There is no definable criteria for "Graphics King", the title is bunk.

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Human-after-all

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#1 Human-after-all
Member since 2009 • 2972 Posts

What really constitutes "graphics king"? What are the catagories that a game has to score in order to become king? There is a technical side to graphics and graphics can be measured, beyond what is simply aesthetically pleasing. It would seem the current system is skewed towards smaller scale games, usually FPS / Action genre. Why can't other genre have a shot? Why is scale always a detraction for a game that uses that design choice?

People on the forum constantly compare Uncharted vs Killzone vs Crysis vs GeoW without looking beyond what simply pleases their eyes. Lets take a look at Crysis vs Uncharted because that seems to go around a lot.

I also won't claim to know the intricate details of the programming behind any of these titles, I am only from personal observation, which I believe still has some logical merit.

The reason why Crysis is undeniably the king is because it has graphics, physics and other effects (particle, explosion and gunfire etc) on a scale that would seem not done by any other game when you combine them all. They all play a role in the graphical scope of a game.

Uncharted is stacked up against Crysis constantly and while it looks great (undeniably), it doesn't look as great on the same scale, it doesn't do physics on the same scale and doesn't do effects on the same scale. No I haven't played the game fully but I have observed it and it doesn't. Scale and setting is chosen way back in the planning stages so not much can be done about it, but it can still plays a factor. But those reasons above makes it obvious that Crysis is king.

Uncharted is smaller on the game scale, so does that detract from the technical side of things or in this case does it mean less is more? I mean it would seem that the smaller a game gets to have more TLC from the devs because it is...smaller. Does a smaller game mean you can cram more graphics into a smaller area, spend more time prettying it up? (question for those familiar with programming side of VG's), it seems that way from observation. While it is design choice, just how technically impressive is that?

I am going to compare a different game of a different genre to Crysis. The game is from my observation the closest thing to Crysis although I do realize I am comparing cross genre now.

Empire: Total War vs Crysis (yes very different genre, RTS is not familiar).

Why can't Empire: Total War be graphics king? why is the genre it occupies an automatic detraction from graphical technicalities? I play it on high and it is impressive, very impressive. It is hard to explain without seeing but when you zoom in on a battlefield of a couple/few THOUSAND troops fighting in a field where you can see the grass, you can see the musket fire, the canon fire and each individual troop attacking. AI is not a part of graphics so I can't even add that in (its not the most impressive but it is impressive for the scale).

I would detract it for example because it is not doing that at ALL times, it eventually ends and you go back to a world map where you would wait until another chance of an battle of epic scale happens.

You look at RDR or GTA4, why can't they be nominated for "console graphics kings"? They surely have good graphics and do it on a far larger scale than Uncharted or Gears or Halo or KZ2. They have tons of NPC models doing their things and good effects. It seems impressive to me that they manage to keep the level of graphics they have while maintaining the scale that they do. Maybe the scale makes them aesthetically inferior to UC or Gears, but technically? That is a question only people with programming knowledge could debate. Very few people on the forum have that, including myself.

The average forumite can't even muster enough of an educated opinion from google to decide what is a graphics king because there are WAAAAY too many complex factors behind the design to take into account, unless it is painfully obvious (Crysis).

Unless one console is blatantly more powerful than the other you aren't going to get an obvious answer to "console graphics king?".

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deactivated-5cf4b2c19c4ab

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#2 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
pong is graphics king.
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Twin-Blade

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#3 Twin-Blade
Member since 2005 • 6806 Posts

What about Muramasa, Braid or even Fable 2? I rather them over graphically over games like Crysis & Uncharted 2.

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caseystryker

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#4 caseystryker
Member since 2005 • 5421 Posts

Without graphics kings threads System Wars would be a lonely place.

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deactivated-583e460ca986b

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#5 deactivated-583e460ca986b
Member since 2004 • 7240 Posts
I just dont think that it really matters. GOW3 is only 10 hours long. When a game is that short you can make it look better. PC games will always be better than console games. I do think that the PS3 is pushing a little more out than the 360 (when the games arent ported from the 360) but who cares. Pretty doesnt = fun. Mafia Wars on Facebook wouldnt be as big if it did. Maybe someday system wars will get a clue.
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Elian2530

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#6 Elian2530
Member since 2009 • 3658 Posts

What about Muramasa, Braid or even Fable 2? I rather them over graphically over games like Crysis & Uncharted 2.

Twin-Blade
That would fall into "Visual art style" which I think is more important than 'particle effects' and other stuff.
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farnham

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#7 farnham
Member since 2003 • 21147 Posts

graphics is a matter of taste

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Oonga

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#8 Oonga
Member since 2010 • 633 Posts

Not really. I get what you're saying but the title exists. Every other gen before this always had one king that stood above the rest, last gen was half life 2 which game at the end. The problem with this gen is youve first got Crysis which came out in the 2nd year and literally showed graphics unattainable on consoles, making people exclude it. Next, so much technology is being shared this gen. The unreal 3 engine, Sony between their first party and the source engine. This leads to numerous challengers for the title which sort of leaves the question of graphics king unclear. Finally theres the area that a multiplat may be graphics king.

Tis alot of confusion this gen.

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razgriz_101

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#9 razgriz_101
Member since 2007 • 16875 Posts

pong is graphics king.ferret-gamer

ET says hi...then theres big rigs omg that is teh crysis killah!!

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Human-after-all

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#10 Human-after-all
Member since 2009 • 2972 Posts

Not really. I get what you're saying but the title exists. Every other gen before this always had one king that stood above the rest, last gen was half life 2 which game at the end. The problem with this gen is youve first got Crysis which came out in the 2nd year and literally showed graphics unattainable on consoles, making people exclude it. Next, so much technology is being shared this gen. The unreal 3 engine, Sony between their first party and the source engine. This leads to numerous challengers for the title which sort of leaves the question of graphics king unclear. Finally theres the area that a multiplat may be graphics king.

Tis alot of confusion this gen.

Oonga

Well Crysis is graphics king, can't deny it, but it is very obvious. When you have strictly consoles though, there is no game on console that anybody without some sort of knowledge of the prgramming side could give any reasonbly educated opinion.

Uncharted looks aesthetically nicer (more oclor) but behind the game it would seem KZ2 is doing more than Uncharted in terms of effects (explosions, particle etc.), scale and how many things are going on any one moment.

But you can read the comments numerous threads and some people just can't comprehend that scale is a big factor on how pretty a game looks. So games like RDR or GTA4 CANNOT be graphics kings simply because their design choice doesn't allow them....even though they may have a superior technical side to their graphics than something like Gears, Uncharted, KZ, etc.

Quite a few genres that may be cheated out of the title when they may be technically superior in the graphical department.

(Love your buggy forums GS)

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FIipMode

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#11 FIipMode
Member since 2009 • 10850 Posts

http://i44.tinypic.com/ve6r79.gif

Yeah I think graphics king is just the best looking title, a la Crysis.

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#12 foxhound_fox
Member since 2005 • 98532 Posts

[QUOTE="Twin-Blade"]

What about Muramasa, Braid or even Fable 2? I rather them over graphically over games like Crysis & Uncharted 2.

Elian2530

That would fall into "Visual art style" which I think is more important than 'particle effects' and other stuff.


What about games like Kameo: Elements of Power and Banjo Kazooie: Nuts & Bolts? They have artistic styIe and some serious technical graphics to back them up. I think the OP could have easily been simplified into what was stated in the title. There is no way to prove which game is "graphics king" when there are so many determining factors that go into what makes a game look "good", especially if you start involving artistic styIe; which contribute a ton to how games look.

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ActicEdge

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#13 ActicEdge
Member since 2008 • 24492 Posts

Can't we just say Crysis and be done with it?

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#14 o0squishy0o
Member since 2007 • 2802 Posts

I think "graphics" king should be done on pure techincal merit alone. What looks better is totally subjective and down to opinion. I could say gran tursimo in some parts looks totally life like and so that to me would make it one of the if not best looking games available. For sure the tech behind it may not be as impressive as other things but you cant turn around and say "what you think looks best is wrong" only the techincal side can be debated to the point of prooving its a fact. :). Basically what you said in a few shorter lines :P

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lundy86_4

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#15 lundy86_4
Member since 2003 • 62037 Posts

One point I never understand is why "scale" is so often a defining point for graphics. Many games don't use a larger scale of level through design choice, rather than through limitations technologically.

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#16 ActicEdge
Member since 2008 • 24492 Posts

One point I never understand is why "scale" is so often a defining point for graphics. Many games don't use a larger scale of level through design choice, rather than through limitations technologically.

lundy86_4

Not sure. Though theory wise I guess fighting games would win since they have like nothing to render.

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#17 o0squishy0o
Member since 2007 • 2802 Posts

One point I never understand is why "scale" is so often a defining point for graphics. Many games don't use a larger scale of level through design choice, rather than through limitations technologically.

lundy86_4
Because scale increases the demand of the game on the hardware. Thats why scale of crysis and the graphics makes it the "graphics" king because it does so much on such a large scale. Thats why i said what i said, best graphics and what looks best are two completely different things :)
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#18 FIipMode
Member since 2009 • 10850 Posts

[QUOTE="lundy86_4"]

One point I never understand is why "scale" is so often a defining point for graphics. Many games don't use a larger scale of level through design choice, rather than through limitations technologically.

ActicEdge

Not sure. Though theory wise I guess fighting games would win since they have like nothing to render.

You would think but besides the amazing character models, everything else like the crowd etc looks bad.

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#19 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="lundy86_4"]

One point I never understand is why "scale" is so often a defining point for graphics. Many games don't use a larger scale of level through design choice, rather than through limitations technologically.

FIipMode

Not sure. Though theory wise I guess fighting games would win since they have like nothing to render.

You would think but besides the amazing character models, everything else like the crowd etc looks bad.

Hence why I said theory wise. It shouldn't be hard to make a fighting gsame graphics king if that's the goal.

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lundy86_4

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#20 lundy86_4
Member since 2003 • 62037 Posts

Not sure. Though theory wise I guess fighting games would win since they have like nothing to render.

ActicEdge

That's true. Unfortunately it severely limits selection on what can be considered a graphics king. I guess it's just a necessary evil :P

Because scale increases the demand of the game on the hardware. Thats why scale of crysis and the graphics makes it the "graphics" king because it does so much on such a large scale. Thats why i said what i said, best graphics and what looks best are two completely different things :) o0squishy0o

I definately agree that it makes an undisputable graphics king, though it just severely limits choices of potential candidates. For example, Metro 2033 looks stunning, but due to its limited scale, it's possible it does not beat out Crysis.

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vaderhater

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#21 vaderhater
Member since 2003 • 3972 Posts

TC I have in the past tried to point out this same stuff. Heck one dev could decide to make a game that takes place in a space no bigger than a small gym and then throw all the consoles power into just graphics and that game would look so much better than anything we have all ever seen! And that is not even the PC version!

Think about that for a minute.

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#22 Androvinus
Member since 2008 • 5796 Posts

What about Muramasa, Braid or even Fable 2? I rather them over graphically over games like Crysis & Uncharted 2.

Twin-Blade
true graphics king is okami. i've been saying that
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Human-after-all

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#23 Human-after-all
Member since 2009 • 2972 Posts

TC I have in the past tried to point out this same stuff. Heck one dev could decide to make a game that takes place in a space no bigger than a small gym and then throw all the consoles power into just graphics and that game would look so much better than anything we have all ever seen! And that is not even the PC version!

Think about that for a minute.

vaderhater

It is funny you mention space because you take a game like X3; TC, it looks absolutely stunning....but it is in space and benefits from essentially being made of mostly nothing. It has scale but then there is nothing in 99.9% of it, so one would have to detract from the game for that.

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Human-after-all

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#24 Human-after-all
Member since 2009 • 2972 Posts

http://i44.tinypic.com/ve6r79.gif

Yeah I think graphics king is just the best looking title, a la Crysis.

FIipMode

Best looking is an opinion, the technicality behind the game is fact. Crysis is factually the graphics king but if Crysis + sequels were not here right now, what would be? There is no other game out there that unless you have some programming knowledge of some kind you could even debate. If you had just consoles, what is the graphics king? There are too many variables to consider to come to a conclusion.

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88mphSlayer

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#25 88mphSlayer
Member since 2010 • 3201 Posts

the only reason there's no "definable" criteria for "Graphics King"

is because everybody's a hypocrit

you get somebody touting technical performance of a game on an HD console, then somebody says "well this PC game is way better looking" then suddenly the HD console game is great not because of technical performance but because of art style... but as soon as somebody says "well this Wii game is graphics king because it has the best art style" then suddenly technical performance matters again

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Human-after-all

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#26 Human-after-all
Member since 2009 • 2972 Posts

the only reason there's no "definable" criteria for "Graphics King"

is because everybody's a hypocrit

you get somebody touting technical performance of a game on an HD console, then somebody says "well this PC game is way better looking" then suddenly the HD console game is great not because of technical performance but because of art style... but as soon as somebody says "well this Wii game is graphics king because it has the best art style" then suddenly technical performance matters again

88mphSlayer
There is just simply no way of knowing what the graphics king is....again unless it is blatantly obvious. If PC wasn't part of the equation then what is the technically most impressive game? Average person without programming knowledge has absolutely no educated opinion on the matter. You can have an opinion from observation but in the end that is nothing because most people just like to observe what pleases their eyes, which is usually an uneducated opinion and amounts to jack really. A funny thing about art style argument is that most people say it is an opinion as well...but art can be measured to a degree. Entirely different than graphics and again an educated opinion can only be made by those who have a decent background in art.
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deactivated-59d151f079814

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#27 deactivated-59d151f079814
Member since 2003 • 47239 Posts

It is funny you mention space because you take a game like X3; TC, it looks absolutely stunning....but it is in space and benefits from essentially being made of mostly nothing. It has scale but then there is nothing in 99.9% of it, so one would have to detract from the game for that.

Human-after-all

Mmm not too sure about that.. Alot of zones in that game (coming from a X3 TC/Reunion player have probably 200+ hours put in botht he games combined) can be literally FILLED with rocks, debris, and nebula clouds.. Not to mention then you have to take into account that later one (probalby 10 to 15 hour sinto the game), the npc economy starts really going and you get to see hundreds of ships fly by you in a zone for trading.. Not to mentiont he game literally is calculating thousands of AIs both in and outside of the area your in.

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Human-after-all

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#28 Human-after-all
Member since 2009 • 2972 Posts

[QUOTE="Human-after-all"]

It is funny you mention space because you take a game like X3; TC, it looks absolutely stunning....but it is in space and benefits from essentially being made of mostly nothing. It has scale but then there is nothing in 99.9% of it, so one would have to detract from the game for that.

sSubZerOo

Mmm not too sure about that.. Alot of zones in that game (coming from a X3 TC/Reunion player have probably 200+ hours put in botht he games combined) can be literally FILLED with rocks, debris, and nebula clouds.. Not to mention then you have to take into account that later one (probalby 10 to 15 hour sinto the game), the npc economy starts really going and you get to see hundreds of ships fly by you in a zone for trading.. Not to mentiont he game literally is calculating thousands of AIs both in and outside of the area your in.

That is true for the rocks and debris etc....unfortunately AI can't be added to a graphics debate I don't think.... But it is fact that AI takes power to calculate so in the end it detracts from possible graphical performance but is a necessary design choice. Way too many variables. I am going to stand by and say graphics king is just too difficult to decide and the title is bunk.

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#29 o0squishy0o
Member since 2007 • 2802 Posts

[QUOTE="ActicEdge"]

Not sure. Though theory wise I guess fighting games would win since they have like nothing to render.

lundy86_4

That's true. Unfortunately it severely limits selection on what can be considered a graphics king. I guess it's just a necessary evil :P

Because scale increases the demand of the game on the hardware. Thats why scale of crysis and the graphics makes it the "graphics" king because it does so much on such a large scale. Thats why i said what i said, best graphics and what looks best are two completely different things :) o0squishy0o

I definately agree that it makes an undisputable graphics king, though it just severely limits choices of potential candidates. For example, Metro 2033 looks stunning, but due to its limited scale, it's possible it does not beat out Crysis.

tochouce (if thats how you spell too'shay) lol Metro could actualy have "better tech" behind it, lets say pixel shader 5.0, real time all world physics that could mean you could knock down walls brick by brick etc, and that there was like a more advanced ray tracing light system with actuall 3D partical effects etc just because something is bigger in scale doesnt mean its automatically better, just with crysis having the scale it just helps the scales of being graphics king :) I wouldnt be supprised if you said Metro 2033 looks better though :P
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#31 Human-after-all
Member since 2009 • 2972 Posts

[QUOTE="Human-after-all"]

What really constitutes "graphics king"? What are the catagories that a game has to score in order to become king? There is a technical side to graphics and graphics can be measured, beyond what is simply aesthetically pleasing. It would seem the current system is skewed towards smaller scale games, usually FPS / Action genre. Why can't other genre have a shot? Why is scale always a detraction for a game that uses that design choice?

People on the forum constantly compare Uncharted vs Killzone vs Crysis vs GeoW without looking beyond what simply pleases their eyes. Lets take a look at Crysis vs Uncharted because that seems to go around a lot.

I also won't claim to know the intricate details of the programming behind any of these titles, I am only from personal observation, which I believe still has some logical merit.

The reason why Crysis is undeniably the king is because it has graphics, physics and other effects (particle, explosion and gunfire etc) on a scale that would seem not done by any other game when you combine them all. They all play a role in the graphical scope of a game.

Uncharted is stacked up against Crysis constantly and while it looks great (undeniably), it doesn't look as great on the same scale, it doesn't do physics on the same scale and doesn't do effects on the same scale. No I haven't played the game fully but I have observed it and it doesn't. Scale and setting is chosen way back in the planning stages so not much can be done about it, but it can still plays a factor. But those reasons above makes it obvious that Crysis is king.

Uncharted is smaller on the game scale, so does that detract from the technical side of things or in this case does it mean less is more? I mean it would seem that the smaller a game gets to have more TLC from the devs because it is...smaller. Does a smaller game mean you can cram more graphics into a smaller area, spend more time prettying it up? (question for those familiar with programming side of VG's), it seems that way from observation. While it is design choice, just how technically impressive is that?

I am going to compare a different game of a different genre to Crysis. The game is from my observation the closest thing to Crysis although I do realize I am comparing cross genre now.

Empire: Total War vs Crysis (yes very different genre, RTS is not familiar).

Why can't Empire: Total War be graphics king? why is the genre it occupies an automatic detraction from graphical technicalities? I play it on high and it is impressive, very impressive. It is hard to explain without seeing but when you zoom in on a battlefield of a couple/few THOUSAND troops fighting in a field where you can see the grass, you can see the musket fire, the canon fire and each individual troop attacking. AI is not a part of graphics so I can't even add that in (its not the most impressive but it is impressive for the scale).

I would detract it for example because it is not doing that at ALL times, it eventually ends and you go back to a world map where you would wait until another chance of an battle of epic scale happens.

You look at RDR or GTA4, why can't they be nominated for "console graphics kings"? They surely have good graphics and do it on a far larger scale than Uncharted or Gears or Halo or KZ2. They have tons of NPC models doing their things and good effects. It seems impressive to me that they manage to keep the level of graphics they have while maintaining the scale that they do. Maybe the scale makes them aesthetically inferior to UC or Gears, but technically? That is a question only people with programming knowledge could debate. Very few people on the forum have that, including myself.

The average forumite can't even muster enough of an educated opinion from google to decide what is a graphics king because there are WAAAAY too many complex factors behind the design to take into account, unless it is painfully obvious (Crysis).

Unless one console is blatantly more powerful than the other you aren't going to get an obvious answer to "console graphics king?".

rawr89

no, you're bunk. how about that?

Do you always pat yourself on the back by bolding "you're" when you properly use it?
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#32 Kokuro_Kun
Member since 2009 • 2339 Posts
Graphics king goes to the game thats most pleasing to the eye or closest to realism. No need for wall of text man, but i understand what your doing :)
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#33 washd123
Member since 2003 • 3418 Posts

actually considering that the term graphics efers to the technology behind the visuals, and thats something measurable, there is criteria to make an objective opinion of graphics king.

problem is most people on this site, the industry, and everywhere, are ignorant to the terms meaning and blur visuals and graphics.

they say best graphics and then post something that clearly isnt, but just because its pleasing to their eye or looks good.

looking good and best graphics are too entirely separate things, visuals, art, and how a game looks are irrelevant to graphics.

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Human-after-all

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#34 Human-after-all
Member since 2009 • 2972 Posts
Graphics king goes to the game thats most pleasing to the eye or closest to realism. No need for wall of text man, but i understand what your doing :)Kokuro_Kun
Anything that visually pleases you has no relevance, graphics can be measured. Closest to realism we already know that is Crysis, but when the powers of consoles are so similar how can you determine a graphics king? Closest to reality by observation would be RDR or GTA4. "Closest to reality" is a grey area because games can be closer to reality in certain areas while not as much in others.
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#35 CentricStorm
Member since 2010 • 337 Posts
There is no definable criteria for "Graphics King"Human-after-all
The definition is Crysis.
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Human-after-all

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#36 Human-after-all
Member since 2009 • 2972 Posts
[QUOTE="Human-after-all"]There is no definable criteria for "Graphics King"CentricStorm
The definition is Crysis.

Yea, that has be established.