[QUOTE="wmc540"][QUOTE="sam280992"][QUOTE="excelR83"] 8 max. 7.5 if there is justice in the world.
Assassin's Creed got 9.0 but who really thinks it deserves the score it got?
horrowhip
I do... not everyone is the same, The majority of this damn board hate on Assassin's Creed for no reason...
It is boring and repetitive would be the main reasons.
It wasn't THAT repetitive. It was, but not nearly as bad as most of this board makes it out to be.
And everyone says the combat was mindless and lacked depth... Well, you COULD win by just mashing, but that was so that it wasn't overly difficult. But, it also had some really elaborate and intricate combos and ways to fight.
Just so everyone this board understands this... NOT EVERY GAME IS MADE SPECIFICALLY FOR THE HARDCORE. SOME GAMES ARE MADE TO BE FUN. MOST ACTION GAMES AREN'T GOING TO HAVE NINJA GAIDEN OR DEVIL MAY CRY LEVEL DEPTH TO THE COMBAT
The story was good, the production values were very high, and overall the game as a WHOLE was definitely deserving of a 8.5-9.0
No, no, AC was pretty bad dude, let's not get it twisted. You do the same 4 or 5 actions the entire game. The subquests are the same 4 things over and over (it seriously reminded me of the open-world Spider-man games), the assassinations are only unique because of the setting and the amount of dudes around. The last few boss kills were pretty fun, even tense, like the one that happens at that speech/rally/hanging, whatever it was, where you have to climb down towards the stage to git er done.
The production values were just alright to me. Texture pop-in and horrible framerate hiccups ruined the graphics for me. The soundtrack was amazing, but the whole audio production sounded like it was being played underwater through a gramophone. Jesper Kyd's soundtrack didn't get to breath, there was never enough clarity in any of the dialogue. The combat was different, because it was all based on timing, but it was way too simple. You are surrounded by 14 guards, and you know you will kill them all without breaking a sweat. The horse traveling from town to town was a totally tacked-on waste of time, just to make the game world seem a little bigger. The paths the horse runs on are about as linear as a 2D side-scroller. AC is only fun when you're running across rooftops and indiscriminately killing guards and punching civilians.
Too Human is at least as flawed, and it's just as hyped. I see a lot of parallels between the two games. New-gen ideas coupled with old-gen ideas and the result isn't always pretty.
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