Things about the Wii that you should know!!

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Sparticus247

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#1 Sparticus247
Member since 2005 • 2368 Posts

"The important word for Wii's graphical capabilities is TEV (Texture Environment Unit). Don't forget that. When developers talk about making a game for Wii they never ever mention the TEV unit in the Wii. They only say it can't do some of the things the original Xbox could do, like shaders. They are very wrong though and they need to go back to Gamecube school (or talk to Factor 5's Juilan Eggebrecht) to find out that even the Gamecube could do everything the Xbox1 could do, only with a different method. The Xbox1 worked similar to a PC, so if developers made a game for it they would make it like a PC game. They couldn't do that with the Gamecube since developing a game on Gamecube was completely different. Custom shaders, custom lighting, custom textures - custom everything. Xbox and PC follow a code that most developers know and its not all custom. They have programmable shaders, like Shader Model 2.0 for instance.

The Gamecube has the TEV and that allowed for games like Starfox Adventures and Rouge Squadron 2/3 to have texture compression, Light sourcing and advanced shading for graphics that were considered amazing for the time they were released. Go back and play Star Fox Adventures again and tell me that it doesn't still look awesome, and it was released 5 years ago.

The same applies to the Wii. Developers don't want to have to make a game from the ground up for the Wii when they can just port over PS2 games with PS2 graphics and add Wii controls to make a quick buck. When they release a game on all systems they don't use the 360 version because they can't do it without re-writing the entire game all over again for Wii to make it look similar. It's just too much work for those lazy devs. Using a PS2 engine for a game is a lot more easy since the Wii can do that in its sleep.

The Wii does not have Shader Model 3.0 and it doesn't have the power to run it, but it can produce custom shaders with the TEV that look almost exactly the same but have no name other than "custom". You can see this in Super Mario Galaxy. Basically all you can do is look at the game and ask yourself if it looks as good as high level shaders in other games, I'm sure the answers will vary. Mario Galaxy definitely has the best shaders yet in a Wii game and many people from various sites have said that the game looks so good that its on par with many Xbox360 games.

The Wii has S3 texture compression for incredibly detailed textures on walls and surfaces. Only 2 games on Gamecube used this technique and they were Geist and Timesplitters 2. No games on the Wii use this yet, but they are coming.

The Wii also is capable of the Next-Gen Motion-Blur that is so nice in games like Gears of War and Lost Planet. It remains to be seen how much of this effect we will see in Wii games if it is being used with other effects turned on.

We don't really know the Wii polygon pushing power, but we do know that it has to be more than Gamecube. Remember that the Gamecube was no slouch with polygons, Rouge Squadron 3: Rebel Strike accomplished 20 million fully textured, light sourced and shaded polygons at 60 frames per second in the famous "Escape from Hoth" level. Many people think Resident Evil 4 was Gamecube's limit in power, but I think it really was Rebel Strike.

Here is a quote from an IGN interview with Factor 5's CEO Julian Eggebrecht on the Wii's power and developers being sloppy:

IGN: Resident Evil 4 was a beautiful GCN title. Rogue Squadron was doing things at launch that developers still haven't done on Wii. Why do you think that is? Are studios getting sloppy on Wii?

Julian: Yes. I'm so disappointed knowing exactly what the Wii can do -- and I still think nobody knows it better than we (no pun intended) [laughs]. I really have to say, boy, am I disappointed! They all have finally figured out, five years into the hardware's life cycle, how to do at least basic shaders and a rim light, but that's what everybody does. But I still don't see enough bump and normal-mapping, if any. I still don't see enough post effects, although you would have insane fill-rates with Wii. I don't see any of that. I was digging out Rebel Strike the other day and was looking at it, and we had some people who were visiting ask, "Why isn't anybody else doing this on Wii?" And I am at a loss. I really am.


So basically the Wii can look very similar to the Xbox360 in terms of graphics in low-res 480p when a game is made by a developer that actually makes the game knowing the Wii's strengths. You can't go into making a game on the Wii thinking that its a PC or an Xbox, because if you do you won't be able to make games look as good as you want. The developer willl come away thinking that the Wii just isn't capable of doing things like Shaders, Normal Mapping, Motion-Blur, detailed textures and Bloom lighting-when it absolutely can. I'm not saying the Wii will look exactly the same as 360 in the future, but I am saying that we haven't seen what the Wii can go graphically by a long shot. The system is capable of every Next Gen effect out there, maybe it can't do all at once but it can do them all to a lesser degree at least.

Look for Super Mario Galaxy to fully expose all these developers when it actually does all things graphically that Third Parties have said the Wii cannot do. Its too bad we only have 1 true game to prove this(Metroid Prime 3 is close) but I'm sure we'll see more in the future. Factor 5 needs to show them all how its done and Capcom needs to bite the bullet and release Resident Evil 5 on the Wii."

http://revoeyes.blogspot.com/2007/07/wii-has-more-power-than-you-think.html

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deactivated-5e9044657a310

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#2 deactivated-5e9044657a310
Member since 2005 • 8136 Posts
Yeah I read that six months ago, along with everyone else. Unfortunately most kids are too HHHHAAARRRDDDCCCOOORRREEE to notice anything but their own fanboy drivel.
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Tylendal

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#3 Tylendal
Member since 2006 • 14681 Posts
This is what I keep saying, but no one believes me. I own both Timesplitters 2, and Rebel Strike, and I can attest to the fact that they are graphically godly.
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stvee101

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#4 stvee101
Member since 2006 • 2953 Posts

This is what I keep saying, but no one believes me. I own both Timesplitters 2, and Rebel Strike, and I can attest to the fact that they are graphically godly.Tylendal

Yeah in 2002.

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eklineage

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#5 eklineage
Member since 2008 • 2413 Posts

starfox adventures looks good but it was the worst sf game i've ever played. Some gamers that bash the wii solely for its hardware... are just casuals.

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Stevo_the_gamer

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#6 Stevo_the_gamer  Moderator
Member since 2004 • 50173 Posts

So basically the Wii can look very similar to the Xbox360 in terms of graphics in low-res 480p when a game is made by a developer that actually makes the game knowing the Wii's strengths.Sparticus247
Developers, like Nintendo, should know the Wii and should push the Wii to its limits - considering it shouldn't be difficult at all to reach those limits - but they don't and they won't.It's not worth it to them - they want profits, so they'll release a crap game to earn those profits. Considering the main user-base for the Wii doesn't even know what High Definition truly is or a good game when they see one, they buy the game and help the develops earn more money to make more crap games. SMG and Brawl look terrible - my personal opinion - it holds nothing against the PC and PS3/Xbox 360.

If you're waiting for great graphics to come on the Wii, you'll be waiting forever - it's not going to happen. Welcome to "New-Gen" not the Next-Generation.

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PullTheTricker

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#7 PullTheTricker
Member since 2006 • 4749 Posts

Yeah I read that six months ago, along with everyone else. Unfortunately most kids are too HHHHAAARRRDDDCCCOOORRREEE to notice anything but their own fanboy drivel.Nuck81

What are you talking about? What exactly has this discussion to do with the hardcore gamer? Way to generalise... Not all of the hardcore gamer are elitist individuals and neither are they all fanboys.

I knew from the beginning that the developed simply weren't taking fully advantage of Wii's hardware maximum potential. and yes its a shame. I agree with what the man said.

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rexCo

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#8 rexCo
Member since 2005 • 943 Posts
I agree too. Good post.

I still think SFA and Rebel Strike look fantastic, even by today's standards.
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TimeToPartyHard

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#9 TimeToPartyHard
Member since 2004 • 1963 Posts

Much needed reminders and an all around good post.

Thank you.

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Truth_Seekr

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#10 Truth_Seekr
Member since 2007 • 4214 Posts

[QUOTE="Tylendal"]This is what I keep saying, but no one believes me. I own both Timesplitters 2, and Rebel Strike, and I can attest to the fact that they are graphically godly.stvee101

Yeah in 2002.

Even today those game look good.

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stvee101

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#11 stvee101
Member since 2006 • 2953 Posts
[QUOTE="stvee101"]

[QUOTE="Tylendal"]This is what I keep saying, but no one believes me. I own both Timesplitters 2, and Rebel Strike, and I can attest to the fact that they are graphically godly.Truth_Seekr

Yeah in 2002.

Even today those game look good.

I agree to a certain extent,especially rebel strike,which at the time was a real acheivement graphically.But to describe them as godly now is just a little silly don't you think?

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eklineage

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#12 eklineage
Member since 2008 • 2413 Posts

[QUOTE="Sparticus247"]So basically the Wii can look very similar to the Xbox360 in terms of graphics in low-res 480p when a game is made by a developer that actually makes the game knowing the Wii's strengths.Stevo_the_gamer

Developers, like Nintendo, should know the Wii and should push the Wii to its limits - considering it shouldn't be difficult at all to reach those limits - but they don't and they won't.It's not worth it to them - they want profits, so they'll release a crap game to earn those profits. Considering the main user-base for the Wii doesn't even know what High Definition truly is or a good game when they see one, they buy the game and help the develops earn more money to make more crap games. SMG and Brawl look terrible - my personal opinion - it holds nothing against the PC and PS3/Xbox 360.

If you're waiting for great graphics to come on the Wii, you'll be waiting forever - it's not going to happen. Welcome to "New-Gen" not the Next-Generation.

crap games? smg and brawl? now i know you're just hating on a console lol. Brawl looks decent. I have an hdtv and an expensive one at that. And i have no trouble seeing the style that brawl has. In realism, well you're comparing cartoon characters to real life ones. Everything from your post makes sense but in the last few sentences, you have no idea what you're talking about . New gen does not mean better graphics. Nothing against you or anything but the last few parts are absolutely ridiculous. my opinion :)

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Truth_Seekr

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#13 Truth_Seekr
Member since 2007 • 4214 Posts
[QUOTE="Truth_Seekr"][QUOTE="stvee101"]

[QUOTE="Tylendal"]This is what I keep saying, but no one believes me. I own both Timesplitters 2, and Rebel Strike, and I can attest to the fact that they are graphically godly.stvee101

Yeah in 2002.

Even today those game look good.

I agree to a certain extent,especially rebel strike,which at the time was a real acheivement graphically.But to describe them as godly now is just a little silly don't you think?

Definitely. People like to exaggerate. I too think it's a shame Wii's potential for higher end graphics isn't being met, despite the power and capabilities it possess under the hood.

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darkIink

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#14 darkIink
Member since 2006 • 2705 Posts
awesome post.
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stvee101

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#15 stvee101
Member since 2006 • 2953 Posts

Definitely. People like to exaggerate. I too think it's a shame Wii's potential for higher end graphics isn't being met, despite the power and capabilities it possess under the hood.

Truth_Seekr

I know I'm going to get flamed for this ,but the reason we might never see the best the Wii has to offer (not that I think it has a great deal more to offer graphically) is the target audience for the Wii,or at least the "perceived" target audience in the heads of devs and publishers.

Alot of poor quality games are selling well on the Wii while better quality and original games like NMH and MP3 only gain modest sales.Devs see they can just throw s*** at the system and it'll sell,so alot of them just play it safe in the knowledge that they can be lazy and they'll still make money.I know this was partly true on the PS2 but this sort of philosophy has moved up a level on the Wii.

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rexCo

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#16 rexCo
Member since 2005 • 943 Posts

I know I'm going to get flamed for this ,but the reason we might never see the best the Wii has to offer (not that I think it has a great deal more to offer graphically) is the target audience for the Wii,or at least the "perceived" target audience in the heads of devs and publishers.

Alot of poor quality games are selling well on the Wii while better quality and original games like NMH and MP3 only gain modest sales.Devs see they can just throw s*** at the system and it'll sell,so alot of them just play it safe in the knowledge that they can be lazy and they'll still make money.I know this was partly true on the PS2 but this sort of philosophy has moved up a level on the Wii.

stvee101

You make a right point in saying the Wii's getting a lot of crap thrown onto it, but if you look at all the great sellers (other than Wii Sports/Wii Play) there are some real quality games there. And MP3 has actually sold pretty well - over a million anyways.
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HarlockJC

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#17 HarlockJC
Member since 2006 • 25546 Posts

There are some third party companies which are trying to make a good looking games for the Wii. This pic freaks me out because I hate spiders but looks at the hairs on the spider. In most Wii games they would not even bother. The question will be will the hairs move as you play the game or stay in the same place.

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Silenthps

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#18 Silenthps
Member since 2006 • 7302 Posts
[QUOTE="Truth_Seekr"]

Definitely. People like to exaggerate. I too think it's a shame Wii's potential for higher end graphics isn't being met, despite the power and capabilities it possess under the hood.

stvee101

I know I'm going to get flamed for this ,but the reason we might never see the best the Wii has to offer (not that I think it has a great deal more to offer graphically) is the target audience for the Wii,or at least the "perceived" target audience in the heads of devs and publishers.

Alot of poor quality games are selling well on the Wii while better quality and original games like NMH and MP3 only gain modest sales.Devs see they can just throw s*** at the system and it'll sell,so alot of them just play it safe in the knowledge that they can be lazy and they'll still make money.I know this was partly true on the PS2 but this sort of philosophy has moved up a level on the Wii.

MP3 outsold MP2 and NMH had no advertising and was sold out during its first week due to low distribution. It's almost as if they didn't want it to sell well but still managed to get 250k which is way more than expected. I'm Pretty sure now that brawl is released, theres alot more hardcore gamers on the wii than before. I hear alot of PS3/360 owners saying they're buying a wii just for brawl so the market is deffinately there.
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geordie73

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#19 geordie73
Member since 2007 • 334 Posts

and here's me thinking the wii wasn't about graphics, but gameplay and fun? it's funny these people bleet on about how unimportant graphics are yet will not shut up about the wii's graphic possibilities. will people just make their minds up what they want. question, if nintendo are so dedicated to pushing the wii's power, why was tp a direct GC port? (a quick buck launch title?) why does SPM mario look like a GC game? SMG looks like a maxed out GC game (yes the GC was powerful enough) only MP3 and the underwater sections of endless ocean have actually impressed me graphics wise. and yes i have played all those games and more, thank you for asking

TC is getting all technical about a system who's main ethos is the direct opposite

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rexCo

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#20 rexCo
Member since 2005 • 943 Posts

and here's me thinking the wii wasn't about graphics, but gameplay and fun? it's funny these people bleet on about how unimportant graphics are yet will not shut up about the wii's graphic possibilities. will people just make their minds up what they want. question, if nintendo are so dedicated to pushing the wii's power, why was tp a direct GC port? (a quick buck launch title?) why does SPM mario look like a GC game? SMG looks like a maxed out GC game (yes the GC was powerful enough) only MP3 and the underwater sections of endless ocean have actually impressed me graphics wise. and yes i have played all those games and more, thank you for asking

TC is getting all technical about a system who's main ethos is the direct opposite

geordie73


Are you sure the Wii TP was direct port? The Wii one came out first. Not that it looked that much more spectacular, but still.
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geordie73

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#21 geordie73
Member since 2007 • 334 Posts
[QUOTE="geordie73"]

and here's me thinking the wii wasn't about graphics, but gameplay and fun? it's funny these people bleet on about how unimportant graphics are yet will not shut up about the wii's graphic possibilities. will people just make their minds up what they want. question, if nintendo are so dedicated to pushing the wii's power, why was tp a direct GC port? (a quick buck launch title?) why does SPM mario look like a GC game? SMG looks like a maxed out GC game (yes the GC was powerful enough) only MP3 and the underwater sections of endless ocean have actually impressed me graphics wise. and yes i have played all those games and more, thank you for asking

TC is getting all technical about a system who's main ethos is the direct opposite

rexCo



Are you sure the Wii TP was direct port? The Wii one came out first. Not that it looked that much more spectacular, but still.

if not and the GC version was ported from the wii, that doesn't bode too well either

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stvee101

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#22 stvee101
Member since 2006 • 2953 Posts

MP3 outsold MP2 and NMH had no advertising and was sold out during its first week due to low distribution. It's almost as if they didn't want it to sell well but still managed to get 250k which is way more than expected. I'm Pretty sure now that brawl is released, theres alot more hardcore gamers on the wii than before. I hear alot of PS3/360 owners saying they're buying a wii just for brawl so the market is deffinately there.
Silenthps

Reading comprehension FTL. I said MP3 and NMH acheived "modest" sales,which means not poor nor spectacular sales,and definetely not worthy of the quality of those games.Hell MP3 a supposed killer app for the Wii was outsold by quite a large margin by games like Mario party 8 and Sonic and mario olympics(I think thats what its called :P) both of which have a distinct smell of "cash in" IMO.

And you hear alot of PS3/360 owners want a Wii? Well that doesn't mean anything to me.I've heard stuff like that too many times on SW to take it seriously.

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manicfoot

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#23 manicfoot
Member since 2006 • 2670 Posts

I think we'll see the current trent continuing - the majority of third party releases looking like nothing the GC couldn't handle, but every 5 months or so a game will come out that looks amazing and proves what that little white box can do. Rinse, repeat and add 5 years.

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Sparticus247

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#24 Sparticus247
Member since 2005 • 2368 Posts
[QUOTE="rexCo"][QUOTE="geordie73"]

and here's me thinking the wii wasn't about graphics, but gameplay and fun? it's funny these people bleet on about how unimportant graphics are yet will not shut up about the wii's graphic possibilities. will people just make their minds up what they want. question, if nintendo are so dedicated to pushing the wii's power, why was tp a direct GC port? (a quick buck launch title?) why does SPM mario look like a GC game? SMG looks like a maxed out GC game (yes the GC was powerful enough) only MP3 and the underwater sections of endless ocean have actually impressed me graphics wise. and yes i have played all those games and more, thank you for asking

TC is getting all technical about a system who's main ethos is the direct opposite

geordie73



Are you sure the Wii TP was direct port? The Wii one came out first. Not that it looked that much more spectacular, but still.

if not and the GC version was ported from the wii, that doesn't bode too well either

Yes, the GC version was pretty much complete and could have been released 1st, but the Wii launch was going to be that year so they Nintendo wanted a "high profile" release for the system that would sell very well, which it did. Now what Nintendo did do right with this port however was the controls, I've played both versions and feel that the Wii version has better controls imo. They made Link right handed as well to make it make more sense as you swing the sword.

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NWA_31

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#25 NWA_31
Member since 2006 • 11922 Posts
Not trying to be rude or anything, but maybe you should go tell that to the game developers ? We're just gamers, y'know ?
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#26 DivergeUnify
Member since 2007 • 15150 Posts
Sure the Wii can do all those things, but it lacks the power to perform all of them at once at 30 fps
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#27 Cute_Red_Panda
Member since 2008 • 1734 Posts

Say your post is right. Where else does it lead to? Why make this argument? Don't act like Nintendo wanted the Wii to be a graphic power house. The key goal Nintendo wanted gamers to understand was gameplay is the most important aspect of gaming.

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GARRYTH

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#28 GARRYTH
Member since 2005 • 6870 Posts
i really don't want to now anything about your wii. lol i hope no one said this already.
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Sparticus247

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#30 Sparticus247
Member since 2005 • 2368 Posts

Whats funny is the sheep really do care about graphics. I they didnt they wouldnt have countless treads about how good brawl and smg look. They just try to play it off because the wii has crap graphics, and there is no excuse. NIn didnt have to compete graphicly with the 360/ps3 but the could have made the wii more powerful. The motion controls have been a gimmic so far. Other than crappy sport games and shooters the remote adds nothing. TO me it seems nin took the cheap way out, BTW the wii is not all the fanboys make it out to be.Other than smg the wii has been lack luster, the only reason the sheep have any cred is because the casuals are eating it up. How does that help us gamers? Why do all of you care about sales. Because its the only card you have to play. YOU GET NONE OF THE GOOD MULTIPLAITS. All you have is mario..........lolkie_81

I don't really come to system wars very often anymore. I used to come here a bit last year, but I've mostly given up. I just thought that this would be an interesting read for you guys and would be more enjoyable than the usual bickering that happens in this forum.

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nintendofreak_2

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#31 nintendofreak_2
Member since 2005 • 25896 Posts
Developers, like Nintendo, should know the Wii and should push the Wii to its limits - considering it shouldn't be difficult at all to reach those limits - but they don't and they won't.It's not worth it to them - they want profits, so they'll release a crap game to earn those profits. Considering the main user-base for the Wii doesn't even know what High Definition truly is or a good game when they see one, they buy the game and help the develops earn more money to make more crap games. SMG and Brawl look terribleStevo_the_gamer
Name one bad game Nintendo has released on the Wii.
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#33 m_machine024
Member since 2006 • 15874 Posts

Thanks for the info amn. Good read.

And yeah StarFox Adventures still looks great.

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#34 m_machine024
Member since 2006 • 15874 Posts

Thanks for the info man. Good read.

And yeah StarFox Adventures still looks great.

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Sparticus247

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#35 Sparticus247
Member since 2005 • 2368 Posts

Say your post is right. Where else does it lead to? Why make this argument? Don't act like Nintendo wanted the Wii to be a graphic power house. The key goal Nintendo wanted gamers to understand was gameplay is the most important aspect of gaming.

Cute_Red_Panda

I'd hope this would lead to less ports, less trash, and more time spent on good controls. Look at the Force Unleaased Wii version, it doesn't seem to be just a port, but specifically designed for the Wii ground up by a special team.

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Sparticus247

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#36 Sparticus247
Member since 2005 • 2368 Posts

Say your post is right. Where else does it lead to? Why make this argument? Don't act like Nintendo wanted the Wii to be a graphic power house. The key goal Nintendo wanted gamers to understand was gameplay is the most important aspect of gaming.

Cute_Red_Panda

I'd hope this would lead to less ports, less trash, and more time spent on good controls. Look at the Force Unleashed Wii version, it doesn't seem to be just a port, but specifically designed for the Wii ground up by a special team.

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#37 Shinobishyguy
Member since 2006 • 22928 Posts

.SMG and Brawl look terrible- my personal opinion - it holds nothing against the PC and PS3/Xbox 360.

If you're waiting for great graphics to come on the Wii, you'll be waiting forever - it's not going to happen. Welcome to "New-Gen" not the Next-Generation.

Stevo_the_gamer

well in my opinion your opinion is terrible.

I have both a 360 and a wii and I'm still wowed by SMG's graphical presentation.

so yeah... the graphics would be considered "great" in my opinion and many others agree as well.

Not on the 360's technical level but from an artistic standpoint.

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geordie73

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#38 geordie73
Member since 2007 • 334 Posts
[QUOTE="Cute_Red_Panda"]

Say your post is right. Where else does it lead to? Why make this argument? Don't act like Nintendo wanted the Wii to be a graphic power house. The key goal Nintendo wanted gamers to understand was gameplay is the most important aspect of gaming.

Sparticus247

I'd hope this would lead to less ports, less trash, and more time spent on good controls. Look at the Force Unleashed Wii version, it doesn't seem to be just a port, but specifically designed for the Wii ground up by a special team.

but it's the same team doing the ps2 and psp version

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#39 Cyber-
Member since 2007 • 4026 Posts
Its called lazy development temas and unwilling publishers. they dont like the Wii and its their silent protest. So they make stuff that is very shallow instead.
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7fold

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#40 7fold
Member since 2003 • 282 Posts

While the my Wii's graphics dont come close to my 360's, I find in good games I just havent noticed. I have been playing no more heroes for 5 days now and it looks like crap compared to most any 360 game, yet I havent put it down :)

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Sparticus247

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#41 Sparticus247
Member since 2005 • 2368 Posts
[QUOTE="Sparticus247"][QUOTE="Cute_Red_Panda"]

Say your post is right. Where else does it lead to? Why make this argument? Don't act like Nintendo wanted the Wii to be a graphic power house. The key goal Nintendo wanted gamers to understand was gameplay is the most important aspect of gaming.

geordie73

I'd hope this would lead to less ports, less trash, and more time spent on good controls. Look at the Force Unleashed Wii version, it doesn't seem to be just a port, but specifically designed for the Wii ground up by a special team.

but it's the same team doing the ps2 and psp version

I may have mixed that up, I am not sure. But in the interview they explained they were taking great detail in making each version unique. I think it was posted on gamespot a little while back, check ign if it isn't.

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Tylendal

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#42 Tylendal
Member since 2006 • 14681 Posts
[QUOTE="geordie73"][QUOTE="rexCo"][QUOTE="geordie73"]

and here's me thinking the wii wasn't about graphics, but gameplay and fun? it's funny these people bleet on about how unimportant graphics are yet will not shut up about the wii's graphic possibilities. will people just make their minds up what they want. question, if nintendo are so dedicated to pushing the wii's power, why was tp a direct GC port? (a quick buck launch title?) why does SPM mario look like a GC game? SMG looks like a maxed out GC game (yes the GC was powerful enough) only MP3 and the underwater sections of endless ocean have actually impressed me graphics wise. and yes i have played all those games and more, thank you for asking

TC is getting all technical about a system who's main ethos is the direct opposite

Sparticus247



Are you sure the Wii TP was direct port? The Wii one came out first. Not that it looked that much more spectacular, but still.

if not and the GC version was ported from the wii, that doesn't bode too well either

Yes, the GC version was pretty much complete and could have been released 1st, but the Wii launch was going to be that year so they Nintendo wanted a "high profile" release for the system that would sell very well, which it did. Now what Nintendo did do right with this port however was the controls, I've played both versions and feel that the Wii version has better controls imo. They made Link right handed as well to make it make more sense as you swing the sword.

Technically, they made him right handed. As far as I know, a swordsman wields his sword in his offhand, with his shield in his mainhand.

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#43 B0urn3
Member since 2007 • 326 Posts
I know the Wii is capable but I lost faith in 3rd party support. They are just too damn lazy and greedy. They are taking advantage of the casuals. One day at Bestbuy I hear see this woman holding Carnival, a Wii game. She was saying "God this game is soooo good!". I really felt sorry for her and all the casuals who actually like this cr*p.
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#44 Teuf_
Member since 2004 • 30805 Posts
If you think the Wii is even close to being capable of reproducing the same sort of shader effects that 360 or PS3 are capable of, then you have little to no understanding of how graphics hardware works. Shaders are capable of a heck of a lot more than just the normal-mapping you see in Gears of War. Using Mario Galaxy as an attempt prove otherwise doesn't work, being as it doesn't feature HDR tone-mapping, sub-surface scattering, motion blur, filtered shadows, depth of field, or any of the other effects that are just taken for granted in PS3 or 360 games.

As for the TEV, it's not some mysterious source of mystical power. It's a basically a simple pixel shader, with less flexibility than what you got in even the original Xbox.

I'm not saying the Wii isn't capable of producing good looking games and I'm not trying to use this thread as an excuse to bash the console, but I think that a lot of people have some seriously out-of-line expectations for the machine. There's also a huge amount of misplaced contempt for developers that don't put out a game that looks like SMG.
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#45 Stevo_the_gamer  Moderator
Member since 2004 • 50173 Posts
well in my opinion your opinion is terrible.

I have both a 360 and a wii and I'm still wowed by SMG's graphical presentation.

so yeah... the graphics would be considered "great" in my opinion and many others agree as well.

Not on the 360's technical level but from an artistic standpoint.

Shinobishyguy

Clever. Haven't played many games then I suppose? Or don't play games on a PC much; because, you know what's sad? It's sad that my laptop with a nVidia 6800 makes games look better than anything the Wii has to offer. And that's technology which was released many years ago, five perhaps - I forget.

You know what? I would say yes, I completely agree - they're great - when compared to last generation of consoles, and even before that generation. That's when I would call it great, hell, I'd even call them revolutionary... six or seven years ago. When compared with today's game, it holds no ground whats-so-ever.

To each his own, of course. ;)

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#46 Stevo_the_gamer  Moderator
Member since 2004 • 50173 Posts
well in my opinion your opinion is terrible.

I have both a 360 and a wii and I'm still wowed by SMG's graphical presentation.

so yeah... the graphics would be considered "great" in my opinion and many others agree as well.

Not on the 360's technical level but from an artistic standpoint.

Shinobishyguy

Clever. Haven't played many games then I suppose? Or don't play games on a PC much; because, you know what's sad? It's sad that my laptop with a nVidia 6800 makes games look better than anything the Wii has to offer. And that's technology which was released many years ago, five perhaps - I forget.

You know what? I would say yes, I completely agree - they're great - when compared to last generation of consoles, and even before that generation. That's when I would call it great, hell, I'd even call them revolutionary... six or seven years ago. When compared with today's game, it holds no ground whats-so-ever.

To each his own, of course. ;)

crap games? smg and brawl? now i know you're just hating on a console lol. Brawl looks decent. I have an hdtv and an expensive one at that. And i have no trouble seeing the style that brawl has. In realism, well you're comparing cartoon characters to real life ones. Everything from your post makes sense but in the last few sentences, you have no idea what you're talking about . New gen does not mean better graphics. Nothing against you or anything but the last few parts are absolutely ridiculous. my opinion :)eklineage
Haha. I didn't mean to confuse you - no, I wasn't calling SMG and Brawl crap games. They're rather fantastic games, even if they're not my cup of tea.

Sorry, would you prefer a direct quote from Nintendo?

Whatever you think about Nintendo's Wii, don't call it a next-generation platform. "It's not a next generation system -- it's a new generation system," Nintendo of America's Director of PR