This is why Resistance 3 flopped in sales (IMO)

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BlbecekBobecek

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#1 BlbecekBobecek
Member since 2006 • 2949 Posts

Because of the rubbish PSN Pass to discourage used game sales. Its not really the kind of game you want to keep in your library. Its basically a good FPS with short campaing and sub-par multiplayer. When you cant sell it after you finish it to buy something new, you just avoid buying it at all.

Hope devs will take their lesson from this.

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GeneralShowzer

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#2 GeneralShowzer
Member since 2010 • 11598 Posts
Who said it flopped in sales? And no, if it did flop the pass would be the last reason for it.
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ChubbyGuy40

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#3 ChubbyGuy40
Member since 2007 • 26442 Posts

I'll be getting it when it drops in price. Single player is fun and worth replaying IMO, but from what I've heard and watched, the MP is horrid.

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KiZZo1

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#4 KiZZo1
Member since 2007 • 3989 Posts

Because of the rubbish PSN Pass to discourage used game sales. Its not really the kind of game you want to keep in your library. Its basically a good FPS with short campaing and sub-par multiplayer. When you cant sell it after you finish it to buy something new, you just avoid buying it at all.

Hope devs will take their lesson from this.

BlbecekBobecek

Yeah, that's what hurt the sales ...

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vashkey

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#5 vashkey
Member since 2005 • 33781 Posts
Yeah... I seriously doubt people didn't buy the game specifically because they might not have been able to sell it. When I purchase a game my first concern is can I sell it?
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KiZZo1

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#6 KiZZo1
Member since 2007 • 3989 Posts

When I purchase a game my first concern is can I sell it?vashkey

Or "Can I buy it used?" :)

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razgriz_101

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#7 razgriz_101
Member since 2007 • 16875 Posts

Launching in the same time frame as GeoW3 was what hurt it, Passes have already pretty much proven gamers dont care too much bout them tbh.

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Bigboi500

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#8 Bigboi500
Member since 2007 • 35550 Posts

I hope you're right tc, I don't want to see these passes becoming successful. Especially with ID using it in the single player portion. I was going to buy Rage, but now I'm just going to rent it and not give the developer my support.

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Sgt_Crow

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#9 Sgt_Crow
Member since 2004 • 6099 Posts
Yeah... I seriously doubt people didn't buy the game specifically because they might not have been able to sell it. When I purchase a game my first concern is can I sell it?vashkey
No offense, but yes? From all the time I've been on this forum I see the American mentality is: renting, buying, completing, selling.
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lamprey263

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#10 lamprey263
Member since 2006 • 45464 Posts
I thought it flopped because the first two games weren't really that good. BTW, new copies are where sales figures come from, new copy buyers don't have to worry about the pass since they all get it free, and stores like GameStop and EB Games will buy them back all the same, I don't buy the game pass argument.
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Kilew

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#11 Kilew
Member since 2005 • 75 Posts

Yeah... I seriously doubt people didn't buy the game specifically because they might not have been able to sell it. When I purchase a game my first concern is can I sell it?vashkey

Dat triple negative

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campzor

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#12 campzor
Member since 2004 • 34932 Posts

Launching in the same time frame as GeoW3 was what hurt it, Passes have already pretty much proven gamers dont care too much bout them tbh.

razgriz_101
i highly doubt that. It came out like 2 weeks before gears 3..and its on another platform. I know i bought both
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ZombieKiller7

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#13 ZombieKiller7
Member since 2011 • 6463 Posts

Can't just lock down resale of a game and think it will boost new game sales.

It's not that straight forward.

Resale is part of "perceived value" of the product.

If you remove perceived value, people feel like they're not getting their money's worth and they don't buy.

Since the beginning people have been trading and selling their cartridges and games.

This "ownership" is part of the perceived value. That you've bought something that's worth X.

Now publishers and devs are saying "Well you paid us but you didn't buy anything, because we want more sales, so we will lock down everything to make sure you can't resell."

This leads to customer dissatisfaction, low perceived value, and ultimately low sales of the product.

Bottom line, used games, rentals and even piracy HELP sales.

Video games are not widgets, they are not vinyl siding.

A developer is almost like a rockstar, or favorite actor.

When Metallica started going after little kids and grandmas for piracy, lots of people stopped buying Metallica CD's.

People don't want to contribute to greedwhores.

"Online Pass" is basically attacking your fans and infringing on their rights as consumers.

And it backfired in the form of disastrous sales.

---

When you're thinking about game sales, you gotta think like a 14 year old.

A kid goes into gamestop and buys R3 used.

He takes it home, plays it, part of it is locked down.

He tells his friends "oh man I paid $40 for R3 and it sucks."

Then he returns R3 back to gamestop and buys something else.

Eventually gamestop has 40 copies of R3 that nobody wants to buy.

And nobody wants to buy it new because everybody says it sucks.

Developers think they increase sales by locking things down.

In reality they are just cutting their own throats, turning away fans and decreasing the perceived value of the goods they produce.

Bottom line : R3 deserved to flop, and it did.

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BlbecekBobecek

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#14 BlbecekBobecek
Member since 2006 • 2949 Posts

Can't just lock down resale of a game and think it will boost new game sales.

It's not that straight forward.

Resale is part of "perceived value" of the product.

If you remove perceived value, people feel like they're not getting their money's worth and they don't buy.

Since the beginning people have been trading and selling their cartridges and games.

This "ownership" is part of the perceived value. That you've bought something that's worth X.

Now publishers and devs are saying "Well you paid us but you didn't buy anything, because we want more sales, so we will lock down everything to make sure you can't resell."

This leads to customer dissatisfaction, low perceived value, and ultimately low sales of the product.

Bottom line, used games, rentals and even piracy HELP sales.

Video games are not widgets, they are not vinyl siding.

A developer is almost like a rockstar, or favorite actor.

When Metallica started going after little kids and grandmas for piracy, lots of people stopped buying Metallica CD's.

People don't want to contribute to greedwhores.

"Online Pass" is basically attacking your fans and infringing on their rights as consumers.

And it backfired in the form of disastrous sales.

---

When you're thinking about game sales, you gotta think like a 14 year old.

A kid goes into gamestop and buys R3 used.

He takes it home, plays it, part of it is locked down.

He tells his friends "oh man I paid $40 for R3 and it sucks."

Then he returns R3 back to gamestop and buys something else.

Eventually gamestop has 40 copies of R3 that nobody wants to buy.

And nobody wants to buy it new because everybody says it sucks.

Developers think they increase sales by locking things down.

In reality they are just cutting their own throats, turning away fans and decreasing the perceived value of the goods they produce.

Bottom line : R3 deserved to flop, and it did.

ZombieKiller7

Yeah, this exactly! QFT, thanks for expanding my OP.

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WilliamRLBaker

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#15 WilliamRLBaker
Member since 2006 • 28915 Posts

Zombie could you not use such long margins?

As for that it failed it would seem cause they tried to make the game like the first game becasue it received sales because it was released at a time when the ps3 had very little to do when it came to games instead of building on the awesome in every way that was resistance 2...they tried to make the game like resistance1 which was a ps2 game at most but actually made the multiplayer worse then both 1 and 2 in the mean time and thus no one wanted it. Far better games available on the ps3 then resistance 3.

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deleterguy

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#16 deleterguy
Member since 2005 • 1827 Posts
The beta was horrible, that's why.
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Lto_thaG

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#17 Lto_thaG
Member since 2006 • 22611 Posts

It's because the ps3 has so many great exclusives this year.People don't know what to buy....So they buy nothing.

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deactivated-5f2174cc8f575

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#18 deactivated-5f2174cc8f575
Member since 2005 • 805 Posts

I don't understand why so many people feel as though it flopped in sales. Obviously the Resistance series doesn't carry nearly as much weight as the biggest franchises in the industry. There have been tons of games this generation that have had even weaker openings than Resistance 3 and went on to sell 2+ million copies. The game will continue to sell over a long period of time. Most people seem to forget this.

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ianuilliam

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#19 ianuilliam
Member since 2006 • 4955 Posts

It's because the ps3 has so many great exclusives this year.People don't know what to buy....So they buy nothing.

Lto_thaG

It's not like PS3 games aren't selling. There's too many for any one to sell Gears/Halo level sales, but so far this year 360 exclusives have sold about 3.14 million (3 million Gears, .14 million Gunstringer, Rise of Nightmares, Body and Brain Connection combined) and PS3 exclusives have sold 7.35 million (LBP and KZ were the biggest so far, but there's been 5 that were all over half a million so far).

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spookykid143

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#20 spookykid143
Member since 2009 • 10393 Posts

Do we actually know if it flopped sales wise?

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Heil68

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#21 Heil68
Member since 2004 • 60831 Posts
It will do fine in life time sales. I never factor in resale value when I purchase game because I rarely sell them.
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phantomblade220

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#22 phantomblade220
Member since 2010 • 958 Posts

[QUOTE="Lto_thaG"]

It's because the ps3 has so many great exclusives this year.People don't know what to buy....So they buy nothing.

ianuilliam

It's not like PS3 games aren't selling. There's too many for any one to sell Gears/Halo level sales, but so far this year 360 exclusives have sold about 3.14 million (3 million Gears, .14 million Gunstringer, Rise of Nightmares, Body and Brain Connection combined) and PS3 exclusives have sold 7.35 million (LBP and KZ were the biggest so far, but there's been 5 that were all over half a million so far).

The sad thing is that Gears 3 lifetime sales are probably going to probably be more than Killzone, Resistance, and Uncharted 3 combined. Yes Sony has a lot of game they need to sell, but I still think they could market their products much better.

And @ the TC, online pass did not affect these sales in any meaningful way. There is a very small minority among gamers who will not buy anything with an online pass. Kudos to you guys, but your way to small to actually make a difference. Resistance 3 failed to sell because lack of hype pre-product, and imo some terrible commercials once the game did come out. That Kevin Butler commercial was lackluster in terms of trying to sell a product to new consumers.

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Grawse

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#23 Grawse
Member since 2010 • 4342 Posts
No. People thought why would I waste my money on a CoD clone when MW3 is 2 months away.
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The_Djoker

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#24 The_Djoker
Member since 2011 • 210 Posts
Who the hell is going to waste their money on this when Uncharted 3 is coming out? The one thing i give the PS3 community credit for is not wasting their money on this forgettable average game.
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#25 donalbane
Member since 2003 • 16383 Posts
If it didn't sell well, there's one reason and one reason alone: quality. I foolishly picked it up despite having disliked the 2nd game, and man... buyer's remorse set in fast. I was excited about the 3D and sharpshooter support, but they really dropped the ball on both of these selling points. I resorted to playing it with a controller, and it was sooooo generic. And the ending was one of the most generic conclusions to a trilogy I've ever seen. So yeah... it didn't sell because it's not very good.
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ianuilliam

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#26 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="ianuilliam"]

[QUOTE="Lto_thaG"]

It's because the ps3 has so many great exclusives this year.People don't know what to buy....So they buy nothing.

phantomblade220

It's not like PS3 games aren't selling. There's too many for any one to sell Gears/Halo level sales, but so far this year 360 exclusives have sold about 3.14 million (3 million Gears, .14 million Gunstringer, Rise of Nightmares, Body and Brain Connection combined) and PS3 exclusives have sold 7.35 million (LBP and KZ were the biggest so far, but there's been 5 that were all over half a million so far).

The sad thing is that Gears 3 lifetime sales are probably going to probably be more than Killzone, Resistance, and Uncharted 3 combined. Yes Sony has a lot of game they need to sell, but I still think they could market their products much better.

And @ the TC, online pass did not affect these sales in any meaningful way. There is a very small minority among gamers who will not buy anything with an online pass. Kudos to you guys, but your way to small to actually make a difference. Resistance 3 failed to sell because lack of hype pre-product, and imo some terrible commercials once the game did come out. That Kevin Butler commercial was lackluster in terms of trying to sell a product to new consumers.

Gears 1 (360) LTD sales: a little under 6 million.

Gears 2 LTD sales: Right at 6 million.

Gears 3's first week was better, so it'll likely beat those numbers, but don't get too far ahead of yourself. I'm guessing it'll end up around 8. Uncharted 2 sold about 5 million, a bit over a million more than the first one. It's not that unlikely that Uncharted 3 could sell 6-7 million. KZ3 has sold almost 2 million. Resistance 3 will probably hit at least a million before its all over.

But even if Gears 3 does sell as much or more as U3, R3, and KZ3 all combined... what good is that to gamers? 8 million game sales is 8 million game sales to a publisher, and if they can put all the money into one game to get that instead of 3, it probably is better for them for profit margins. But for a gamer? Do 360 fans really prefer getting 1 game instead of 3?

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MozartXVI

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#27 MozartXVI
Member since 2011 • 319 Posts

the series has always been terrible and generic. people only bought the first two because they didn't have anything else to play on the ps3. :)

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eboyishere

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#28 eboyishere
Member since 2011 • 12681 Posts

because the MP isnt memorable and the coop was even more limited, and since MW3 and BF3 obviously out play R3, they isnt a point in wasting money

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crusadernm

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#29 crusadernm
Member since 2009 • 1609 Posts

I rented the game for 1 dollar at Redbox. I used a coupon. Was gonna try out multiplayer but there was no pass available so just single player was available. Good cheap experieince.

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JohnF111

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#30 JohnF111
Member since 2010 • 14190 Posts
Why would used sales be the factor when in fact no one measures used sales anyway? Thats like saying the lack of a cars launch sales are because people don't want to buy a used one. See what i mean?
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3rdbass

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#31 3rdbass
Member since 2009 • 3301 Posts

I don't think it flopped because the game sucked. I think the the SP player story was great fun and with many cool weapons and great boss battle. The story was interesting even if the ending was a little bit of a letdown. I still think it kills KZ3's SP campain and I haven't even finished Halo Reach's SP campaign which is very uninspiring to me. Where it failed most was not keeping 8 player co-op mode and having a COD clone for MP with a alien twist. Also, as mentioned before Sony doesn't really maket well and it shows compared to the 360. I think it was a great game SP game that had a lackluster MP with no hype is why it failed. People buy shooters unfortunately for the MP only and this killed R3.

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Mr_Ditters

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#32 Mr_Ditters
Member since 2008 • 1920 Posts

Yeah... I seriously doubt people didn't buy the game specifically because they might not have been able to sell it. When I purchase a game my first concern is can I sell it?vashkey

Thats why I didn't buy it. Thats the only benefit of owning a console imo. So I'll just rent it beat it and return it. I can do with out having to fork out that kind of money just so I can play multiplayer.

When someone sells a used game what essentially happens is multiple people split the initial cost. They otherwise couldn't afford it up front. So two or three people going in on the price of game is still a sale and in my case it was a lost sale.

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Mystery_Writer

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#33 Mystery_Writer
Member since 2004 • 8351 Posts
it flopped because finally ps3 fans have some other decent games to purchase than this subpar franchise.
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firefluff3

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#34 firefluff3
Member since 2010 • 2073 Posts

ps3 games dont sell.

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i5750at4Ghz

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#35 i5750at4Ghz
Member since 2010 • 5839 Posts
It flopped because Sony doesn't understand it's fanbase. PS3 users don't want FPSers.
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finalfantasy94

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#36 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="vashkey"]Yeah... I seriously doubt people didn't buy the game specifically because they might not have been able to sell it. When I purchase a game my first concern is can I sell it?Sgt_Crow
No offense, but yes? From all the time I've been on this forum I see the American mentality is: renting, buying, completing, selling.

I keep my games even after I beat it. I only sell the games I dont like.

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finalfantasy94

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#37 finalfantasy94
Member since 2004 • 27442 Posts

I don't understand why so many people feel as though it flopped in sales. Obviously the Resistance series doesn't carry nearly as much weight as the biggest franchises in the industry. There have been tons of games this generation that have had even weaker openings than Resistance 3 and went on to sell 2+ million copies. The game will continue to sell over a long period of time. Most people seem to forget this.

Sserv

Some people have this nonsensical thought that if a game doesint do *insert high selling francise* numbers it floped in sales.

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mitu123

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#38 mitu123
Member since 2006 • 155290 Posts
It flopped because Sony doesn't understand it's fanbase. PS3 users don't want FPSers.i5750at4Ghz
They want JRPGs instead.=3
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Plagueless

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#39 Plagueless
Member since 2010 • 2569 Posts

I hope MS is smart and doesn't implement this in their games, they should allow all Gold subscribers to play their games new or used.

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hoola

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#40 hoola
Member since 2004 • 6422 Posts

It flopped because it didn't appeal to the casual Halo/COD players who make up a huge amount of sales on consoles. I'm not saying everyone who plays those games are casuals, just that casuals tend to play those and that they make up a large chunk of the sales.

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Plagueless

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#41 Plagueless
Member since 2010 • 2569 Posts
[QUOTE="i5750at4Ghz"]It flopped because Sony doesn't understand it's fanbase. PS3 users don't want FPSers.mitu123
They want JRPGs instead.=3

Yea, thats why CoD is the best seller on PS3 every year. Problem is their exclusive shooters are crap compared to Halo & Gears (except Uncharted
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Ultrabeatdown55

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#42 Ultrabeatdown55
Member since 2008 • 15314 Posts

Aside from the lackluster ending, every moment of the campaign was incredible. The best Resistance campaign to date.

And this game is the farthest thing from any type of MW3 of BF3 "clone" out there.

Get your facts straight people.

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Plagueless

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#43 Plagueless
Member since 2010 • 2569 Posts

It flopped because it didn't appeal to the casual Halo/COD players who make up a huge amount of sales on consoles. I'm not saying everyone who plays those games are casuals, just that casuals tend to play those and that they make up a large chunk of the sales.

hoola
Gears of War 3 = 3 mil in 1 week. Gears of War's MP has a strong learning curve, it is by all means not a casual game, but it has the sales.
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Mozelleple112

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#44 Mozelleple112
Member since 2011 • 11293 Posts

[QUOTE="phantomblade220"]

[QUOTE="ianuilliam"]It's not like PS3 games aren't selling. There's too many for any one to sell Gears/Halo level sales, but so far this year 360 exclusives have sold about 3.14 million (3 million Gears, .14 million Gunstringer, Rise of Nightmares, Body and Brain Connection combined) and PS3 exclusives have sold 7.35 million (LBP and KZ were the biggest so far, but there's been 5 that were all over half a million so far).

ianuilliam

The sad thing is that Gears 3 lifetime sales are probably going to probably be more than Killzone, Resistance, and Uncharted 3 combined. Yes Sony has a lot of game they need to sell, but I still think they could market their products much better.

And @ the TC, online pass did not affect these sales in any meaningful way. There is a very small minority among gamers who will not buy anything with an online pass. Kudos to you guys, but your way to small to actually make a difference. Resistance 3 failed to sell because lack of hype pre-product, and imo some terrible commercials once the game did come out. That Kevin Butler commercial was lackluster in terms of trying to sell a product to new consumers.

Gears 1 (360) LTD sales: a little under 6 million.

Gears 2 LTD sales: Right at 6 million.

Gears 3's first week was better, so it'll likely beat those numbers, but don't get too far ahead of yourself. I'm guessing it'll end up around 8. Uncharted 2 sold about 5 million, a bit over a million more than the first one. It's not that unlikely that Uncharted 3 could sell 6-7 million. KZ3 has sold almost 2 million. Resistance 3 will probably hit at least a million before its all over.

But even if Gears 3 does sell as much or more as U3, R3, and KZ3 all combined... what good is that to gamers? 8 million game sales is 8 million game sales to a publisher, and if they can put all the money into one game to get that instead of 3, it probably is better for them for profit margins. But for a gamer? Do 360 fans really prefer getting 1 game instead of 3?

No I believe that is false. Gears 1 hit 6 million with PC numbers counted, and Gears 2 5 million.
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Mozelleple112

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#45 Mozelleple112
Member since 2011 • 11293 Posts

the series has always been terrible and generic. people only bought the first two because they didn't have anything else to play on the ps3. :)

MozartXVI
You do realize the only reason Gears of War 3 sold more than Resistance 3 is because there's nothing else to play on the 360 right? Also, what on earth do you mean "the first two" The first one, which sold 3-4 million copies and launched in november 2006, was when the PS3 has nothing else good to play. I'll give you that. But Resistance 2 came out in one of the PS3s strongest years (far stronger than any 360 year, including 2006/2007 which actually were great years). It was only a month after LittleBigPlanet (one of the best games of 2008 and of this generation in general) a whole chunk of high rated exclusives as well Metal Gear Solid 4, first AAAAE of the generation and best game of all time (at least undisputed "game king" of this gen)
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mitu123

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#46 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"][QUOTE="i5750at4Ghz"]It flopped because Sony doesn't understand it's fanbase. PS3 users don't want FPSers.Plagueless
They want JRPGs instead.=3

Yea, thats why CoD is the best seller on PS3 every year. Problem is their exclusive shooters are crap compared to Halo & Gears (except Uncharted

I meant "good" JRPGs.:P

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deactivated-5f19d4c9d7318

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#47 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts
[QUOTE="mitu123"][QUOTE="i5750at4Ghz"]It flopped because Sony doesn't understand it's fanbase. PS3 users don't want FPSers.Plagueless
They want JRPGs instead.=3

Yea, thats why CoD is the best seller on PS3 every year. Problem is their exclusive shooters are crap compared to Halo & Gears (except Uncharted

No, it's just they offer something very different, something that isn't as popular these days. Just because what's in the charts at the moment doesn't suddenly make whatever the Strokes release crap. Resistance would be a better game than CoD, Halo or Gears if story was the popular thing right now.
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pc-ps360

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#48 pc-ps360
Member since 2010 • 3462 Posts

the reason why ps3 games flop in sales imo because ps3 only owners dont buy there exclusives but they only hype and talk about them. m friend doesnt hav a 360 or a wii but keep hyping the ps3 system for it great and outstanding game library yet he only owns 1 exclusive and thats mgs4 3 years ago. he only plays cod on ps3.

either way i think resistance 3 is amazing also resistence 2 is amazing. i loved the campaigns it was very entertaining. imho resistance 2 and 3 are underrated and people dont buy them because they prefer the inferior killzone 2 and 3 because of here graphics

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RavenLoud

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#49 RavenLoud
Member since 2009 • 2874 Posts

the reason why ps3 games flop in sales imo because ps3 only owners dont buy there exclusives but they only hype and talk about them. m friend doesnt hav a 360 or a wii but keep hyping the ps3 system for it great and outstanding game library yet he only owns 1 exclusive and thats mgs4 3 years ago. he only plays cod on ps3.

either way i think resistance 3 is amazing also resistence 2 is amazing. i loved the campaigns it was very entertaining. imho resistance 2 and 3 are underrated and people dont buy them because they prefer the inferior killzone 2 and 3 because of here graphics

pc-ps360
Such sweeping generalizations on such insignificant anecdotes. I bought LBP, IF2 and pre-ordered Team Ico collection + Dark Souls. I have never touched a CoD game on the PS3. Where do I fit in your worldview? Also, I didn't buy R3 because I didn't see it as being worth 60$. I own both R1 and R2 btw.
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Plagueless

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#50 Plagueless
Member since 2010 • 2569 Posts

[QUOTE="MozartXVI"]

the series has always been terrible and generic. people only bought the first two because they didn't have anything else to play on the ps3. :)

Mozelleple112

You do realize the only reason Gears of War 3 sold more than Resistance 3 is because there's nothing else to play on the 360 right? Also, what on earth do you mean "the first two" The first one, which sold 3-4 million copies and launched in november 2006, was when the PS3 has nothing else good to play. I'll give you that. But Resistance 2 came out in one of the PS3s strongest years (far stronger than any 360 year, including 2006/2007 which actually were great years). It was only a month after LittleBigPlanet (one of the best games of 2008 and of this generation in general) a whole chunk of high rated exclusives as well Metal Gear Solid 4, first AAAAE of the generation and best game of all time (at least undisputed "game king" of this gen)

Ah, damage control at its finest.

Do you really think that people outside SW care about whether a game is exclusive or not? Multiplats this year have been way better than every PS3 exclusive except LBP. Gears of War 3 sold well because it is a GOOD GAME. Not because it is exclusive. if exclusitivity were the only reasons games sell, Cod wouldn't be the best selling game on all platforms and devs wouldn't be moving to multiplat (Insominiac, Bungie)360 users bought Gears of War 3 because it is one helluva fine game, whether you see it like that or not doesn't matter, because you haven't played it.

Also, why do you bring up MGS4 in EVERY SINGLE ONE of your posts? I understand its a great game, but 1 AAAA does not equal > whole library. It might be the best game on the platform, but if it were to stand alone against a volley of AA and AAA titles it would lose.

Also, AAAA or not, MGS4 was overrated by GS. GS went crazy in 2008, they handed out a 10 to GTA4 as well, but no one denies that was overrated. The only reason cows defend MGS4 is that it is AAAA, not because its a great game.