These tidings come from Edges Tomb Raider interview with art director Brian Horton, who says the PC version of the game, scheduled to arrive alongside its console brethren in March, has been specially crafted for the platform to deliver all the extra graphical sparkle that the discerning desktop player will demand.
We spent a lot of time making sure that the standard here is good enough for someone whos only ever experienced Tomb Raider on PC, says Horton, shifting uneasily beneath the unblinking compound-eye of the Edge Hive Brain. We have dedicated people making sure the PC game feels just like console ones, but at the same time takes the best advantage of the format. Well have things like being able to have higher-resolution textures Theres a lot of details I cant go into right now, but the PC version will definitely make those who have a powerful gaming PC very, very happy.
Publisher Square Enix have established some form here with the deluxe treatments of Sleeping Dogs and Deus Ex: Human Revolution, so Hortons words are both promising and credible. That said, Im not sure whether feeling just like console is something to aspire to on a PC but presumably Horton isnt talking about control, so much as achieving a parity of performance across all platforms, while delivering a whole load extra on the one that can stump up the processor cycles.
PC Gamer
http://www.pcgamer.com/2012/10/04/tomb-raider-reboot-will-make-pc-gamers-very-very-happy/
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