This topic is locked from further discussion.
I didn't count him in the 8Peter Molyneux isnt a japanese company company nor a company
TheShadowLord07
How are they relevant. They aren't popular, lost a chunk of fanbase, barely produce anything, and reviews fr when they do are almost always mixed. Their publishing is a whole different story.I find your lack of Atlus disturbing.
Zophar87
How are they relevant. They aren't popular, lost a chunk of fanbase, barely produce anything, and reviews fr when they do are almost always mixed. Their publishing is a whole different story.
Demon's Souls
Catherine
All Trauma Center titles
3D Dot Game Heroes
Persona 2 and 3 on the PSP
All games worthy of recognition and all games are fanastic with the exception of maybe the Trauma Center games and even those are at least decent.
List of relevant Japanese companies this gen:
1. Kojima Productions
2. Capcom
3. Square Enix
4. Atlus
5. FromSoftware
6. SCE Japan Studio
7. Nintendo EAD
8. Intelligent Systems
9. Platinum Games
10. Game Freak
11. Mistwalker
12. Monolith Soft
13. HAL Laboratory
14. Level 5
15. Arc System Works
16. Team Ico
17. Polyphony Digital
18. Q Entertainment
-
I consider all of the above developers to be "relevant" in western gaming.
18 developers is a "lack" of companies?
Yeah, Atlus hasn't developed anything relevant in a while. And it is because I feel like this generation moved a lot more into...I dunno. Something the *** companies are lacking. Also, From Software are the guys who developed Demon's and Dark Souls. CasualMike
Just because you don't think they've not developed anything relevant doesn't mean they're "lacking"
I laughed at the PeterMolyneux part.
but for real I think this gen has actually been a bit more balanced, I could point out loads of Japanese developed games, but I'm tired and should sleep.
Only console game out of that they developed was Catherine, I think. And Catherine, for lack of a better term, sucks balls. lol I tried REALLY HARD to give it a chance, but no. And that may be a reason why Japanese developers are lacking nowadays. So much of what gamers are demanding now has absolutely nothing to do with the quirky/weird japanese stuff that we accepted in past generations simply because we had to. Western developers cater more to western tastes, and since they came up on the rise, there just isn't much of an audience out west for a lot of the stuff you see. Things like Trauma Center, Catherine, and the Persona games may have a small established fanbase out here, but it just isn't what the masses are asking for. CasualMike
I suppose you - ONE PERSON - are those masses?
[QUOTE="CasualMike"]Yeah, Atlus hasn't developed anything relevant in a while. And it is because I feel like this generation moved a lot more into...I dunno. Something the *** companies are lacking. Also, From Software are the guys who developed Demon's and Dark Souls. Zophar87
Just because you don't think they've not developed anything relevant doesn't mean they're "lacking"
Not developing something relevant or reaching the masses= lacking. I'm pretty sure that would be the definition of lacking in this instance.[QUOTE="CasualMike"]Yeah, Atlus hasn't developed anything relevant in a while. And it is because I feel like this generation moved a lot more into...I dunno. Something the *** companies are lacking. Also, From Software are the guys who developed Demon's and Dark Souls. Zophar87
Just because you don't think they've not developed anything relevant doesn't mean they're "lacking"
This gen Atlus has done:
Catherine + Persona 4 + (Persona 5) + all of the Trauma Center games + all of the Etrian Odyssey games + 2 core Shin Megami Tensei games + a Devil Summoner game.
That's pretty extensive for just one developer.
[QUOTE="CasualMike"]Only console game out of that they developed was Catherine, I think. And Catherine, for lack of a better term, sucks balls. lol I tried REALLY HARD to give it a chance, but no. And that may be a reason why Japanese developers are lacking nowadays. So much of what gamers are demanding now has absolutely nothing to do with the quirky/weird japanese stuff that we accepted in past generations simply because we had to. Western developers cater more to western tastes, and since they came up on the rise, there just isn't much of an audience out west for a lot of the stuff you see. Things like Trauma Center, Catherine, and the Persona games may have a small established fanbase out here, but it just isn't what the masses are asking for. Zophar87
I suppose you - ONE PERSON - are those masses?
Do I really have to go through a long debate with you about how games like Catherine, Persona, and Trauma Center aren't exactly hitting the masses out there nowadays? lol seriously bro?How are they relevant. They aren't popular, lost a chunk of fanbase, barely produce anything, and reviews fr when they do are almost always mixed. Their publishing is a whole different story.[QUOTE="Zophar87"]
I find your lack of Atlus disturbing.
Zophar87
Demon's Souls
Catherine
All Trauma Center titles
3D Dot Game Heroes
Persona 2 and 3 on the PSP
All games worthy of recognition and all games are fanastic.
^this catherine was also one of there best selling titles they ever had if i remember correctly. The marketing was done well and it came out at a great time. The persona series is definitely growing in popularity i mean the series has multiple sequels, ports, and an anime that came out recently. Bottom line is the company is doing well but yet you feel the need to say they aren't relevant and your absolutely wrong. In fact they are far more relevant than half those companies u mentioned in that list(koei for instance).[QUOTE="Zophar87"][QUOTE="CasualMike"]Only console game out of that they developed was Catherine, I think. And Catherine, for lack of a better term, sucks balls. lol I tried REALLY HARD to give it a chance, but no. And that may be a reason why Japanese developers are lacking nowadays. So much of what gamers are demanding now has absolutely nothing to do with the quirky/weird japanese stuff that we accepted in past generations simply because we had to. Western developers cater more to western tastes, and since they came up on the rise, there just isn't much of an audience out west for a lot of the stuff you see. Things like Trauma Center, Catherine, and the Persona games may have a small established fanbase out here, but it just isn't what the masses are asking for. CasualMike
I suppose you - ONE PERSON - are those masses?
Do I really have to go through a long debate with you about how games like Catherine, Persona, and Trauma Center aren't exactly hitting the masses out there nowadays? lol seriously bro?What are you talking about?
Persona 4 sold 350k in America, 800k worldwide.
Catherine sold 150k in America, 500k worldwide.
So 350,000 people in America is considered a "small established fanbase?"
Exactly. And as so, there is an established fanbase for a lot of those quirky japanese games on portables because they just don't have the ability to compete on a console basis nowadays.Allot of *** dev teams are small, and didn't transition well to modern console gaming
Many moved to handhelds because of this
dercoo
[QUOTE="Zophar87"][QUOTE="CasualMike"]Only console game out of that they developed was Catherine, I think. And Catherine, for lack of a better term, sucks balls. lol I tried REALLY HARD to give it a chance, but no. And that may be a reason why Japanese developers are lacking nowadays. So much of what gamers are demanding now has absolutely nothing to do with the quirky/weird japanese stuff that we accepted in past generations simply because we had to. Western developers cater more to western tastes, and since they came up on the rise, there just isn't much of an audience out west for a lot of the stuff you see. Things like Trauma Center, Catherine, and the Persona games may have a small established fanbase out here, but it just isn't what the masses are asking for. CasualMike
I suppose you - ONE PERSON - are those masses?
Do I really have to go through a long debate with you about how games like Catherine, Persona, and Trauma Center aren't exactly hitting the masses out there nowadays? lol seriously bro?Please do, I'm in the mood to put someone in their place.
Do I really have to go through a long debate with you about how games like Catherine, Persona, and Trauma Center aren't exactly hitting the masses out there nowadays? lol seriously bro?[QUOTE="CasualMike"][QUOTE="Zophar87"]
I suppose you - ONE PERSON - are those masses?
peterw007
What are you talking about?
Persona 4 sold 350k in America, 800k worldwide.
Catherine sold 150k in America, 500k worldwide.
So 350,000 people in America is considered a "small established fanbase?"
no but according to this individuals logic if a game dosen't make COD numbers or isn't a million seller, it is considered a failure even though there's evidence to suggest otherwise[QUOTE="peterw007"][QUOTE="CasualMike"] Do I really have to go through a long debate with you about how games like Catherine, Persona, and Trauma Center aren't exactly hitting the masses out there nowadays? lol seriously bro?reaver-x
What are you talking about?
Persona 4 sold 350k in America, 800k worldwide.
Catherine sold 150k in America, 500k worldwide.
So 350,000 people in America is considered a "small established fanbase?"
no but according to this individuals logic if a game dosen't make COD numbers or is a million seller, it is considered a failure even though there's evidence to suggest otherwise Meh. didn't know those two games performed so well. Catherine because it was horrible. I don't know what people were doing there. Persona 4 because I had no clue it had that big of a market inside of the US. I'll honestly attribute that to the game being released on the PS2. Since, ya know, everyone has one.[QUOTE="reaver-x"][QUOTE="peterw007"]no but according to this individuals logic if a game dosen't make COD numbers or is a million seller, it is considered a failure even though there's evidence to suggest otherwise Meh. didn't know those two games performed so well. Catherine because it was horrible. I don't know what people were doing there. Persona 4 because I had no clue it had that big of a market inside of the US. I'll honestly attribute that to the game being released on the PS2. Since, ya know, everyone has one.What are you talking about?
Persona 4 sold 350k in America, 800k worldwide.
Catherine sold 150k in America, 500k worldwide.
So 350,000 people in America is considered a "small established fanbase?"
CasualMike
well if the market was big enough to warrant Persona 3 Portable, the Persona 1 & 2 ports, and Persona 4 The Golden to brought over, then it should be a sign that the series is performing well don't you think?
Meh. didn't know those two games performed so well. Catherine because it was horrible. I don't know what people were doing there. Persona 4 because I had no clue it had that big of a market inside of the US. I'll honestly attribute that to the game being released on the PS2. Since, ya know, everyone has one.[QUOTE="CasualMike"][QUOTE="reaver-x"] no but according to this individuals logic if a game dosen't make COD numbers or is a million seller, it is considered a failure even though there's evidence to suggest otherwisereaver-x
well if the market was big enough to warrant Persona 3 Portable, the Persona 1 & 2 ports, and Persona 4 The Golden to brought over, then it should be a sign that the series is performing well don't you think?
I guess the series is performing well, then. Still, there IS a lack of Japanese developers performing well this generation regardless. I may have been wrong on that instance, as I never knew Persona actually had an established fanbase, but the majority of japanese or korean or whatever games seem to be released nowadays on portables or mobile.It has something to do with japanese games becoming less appealing in today's international gaming community, and thus, less japanese companies being relevant.
The japanese gaming formula hasn't, doesn't and seemingly will not change. Classical JRPGs are almost the same as it used to be 10 to 15 years ago. Just look at DMC4. It's the same as DMC1, only better graphics. Do i need to mention DBZ games? And those stale Koei games....
The really successful games made by japanese developers which seem to keep up have very strong western influence ie. MGS franchise and Demon's/Dark Souls. The rest seem to be one time success stories like Bayonetta/Vanquish/Lost Planet etc. These games do not have enough good things in them to continue being AAA.
All that and the last pillar of japanese devs - Square Enix hasn't been doing well recently, and to think FF14 could end up being so atrocious. All these just make japanese games/devs appear to not be able to fit into today's gaming climate anymore.
List of relevant Japanese companies this gen:
1. Kojima Productions
2. Capcom
3. Square Enix
4. Atlus
5. FromSoftware
6. SCE Japan Studio
7. Nintendo EAD
8. Intelligent Systems
9. Platinum Games
10. Game Freak
11. Mistwalker
12. Monolith Soft
13. HAL Laboratory
14. Level 5
15. Arc System Works
16. Team Ico
17. Polyphony Digital
18. Q Entertainment
-
I consider all of the above developers to be "relevant" in western gaming.
18 developers is a "lack" of companies?
peterw007
This is padding, alot of those just fall under sony or nintendo.
Adapt or die.
The most successful Japanese companies have always been developers that have catered to both Western, and Japanese tastes. Games like Mario, Metal Gear Solid, Castlevania, Megaman, Sonic, etc etc all helped their respective companies to become the biggest in Japan (and some are of the largest in the world).
There was a time when consoles weren't too expensive to put the super-Japanese games on, but not in today's market. Only handhelds can really support those games nowadays, but if the Japanese devs still don't want to adapt in 5-6 years time when handheld development prices increase to a point where they can't really sustain themselves then who knows what'll happen. Maybe they'll all crumble, or maybe they'll have begun exploring different options by that point like a smart developer should.
Please Log In to post.
Log in to comment