There is a Major diff between 60fps and 30fps.... (important read)

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noobswillbepwnd

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#1 noobswillbepwnd
Member since 2008 • 104 Posts

Dont kid yourself if you think otherwise. Play call of duty 4 or any other games at 60fps and ull see how much sweeter a game is at that frame.
I used to play half life 2 back when it first came out at about 25-30, when i updated my graphics card and played episode 2 at 60 i was amazed at how sweet everything flowed.

i seriously hope developers out there start optimizing games for the ps3 and 360 to play at 60fps because its just soo damn good at that rate.
Dont get me wrong, 30fps is well and good, but i think 60fps should be the sweet spot of gaming, anything above, no human eyes cant detect it as far is iv seen.
Movies run at 24fps so we maybe used to 30fps for games but once u go 60fps ud wish every game ran that nicely.
I dont have the link but i once read that COD4 sacrificed some graphical quality to make sure the game runs at 60fps for consoles and I for one (being the graphics whore i am) dont mind at all. if a little lighting and texture needs to go to make games run that smooth, then so be it.
I hope next gen they learn to make 60fps a norm and not a luxury.

anyone dont believe me, go pop in a 30fps shooter game and then go pop in COD4, notice the difference.

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wmc540

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#2 wmc540
Member since 2006 • 2620 Posts
Yeah, the difference is pretty obvious from Halo 3 to COD 4.
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Kez1984

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#3 Kez1984
Member since 2007 • 4548 Posts

"There is a Major diff between 60fps and 30fps.... (important read)"

PC gamers have known this since most console people were in diapers saying "goo goo gaga".

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mixedplanet

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#4 mixedplanet
Member since 2005 • 1215 Posts
Gears of war and resistance looks smooth in 30 FPS, but COD4 is really choppy, it depends on the design of the game. some works great at 30 (over it is bonus), others need 60 to be playable.
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user_nat

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#5 user_nat
Member since 2006 • 3130 Posts

Yeah, the difference is pretty obvious from Halo 3 to COD 4.wmc540

I actually don't really notice the difference in framerate between the 2..

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vashkey

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#6 vashkey
Member since 2005 • 33781 Posts

[QUOTE="wmc540"]Yeah, the difference is pretty obvious from Halo 3 to COD 4.user_nat

I actually don't really notice the difference in framerate between to 2..

Yea, actually, Im pretty sure Halo 3 runs at 60.

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ModernTimes

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#7 ModernTimes
Member since 2007 • 1029 Posts
[QUOTE="user_nat"]

[QUOTE="wmc540"]Yeah, the difference is pretty obvious from Halo 3 to COD 4.vashkey

I actually don't really notice the difference in framerate between to 2..

Yea, actually, Im pretty sure Halo 3 runs at 60.

Nope, it's 30FPS (sorry no link)

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noobswillbepwnd

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#8 noobswillbepwnd
Member since 2008 • 104 Posts
[QUOTE="vashkey"][QUOTE="user_nat"]

[QUOTE="wmc540"]Yeah, the difference is pretty obvious from Halo 3 to COD 4.ModernTimes

I actually don't really notice the difference in framerate between to 2..

Yea, actually, Im pretty sure Halo 3 runs at 60.

Nope, it's 30FPS (sorry no link)



but heres a link that i know ull enjoy :)
http://www.gamespot.com/news/6136786.html

if only this was true sony, if only it were true....
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mentzer

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#9 mentzer
Member since 2007 • 1242 Posts

With the touted power of PS3 and 360, there is no reason why EVERY game can't be 60FPS.

That should be a standard feature in every game this gen.

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Nameless-Hero

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#10 Nameless-Hero
Member since 2007 • 360 Posts
i don;t remember abyoe refuiting the fact that 60>30 fps, but if they did they are most likely dumb and have no idea what they are talking about. but the human eye is wellcapable of seeing at over 60 fps, the problem devs are having is if they want to sacrifice visuals slightly for 60 frames or do they want the game to look very good but chug a bit. dont expect framerate problems to go away by next gen either.
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Nameless-Hero

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#11 Nameless-Hero
Member since 2007 • 360 Posts

With the touted power of PS3 and 360, there is no reason why EVERY game can't be 60FPS.

That should be a standard feature in every game this gen.

mentzer

ehh although they are powerful consoles its asking too much of theme to push graphics like Gears 2 or KZ2 and have an operating system and run the games at a locked 60 frames, not to mention the games rendered in HD which taxes the system more than people think.

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Rikusaki

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#12 Rikusaki
Member since 2006 • 16641 Posts

When you play Gran Turismo 5 Prologue, it runs at 60FPS in-game, but the replays drop to 30 FPS because of the added filters and motion blur.

I notice a huge difference.

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thetruespin

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#14 thetruespin
Member since 2008 • 3256 Posts
i agree that 60fps is much better than 30fps... but the most important framerate consideration should be consistency. I'd rather play a game that was always 30fps no matter what than a game that ranged between 30 to 60 depending on the amount of action occuring. I HATE framerate fluctuations.
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noobswillbepwnd

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#15 noobswillbepwnd
Member since 2008 • 104 Posts

i agree that 60fps is much better than 30fps... but the most important framerate consideration should be consistency. I'd rather play a game that was always 30fps no matter what than a game that ranged between 30 to 60 depending on the amount of action occuring. I HATE framerate fluctuations.thetruespin

ya i think it causes screen tearing, not sure though....

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jg4xchamp

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#16 jg4xchamp
Member since 2006 • 64054 Posts
we all know that....but that doesn't mean the 60FPS game is always better.

Yes some of the best games this gen are 60 FPS(not counting PC since almost all of them can run 60 FPS)

Mario Galaxy
Metroid PRime 3
Brawl
COD 4

But not all of them are the best games this gen either

Crysis can't be run on Ultra High and 60 FPS unless the PC is beafy and even then it is a workout for the PC.
Halo 3 is just as good if not superior online experience to the console COD 4.
Bioshock on consoles was only 30FPS
Ninja Gaiden 2
Metal Gear Solid 4
Grand Theft Auto 4

Do i want 60 FPS standard? yes
Do i think 60 FPS guarantees the best or top quality? No.
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wmc540

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#17 wmc540
Member since 2006 • 2620 Posts
[QUOTE="user_nat"]

[QUOTE="wmc540"]Yeah, the difference is pretty obvious from Halo 3 to COD 4.vashkey

I actually don't really notice the difference in framerate between to 2..

Yea, actually, Im pretty sure Halo 3 runs at 60.

Hey, I am no fanboy or anti Halo kind of person... I am just being realistic. COD 4 = 60 FPS Halo 3 = 30 FPS... it is pretty easy to notice the difference.

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Flabu

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#18 Flabu
Member since 2003 • 185 Posts

Throw in Bioshock on the 360, play a little, than go into the options and take off the lock framerate option, the game runs so much smoother and better 80% of the time. the reason some console shooters are locked at 30 is because there would be way to much bottle neck if they let it go freely. I would prefer the option the way Bioshock does, I LOVE 60 FPS...even if it does bottleneck every once in awhile.

Another example is Mario Kart for Wii, playing on console is 60 fps, going online is capped at 30, HUGE difference.

The good thing about PC games is that if your computer is awesome than you can run at 60 fps + all the time no problem, but if you dont like bottlenecks on a lower end machine, most pc games will let you cap the exact rate yourself instead of auto capping at 30.

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Richard7666

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#19 Richard7666
Member since 2007 • 286 Posts

With the touted power of PS3 and 360, there is no reason why EVERY game can't be 60FPS.

That should be a standard feature in every game this gen.

mentzer

Play MGS4, and watch as the framerate drops to a crawl (perhaps 15fps in places) in many of the in-engine cutscenes. These systems simply cannot have graphics like that AND maintain a steady frame-rate using the techniques their hardware supports.

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anshul89

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#20 anshul89
Member since 2006 • 5705 Posts
60 fps + 4xAA is very important for online gaming IMHO. and my 4850 CF has no problem running any game (except crysis) with those settings :)
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CwlHeddwyn

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#21 CwlHeddwyn
Member since 2005 • 5314 Posts

With the touted power of PS3 and 360, there is no reason why EVERY game can't be 60FPS.

That should be a standard feature in every game this gen.

mentzer

neither console is as powerful as claimed, both consoles for example were touted as 1080p machines but most games are 720p & sometimes even below that in order to increase performance.

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daveg1

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#22 daveg1
Member since 2005 • 20405 Posts
yep games at 60fps are much better than 30 but dont expect to see many if any at all on the consoles running that fps well inside small rooms and stuff like that anywya.
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IgorVitaly

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#23 IgorVitaly
Member since 2008 • 1135 Posts
Its becouse 60fps gives a similar fluidity as your vision when panning around. This makes you more immersed into the game, much like rolling a rollercaster for real (say 60fps) versus watching it on TV (say 30fps) as a camera recording of the coster seats. Lock the animations update speed to behave natural and add object motionblur and it will be amazing.
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skyform

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#24 skyform
Member since 2005 • 1522 Posts
[QUOTE="vashkey"][QUOTE="user_nat"]

[QUOTE="wmc540"]Yeah, the difference is pretty obvious from Halo 3 to COD 4.ModernTimes

I actually don't really notice the difference in framerate between to 2..

Yea, actually, Im pretty sure Halo 3 runs at 60.

Nope, it's 30FPS (sorry no link)

Lol he thought it's 60fps, well it's not even 30fps, go play Gears for about 30min and then go back to Halo 3, you will clearly see it's not 30fps, at least not constant 30fps, it looks like choppy 30fps or even less, it really is a shame for the unimpressive graphics.

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SpinoRaptor

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#25 SpinoRaptor
Member since 2006 • 2419 Posts
The difference is 30 frames.
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Krigon

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#26 Krigon
Member since 2005 • 5591 Posts

The difference is 30 frames.SpinoRaptor

That ^

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HuusAsking

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#27 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="mentzer"]

With the touted power of PS3 and 360, there is no reason why EVERY game can't be 60FPS.

That should be a standard feature in every game this gen.

Richard7666

Play MGS4, and watch as the framerate drops to a crawl (perhaps 15fps in places) in many of the in-engine cutscenes. These systems simply cannot have graphics like that AND maintain a steady frame-rate using the techniques their hardware supports.

Funny. I could've sworn Sony promised us dual-screen 1080p @ a combined 120fps locked...this gen.

The next console from MS or Sony that gets announced, the first question I would love to ask them is, "Do you solemnly promise that every game you release for this new console will be guaranteed to run at 1920x1080 native resolution at or above 60fps ...locked?" 'Cause if not, then they're not pushing things enough to make me want to buy. Enough with the broken promises. You make the claim, you better deliver. Otherwise, I may want to pursue a case of false advertising.

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LoRoseUp

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#28 LoRoseUp
Member since 2008 • 165 Posts
games still look good at a solid 30 frames. and this is all based on some crap you cooked up.
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rsoxguy12

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#29 rsoxguy12
Member since 2007 • 1602 Posts
best way to see the difference is to play madden 2008 on a ps3, then play it on a 360. You can see and feel the difference.
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juno84

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#30 juno84
Member since 2004 • 1019 Posts
It's unfortunate that 60fps is some sort of gold standard now. 60fps isn't good. Depending on the display type, most people's eyes can identify the difference between 60, 85, and 100hz.
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HuusAsking

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#31 HuusAsking
Member since 2006 • 15270 Posts

games still look good at a solid 30 frames. and this is all based on some crap you cooked up.LoRoseUp
No, it's been studied.

See, the problem has to do with rendering techniques. All the models and scenes rendered today tend to have pretty sharp edges to them--in particular lots of aliasing (I know there's AA techniques, but they don't totally eliminate the problem). In addition, most rendering techniques do not take motion into consideration when rendering. The human eye is very adept at detecting differences. Things like sharp transitions between frames (as opposed to the naturally-motion-blurred effect seen in photographic motion film) stand out to us. To combat this, you either need to soften this difference by employing motion blur techniques (which is risky--the wrong technique can make the wrong things stand out, making things even worse) or reduce the difference by increasing the frame rate.

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HuusAsking

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#32 HuusAsking
Member since 2006 • 15270 Posts
It's unfortunate that 60fps is some sort of gold standard now. 60fps isn't good. Depending on the display type, most people's eyes can identify the difference between 60, 85, and 100hz. juno84
60Hz (based on the North American 60Hz AC current) is the NTSC (regular TV) and ATSC (HDTV) standard. That's why it's the standard-bearer. Most HDTVs can't go faster than that.
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KinkInDaLink

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#33 KinkInDaLink
Member since 2008 • 307 Posts
depends on the speed of the game, halo works fine locked at 30 cos of the relatively slower gameplay mechanics compared to other shooters. 60 fps is more needed for twitch gameplay, in shooters at least
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leejohnson7

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#34 leejohnson7
Member since 2007 • 2909 Posts
Every time somebody says "the human eye cannot" I just know that they are going to make some grossly wrong statement. It isn't that simple; it is highly circumstantial.
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leejohnson7

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#35 leejohnson7
Member since 2007 • 2909 Posts
[QUOTE="Richard7666"][QUOTE="mentzer"]

With the touted power of PS3 and 360, there is no reason why EVERY game can't be 60FPS.

That should be a standard feature in every game this gen.

HuusAsking

Play MGS4, and watch as the framerate drops to a crawl (perhaps 15fps in places) in many of the in-engine cutscenes. These systems simply cannot have graphics like that AND maintain a steady frame-rate using the techniques their hardware supports.

Funny. I could've sworn Sony promised us dual-screen 1080p @ a combined 120fps locked...this gen.

The next console from MS or Sony that gets announced, the first question I would love to ask them is, "Do you solemnly promise that every game you release for this new console will be guaranteed to run at 1920x1080 native resolution at or above 60fps ...locked?" 'Cause if not, then they're not pushing things enough to make me want to buy. Enough with the broken promises. You make the claim, you better deliver. Otherwise, I may want to pursue a case of false advertising.

No they didn't. Those were seperate statements if I remember.

And it depends on the developers. I am sure they could get tetris at 1080p on two tvs at that locked framerate. It is up to developers.

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flopzone2

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#36 flopzone2
Member since 2008 • 91 Posts

Dont kid yourself if you think otherwise. Play call of duty 4 or any other games at 60fps and ull see how much sweeter a game is at that frame.
I used to play half life 2 back when it first came out at about 25-30, when i updated my graphics card and played episode 2 at 60 i was amazed at how sweet everything flowed.

i seriously hope developers out there start optimizing games for the ps3 and 360 to play at 60fps because its just soo damn good at that rate.
Dont get me wrong, 30fps is well and good, but i think 60fps should be the sweet spot of gaming, anything above, no human eyes cant detect it as far is iv seen.
Movies run at 24fps so we maybe used to 30fps for games but once u go 60fps ud wish every game ran that nicely.
I dont have the link but i once read that COD4 sacrificed some graphical quality to make sure the game runs at 60fps for consoles and I for one (being the graphics whore i am) dont mind at all. if a little lighting and texture needs to go to make games run that smooth, then so be it.
I hope next gen they learn to make 60fps a norm and not a luxury.

anyone dont believe me, go pop in a 30fps shooter game and then go pop in COD4, notice the difference.

noobswillbepwnd

the looking feels more responsive about it big deal.

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Sully28

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#37 Sully28
Member since 2003 • 5097 Posts
It all depends on the game. Games like crysis or CS i definatly want 60 FPS, but MGS4 is sweet at 30 FPS. There are points in the game where it will shoot up to about 45-60 and it just is way to smooth.
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gtawoof

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#38 gtawoof
Member since 2003 • 1843 Posts

If you want to see the difference play Battlefield: Bad Company for an hour, then play Call of Duty 4.

The difference is mind-shattering, COD4 is so much smoother and faster, Bad Company is like lugging santa's gifts with you everywhere.

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flopzone2

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#39 flopzone2
Member since 2008 • 91 Posts

If you want to see the difference play Battlefield: Bad Company for an hour, then play Call of Duty 4.

The difference is mind-shattering, COD4 is so much smoother and faster, Bad Company is like lugging santa's gifts with you everywhere.

shadyd1717

30 fps vs 60 fps isnt a big deal unless you are jumping from 60 down to 30 then you notice the looking feels less responsive.

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gtawoof

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#40 gtawoof
Member since 2003 • 1843 Posts
[QUOTE="shadyd1717"]

If you want to see the difference play Battlefield: Bad Company for an hour, then play Call of Duty 4.

The difference is mind-shattering, COD4 is so much smoother and faster, Bad Company is like lugging santa's gifts with you everywhere.

flopzone2

30 fps vs 60 fps isnt a big deal unless you are jumping from 60 down to 30 then you notice the looking feels less responsive.

Actually yea that's what happened with me, I played COD4 forever then tried out BC and was like wtf... it felt broken.

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juno84

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#41 juno84
Member since 2004 • 1019 Posts

[QUOTE="juno84"]It's unfortunate that 60fps is some sort of gold standard now. 60fps isn't good. Depending on the display type, most people's eyes can identify the difference between 60, 85, and 100hz. HuusAsking
60Hz (based on the North American 60Hz AC current) is the NTSC (regular TV) and ATSC (HDTV) standard. That's why it's the standard-bearer. Most HDTVs can't go faster than that.

I was reffering more to PC gaming. Back in the CRT days, you would play Q2, CSbeta1 - 1.6, Q3, UT and so on at 100FPS. If you've played a game at 100fps and 100hz refresh (another thing a lot of PC gamers don't seem to get) it's hard to go back to playing games at 60fps.

On old televions, pixel response time was very poor. You percieve fluidity since pixels fade in and out as opposed to instant on and off of a CRT display. 60FPS didn't seem as bad. Now response times on televisions are getting better, but FPS in games are slumming in the 30 - 60 range? I'm not entirely sure why people are deciding standard def is trash, but 60hz is not.

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flopzone2

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#42 flopzone2
Member since 2008 • 91 Posts
[QUOTE="flopzone2"][QUOTE="shadyd1717"]

If you want to see the difference play Battlefield: Bad Company for an hour, then play Call of Duty 4.

The difference is mind-shattering, COD4 is so much smoother and faster, Bad Company is like lugging santa's gifts with you everywhere.

shadyd1717

30 fps vs 60 fps isnt a big deal unless you are jumping from 60 down to 30 then you notice the looking feels less responsive.

Actually yea that's what happened with me, I played COD4 forever then tried out BC and was like wtf... it felt broken.

I mean...if one game on pc is running 60 fps most of the time and when alot of action happens it drops down to 30 fps you notice the looking feels slower...but that's only time you notice bady...if a games locked at 60 or 30 fps...then its aight.

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Hexagon_777

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#43 Hexagon_777
Member since 2007 • 20348 Posts
How does one tell how many frames per second their game runs at?
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Cali3350

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#44 Cali3350
Member since 2003 • 16134 Posts

How does one tell how many frames per second their game runs at?Hexagon_777

Been a PC gamer for a few years now (still play consoles too!) and its to the point i can just tell instantly. Its pretty noticeable when you know what to look for.

here is a very old school project. Half of the screen runs at 30fps while the other runs at 60. Its a simulation of this, but pretty spot on accurate.

http://www.novicee.com/edu/fps_compare.zip

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gtawoof

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#45 gtawoof
Member since 2003 • 1843 Posts

How does one tell how many frames per second their game runs at?Hexagon_777

If you're talking about PC you can get a program like fraps and it tells you, if the game doesnt have it's own counter.

For consoles idk.

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haemorrhagiae

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#46 haemorrhagiae
Member since 2008 • 617 Posts
Only big difference is if you are playing it at 21 inch or bigger monitor.
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juno84

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#47 juno84
Member since 2004 • 1019 Posts

[QUOTE="Hexagon_777"]How does one tell how many frames per second their game runs at?Cali3350

Been a PC gamer for a few years now (still play consoles too!) and its to the point i can just tell instantly. Its pretty noticeable when you know what to look for.

here is a very old school project. Half of the screen runs at 30fps while the other runs at 60. Its a simulation of this, but pretty spot on accurate.

http://www.novicee.com/edu/fps_compare.zip

Nice little program. Funny, if you can get 100hz on your display, do a 100fps vs 60fps comparison and you can see the difference easily as well.

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HuusAsking

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#49 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"][QUOTE="juno84"]It's unfortunate that 60fps is some sort of gold standard now. 60fps isn't good. Depending on the display type, most people's eyes can identify the difference between 60, 85, and 100hz. juno84

60Hz (based on the North American 60Hz AC current) is the NTSC (regular TV) and ATSC (HDTV) standard. That's why it's the standard-bearer. Most HDTVs can't go faster than that.

I was reffering more to PC gaming. Back in the CRT days, you would play Q2, CSbeta1 - 1.6, Q3, UT and so on at 100FPS. If you've played a game at 100fps and 100hz refresh (another thing a lot of PC gamers don't seem to get) it's hard to go back to playing games at 60fps.

On old televions, pixel response time was very poor. You percieve fluidity since pixels fade in and out as opposed to instant on and off of a CRT display. 60FPS didn't seem as bad. Now response times on televisions are getting better, but FPS in games are slumming in the 30 - 60 range? I'm not entirely sure why people are deciding standard def is trash, but 60hz is not.

Problem is a lot of people are moving away from bulky CRTs towards sleek LCDs (since they save space and generally draw less power)...and the response time problem has started all over again. AFAIK, it's uncommon to find an LCD that can do faster than 60Hz. Also uncommon is a widescreen CRT monitor.
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CPM_basic

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#50 CPM_basic
Member since 2002 • 4247 Posts
Some games need 60. Others don't. I'm satisfied with 30 as long as it's a steady 30 that doesn't drop into the 20's.