@razik said:
@SolidTy said:
No matter how strong a machine is, developers will always opt to push graphics and resolution over frame rate.
Even if the Xbone/PS4 were stronger than you'd like, you would still have a problem getting 60fps from developers.
The devs would just use that extra juice for more graphics, not frame rate.
Those images on the back of the gaming box, in gaming magazines, and in commercials translates to $$$ sales more than frame rate.
Insomniac pushed 60fps back on the PS2 and saw their peers go the 30fps route and see better visuals. MGS2 and DMC1 were 60fps, but again, if devs focus on frame rate, it comes at a cost and at the end of the day, they want to sell us games. Recently Killzone SF's MP pushed 60fps, Battlefield 4 on PS4 pushed 60fps, MGS5 (cross platform) pushed 60fps, and of course 343 did so with Halo 5. Fighting games also push 60fps as well. We also see low end indies/small titles push 60fps, for obvious reasons. Remasters and cross gen games see the push as a selling point (DMC4 Special Edition/Uncharted Collection/Halo MCC, etc). These rogue developers are the exception to the general 30 fps console industry though.
tl;dr: Generally speaking, when it comes to consoles, 60fps will always be an afterthought as graphics sell games.
BTW: I've explained this about 100x+ in SW over the years...and certainly well before the new machines (Wii U/PS4/Xbone) even launched. People notice pretty screens in screenshots and they buy accordingly.
Bullsh*t 343 sacrificed graphic's and resolution for 60FPS
I stated above that I've explained this 100x times in SW over the years, so my post was minimal as to me the entire point is redundant and boring and I didn't want to type all day. I know you are newer here (July 2015), so for you, my post was a crazy revelation that is hard to accept. No need for hostility, especially since you are incorrect and don't understand the grand scope of my post. I'm speaking in general terms, and I was clear enough to suggest there are exceptions like the fighting game genre for instance.
I'm speaking in general terms and offered exceptions. You providing another exception doesn't change my point at all. it just means you are missing my point.
You are missing the forest for the trees (343, like Insomniac, Konami, and Capcom would be trees in this idiom/metaphor).
Notice that I already brought up exceptions to the "60fps" rule like Insomniac (Ratchet and Clank PS2 era), Konami (MGS2) and Capcom (DMC1). New Halo developer 343 doesn't represent the industry, but merely a fraction of the gaming industry. 343 are clearly an exception to the rule for their latest game Halo 5. Would you have felt better if I listed 343 above as well, because if that's all you wanted to read was 343 in my post, consider it done. You can look above at the insertion and you can see that adding 343 doesn't change my point AT ALL.
Besides, 343 didn't focus on 60fps for Halo 4, so we have no idea what their focus will be for Halo 6. They are 50/50 on pushing 60fps looking at just their two brand new products Halo 4 and Halo 5. Last gen remasters are much easier to hit 60fps due to them being old games, like TLOU Remastered, DmC, Uncharted Collection, DMC4 Special Edition, Final Fantasy X-X2 Remastered, Halo MCC, etc. Then we see indie/small titles also hit 60fps like Resogun, but again, they are low end graphics with an arcade-y style to them.
If it makes you feel better as you seem rather confused, here's a link of games that hit 60fps in the industry. You'll notice a lot of cross gen games, small digital games, and last gen ports are usually the games we see at 60fps, with the oddball title like Killzone MP, Battlefield 4 60fps only on PS4, MGSV(cross gen), and Halo 5 going for 60fps.
The only "bullshit" honestly, and with all due respect, is you not understanding what I posted and what is going on in the gaming industry around you every year. You certainly shouldn't get upset and spout incorrect assumptions based on one developers game as I was already kind enough to drop off a few exceptions. It's off the subject because you brought up one developer, but 343 sacrificed a lot more than Resolution. The new Halo developer 343 sacrificed the legendary and famous Halo split-screen completely as well for Halo 5 (85/100 metascore), a Halo staple (no local single player co op, no local multiplayer, no LAN split-screen, etc).
Just because a developer stretches their wings with one of their games with some nearly carte blanche freedoms from their publisher doesn't mean the console industry has shifted it's stance on 30fps. If a developer goes against the 30fps console grain, that doesn't change how the industry works. 60FPS has been around for decades on other consoles. That doesn't mean it's a publisher and developer focus for consoles. It just means every now and again a developer will rise up and promote 60fps but gernerally speaking, everything I said is "on fleek". ;)
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