What really constitutes "graphics king"? What are the catagories that a game has to score in order to become king? There is a technical side to graphics and graphics can be measured, beyond what is simply aesthetically pleasing. It would seem the current system is skewed towards smaller scale games, usually FPS / Action genre. Why can't other genre have a shot? Why is scale always a detraction for a game that uses that design choice?
People on the forum constantly compare Uncharted vs Killzone vs Crysis vs GeoW without looking beyond what simply pleases their eyes. Lets take a look at Crysis vs Uncharted because that seems to go around a lot.
I also won't claim to know the intricate details of the programming behind any of these titles, I am only from personal observation, which I believe still has some logical merit.
The reason why Crysis is undeniably the king is because it has graphics, physics and other effects (particle, explosion and gunfire etc) on a scale that would seem not done by any other game when you combine them all. They all play a role in the graphical scope of a game.
Uncharted is stacked up against Crysis constantly and while it looks great (undeniably), it doesn't look as great on the same scale, it doesn't do physics on the same scale and doesn't do effects on the same scale. No I haven't played the game fully but I have observed it and it doesn't. Scale and setting is chosen way back in the planning stages so not much can be done about it, but it can still plays a factor. But those reasons above makes it obvious that Crysis is king.
Uncharted is smaller on the game scale, so does that detract from the technical side of things or in this case does it mean less is more? I mean it would seem that the smaller a game gets to have more TLC from the devs because it is...smaller. Does a smaller game mean you can cram more graphics into a smaller area, spend more time prettying it up? (question for those familiar with programming side of VG's), it seems that way from observation. While it is design choice, just how technically impressive is that?
I am going to compare a different game of a different genre to Crysis. The game is from my observation the closest thing to Crysis although I do realize I am comparing cross genre now.
Empire: Total War vs Crysis (yes very different genre, RTS is not familiar).
Why can't Empire: Total War be graphics king? why is the genre it occupies an automatic detraction from graphical technicalities? I play it on high and it is impressive, very impressive. It is hard to explain without seeing but when you zoom in on a battlefield of a couple/few THOUSAND troops fighting in a field where you can see the grass, you can see the musket fire, the canon fire and each individual troop attacking. AI is not a part of graphics so I can't even add that in (its not the most impressive but it is impressive for the scale).
I would detract it for example because it is not doing that at ALL times, it eventually ends and you go back to a world map where you would wait until another chance of an battle of epic scale happens.
You look at RDR or GTA4, why can't they be nominated for "console graphics kings"? They surely have good graphics and do it on a far larger scale than Uncharted or Gears or Halo or KZ2. They have tons of NPC models doing their things and good effects. It seems impressive to me that they manage to keep the level of graphics they have while maintaining the scale that they do. Maybe the scale makes them aesthetically inferior to UC or Gears, but technically? That is a question only people with programming knowledge could debate. Very few people on the forum have that, including myself.
The average forumite can't even muster enough of an educated opinion from google to decide what is a graphics king because there are WAAAAY too many complex factors behind the design to take into account, unless it is painfully obvious (Crysis).
Unless one console is blatantly more powerful than the other you aren't going to get an obvious answer to "console graphics king?".
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