ok so every one nows what it means. it means time, future what is to come.
1. the seasons in games will be greater than ever. we always had snow in games but it is used as a serfus rather than wieght. say that a dev wants to make season in a game in the past they had to create two differant levels because the machines never before been able to create the snow in real time. say one level is for the winter seen the nthey had to make the same level in the spring. now they can make one level and have say the cell can render the snow growing leaves ect. then it saves them time because the machine does the rest. i would like to see a game that snow will add inches to the ground trees ect. that would be so cool.
2. the explosions is another great exsample is that now they what something to blow up they just make it blow up. in thepast they had to make it sense by sence of were the pieces goes if they even had stuff fly every were most of the time it was just there then a second later the structure is gone. now with 4-d they can see what goes were like wood, stone ect. so most of the time the explosions seems different ever-time you shot the same building. alot of dev are not using this yet but future games will.
3. says time games were the levels that are say 200 years in the future of when you began in the game. it will be able to calculate the way the wood decays over time ect. say this place or structure would be totaled because of the cell will see how it was built ect.
these examples are some good ways to use 4-d. now how the dev are going to use this we don't now for sure.
the reason i keep saying the cell is because i don't now what the 360 using for these effect. im not saying it can't but i what like to now what it using for these thing.
i hope you guys can see how these things can immerse you in the games.
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