They should stop trying to make 1080p 60fps the standard.

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rektmuhface

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#1 rektmuhface
Member since 2015 • 455 Posts

Like, we know at this point that current gen consoles aren't as powerful as we all had hoped for. They're not fooling anyone with cutting corners and maintaining 60 frames in their games. We all should collectively accept Sony's and especially MS's apology for making weak-ass gaming machines and just let them do whatever they can. I don't want games to look uglier just to reach 60fps. I don't want last-gen looking games just to attain that illusive, unrealistic "next-gen" standard. The jiggy is uppy my friends.

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SolidTy

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#2  Edited By SolidTy
Member since 2005 • 49991 Posts

No matter how strong a machine is, developers will always opt to push graphics and resolution over frame rate.

Even if the Xbone/PS4 were stronger than you'd like, you would still have a problem getting 60fps from developers.

The devs would just use that extra juice for more graphics, not frame rate.

Those images on the back of the gaming box, in gaming magazines, and in commercials translates to $$$ sales more than frame rate.

Insomniac pushed 60fps back on the PS2 and saw their peers go the 30fps route and see better visuals. MGS2 and DMC1 were 60fps, but again, if devs focus on frame rate, it comes at a cost and at the end of the day, they want to sell us games. Recently Killzone SF's MP pushed 60fps, Battlefield 4 on PS4 pushed 60fps, MGS5 (cross platform) pushed 60fps, and of course 343 did so with Halo 5. Fighting games also push 60fps as well. We also see low end indies/small titles push 60fps, for obvious reasons. Remasters and cross gen games see the push as a selling point (DMC4 Special Edition/Uncharted Collection/Halo MCC, etc). These rogue developers are the exception to the general 30 fps console industry though.

tl;dr: Generally speaking, when it comes to consoles, 60fps will always be an afterthought as graphics sell games.

BTW: I've explained this about 100x+ in SW over the years...and certainly well before the new machines (Wii U/PS4/Xbone) even launched. People notice pretty screens in screenshots and they buy accordingly.

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#3  Edited By ConanTheStoner
Member since 2011 • 23833 Posts

@SolidTy said:

No matter how strong a machine is, developers will always opt to push graphics and resolution over frame rate.

Even if the Xbone/PS4 were stronger than you'd like, you would still have a problem getting 60fps from developers.

Those images on the back of the gaming box, in gaming magazines, and in commercials translates to $$$ sales more than frame rate.

Insomniac pushed 60fps back on the PS2 and saw their peers go the 30fps route and see better visuals. MGS2 and DMC1 were 60fps, but again, if devs focus on frame rate, it comes at a cost and at the end of the day, they want to sell us games.

tl;dr: when it comes to consoles, 60fps will always be an afterthought as graphics sell games.

The unfortunate truth.

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mrbojangles25

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#4 mrbojangles25
Member since 2005 • 60723 Posts

You guys did this to yourselves, when you put technical capabilities before gameplay.

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#5  Edited By SolidTy
Member since 2005 • 49991 Posts

@ConanTheStoner said:
@SolidTy said:

No matter how strong a machine is, developers will always opt to push graphics and resolution over frame rate.

Even if the Xbone/PS4 were stronger than you'd like, you would still have a problem getting 60fps from developers.

The devs would just use that extra juice for more graphics, not frame rate.

Those images on the back of the gaming box, in gaming magazines, and in commercials translates to $$$ sales more than frame rate.

Insomniac pushed 60fps back on the PS2 and saw their peers go the 30fps route and see better visuals. MGS2 and DMC1 were 60fps, but again, if devs focus on frame rate, it comes at a cost and at the end of the day, they want to sell us games. Recently Killzone SF's MP pushed 60fps, Battlefield 4 on PS4 pushed 60fps, MGS5 (cross platform) pushed 60fps, and of course 343 did so with Halo 5. Fighting games also push 60fps as well. We also see low end indies/small titles push 60fps, for obvious reasons. Remasters and cross gen games see the push as a selling point (DMC4 Special Edition/Uncharted Collection/Halo MCC, etc). These rogue developers are the exception to the general 30 fps console industry though.

tl;dr: Generally speaking, when it comes to consoles, 60fps will always be an afterthought as graphics sell games.

BTW: I've explained this about 100x+ in SW over the years...and certainly well before the new machines (Wii U/PS4/Xbone) even launched. People notice pretty screens in screenshots and they buy accordingly.

The unfortunate truth.

Aye, 'tis a bummer. :(

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#6 Wizard
Member since 2015 • 940 Posts

@SolidTy:

Nailed it.

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#7 Blabadon
Member since 2008 • 33030 Posts

@SolidTy said:

No matter how strong a machine is, developers will always opt to push graphics and resolution over frame rate.

Even if the Xbone/PS4 were stronger than you'd like, you would still have a problem getting 60fps from developers.

The devs would just use that extra juice for more graphics, not frame rate.

Those images on the back of the gaming box, in gaming magazines, and in commercials translates to $$$ sales more than frame rate.

Insomniac pushed 60fps back on the PS2 and saw their peers go the 30fps route and see better visuals. MGS2 and DMC1 were 60fps, but again, if devs focus on frame rate, it comes at a cost and at the end of the day, they want to sell us games.

tl;dr: when it comes to consoles, 60fps will always be an afterthought as graphics sell games.

BTW: I've explained this about 100x+ in SW over the years...and certainly well before the new machines (Wii U/PS4/Xbone) even launched. People notice pretty screens in screenshots and they buy accordingly.

Yup

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#8  Edited By SolidTy
Member since 2005 • 49991 Posts

@wizard said:

@SolidTy:

Nailed it.

Thank you :P

@Blabadon said:
@SolidTy said:

No matter how strong a machine is, developers will always opt to push graphics and resolution over frame rate.

Even if the Xbone/PS4 were stronger than you'd like, you would still have a problem getting 60fps from developers.

The devs would just use that extra juice for more graphics, not frame rate.

Those images on the back of the gaming box, in gaming magazines, and in commercials translates to $$$ sales more than frame rate.

Insomniac pushed 60fps back on the PS2 and saw their peers go the 30fps route and see better visuals. MGS2 and DMC1 were 60fps, but again, if devs focus on frame rate, it comes at a cost and at the end of the day, they want to sell us games. Recently Killzone SF's MP pushed 60fps, Battlefield 4 on PS4 pushed 60fps, MGS5 (cross platform) pushed 60fps, and of course 343 did so with Halo 5. Fighting games also push 60fps as well. We also see low end indies/small titles push 60fps, for obvious reasons. Remasters and cross gen games see the push as a selling point (DMC4 Special Edition/Uncharted Collection/Halo MCC, etc). These rogue developers are the exception to the general 30 fps console industry though.

tl;dr: Generally speaking, when it comes to consoles, 60fps will always be an afterthought as graphics sell games.

BTW: I've explained this about 100x+ in SW over the years...and certainly well before the new machines (Wii U/PS4/Xbone) even launched. People notice pretty screens in screenshots and they buy accordingly.

Yup

Yeah... :(

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-God-

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#9 -God-
Member since 2004 • 3627 Posts

blame guys like gioveal,m3dude,m3boarder,gpuking,etc.

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#10 GhoX
Member since 2006 • 6267 Posts

To be frank, devs don't even try to keep it consistently at 30 fps.

When it comes to marketing and sales, prettier graphics + dropping down to 10 fps sometimes > less pretty graphics + 30 fps all the time.

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#11 commander
Member since 2010 • 16217 Posts

@rektmuhface said:

Like, we know at this point that current gen consoles aren't as powerful as we all had hoped for. They're not fooling anyone with cutting corners and maintaining 60 frames in their games. We all should collectively accept Sony's and especially MS's apology for making weak-ass gaming machines and just let them do whatever they can. I don't want games to look uglier just to reach 60fps. I don't want last-gen looking games just to attain that illusive, unrealistic "next-gen" standard. The jiggy is uppy my friends.

sony's even worse with their slideshows

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CinematicGalore

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#12 CinematicGalore
Member since 2015 • 458 Posts

60sexperseconds

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#13 WilliamRLBaker
Member since 2006 • 28915 Posts

yes they need to push 720p/60fps

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deactivated-57d8401f17c55

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#14 deactivated-57d8401f17c55
Member since 2012 • 7221 Posts

First of all, no one's trying to make 60fps standard.

Second, Ps4 is capable of great graphics at 60fps.

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#15 jg4xchamp
Member since 2006 • 64054 Posts

@SolidTy said:

No matter how strong a machine is, developers will always opt to push graphics and resolution over frame rate.

Even if the Xbone/PS4 were stronger than you'd like, you would still have a problem getting 60fps from developers.

The devs would just use that extra juice for more graphics, not frame rate.

Those images on the back of the gaming box, in gaming magazines, and in commercials translates to $$$ sales more than frame rate.

Insomniac pushed 60fps back on the PS2 and saw their peers go the 30fps route and see better visuals. MGS2 and DMC1 were 60fps, but again, if devs focus on frame rate, it comes at a cost and at the end of the day, they want to sell us games.

tl;dr: when it comes to consoles, 60fps will always be an afterthought as graphics sell games.

BTW: I've explained this about 100x+ in SW over the years...and certainly well before the new machines (Wii U/PS4/Xbone) even launched. People notice pretty screens in screenshots and they buy accordingly.

Fact of life, the day gamers care more about gameplay, is the day we get more 60 frames as a standard. But graphics clearly matter more to get a game sold, and that is what it is.

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#16 SexyJazzCat
Member since 2013 • 2796 Posts

Blame people who aren't willing to shell out for more powerful machines.

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#17 Cloud_imperium
Member since 2013 • 15146 Posts

@mrbojangles25 said:

You guys did this to yourselves, when you put technical capabilities before gameplay.

+1

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#18 Mr_Huggles_dog
Member since 2014 • 7805 Posts

@commander: Give it a rest....Xbox isn't really anything worth writing home about.

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#19 Mr_Huggles_dog
Member since 2014 • 7805 Posts

@Cloud_imperium said:
@mrbojangles25 said:

You guys did this to yourselves, when you put technical capabilities before gameplay.

+1

Who the **** is "you guys"?

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#20 SOedipus
Member since 2006 • 15062 Posts

It's almost 2016! Developers shouldn't be having trouble making 1080p 60fps standard. How long has pc been able to do this? What a fucking joke. It's like a bunch of you just gave up. Ahhh, we know consoles are kinda shitty...but whatdy'a gonna do?

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#21  Edited By BassMan
Member since 2002 • 18730 Posts

The consoles are shit, no doubt. However, 60fps should definitely be the standard. You can have it 1080p/60fps with lower graphics settings or dynamic res/60fps like Halo 5. Just make it 60fps. Technical issues like low framerate and bugs kill the immersion in games. That is why it sucks to be a console only gamer.

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#22  Edited By Gaming-Planet
Member since 2008 • 21106 Posts

I want better gameplay.

AI has gotten worse over the years.

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#23  Edited By SolidTy
Member since 2005 • 49991 Posts

@jg4xchamp said:
@SolidTy said:

No matter how strong a machine is, developers will always opt to push graphics and resolution over frame rate.

Even if the Xbone/PS4 were stronger than you'd like, you would still have a problem getting 60fps from developers.

The devs would just use that extra juice for more graphics, not frame rate.

Those images on the back of the gaming box, in gaming magazines, and in commercials translates to $$$ sales more than frame rate.

Insomniac pushed 60fps back on the PS2 and saw their peers go the 30fps route and see better visuals. MGS2 and DMC1 were 60fps, but again, if devs focus on frame rate, it comes at a cost and at the end of the day, they want to sell us games. Recently Killzone SF's MP pushed 60fps, Battlefield 4 on PS4 pushed 60fps, MGS5 (cross platform) pushed 60fps, and of course 343 did so with Halo 5. Fighting games also push 60fps as well. We also see low end indies/small titles push 60fps, for obvious reasons. Remasters and cross gen games see the push as a selling point (DMC4 Special Edition/Uncharted Collection/Halo MCC, etc). These rogue developers are the exception to the general 30 fps console industry though.

tl;dr: Generally speaking, when it comes to consoles, 60fps will always be an afterthought as graphics sell games.

BTW: I've explained this about 100x+ in SW over the years...and certainly well before the new machines (Wii U/PS4/Xbone) even launched. People notice pretty screens in screenshots and they buy accordingly.

Fact of life, the day gamers care more about gameplay, is the day we get more 60 frames as a standard. But graphics clearly matter more to get a game sold, and that is what it is.

Sad fact, it is....damn!

Double Damn.

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#24  Edited By deactivated-6079d224de716
Member since 2009 • 2567 Posts

I think it's up to developers to decide. MGS5 is wonderful on PS4 in all the 1080@60FPS glory and looks nice as well. But I would not be pissed off if someone like Guerilla Games will stick to 30FPS in order to make "teh next console graphics king". There are examples where devs should have made the game 60FPS though - Bloodborne for example. It is not a graphics king material to warrant a lower frame rate.

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#25 sukraj
Member since 2008 • 27859 Posts

I'm happy with 1080p 30fps but if developers can achieve better results then I won't argue with them.

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#26 FoxbatAlpha
Member since 2009 • 10669 Posts

I'm still waiting for the PS3s promos of 120 fps.

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#27 PAL360
Member since 2007 • 30574 Posts

The standard this gen is 1080p30, just like last gen was 720p30 and next gen will probably be 4k30.

Framerate has more to do with a design choice than the power of the hardware.

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#28 AnthonyAutumns
Member since 2014 • 1704 Posts

@cinematicgalore said:

60sexperseconds

shouldn't it be 60 faps per second?

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#29 mrbojangles25
Member since 2005 • 60723 Posts

@mr_huggles_dog said:
@Cloud_imperium said:
@mrbojangles25 said:

You guys did this to yourselves, when you put technical capabilities before gameplay.

+1

Who the **** is "you guys"?

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#30 Hexagon_777
Member since 2007 • 20348 Posts

It's 2015 and consoles still cannot do 1080p at 60fps as standard?

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#31  Edited By Too_Jazzy
Member since 2015 • 74 Posts

I blame all the cheap barstools that refuse to buy a console for £500.

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#32 Razik
Member since 2015 • 965 Posts

@SolidTy said:

No matter how strong a machine is, developers will always opt to push graphics and resolution over frame rate.

Even if the Xbone/PS4 were stronger than you'd like, you would still have a problem getting 60fps from developers.

The devs would just use that extra juice for more graphics, not frame rate.

Those images on the back of the gaming box, in gaming magazines, and in commercials translates to $$$ sales more than frame rate.

Insomniac pushed 60fps back on the PS2 and saw their peers go the 30fps route and see better visuals. MGS2 and DMC1 were 60fps, but again, if devs focus on frame rate, it comes at a cost and at the end of the day, they want to sell us games.

tl;dr: when it comes to consoles, 60fps will always be an afterthought as graphics sell games.

BTW: I've explained this about 100x+ in SW over the years...and certainly well before the new machines (Wii U/PS4/Xbone) even launched. People notice pretty screens in screenshots and they buy accordingly.

Bullsh*t 343 sacrificed graphic's and resolution for 60FPS

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#33 Mr_Huggles_dog
Member since 2014 • 7805 Posts

@too_jazzy said:

I blame all the cheap barstools that refuse to buy a console for £500.

Considering at the start of this gen the least powerful of the 2 major consoles was $500 (the most expensive) that thought is invalid.

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#34 Epak_
Member since 2004 • 11911 Posts

Wanna play 60 fps versions of today's console games? Wait for next gen.

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#35  Edited By SolidTy
Member since 2005 • 49991 Posts

@razik said:
@SolidTy said:

No matter how strong a machine is, developers will always opt to push graphics and resolution over frame rate.

Even if the Xbone/PS4 were stronger than you'd like, you would still have a problem getting 60fps from developers.

The devs would just use that extra juice for more graphics, not frame rate.

Those images on the back of the gaming box, in gaming magazines, and in commercials translates to $$$ sales more than frame rate.

Insomniac pushed 60fps back on the PS2 and saw their peers go the 30fps route and see better visuals. MGS2 and DMC1 were 60fps, but again, if devs focus on frame rate, it comes at a cost and at the end of the day, they want to sell us games. Recently Killzone SF's MP pushed 60fps, Battlefield 4 on PS4 pushed 60fps, MGS5 (cross platform) pushed 60fps, and of course 343 did so with Halo 5. Fighting games also push 60fps as well. We also see low end indies/small titles push 60fps, for obvious reasons. Remasters and cross gen games see the push as a selling point (DMC4 Special Edition/Uncharted Collection/Halo MCC, etc). These rogue developers are the exception to the general 30 fps console industry though.

tl;dr: Generally speaking, when it comes to consoles, 60fps will always be an afterthought as graphics sell games.

BTW: I've explained this about 100x+ in SW over the years...and certainly well before the new machines (Wii U/PS4/Xbone) even launched. People notice pretty screens in screenshots and they buy accordingly.

Bullsh*t 343 sacrificed graphic's and resolution for 60FPS

I stated above that I've explained this 100x times in SW over the years, so my post was minimal as to me the entire point is redundant and boring and I didn't want to type all day. I know you are newer here (July 2015), so for you, my post was a crazy revelation that is hard to accept. No need for hostility, especially since you are incorrect and don't understand the grand scope of my post. I'm speaking in general terms, and I was clear enough to suggest there are exceptions like the fighting game genre for instance.

I'm speaking in general terms and offered exceptions. You providing another exception doesn't change my point at all. it just means you are missing my point.

You are missing the forest for the trees (343, like Insomniac, Konami, and Capcom would be trees in this idiom/metaphor).

Notice that I already brought up exceptions to the "60fps" rule like Insomniac (Ratchet and Clank PS2 era), Konami (MGS2) and Capcom (DMC1). New Halo developer 343 doesn't represent the industry, but merely a fraction of the gaming industry. 343 are clearly an exception to the rule for their latest game Halo 5. Would you have felt better if I listed 343 above as well, because if that's all you wanted to read was 343 in my post, consider it done. You can look above at the insertion and you can see that adding 343 doesn't change my point AT ALL.

Besides, 343 didn't focus on 60fps for Halo 4, so we have no idea what their focus will be for Halo 6. They are 50/50 on pushing 60fps looking at just their two brand new products Halo 4 and Halo 5. Last gen remasters are much easier to hit 60fps due to them being old games, like TLOU Remastered, DmC, Uncharted Collection, DMC4 Special Edition, Final Fantasy X-X2 Remastered, Halo MCC, etc. Then we see indie/small titles also hit 60fps like Resogun, but again, they are low end graphics with an arcade-y style to them.

If it makes you feel better as you seem rather confused, here's a link of games that hit 60fps in the industry. You'll notice a lot of cross gen games, small digital games, and last gen ports are usually the games we see at 60fps, with the oddball title like Killzone MP, Battlefield 4 60fps only on PS4, MGSV(cross gen), and Halo 5 going for 60fps.

The only "bullshit" honestly, and with all due respect, is you not understanding what I posted and what is going on in the gaming industry around you every year. You certainly shouldn't get upset and spout incorrect assumptions based on one developers game as I was already kind enough to drop off a few exceptions. It's off the subject because you brought up one developer, but 343 sacrificed a lot more than Resolution. The new Halo developer 343 sacrificed the legendary and famous Halo split-screen completely as well for Halo 5 (85/100 metascore), a Halo staple (no local single player co op, no local multiplayer, no LAN split-screen, etc).

Just because a developer stretches their wings with one of their games with some nearly carte blanche freedoms from their publisher doesn't mean the console industry has shifted it's stance on 30fps. If a developer goes against the 30fps console grain, that doesn't change how the industry works. 60FPS has been around for decades on other consoles. That doesn't mean it's a publisher and developer focus for consoles. It just means every now and again a developer will rise up and promote 60fps but gernerally speaking, everything I said is "on fleek". ;)