[QUOTE="drinkerofjuice"]
[QUOTE="tagyhag"]
Sure, if you find "BIG AMERICAN TEETEES" funny. :P IV was such a disappointment when coming from Vice City and San Andreas, they tried to make you care about Niko, tried to make him seem like a human being. All I know was that he was ok with running over hundreds of pedestrians for fun. When will video game writers learn that they're just not book material?
SPYDER0416
Niko wasn't okay with that. The player was. ;)The game never forces you to run down a pedestrian, does it?
All I'm seeing in this thread is people bi*ching about GTA not being the game they wanted it to be. People complain about game series' staying the course. One provides a new direction and they still complain.
GTA4's writing (BoGT included) may be flimsy at spots, but all in all it's still better than most of the writing in games today.
Simply put, video game stories blow in more ways than one.
Yeah some people will point out things that aren't even issues but just their personal super high expectations, and the absolute worst cases of any issues. GTA IV's writing is pretty damn good, if you want to call it bad then you can't really do so in the context of a GTA vs SR discussion (where writing in SR is like polish in Elder Scrolls, not something they put any effort in and not very amazing).
GTA4 writing is maybe good for a game, but if you've ever seen a decent mob/gangster movie it's nothing special I think. It's hard to reconcile a "serious story" with mayhem based gameplay. What are the consequences of any actions? Change your clothes to fool the cops forever, pay $100 to cheat death. The stakes don't feel very high. And it's hard to care that Niko is yelling "I HAVE TO KEEEEL TO SURVIVE!" down the phone... while wearing a suit, driving a sports car to his Manhatten penthouse, and has millions of dollars cash in his account! Just go live in a tropical paradise for the rest of your life!GTA4 was the exact same pattern as San Andreas story for me: start off small and weak, hang out with friends/relatives, do the dog work for little pay or reward, but slowly build up the credit and drive off the baddies. That bits awesome! But then after a bit the story kinda meanders, loses structure and urgency, and you start doing odd jobs for random stereotypes/cliche characters. The difference for me was that San Andreas (and the Saint's Row games) just use story and characters as a reason to get you doing wacky sh!t. You laugh at how exagarrated and unrealistic these characters are. Remember the blind Yakuza boss who claimed he could see and kept running face first into walls? That's the kind of silly sh!t I love! GTA4 wanted me to care about these random mob bosses and Jamaican stoners and whoever else, as real people. Why should I? They are boring, nasty people. Why should I give a sh!t about Niko either? He's a murdering c*ntnozzle!
Saint's Row doesn;t care about any of this stuff. It creates a cartoony world of zombies and chainsaws and explosions and jetbikes and silly hats and innocent bystanders and screams "GO NUTS!" in your face. It's graphics are meh, it's story is blah, it's mechanics can feel sloppy and glitchy. But the overall package is just insane fun. That's why people say Saint's Row is better. I'd much rather games focus on enjoyable gameplay rather then poor attempts at movie plots, that conflict with the gameplay.
Sorry for being long and ranty. I like to talk about games :)
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