of traditional controls, motion controls, and pointer controls so developers have more choices of what to implement in their games and thus can more closely design their game to their ideal vision rather than having to compromise with workaround control solutions.

Example: Ever played Indigo Prophecy? That game was designed for motion controls, yet they had to implement an awkward workaround that used analog sticks for consoles and a REALLY awkward workaround for the keyboard/mouse. And shooter controls and RTS controls are obviously best suited to pointers, which the Wii is also equally capable of. Whereas action-adventures are best suited to traditional controls, which the Wii is also equally capable of.

The one thing the Wii lacks is buttons, which affects only a few highly specialized genres like combo-heavy action games (Ninja Gaiden), combo-based fighting games, and hotkey-heavy strategy games. But then again, the absence of buttons can force an evolutionary change that could improve or at least streamline overall gameplay, the same way the lack of buttons on the DS forced Team Ninja and Nintendo to come up with the touchscreen-only controls of Ninja Gaiden DS and Phantom Hourglass.

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Sonick54

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#3 Sonick54
Member since 2005 • 7947 Posts
elaborate your point about how it's graphical power would make the motion controls better.
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SmashBrosLegend

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#4 SmashBrosLegend
Member since 2006 • 11344 Posts
It works well enough for me in the games that I own.
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m_machine024

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#5 m_machine024
Member since 2006 • 15874 Posts

I think Galaxy wouldn't be as great with out the wiimote.

You named the biggest games and all but what about the less great like Z&W, SSX Blur, TC NB, Monkey ball, etc... are great use of the wiimote.

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darklord888

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#6 darklord888
Member since 2004 • 8382 Posts
elaborate your point about how it's graphical power would make the motion controls better. Sonick54


Then companies would include the Wii in their multiplat games. For example Red Alert 3. It's on PC, 360 and PS3 but not on the Wii because it isn't powerful enough. Those type of games could greatly use the motion controls. Possibly even making it the superior version(for consoles).
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SpruceCaboose

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#7 SpruceCaboose
Member since 2005 • 24589 Posts

So, your arguement is basically that because its not needed for every game then it is not useful? Very poor arguement.

The Wiimote allows many things that are not possible on the other consoles, yet it also allows experiences that are not dependent on the motion to be played as well, effectively giving you a great and flexible platform in which for developers to create games.

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mjarantilla

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#8 mjarantilla
Member since 2002 • 15721 Posts

[QUOTE="Sonick54"]elaborate your point about how it's graphical power would make the motion controls better. darklord888


Then companies would include the Wii in their multiplat games. For example Red Alert 3. It's on PC, 360 and PS3 but not on the Wii because it isn't powerful enough. Those type of games could greatly use the motion controls. Possibly even making it the superior version(for consoles).

Wrong. Companies would only reject motion controls entirely, only tacking them on even worse than they are doing now. Nintendo's strategy is a gamble: by forcing the Wii into a state where the only games that can be made on it are exclusives, they're forcing devs to give more attention to tailoring the game solely for the Wii. YOUR suggestion will result in complete stagnancy, which is why I'm glad you don't work for any gaming companies.

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locopatho

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#9 locopatho
Member since 2003 • 24300 Posts
Traditional games, including Nintendo's own frachises, aren't going to use the Wii remote as well as games designed around it. Stuff like Zack and Wiki, Wii Sports, Trauma Center are fantastic games that are impossible without the Wii remote. When a game is designed with the Wii remote in mind, rather than jamming in motion for no reason, it does much better.
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darklord888

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#10 darklord888
Member since 2004 • 8382 Posts

[QUOTE="darklord888"][QUOTE="Sonick54"]elaborate your point about how it's graphical power would make the motion controls better. mjarantilla



Then companies would include the Wii in their multiplat games. For example Red Alert 3. It's on PC, 360 and PS3 but not on the Wii because it isn't powerful enough. Those type of games could greatly use the motion controls. Possibly even making it the superior version(for consoles).

Wrong. Companies would only reject motion controls entirely, only tacking them on even worse than they are doing now. Nintendo's strategy is a gamble: by forcing the Wii into a state where the only games that can be made on it are exclusives, they're forcing devs to give more attention to tailoring the game solely for the Wii. YOUR suggestion will result in complete stagnancy, which is why I'm glad you don't work for any gaming companies.



So you're saying if it had more power then no devs would make exclusives for it? Bull. You'd get the exclusives(like MP3 and Zack and Wiki) AND you'd get the multiplats. Most of the exclusive games on it now have crap waggle controls anyway how could it get worse than that? It's biggest excluive first party games don't even NEED motion controls at all! With RTS and FPS games though you could have great controls with little effort. It isn't hard to make a Wiiremote act as a mouse. Hell done right you wouldn't even need a nunchuck for RTS games.
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mjarantilla

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#11 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="mjarantilla"]

[QUOTE="darklord888"][QUOTE="Sonick54"]elaborate your point about how it's graphical power would make the motion controls better. darklord888



Then companies would include the Wii in their multiplat games. For example Red Alert 3. It's on PC, 360 and PS3 but not on the Wii because it isn't powerful enough. Those type of games could greatly use the motion controls. Possibly even making it the superior version(for consoles).

Wrong. Companies would only reject motion controls entirely, only tacking them on even worse than they are doing now. Nintendo's strategy is a gamble: by forcing the Wii into a state where the only games that can be made on it are exclusives, they're forcing devs to give more attention to tailoring the game solely for the Wii. YOUR suggestion will result in complete stagnancy, which is why I'm glad you don't work for any gaming companies.



So you're saying if it had more power then no devs would make exclusives for it? Bull. You'd get the exclusives AND you'd get the multiplats. Most of the eclusive games on it now have crap waggle controls anyway how could it get worse than that? It's biggest excluive first party games don't even NEED motion controls at all! With RTS and FPS games though you could have great controls with little effort. It isn't hard to make a Wiiremote act as a mouse. Hell done right you wouldn't even need a nunchuck for RTS games.

Really? Why don't you name the "exclusives" the 360 has going for it? In almost two and a half years, it has only as many AAA exclusives as the Wii had in almost half the time, and probably fewer AA exclusives. Need I also note that most of the 360's only third-party AAAE is GRAW, which was only "exclusive" because the PS3 hadn't come out yet? And the PS3? HAH.

And those are two consoles with GOOD third party relationships. Certainly better than Nintendo's third-party relationships. Tell me again how "more power" promotes exclusivity, especially with Nintendo.

And who CARES about motion controls? If motion controls don't fit the game, then they shouldn't use motion controls. See my first post all the way at the top of this page for an answer to why motion controls don't matter.

Only haters like you fixate on motion controls.

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darklord888

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#12 darklord888
Member since 2004 • 8382 Posts
Really? Why don't you name the "exclusives" the 360 has going for it? In almost two and a half years, it has only as many AAA exclusives as the Wii had in almost half the time, and probably fewer AA exclusives. And the PS3? HAH. And those are two consoles with GOOD third party relationships. Certainly better than Nintendo's third-party relationships. Tell me again how "more power" promotes exclusivity, especially with Nintendo.mjarantilla


The reason the 360 hasn't got many exclusives is because MS is trying to control both PC and cobsole market. They're trying to make the PC and 360 one system which is why they have things like games for windows live and multi-platform online.

And also I'd MUCH rather 360 games like Bioshock, C&C3, Gears of war, Mass Effect and other 360/PC games or full multiplats like Oblivion, GTA4, Red Alert 2 rather than tons of the exclusive trash the Wii, yeah it has SMG and SSBB but a lot of the exclusives are complete crap. Just because you can only buy a game on one system doesn't mean it's better. The 360 and PS3 both have more AAA, AA and A's than the Wii.

The best games this gen are multiplat, face facts exclusives are a dying breed.

I never said "power = exclusives" either, I don't know where you got that from. You were saying there would be less exclusives if it had more power, I said you were wrong and it would have the same number(Note I'm only including decent exclusives NOT shovelware) plus AAA multiplats.


And who CARES about motion controls? If motion controls don't fit the game, then they shouldn't use motion controls. See my first post all the way at the top of this page for an answer to why motion controls don't matter.

Only haters like you fixate on motion controls.



Umm...most people who picked a weaker, motion controls orientated system over multimedia options and power? Nintendo also kinda cares about it seeing as they picked motion controls as their biggest feature?

Finally just because I think the motion controls suck doesn't mean I'm a hater. I posted valid point I didn't just say "lolz wii sux".

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Bgrngod

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#13 Bgrngod
Member since 2002 • 5766 Posts
Just because some games don't use the Wiimote completely, doesn't mean it's a waste to have it there. Other games use it just fine.
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fabz_95

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#14 fabz_95
Member since 2006 • 15425 Posts

[QUOTE="darklord888"][QUOTE="Sonick54"]elaborate your point about how it's graphical power would make the motion controls better. mjarantilla



Then companies would include the Wii in their multiplat games. For example Red Alert 3. It's on PC, 360 and PS3 but not on the Wii because it isn't powerful enough. Those type of games could greatly use the motion controls. Possibly even making it the superior version(for consoles).

Wrong. Companies would only reject motion controls entirely, only tacking them on even worse than they are doing now. Nintendo's strategy is a gamble: by forcing the Wii into a state where the only games that can be made on it are exclusives, they're forcing devs to give more attention to tailoring the game solely for the Wii. YOUR suggestion will result in complete stagnancy, which is why I'm glad you don't work for any gaming companies.

Wow thats a great point! I didn't notice that until know.

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deactivated-5dd711115e664

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#15 deactivated-5dd711115e664
Member since 2005 • 8956 Posts
It's not the roads fault if people make crappy cars.
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Sonick54

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#16 Sonick54
Member since 2005 • 7947 Posts

[QUOTE="Sonick54"]elaborate your point about how it's graphical power would make the motion controls better. darklord888


Then companies would include the Wii in their multiplat games. For example Red Alert 3. It's on PC, 360 and PS3 but not on the Wii because it isn't powerful enough. Those type of games could greatly use the motion controls. Possibly even making it the superior version(for consoles).

i'll agree with you there

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mjarantilla

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#17 mjarantilla
Member since 2002 • 15721 Posts

The reason the 360 hasn't got many exclusives is because MS is trying to control both PC and cobsole market. They're trying to make the PC and 360 one system which is why they have things like games for windows live and multi-platform online.darklord888

Exactly. Third parties are even LESS inclined to produce exclusives. Thank you for supporting my point.

And also I'd MUCH rather 360 games like Bioshock, C&C3, Gears of war, Mass Effect and other 360/PC games or full multiplats like Oblivion, GTA4, Red Alert 2 rather than tons of the exclusive trash the Wii, yeah it has SMG and SSBB but a lot of the exclusives are complete crap.darklord888

Oooooh, the "casual trash" argument. See, that would've worked a year ago, but now with SMG, SSBB, NMH, Zack & Wiki, Fire Emblem, Trauma Center, Resident Evil 4, Metroid Prime 3, Endless Ocean, Okami, MOHH2, etc., etc., etc., the whole "Wii is only for casuals" argument just doesn't hold much weight anymore.

Just because you can only buy a game on one system doesn't mean it's better. The 360 and PS3 both have more AAA, AA and A's than the Wii.darklord888

See, that really depends on perspective. I don't consider GRAW + GRAW 2 to be "two different games," because they're almost identical. Same with sports and extreme sports games. This isn't even limited to games of the same franchise. Why get Rainbow Six Vegas when I can get a better specops shooter in Call of Duty 4, for example? It's not like the stories in most 360/PS3 games actually matter. So what distinguishes these games from one another?

The best games this gen are multiplat, face facts exclusives are a dying breed.darklord888

More's the pity, because multiplat games are commercialized, over-produced crap that are slowly growing more and more similar to one another.

Just wait. In two years, EVERY multiplat game will be a science-fiction military shooter where you play an elite soldier who fights either terrorists, aliens, or both. :lol:

Answer me this: how many of the 360's AAAs (or even its AAs) DONT fit that description? :lol: Heh, for that matter, I'll bet that most of the ones that don't fit that description are sports or racing games.

So yeah, I'll take VARIETY over homogeneity, thank you very much.

I said you were wrong and it would have the same number(Note I'm only including decent exclusives NOT shovelware) plus AAA multiplats.darklord888

Right, and you're wrong. I PROVED you wrong. The Wii has as many AAAEs in only 15 months as the 360 has in 28 months. Justify that. Hell, it's probably even better in AAEs.

mm...most people who picked a weaker, motion controls orientated system over multimedia options and power?darklord888

Gee, and here I thought people bought consoles for games, not for optional features. I know that's why I bought the Wii, and why I bought the 360, and why I'm still waiting to buy the PS3.

A good game is a good game is a good game. And good games determine how good a console is. It doesn't matter what features it does or doesn't use. Only pedantic (and perhaps jealous) haters complain about good games.

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JLF1

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#18 JLF1
Member since 2005 • 8263 Posts
So the Xbox 360 controller is a failure because strategy games sucks with it?
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mjarantilla

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#19 mjarantilla
Member since 2002 • 15721 Posts

So the Xbox 360 controller is a failure because strategy games sucks with it?JLF1

Oh, absolutely.

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Kakarot00769

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#20 Kakarot00769
Member since 2004 • 9306 Posts

Motion Control.

It seems so limited in its uses. Wow I can pretend to use the Wiimote as a phone in warioware for 2 seconds, Yay...
Sure in some games it can be handy or better than a normal controller but it's so few games they could almost make the Wiimote an add-on rather than a primary controller.

The Wii's biggest launch game Zelda didn't need the Wiimote, it played just fine on the GCN.

The Wii's biggest game of 2007 and GOTY SMG didn't need the Wiimote. It played almost exacly like the older versions except they stuck a few things in to try and make it worth while like shooting star bits, I mean seriously did anyone use that EVER? And some parts were worse because of the motion control like those bloody manta ray racing bits. God those controls sucked!

The Wii's biggest game of 2008 and possible GOTY SSBB didn't need the Wiimote. In fact many reviews say to use the GCN controller because it's much better and easier to use.

The Wii's second biggest game of 2008 is Mario Kart Wii and so far impressions are saying...yep, doesn't need the Wiimote and plays better with a standard controller.

The 4 biggest games on the Wii and they don't need the Wii's "revolutionary controls that will change gaming forever".
I won't even bother with the dozens of third party games who just use the waggle crap and make the Wiimote seem even more pointless.

Now if the Wii had more power THEN it could use the controller better with games like C&C3, Red Alert 3, EndWar and other RTS's. They would be perfect seeing as it's so similar to a mouse but none of them can run on a Wii. Or games like Call of Duty 4 or other FPS's would also suit it well but again, the Wii can't run them.

So people can go on about its amazing motion controls but to me it seems like they're a failure rather than a revolution.

darklord888

-22.5 million units sold worldwide and regained market leadership from sony

-20 million hitting titles in its library

-home of 2007 GOTY winner

-absolutely destroying the competition in AAAE

-absolutely destroying the competition in sales.

-home of hardcore and casuals alike.

p.s this is all accomplished in 14 months lol

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Sgt_Crow

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#21 Sgt_Crow
Member since 2004 • 6099 Posts
Mario Galaxy and Metroid Prime 3 make a joke out of this topic.
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Ninja-Hippo

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#22 Ninja-Hippo
Member since 2008 • 23434 Posts
I agree entirely. The only games i've ever thought were fresh and reinvented thanks to the wii's controls were FPS's. If someone were to make a decent shooter on the Wii, it could be game of the generation.
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ReverseCycology

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#23 ReverseCycology
Member since 2006 • 9717 Posts

You know whats really the biggest failure, the sixaxis tilt motion.

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SeanBond

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#24 SeanBond
Member since 2003 • 2136 Posts

Nintendo has done a great job at expanding the market (although who knows if that's a good thing for the "hardcore" faithful), but I have to say I'm a little disappointed with the way the Wii has turned out so far. I think the argument that "the Wii has the 2007 GotY and a bunch of AAAEs" is a good one, but kind of missing the point. When I picked up my Wii, I was buying what I knew was an underpowered system, with the idea that the Wii's emphasis on motion-controlled games would more than make up for the lack of graphical power. However, almost a year and a half into owning one, half the games I like most on the system either don't utilize the Wiimote properly, or aren't even ground-up Wii games. Zelda has tacked on motion controls (with the slight exception of using the bow) that show its GC roots, RE4 is simply an improved port (although one that I admit is definitely the definitive version of the game), SMG is essentially Mario 64 with a stupid spin move instead of punches and kicks, and I'm currently playing SSBB with my Wavebird.

Don't get me wrong; games like MP3 and RE4 (and even Link's Crossbow training) show the Wii's potential, but I can't help thinking that a lot of the games I'm playing on the Wii would simply be better on a more powerful system. Imagine Twilight Princess looking more like Oblivion--Would you miss swinging the sword with your wiimote? What about Brawl? The game would play exactly the same on the 360 or PS3, but would look 5x better. I'm not saying that it's realistic to expect all of the Wii's games to properly utilize the wiimote, nor am I expecting Nintendo to sell their biggest franchises to MS or Sony because they've failed to "revolutionize" said franchises on the Wii; I'm simply saying that the Nintendo has a long way to go before it proves that the games it releases on the Wii should actually be on the Wii.

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Kakarot00769

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#25 Kakarot00769
Member since 2004 • 9306 Posts

Nintendo has done a great job at expanding the market (although who knows if that's a good thing for the "hardcore" faithful), but I have to say I'm a little disappointed with the way the Wii has turned out so far. I think the argument that "the Wii has the 2007 GotY and a bunch of AAAEs" is a good one, but kind of missing the point. When I picked up my Wii, I was buying what I knew was an underpowered system, with the idea that the Wii's emphasis on motion-controlled games would more than make up for the lack of graphical power. However, almost a year and a half into owning one, half the games I like most on the system either don't utilize the Wiimote properly, or aren't even ground-up Wii games. Zelda has tacked on motion controls (with the slight exception of using the bow) that show its GC roots, RE4 is simply an improved port (although one that I admit is definitely the definitive version of the game), SMG is essentially Mario 64 with a stupid spin move instead of punches and kicks, and I'm currently playing SSBB with my Wavebird.

Don't get me wrong; games like MP3 and RE4 (and even Link's Crossbow training) show the Wii's potential, but I can't help thinking that a lot of the games I'm playing on the Wii would simply be better on a more powerful system. Imagine Twilight Princess looking more like Oblivion--Would you miss swinging the sword with your wiimote? What about Brawl? The game would play exactly the same on the 360 or PS3, but would look 5x better. I'm not saying that it's realistic to expect all of the Wii's games to properly utilize the wiimote, nor am I expecting Nintendo to sell their biggest franchises to MS or Sony because they've failed to "revolutionize" said franchises on the Wii; I'm simply saying that the Nintendo has a long way to go before it proves that the games it releases on the Wii should actually be on the Wii.

SeanBond

franchises like brawl super mario bros will not benefit from ps3 or 360 ,reason being is it has the cartoony look not everything needs to look realistic sheesh ..i mean how stupid would a fat man who looks like ron jeremy dressed in overalls jumping over realistic mushrooms and real world loacales

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SeanBond

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#26 SeanBond
Member since 2003 • 2136 Posts
[QUOTE="SeanBond"]

Nintendo has done a great job at expanding the market (although who knows if that's a good thing for the "hardcore" faithful), but I have to say I'm a little disappointed with the way the Wii has turned out so far. I think the argument that "the Wii has the 2007 GotY and a bunch of AAAEs" is a good one, but kind of missing the point. When I picked up my Wii, I was buying what I knew was an underpowered system, with the idea that the Wii's emphasis on motion-controlled games would more than make up for the lack of graphical power. However, almost a year and a half into owning one, half the games I like most on the system either don't utilize the Wiimote properly, or aren't even ground-up Wii games. Zelda has tacked on motion controls (with the slight exception of using the bow) that show its GC roots, RE4 is simply an improved port (although one that I admit is definitely the definitive version of the game), SMG is essentially Mario 64 with a stupid spin move instead of punches and kicks, and I'm currently playing SSBB with my Wavebird.

Don't get me wrong; games like MP3 and RE4 (and even Link's Crossbow training) show the Wii's potential, but I can't help thinking that a lot of the games I'm playing on the Wii would simply be better on a more powerful system. Imagine Twilight Princess looking more like Oblivion--Would you miss swinging the sword with your wiimote? What about Brawl? The game would play exactly the same on the 360 or PS3, but would look 5x better. I'm not saying that it's realistic to expect all of the Wii's games to properly utilize the wiimote, nor am I expecting Nintendo to sell their biggest franchises to MS or Sony because they've failed to "revolutionize" said franchises on the Wii; I'm simply saying that the Nintendo has a long way to go before it proves that the games it releases on the Wii should actually be on the Wii.

Kakarot00769

franchises like brawl super mario bros will not benefit from ps3 or 360 ,reason being is it has the cartoony look not everything needs to look realistic sheesh ..i mean how stupid would a fat man who looks like ron jeremy dressed in overalls jumping over realistic mushrooms and real world loacales

Whoa there; I never said realistic. You seriously don't think there'd be any graphical benefit? I can give you two examples of why this isn't true: 1) Look at Blue Dragon--Not the most graphically impressive 360 game, but it still looks a lot better from a technical standpoint than Brawl, and the cartoony style is exactly the type that would work well with Smash Bros. Just because the 360 is more powerful doesn't mean it has to make the game look realistic; Viva Piñata is extremely impressive looking, and it has very cartoony graphics. 2) I don't know if you're playing Brawl on an HD screen, but speaking from personal experience, the difference between running Brawl at 480p on my 42" 1080p plasma vs. playing a game like Mass Effect (or Uncharted, or Gears, or even Dead Rising) is a huge one. The sprites in SSBB look blocky in comparison, and the colors aren't as vibrant as they'd be running through HDMI. I'm not saying I mind; I still think Smash Bros. looks good, but given the choice, I'd take it on my 360 in a second.

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TMontana1004

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#27 TMontana1004
Member since 2007 • 4537 Posts
Motion controls are fine. It was cool on Rayman how you could use the Wiimote as a cell phone.
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Shinobishyguy

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#28 Shinobishyguy
Member since 2006 • 22928 Posts

Mario Galaxy and Metroid Prime 3 make a joke out of this topic.Sgt_Crow
SMG not so much. the controls were more of a complementary experience. The main draw of the game was the platforming itself.

Metroid however I'll agree with you. Couldn't go back to playing metroid prime 1 after beating 3. It felt too damn clunky.

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Erkidu

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#29 Erkidu
Member since 2007 • 2744 Posts
I don't know if I would categorize anything on the Wii as a failure. :| Setting sales records, plenty of games use the motion controls well, some of the highest rated titles of all-time (Galaxy, Brawl)..... Yea, this topic fails.
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jim_shorts

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#30 jim_shorts
Member since 2006 • 7320 Posts
Try finishing Metroid Prime 3 and going back to the first Metroid Prime. The controls will seem awful.
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deactivated-5dd711115e664

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#31 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

Nintendo has done a great job at expanding the market (although who knows if that's a good thing for the "hardcore" faithful), but I have to say I'm a little disappointed with the way the Wii has turned out so far. I think the argument that "the Wii has the 2007 GotY and a bunch of AAAEs" is a good one, but kind of missing the point. When I picked up my Wii, I was buying what I knew was an underpowered system, with the idea that the Wii's emphasis on motion-controlled games would more than make up for the lack of graphical power. However, almost a year and a half into owning one, half the games I like most on the system either don't utilize the Wiimote properly, or aren't even ground-up Wii games. Zelda has tacked on motion controls (with the slight exception of using the bow) that show its GC roots, RE4 is simply an improved port (although one that I admit is definitely the definitive version of the game), SMG is essentially Mario 64 with a stupid spin move instead of punches and kicks, and I'm currently playing SSBB with my Wavebird.

Don't get me wrong; games like MP3 and RE4 (and even Link's Crossbow training) show the Wii's potential, but I can't help thinking that a lot of the games I'm playing on the Wii would simply be better on a more powerful system. Imagine Twilight Princess looking more like Oblivion--Would you miss swinging the sword with your wiimote? What about Brawl? The game would play exactly the same on the 360 or PS3, but would look 5x better. I'm not saying that it's realistic to expect all of the Wii's games to properly utilize the wiimote, nor am I expecting Nintendo to sell their biggest franchises to MS or Sony because they've failed to "revolutionize" said franchises on the Wii; I'm simply saying that the Nintendo has a long way to go before it proves that the games it releases on the Wii should actually be on the Wii.

SeanBond

Would you miss PC games if they took away keyboard and mouse if the graphics were way better? What about if they said it would make the games better because of all the crappy games people can dump onto the system?

That's basically what you are doing. Instead of putting the blame where it belongs, on crappy developers who stubbornly refuse to make real games, you want to blame the console. If the Wii was more in line with 360/PS3, it would still be getting the short end of the stick because developers will just want to port games to all the console anyway. You'd be getting the same crap as everyone else, which is pointless, and you'd be losing what little innovation you HAVE seen from some developers will the brains to try something new.

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GunSmith1_basic

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#32 GunSmith1_basic
Member since 2002 • 10548 Posts

I agree that the wii's motion controls were fumbled because they just dont do what they are supposed to. They are fine for slow movements like tilting, but as the motions get faster you start getting a delay in the game's reaction to the motion you did. Sometimes it doesn't register the motion at all.

I still like motion sensing in a lot of things, to the point where I still believe the wii can do some pretty amazing things this gen. Right now, games like wiisports and godfather are pretty impressive motion controls.

It's definitely a different kind of appeal than tradtional gaming. That's as much as an insult as it is praise, btw

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humber_matus

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#33 humber_matus
Member since 2007 • 2101 Posts

You know whats really the biggest failure, the sixaxis tilt motion.

ReverseCycology

its a good thing ps3 isnt based aroudn the six axis then ehh.

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mdisen

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#34 mdisen
Member since 2004 • 804 Posts

Pointer = biggest feature.

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Michael85

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#35 Michael85
Member since 2005 • 3971 Posts

omg, mario kart doesn't use the wiimote as well as Metroid, No More Heroes, Trauma Center, Zack and Wiki, Madden, MoHH2, Galaxy, RE4, RE:UC, or The Godfather.

We're totally screwed now, guys.

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Michael85

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#36 Michael85
Member since 2005 • 3971 Posts

Pointer = biggest feature.

mdisen

Somebody should give this man a medal.

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Uncle_Uzi

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#37 Uncle_Uzi
Member since 2007 • 1371 Posts

Let's look at system selling games here, Sheep:

Wii -

Mario Galaxy (OMG teh next Mario gayme!!!)

Smash Bros (OMG I canz mek sonek fite baozer?)

...

360 -

Halo 3 (HOLY SHIIITE MC saverd teh dayyy!!)

CoD4 (look at tem garfix... bootiful)

Gears (OMG I never sawd so much blud in muh hole lief!)

GTA4 (W8... nao i canz shot randum ppl in beter garfix!?!)

Oblivion (LOOK MA! Garfix is liek REEL!(when it came out))

Bioshock (teh cummershals say itz amazin.... NECCESITO!)

...

Yes - that's what I thought. No matter multiplat or not, the Xbox 360 STILL heavily outweighs the Nintendo Wii in the category of System-Sellers. And that's after Wii's gotten all of it's killer AAA titles. 360's got a sweet 08 lineup.... unlike the Wii. Have fun playing Smash Bros till 2009!

"Hey you undecided buyer! This Xbox 360 can let you play DVDs, stream media from your PC, play tons of amazing full HD games, and even download full HD movies right to the hard drive! Is that something or what?"

"Now can I do that on this here Wii thing?"

"Umm... no, but you can shake your arms at the screen! It's kind of like the real thing! Kind of..."

"You sold me on that last statement. Waggling is the greatest thing to ever happen to me ever, ever, ever, ever..."

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Arkthemaniac

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#38 Arkthemaniac
Member since 2007 • 1237 Posts

The best games this gen are multiplat, face facts exclusives are a dying breed.

darklord888

Yeah. Gears of War sucked. Also, Galaxy was trash. No More Heroes was complete garbage, too, and WHO KNOWS how bad this Metal Gear Sold game will wreak! I just can't stand Bioshock, and Mass Effect was awful! AND WHAT WAS WITH THAT TERRIBLE GAME THAT THEY CALL BRAWL!?! I MEAN SERIOUSLY!?!?!?!?!?

All exclusives, all great, maybe even fantastic. Sure, Mass Effect and others were on the PC as well, but I don't consider that a console, since it doesn't use a controller, and therefore it is an exclusive.

Bottom line, exclusives aren't dying. Also, about the motion controls, you're forgetting the main point behind them. It wasn't to expand gameplay options, even though it did. It was to open up the public to games. It was to put a controller in someone's hands who never thought of playing video games, enjoy a round of bowling, and have them introduced to the world of video games.

It's not a gimmick, they're not poorly implemented all the time, they won't bring about the apocalypse, and they have made for some of the best control schemes ever, especially in the FPS market. The Wii has had some 5 FPSs on it and it revolutionized the controls.

What a terrible idea motion controls were.

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razu_gamer2

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#39 razu_gamer2
Member since 2007 • 491 Posts
ok
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princeofshapeir

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#40 princeofshapeir
Member since 2006 • 16652 Posts

Zelda: Twilight Princess handles perfectly with the Wii Remote. I honestly feel sorry for Gamecube owners who bought the motion-less port.

And tell me, good sir, how exactly do you think Brawl would work with motion sensing? Some games use it, some do not. Nintendo gives developers choices.

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mattbbpl

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#41 mattbbpl
Member since 2006 • 23340 Posts

After playing Brawl, I disagree that the Wii's biggest strength is it's motion sensing ability, but rather it's controllers versatility. Smash virtually uses the controller as a standard gamepad, and it feels perfectly comfortable using it as such.

It's almost a "have your cake and eat it too" situation where developers can use motion sensing to great effect in things like FPS's and Wii sports, but can revert back to standard gamepad controls if the situation asks for it.

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princeofshapeir

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#42 princeofshapeir
Member since 2006 • 16652 Posts

Let's look at system selling games here, Sheep:

Wii -

Mario Galaxy (OMG teh next Mario gayme!!!)

Smash Bros (OMG I canz mek sonek fite baozer?)

...

360 -

Halo 3 (HOLY SHIIITE MC saverd teh dayyy!!)

CoD4 (look at tem garfix... bootiful)

Gears (OMG I never sawd so much blud in muh hole lief!)

GTA4 (W8... nao i canz shot randum ppl in beter garfix!?!)

Oblivion (LOOK MA! Garfix is liek REEL!(when it came out))

Bioshock (teh cummershals say itz amazin.... NECCESITO!)

...

Yes - that's what I thought. No matter multiplat or not, the Xbox 360 STILL heavily outweighs the Nintendo Wii in the category of System-Sellers. And that's after Wii's gotten all of it's killer AAA titles. 360's got a sweet 08 lineup.... unlike the Wii. Have fun playing Smash Bros till 2009!

"Hey you undecided buyer! This Xbox 360 can let you play DVDs, stream media from your PC, play tons of amazing full HD games, and even download full HD movies right to the hard drive! Is that something or what?"

"Now can I do that on this here Wii thing?"

"Umm... no, but you can shake your arms at the screen! It's kind of like the real thing! Kind of..."

"You sold me on that last statement. Waggling is the greatest thing to ever happen to me ever, ever, ever, ever..."

Uncle_Uzi

Even though the 360 is touting itself off as THE online console this generation, it doesn't even have built-in Wi-Fi or an internet browser, unlike the Wii, which is Nintendo's first foray into online console gaming.

And why didn't you add Zelda: Twilight Princess, Metroid Prime 3, Super Paper Mario, No More Heroes, and RE4: Wii Edition to the Wii list?

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ReverseCycology

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#43 ReverseCycology
Member since 2006 • 9717 Posts
[QUOTE="ReverseCycology"]

You know whats really the biggest failure, the sixaxis tilt motion.

humber_matus

its a good thing ps3 isnt based aroudn the six axis then ehh.

It couldn't be because it was slapped at the very last minute.

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Video_Game_King

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#44 Video_Game_King
Member since 2003 • 27545 Posts
Limited? Play through Zack & Wiki, then come back here and tell me that. (not reading above posts :P)
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Dark-Karasu

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#45 Dark-Karasu
Member since 2008 • 25 Posts
Yes, I think the Wiimote is a failure. I always play my games with a Gamecube controller.
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Marth6781

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#46 Marth6781
Member since 2007 • 2564 Posts

Nintendo has done a great job at expanding the market (although who knows if that's a good thing for the "hardcore" faithful), but I have to say I'm a little disappointed with the way the Wii has turned out so far. I think the argument that "the Wii has the 2007 GotY and a bunch of AAAEs" is a good one, but kind of missing the point. When I picked up my Wii, I was buying what I knew was an underpowered system, with the idea that the Wii's emphasis on motion-controlled games would more than make up for the lack of graphical power. However, almost a year and a half into owning one, half the games I like most on the system either don't utilize the Wiimote properly, or aren't even ground-up Wii games. Zelda has tacked on motion controls (with the slight exception of using the bow) that show its GC roots, RE4 is simply an improved port (although one that I admit is definitely the definitive version of the game), SMG is essentially Mario 64 with a stupid spin move instead of punches and kicks, and I'm currently playing SSBB with my Wavebird.

Don't get me wrong; games like MP3 and RE4 (and even Link's Crossbow training) show the Wii's potential, but I can't help thinking that a lot of the games I'm playing on the Wii would simply be better on a more powerful system. Imagine Twilight Princess looking more like Oblivion--Would you miss swinging the sword with your wiimote? What about Brawl? The game would play exactly the same on the 360 or PS3, but would look 5x better. I'm not saying that it's realistic to expect all of the Wii's games to properly utilize the wiimote, nor am I expecting Nintendo to sell their biggest franchises to MS or Sony because they've failed to "revolutionize" said franchises on the Wii; I'm simply saying that the Nintendo has a long way to go before it proves that the games it releases on the Wii should actually be on the Wii.

SeanBond

GOTY awards, I value artst*le more than technical graphics, which is why I think WW is the best looking game to date.

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PhoebusFlows

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#47 PhoebusFlows
Member since 2007 • 2050 Posts

darklord888, excellent thread topic. Wii-motion controls actually ruin the SSBB experience and early Mario Kart hands-on impressions say it ruins it there. :lol: wow two key Nintendo games that are like "Get this crap motion stuff outta here! Outta mah faceee!!"

btw, DONT quote me because I wont respond to you. I see the same regulars in here and I know they love to quote me. You cant hang with me

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Marth6781

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#48 Marth6781
Member since 2007 • 2564 Posts

darklord888, excellent thread topic. Wii-motion controls actually ruin the SSBB experience and early Mario Kart hands-on impressions say it ruins it there. :lol: wow two key Nintendo games that are like "Get this crap motion stuff outta here! Outta mah faceee!!"

btw, DONT quote me because I wont respond to you. I see the same regulars in here and I know they love to quote me. You cant hang with me

PhoebusFlows

Which is why you're always being owned. :ROLL:

Mario kart has already been reviewed oxm(something like that) and they said the motion controls work great. Maybe you just suck in SSBB? Think about that, cause I can use the wii-mote/nun-chuck, GC, CC, SWW very well, Id just mess you up in online fanboy.

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PhoebusFlows

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#49 PhoebusFlows
Member since 2007 • 2050 Posts

you dont even know the name of the magazine? :lol:

"OXM" (something like that)

good job making stuff up. Isnt OXM Official Xbox Magazine :lol: