No.
Back in 2007 when CoD 4 came out and again in 2008 when WaW was launched, I said that the series was going to go downhill. We saw a lot shorter single player with a focus on extreme linearity and very tight corridor battles which was different than the originals. I saw a focus on the online.
The online I saw as becoming a way for no player to feel like they suck. They add a lot of perks and ways to make even the worst players score decently. It was fun for awhile, but once I realized that games were won by a single player and killstreaks I saw the end of the series coming. I saw the weapon inbalances, the perk inbalances, the ability for one player to have an uber class which require less skill to play.
As I feared, MW2 took my complaints and expanded upon them 10 fold. To make it worse, they stripped out dedicated servers and charged more for less features.
If you were to compare CoD 4 or MW2 to Counter Strike Source, you'll see some major differences. For one the best players are using the "best" weapons, but those weapons are not easy to handle. You cannot just full auto an AK-47 or the M1A1 and win. You need to learn control, accuracy, and some firing discipline. It was hard for a new player to get into the game, and even harder to stay one of the best. It was rewarding not in the way that it gave youa high level and more weapons, it was rewarding as when you entered a game, you beat your opponents and made a name for yourself.
The idea of CSS wasn't to have some persistent character that you leveled up, but to give a single, equal playing field to all players. No person is different. Nobody has access to better weapons, nobody has perks, nobody gets killstreaks, and nobody has any sort of advantage. Everybody is equal. If you suck, you got beat. That is how it was. It was fun. The challenge didn't come at trying to level up to rank 55 or whatever, but it was to enter a gameand make a name for yourself. It was more personal than it is now. You got to know players on your favorite dedicated servers much better.
It was differnet.
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