Motion Control.
It seems so limited in its uses. Wow I can pretend to use the Wiimote as a phone in warioware for 2 seconds, Yay...
Sure in some games it can be handy or better than a normal controller but it's so few games they could almost make the Wiimote an add-on rather than a primary controller.
The Wii's biggest launch game Zelda didn't need the Wiimote, it played just fine on the GCN.
The Wii's biggest game of 2007 and GOTY SMG didn't need the Wiimote. It played almost exacly like the older versions except they stuck a few things in to try and make it worth while like shooting star bits, I mean seriously did anyone use that EVER? And some parts were worse because of the motion control like those bloody manta ray racing bits. God those controls sucked!
The Wii's biggest game of 2008 and possible GOTY SSBB didn't need the Wiimote. In fact many reviews say to use the GCN controller because it's much better and easier to use.
The Wii's second biggest game of 2008 is Mario Kart Wii and so far impressions are saying...yep, doesn't need the Wiimote and plays better with a standard controller.
The 4 biggest games on the Wii and they don't need the Wii's "revolutionary controls that will change gaming forever".
I won't even bother with the dozens of third party games who just use the waggle crap and make the Wiimote seem even more pointless.
Now if the Wii had more power THEN it could use the controller better with games like C&C3, Red Alert 3, EndWar and other RTS's. They would be perfect seeing as it's so similar to a mouse but none of them can run on a Wii. Or games like Call of Duty 4 or other FPS's would also suit it well but again, the Wii can't run them.
So people can go on about its amazing motion controls but to me it seems like they're a failure rather than a revolution.
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