Tons of New details about the PS4

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#1 finalstar2007
Member since 2008 • 27952 Posts

Not sure if posted but lots of details are coming out from Sony about the PS4

Enjoy

PlayStation Network

Every PlayStation Network user on PlayStation 4 will have two identities: their real name and picture, and their PlayStation Network ID and avatar. The player can toggle whether others see their real name. If imported through Facebook, your real name will automatically show. But that, too, can be modified.

Additionally, PlayStation 4 will have an increased friends capacity.

Remote Play

With remote play, PlayStation 4 games can be played on a PS Vita screen. The screens are mirrored on both systems at the same time. As with streaming and sharing, this is something handled by the hardware, not the developers, and can be booted at any time with no special mode required.

Social Gaming

A mock-up of how PlayStation 4 can integrate social gaming was shown. For example, with games that have choices (imagine Mass Effect or Heavy Rain), its possible you might see what choices your friends whove played the game have made. Developers will be able to set chapter markers in PlayStation 4 games for reference when using such Share options.

As far as PlayStation 4s streaming and sharing features go, they require no additional work from developers. The hardware will handle it automatically.

User Interface

In 2004, there was the XMB (PSP, PS3), in 2011, the LiveArea (PS Vita), and with PlayStation 4, a new user interface based on the five principles mentioned earlier.

The interface is meant to give players a glance of information without having to load a game. Youll be able to see what new add-ons are out, what friends are saying about said game, etc.

DualShock 4

As previously announced, the Start and Select buttons on the DualShock 4 have been replaced with a single Options button, and a new button called Share has been added.

According to Sony, the PlayStation 4 controller buttons are going back to digital over analog because no one used them on PlayStation 3.

The L2 and R2 buttons on the DualShock 4 have been given a curved bottom. That means no more accidental fast-forwarding while watching Netflix.

The touchpad on the controller will have a resolution of 1920×900, and will click when pushed down.

The light bar on the back of the controller can act as indicators for different players. Player one would be blue, two red, three green, and four pink, just like the PlayStation symbol colors. It could also indicate things in-game, like when your health bar is low.

Unlike the DualShock 3 and PlayStation 3, youll be able to charge the PlayStation 4 controller when the system is not turned on.

PlayStation 4 Eye

The PlayStation 4 Eye camera will enhance the PS4 user experience with high-sensitivity dual color cameras at 1280×800 resolution, 12 bits per pixel, and 60Hz.

PlayStation 4 will have a dedicated port for the camera, which is an exclusive Sony-developed connector. That means you wont be able to plug it into your PC.

Suggested uses for the camera include walkthrough videos, killcam taunting, system login, and speech recognition. Or, the camera can see each players controller, and move split-screens according to each persons location in the room.

System

Sony is targeting PlayStation 4 to be the central device in the living room, and are building the system around core gamers, its primary audience.

There are five core principles to PlayStation 4: Simple, Immediate, Social, Integrated, and Personalized.

[Note: I have no idea what I'm writing in this next section.]

The PlayStation 4 CPU boasts a 64-bit x86 architecture, low power consumption, low heat, 8 cores, 8 hardware threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache, PlayStation Shader Language, and features DirectX 11 and OpenGL 4.0 support.

The GPU will offer tessellation to add geometric detail to smooth edges or create more organic shapes.

The systems RAM is 8GB 256 bit GDDR5, a high-end graphics memory only found on PC graphics cards.

The PlayStation 4 developer environment is Windows 7 64-bit (our source wrote Windows 7-bit, but we take it thats what he meant) with tools fully integrated into Visual Studio 2010 and 2012. Developers, Sony says youll be able to debug your PS4 code as you would your PC code.

Every PlayStation 4 will be equipped with a large hard-drive.

PlayStation App

Through the PlayStation mobile app, PlayStation Network users will be able to login, buy PlayStation 4 games, and have their systems begin downloading at home


Link: http://gematsu.com/2013/03/sony-shares-new-ps4-details-at-gdc


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lezgoyolo

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#2 lezgoyolo
Member since 2013 • 41 Posts
thank you Sony delight
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StrongDeadlift

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#3 StrongDeadlift
Member since 2010 • 6073 Posts

Not a single one of these details are new, and all of them have been posted since yesterday.  

Thread is bad/10.  

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Michael0134567

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#4 Michael0134567
Member since 2008 • 28651 Posts

Yay.

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#5 NathanDrakeSwag
Member since 2013 • 17392 Posts

Great thread bro. Thank you Lord Kaz.

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#6 hexashadow13
Member since 2010 • 5157 Posts
SDC
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stereointegrity

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#7 stereointegrity
Member since 2007 • 12151 Posts
lol the sony fanboys are hilarious
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#8 campzor
Member since 2004 • 34932 Posts
Thank you Kaz.
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#9 PSP107
Member since 2007 • 18983 Posts

The real names and picture seems stupid.

And last time I check, I can charge PS3 controllers w/o a PS3.

No offense but the PS4 is full with gimmicks and social media.

And the 720 is said to be worst I'll wait it out again.

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#10 WitIsWisdom
Member since 2007 • 10443 Posts

Not sure if posted but lots of details are coming out from Sony about the PS4

Enjoy

PlayStation Network

Every PlayStation Network user on PlayStation 4 will have two identities: their real name and picture, and their PlayStation Network ID and avatar. The player can toggle whether others see their real name. If imported through Facebook, your real name will automatically show. But that, too, can be modified.

Additionally, PlayStation 4 will have an increased friends capacity.

Remote Play

With remote play, PlayStation 4 games can be played on a PS Vita screen. The screens are mirrored on both systems at the same time. As with streaming and sharing, this is something handled by the hardware, not the developers, and can be booted at any time with no special mode required.

Social Gaming

A mock-up of how PlayStation 4 can integrate social gaming was shown. For example, with games that have choices (imagine Mass Effect or Heavy Rain), its possible you might see what choices your friends whove played the game have made. Developers will be able to set chapter markers in PlayStation 4 games for reference when using such Share options.

As far as PlayStation 4s streaming and sharing features go, they require no additional work from developers. The hardware will handle it automatically.

User Interface

In 2004, there was the XMB (PSP, PS3), in 2011, the LiveArea (PS Vita), and with PlayStation 4, a new user interface based on the five principles mentioned earlier.

The interface is meant to give players a glance of information without having to load a game. Youll be able to see what new add-ons are out, what friends are saying about said game, etc.

DualShock 4

As previously announced, the Start and Select buttons on the DualShock 4 have been replaced with a single Options button, and a new button called Share has been added.

According to Sony, the PlayStation 4 controller buttons are going back to digital over analog because no one used them on PlayStation 3.

The L2 and R2 buttons on the DualShock 4 have been given a curved bottom. That means no more accidental fast-forwarding while watching Netflix.

The touchpad on the controller will have a resolution of 1920×900, and will click when pushed down.

The light bar on the back of the controller can act as indicators for different players. Player one would be blue, two red, three green, and four pink, just like the PlayStation symbol colors. It could also indicate things in-game, like when your health bar is low.

Unlike the DualShock 3 and PlayStation 3, youll be able to charge the PlayStation 4 controller when the system is not turned on.

PlayStation 4 Eye

The PlayStation 4 Eye camera will enhance the PS4 user experience with high-sensitivity dual color cameras at 1280×800 resolution, 12 bits per pixel, and 60Hz.

PlayStation 4 will have a dedicated port for the camera, which is an exclusive Sony-developed connector. That means you wont be able to plug it into your PC.

Suggested uses for the camera include walkthrough videos, killcam taunting, system login, and speech recognition. Or, the camera can see each players controller, and move split-screens according to each persons location in the room.

System

Sony is targeting PlayStation 4 to be the central device in the living room, and are building the system around core gamers, its primary audience.

There are five core principles to PlayStation 4: Simple, Immediate, Social, Integrated, and Personalized.

[Note: I have no idea what I'm writing in this next section.]

The PlayStation 4 CPU boasts a 64-bit x86 architecture, low power consumption, low heat, 8 cores, 8 hardware threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache, PlayStation Shader Language, and features DirectX 11 and OpenGL 4.0 support.

The GPU will offer tessellation to add geometric detail to smooth edges or create more organic shapes.

The systems RAM is 8GB 256 bit GDDR5, a high-end graphics memory only found on PC graphics cards.

The PlayStation 4 developer environment is Windows 7 64-bit (our source wrote Windows 7-bit, but we take it thats what he meant) with tools fully integrated into Visual Studio 2010 and 2012. Developers, Sony says youll be able to debug your PS4 code as you would your PC code.

Every PlayStation 4 will be equipped with a large hard-drive.

PlayStation App

Through the PlayStation mobile app, PlayStation Network users will be able to login, buy PlayStation 4 games, and have their systems begin downloading at home


Link: http://gematsu.com/2013/03/sony-shares-new-ps4-details-at-gdc


finalstar2007

I was tracking with everything until the the line I made bigger and turned red. Does a touchpad have resolution? I mean I know a touch screen would, but a touchpad? This makes me a little leary about the validity of the entire post. I am getting a PS4 on launch at midnight either way. However would somebody please correct me if I'm wrong... I mean that is a pretty big "oops typo." Seems strange... unless I just didn't realize touchpads had a resolution...

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#11 jessejay420
Member since 2011 • 4091 Posts
thank you Sony delightlezgoyolo
new troll account by heil68
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#12 yellosnolvr
Member since 2005 • 19302 Posts
i'm just going to say 5 random things, because there's not much to discuss about this: subpoena jehova's witness rodney dangerfield corn diabetes
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#13 ChubbyGuy40
Member since 2007 • 26442 Posts

So Sony literally built a PC and gave it the Playstation name.

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#14 WitIsWisdom
Member since 2007 • 10443 Posts

So Sony literally built a PC and gave it the Playstation name.

ChubbyGuy40

As opposed to what?

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#15 hexashadow13
Member since 2010 • 5157 Posts

[QUOTE="finalstar2007"]

Not sure if posted but lots of details are coming out from Sony about the PS4

Enjoy

PlayStation Network

Every PlayStation Network user on PlayStation 4 will have two identities: their real name and picture, and their PlayStation Network ID and avatar. The player can toggle whether others see their real name. If imported through Facebook, your real name will automatically show. But that, too, can be modified.

Additionally, PlayStation 4 will have an increased friends capacity.

Remote Play

With remote play, PlayStation 4 games can be played on a PS Vita screen. The screens are mirrored on both systems at the same time. As with streaming and sharing, this is something handled by the hardware, not the developers, and can be booted at any time with no special mode required.

Social Gaming

A mock-up of how PlayStation 4 can integrate social gaming was shown. For example, with games that have choices (imagine Mass Effect or Heavy Rain), its possible you might see what choices your friends whove played the game have made. Developers will be able to set chapter markers in PlayStation 4 games for reference when using such Share options.

As far as PlayStation 4s streaming and sharing features go, they require no additional work from developers. The hardware will handle it automatically.

User Interface

In 2004, there was the XMB (PSP, PS3), in 2011, the LiveArea (PS Vita), and with PlayStation 4, a new user interface based on the five principles mentioned earlier.

The interface is meant to give players a glance of information without having to load a game. Youll be able to see what new add-ons are out, what friends are saying about said game, etc.

DualShock 4

As previously announced, the Start and Select buttons on the DualShock 4 have been replaced with a single Options button, and a new button called Share has been added.

According to Sony, the PlayStation 4 controller buttons are going back to digital over analog because no one used them on PlayStation 3.

The L2 and R2 buttons on the DualShock 4 have been given a curved bottom. That means no more accidental fast-forwarding while watching Netflix.

The touchpad on the controller will have a resolution of 1920×900, and will click when pushed down.

The light bar on the back of the controller can act as indicators for different players. Player one would be blue, two red, three green, and four pink, just like the PlayStation symbol colors. It could also indicate things in-game, like when your health bar is low.

Unlike the DualShock 3 and PlayStation 3, youll be able to charge the PlayStation 4 controller when the system is not turned on.

PlayStation 4 Eye

The PlayStation 4 Eye camera will enhance the PS4 user experience with high-sensitivity dual color cameras at 1280×800 resolution, 12 bits per pixel, and 60Hz.

PlayStation 4 will have a dedicated port for the camera, which is an exclusive Sony-developed connector. That means you wont be able to plug it into your PC.

Suggested uses for the camera include walkthrough videos, killcam taunting, system login, and speech recognition. Or, the camera can see each players controller, and move split-screens according to each persons location in the room.

System

Sony is targeting PlayStation 4 to be the central device in the living room, and are building the system around core gamers, its primary audience.

There are five core principles to PlayStation 4: Simple, Immediate, Social, Integrated, and Personalized.

[Note: I have no idea what I'm writing in this next section.]

The PlayStation 4 CPU boasts a 64-bit x86 architecture, low power consumption, low heat, 8 cores, 8 hardware threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache, PlayStation Shader Language, and features DirectX 11 and OpenGL 4.0 support.

The GPU will offer tessellation to add geometric detail to smooth edges or create more organic shapes.

The systems RAM is 8GB 256 bit GDDR5, a high-end graphics memory only found on PC graphics cards.

The PlayStation 4 developer environment is Windows 7 64-bit (our source wrote Windows 7-bit, but we take it thats what he meant) with tools fully integrated into Visual Studio 2010 and 2012. Developers, Sony says youll be able to debug your PS4 code as you would your PC code.

Every PlayStation 4 will be equipped with a large hard-drive.

PlayStation App

Through the PlayStation mobile app, PlayStation Network users will be able to login, buy PlayStation 4 games, and have their systems begin downloading at home


Link: http://gematsu.com/2013/03/sony-shares-new-ps4-details-at-gdc


WitIsWisdom

I was tracking with everything until the the line I made bigger and turned red. Does a touchpad have resolution? I mean I know a touch screen would, but a touchpad? This makes me a little leary about the validity of the entire post. I am getting a PS4 on launch at midnight either way. However would somebody please correct me if I'm wrong... I mean that is a pretty big "oops typo." Seems strange... unless I just didn't realize touchpads had a resolution...

Touchpads have resolution. Any touch input device has to have resolution.
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WitIsWisdom

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#16 WitIsWisdom
Member since 2007 • 10443 Posts

^^^ right on, thank for clearing that up. I thought resolution was a visual thing.

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#17 Wiimotefan
Member since 2010 • 4151 Posts

Not a single one of these details are new, and all of them have been posted since yesterday.  

Thread is bad/10.  

StrongDeadlift

Your butthurt isn't new, but you still get to post everyday don't you?

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#18 Wiimotefan
Member since 2010 • 4151 Posts

So Sony literally built a PC and gave it the Playstation name.

ChubbyGuy40

Excellent move though.  No crazy R&D, no alienating devs, no forcing devs to reinvent the wheel, less chance for faulty hardware, cheaper hardware, multiplats that wont suck, more likely to get PC games.

I'm so glad Sony went this route.

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#19 hexashadow13
Member since 2010 • 5157 Posts

^^^ right on, thank for clearing that up. I thought resolution was a visual thing.

WitIsWisdom
They are kind of different concepts and Sony used a weird way to describe it so I guess the confusion is warranted. Resolution when talking about displays means how many. Resolution for touch means how many sensors. As displays are focused on output and touch devices are focused on input, this means that using DPI or LPI is a much better way to describe touch panels, so it's strange they didn't do that. I'd guess that it's about 1 inch vertically (I could be pretty wrong though), so about 900 LPI. Pretty average. Nothing to be amazed about or to complain about.
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#20 OldSnakePS3
Member since 2012 • 306 Posts

SDC, oh and day one :cool:

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#21 ShadowDeathX
Member since 2006 • 11699 Posts
Awwwwwwh Bye Bye Analog Buttons. :(
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#22 Mozelleple112
Member since 2011 • 11293 Posts

Sounds great. Thank you Kazfather.

 

kazfather.png

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#23 Lionheart08
Member since 2005 • 15814 Posts

I'm waiting to hear a price before I get onboard the hype train.

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#24 finalstar2007
Member since 2008 • 27952 Posts

Awwwwwwh Bye Bye Analog Buttons. :(ShadowDeathX

By that do you mean R3 and L3?? because i doubt that will go away, we use them in almost every game

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#25 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="ShadowDeathX"]Awwwwwwh Bye Bye Analog Buttons. :(finalstar2007

By that do you mean R3 and L3?? because i doubt that will go away, we use them in almost every game

He means preasure sensitive buttons. No one ever used them.

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#26 Alienware_fan
Member since 2010 • 1514 Posts

Yay.

Michael0134567

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#27 whitetiger3521
Member since 2005 • 4686 Posts

One thing you failed to mention is that the button input is no longer analog it is now digital

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#28 mitu123
Member since 2006 • 155290 Posts

I wonder how large the hard drive will be.

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#29 killzowned24
Member since 2007 • 7345 Posts

I wonder how large the hard drive will be.

mitu123
no less than 250 I guess,probably 500.
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#30 mitu123
Member since 2006 • 155290 Posts
[QUOTE="mitu123"]

I wonder how large the hard drive will be.

killzowned24
no less than 250 I guess,probably 500.

I see, well, those 2 would surely happen but I hope they go bigger!
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#31 carnfghj
Member since 2013 • 25 Posts
Not a single one of these details are new, and all of them have been posted since yesterday.
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#32 AM-Gamer
Member since 2012 • 8116 Posts

[QUOTE="finalstar2007"]

[QUOTE="ShadowDeathX"]Awwwwwwh Bye Bye Analog Buttons. :(ChubbyGuy40

By that do you mean R3 and L3?? because i doubt that will go away, we use them in almost every game

He means preasure sensitive buttons. No one ever used them.

L2 and R2 are still analog 

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#33 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="finalstar2007"]

[QUOTE="ShadowDeathX"]Awwwwwwh Bye Bye Analog Buttons. :(ChubbyGuy40

By that do you mean R3 and L3?? because i doubt that will go away, we use them in almost every game

He means preasure sensitive buttons. No one ever used them.

Except Kojima, who forced them into MGS3 so you had a 99% chance of slitting a dude's throat if you had him in a chokehold.
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#34 McSkombi
Member since 2006 • 842 Posts

Not sure if posted but lots of details are coming out from Sony about the PS4

Enjoy

PlayStation Network

Every PlayStation Network user on PlayStation 4 will have two identities: their real name and picture, and their PlayStation Network ID and avatar. The player can toggle whether others see their real name. If imported through Facebook, your real name will automatically show. But that, too, can be modified.

Additionally, PlayStation 4 will have an increased friends capacity.

Remote Play

With remote play, PlayStation 4 games can be played on a PS Vita screen. The screens are mirrored on both systems at the same time. As with streaming and sharing, this is something handled by the hardware, not the developers, and can be booted at any time with no special mode required.

Social Gaming

A mock-up of how PlayStation 4 can integrate social gaming was shown. For example, with games that have choices (imagine Mass Effect or Heavy Rain), its possible you might see what choices your friends whove played the game have made. Developers will be able to set chapter markers in PlayStation 4 games for reference when using such Share options.

As far as PlayStation 4s streaming and sharing features go, they require no additional work from developers. The hardware will handle it automatically.

User Interface

In 2004, there was the XMB (PSP, PS3), in 2011, the LiveArea (PS Vita), and with PlayStation 4, a new user interface based on the five principles mentioned earlier.

The interface is meant to give players a glance of information without having to load a game. Youll be able to see what new add-ons are out, what friends are saying about said game, etc.

DualShock 4

As previously announced, the Start and Select buttons on the DualShock 4 have been replaced with a single Options button, and a new button called Share has been added.

According to Sony, the PlayStation 4 controller buttons are going back to digital over analog because no one used them on PlayStation 3.

The L2 and R2 buttons on the DualShock 4 have been given a curved bottom. That means no more accidental fast-forwarding while watching Netflix.

The touchpad on the controller will have a resolution of 1920×900, and will click when pushed down.

The light bar on the back of the controller can act as indicators for different players. Player one would be blue, two red, three green, and four pink, just like the PlayStation symbol colors. It could also indicate things in-game, like when your health bar is low.

Unlike the DualShock 3 and PlayStation 3, youll be able to charge the PlayStation 4 controller when the system is not turned on.

PlayStation 4 Eye

The PlayStation 4 Eye camera will enhance the PS4 user experience with high-sensitivity dual color cameras at 1280×800 resolution, 12 bits per pixel, and 60Hz.

PlayStation 4 will have a dedicated port for the camera, which is an exclusive Sony-developed connector. That means you wont be able to plug it into your PC.

Suggested uses for the camera include walkthrough videos, killcam taunting, system login, and speech recognition. Or, the camera can see each players controller, and move split-screens according to each persons location in the room.

System

Sony is targeting PlayStation 4 to be the central device in the living room, and are building the system around core gamers, its primary audience.

There are five core principles to PlayStation 4: Simple, Immediate, Social, Integrated, and Personalized.

[Note: I have no idea what I'm writing in this next section.]

The PlayStation 4 CPU boasts a 64-bit x86 architecture, low power consumption, low heat, 8 cores, 8 hardware threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache, PlayStation Shader Language, and features DirectX 11 and OpenGL 4.0 support.

The GPU will offer tessellation to add geometric detail to smooth edges or create more organic shapes.

The systems RAM is 8GB 256 bit GDDR5, a high-end graphics memory only found on PC graphics cards.

The PlayStation 4 developer environment is Windows 7 64-bit (our source wrote Windows 7-bit, but we take it thats what he meant) with tools fully integrated into Visual Studio 2010 and 2012. Developers, Sony says youll be able to debug your PS4 code as you would your PC code.

Every PlayStation 4 will be equipped with a large hard-drive.

PlayStation App

Through the PlayStation mobile app, PlayStation Network users will be able to login, buy PlayStation 4 games, and have their systems begin downloading at home


Link: http://gematsu.com/2013/03/sony-shares-new-ps4-details-at-gdc


finalstar2007

The social gaming stuff is completely useless, Sony should cut that. Everything else sounds pretty cool!

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#35 themajormayor
Member since 2011 • 25729 Posts

Sony RAMification Continuation