Top 3 video game cliches that need to stop

This topic is locked from further discussion.

Avatar image for redCloudJ7
redCloudJ7

1004

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 redCloudJ7
Member since 2007 • 1004 Posts

What are the three video game cliches that you believe should stop?

3.) Amnesia (there are only two or three games that I can think of that did a good job using this cliche) it still needs to end though.

2.) Antagonists that want to become a god/take over the world (universe)/ become super powerful/ kill everyone/destroy the world.

1.) Save the world/universe/kingdom - This is probably the most over used, bland, unoriginal, corny, ridiculous, stupid cliche in video game history.

All of these cliches are very stupid and unoriginal. These cliches are prime examples of atrocious writing and they need to end immediately.

Avatar image for noswear
noswear

3263

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 noswear
Member since 2008 • 3263 Posts
>3.) Amnesia (there are only two or three games that I can think of that did a good job using this cliche)redCloudJ7
One of those had better be Phoenix Wright: the second one...
Avatar image for felixworks
felixworks

337

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 felixworks
Member since 2005 • 337 Posts
Casual, more realistic stories just don't have much place in video game worlds. And since they can't make it actually realistic, why make it somewhat realistic when they can make it completely UNrealistic? I see what you mean, but nobody wants to play a game where completing a mission gives you $24, there are 1,000 missions, and after beating all those missions, you only make a very slight impact on the world.
Avatar image for Lto_thaG
Lto_thaG

22611

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Lto_thaG
Member since 2006 • 22611 Posts
Protagonists that look the same as other videogame characters.Yahtzee made a good point with that.
zp
Avatar image for aflakian
aflakian

1557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 aflakian
Member since 2008 • 1557 Posts

What are the three video game cliches that you believe should stop?

3.) Amnesia (there are only two or three games that I can think of that did a good job using this cliche) it still needs to end though.

2.) Antagonists that want to become a god/take over the world (universe)/ become super powerful/ kill everyone/destroy the world.

1.) Save the world/universe/kingdom - This is probably the most over used, bland, unoriginal, corny, ridiculous, stupid cliche in video game history.

All of these cliches are very stupid and unoriginal. These cliches are prime examples of atrocious writing and they need to end immediately.

redCloudJ7


Those sound like cliches that plague nearly every RPG I play.

Avatar image for redCloudJ7
redCloudJ7

1004

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 redCloudJ7
Member since 2007 • 1004 Posts
Casual, more realistic stories just don't have much place in video game worlds. And since they can't make it actually realistic, why make it somewhat realistic when they can make it completely UNrealistic? I see what you mean, but nobody wants to play a game where completing a mission gives you $24, there are 1,000 missions, and after beating all those missions, you only make a very slight impact on the world.felixworks
Who said they have to be realistic? Its not necessary to rely on the same cliches over and over again.
Avatar image for redCloudJ7
redCloudJ7

1004

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 redCloudJ7
Member since 2007 • 1004 Posts
[QUOTE="redCloudJ7"]>3.) Amnesia (there are only two or three games that I can think of that did a good job using this cliche)noswear
One of those had better be Phoenix Wright: the second one...

Haven't played it.
Avatar image for Dystopian-X
Dystopian-X

8998

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 Dystopian-X
Member since 2008 • 8998 Posts
I'd like the amnesia to stop on every other entertainment media tv shows, movies, etc. I'm so sick of it. As well as overly used time travel.
Avatar image for zassimick
zassimick

10471

Forum Posts

0

Wiki Points

0

Followers

Reviews: 142

User Lists: 2

#9 zassimick  Moderator
Member since 2004 • 10471 Posts

I just think gamers need to expect more from a narrative in video games. Its the gamers that say, "games do not have as good of stories and such as films do," that hold video games back, when in actuality the story is there. Its just the way it is delivered that needs work.

Lost Odyssey does a great job of the whole amnesia thing. Of course, that is because i is a major plotline for the game.

Alright, cliches... one that I've noticed in Bioshock and Deadspace is that the guy you are looking for is in the room right next to you, and the only thing standing between you and that guy is a locked door and bulletproof glass. So he sits there, gives his speech, and walks away, sending you off to find some other way to get to him. I don't know how many other games do this, but it really annoys the crap out of me.

Another cliche would be monsters out in the overworld or other such maps dropping gold or insane items. You mostly see this in RPGs, but why would a bear be carrying gold? Hmm?

One final cliche would be... the silent protagonist. Okay, it works for The Legend of Zelda and Half-Life, but then Bioshock, Dead Space, Fable, plenty of other games do this. It holds back a story from developing further than what it does. This is one reason why I think KotoR and Mass Effect are nice, because they let you pick what your character says. But then you look at FFIX and The Force Unleashed where the story is scripted and the main character has lines and it works really well.

Just because these are cliche though, doesn't mean I think they should stop. If its what the developer envisions when creating a game, I'm not going to object to his vision. I know how annoying it is when people try to change an idea of mine. :evil::P

Avatar image for starwarsgeek112
starwarsgeek112

3472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 starwarsgeek112
Member since 2005 • 3472 Posts
The problem is that mediocre writers tend to fall back on these cliches too much and end up retelling the same story again and again. However, in the hands of a good writer any of those cliches can be used to tell a great story.
Avatar image for CleanPlayer
CleanPlayer

9822

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#11 CleanPlayer
Member since 2008 • 9822 Posts
You know what's cliche. You kill enemies with one shot and then you take in so many bullets. It's a little unrealistic like in single player games like Call of Duty.
Avatar image for zassimick
zassimick

10471

Forum Posts

0

Wiki Points

0

Followers

Reviews: 142

User Lists: 2

#12 zassimick  Moderator
Member since 2004 • 10471 Posts

The problem is that mediocre writers tend to fall back on these cliches too much and end up retelling the same story again and again. However, in the hands of a good writer any of those cliches can be used to tell a great story.starwarsgeek112

I was going to reply by saying that great writers can take any old or cliched idea, and make it fresh and compelling.

But then I read your second sentence. :P Very true. I think the companies and developers need to focus on stories and storytelling more, as many memorable games are the ones that has characters or events that emotionally impact you.

Avatar image for CPM_basic
CPM_basic

4247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 CPM_basic
Member since 2002 • 4247 Posts
Protagonists that look the same as other videogame characters.Yahtzee made a good point with that.
zp
Lto_thaG
good point never thought of that.
Avatar image for my_name_is_ron
my_name_is_ron

5549

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 my_name_is_ron
Member since 2005 • 5549 Posts

i don't think i've ever played a game that uses amnesia as a tool to drive the plot

Avatar image for starwarsgeek112
starwarsgeek112

3472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 starwarsgeek112
Member since 2005 • 3472 Posts

i don't think i've ever played a game that uses amnesia as a tool to drive the plot

my_name_is_ron


Have you ever played an RPG?
Avatar image for my_name_is_ron
my_name_is_ron

5549

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 my_name_is_ron
Member since 2005 • 5549 Posts
[QUOTE="my_name_is_ron"]

i don't think i've ever played a game that uses amnesia as a tool to drive the plot

starwarsgeek112


Have you ever played an RPG?

course i have, but none where i can remember amnesia being used as an excuse to extend or complicate the plot. unless i can't remember of course. oh the irony!!!
Avatar image for aflakian
aflakian

1557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 aflakian
Member since 2008 • 1557 Posts
[QUOTE="starwarsgeek112"][QUOTE="my_name_is_ron"]

i don't think i've ever played a game that uses amnesia as a tool to drive the plot

my_name_is_ron


Have you ever played an RPG?

course i have, but none where i can remember amnesia being used as an excuse to extend or complicate the plot. unless i can't remember of course. oh the irony!!!



Final Fantasy VII?

In fact, FFVII is guilty of every single one of those cliches.
Avatar image for finalfantasy94
finalfantasy94

27442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#18 finalfantasy94
Member since 2004 • 27442 Posts
THose are fine if the writer can fit an interesting world and characters using them. I mean look at fallout 3 its a post apocoliptic world and thats been done alot if my memory serves me right,but they offer funny/good characters. This is mainly in side quest from what iv been told.
Avatar image for my_name_is_ron
my_name_is_ron

5549

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 my_name_is_ron
Member since 2005 • 5549 Posts

[QUOTE="my_name_is_ron"][QUOTE="starwarsgeek112"]

Have you ever played an RPG?aflakian
course i have, but none where i can remember amnesia being used as an excuse to extend or complicate the plot. unless i can't remember of course. oh the irony!!!



Final Fantasy VII?

In fact, FFVII is guilty of every single one of those cliches.

where's the amnesia in ffvii? granted it's been about 10 years since i last played it but i can't remember any amnesia. unless you're thinking of the bit where cloud falls in the stuff and turns into a vegetable for a bit?

Avatar image for Bigboi500
Bigboi500

35550

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#20 Bigboi500
Member since 2007 • 35550 Posts

1. Steely corridor-based games that are always dark.

2. Games that focus too much on cinimatics like GTAIV and the upcoming Mafia game.

3. Protagonist almost always having to be a young white man.

Avatar image for madsnakehhh
madsnakehhh

18368

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#21 madsnakehhh
Member since 2007 • 18368 Posts
The chosen one, seriously, i can deal with a group of people who travel to save the universe, etc,etc, but the prophecy of a chosen one who is the only person to save the world its lame to me.
Avatar image for sam280992
sam280992

3754

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 sam280992
Member since 2007 • 3754 Posts
I hate when you finally do meet up with a group of allies, you somehow get seperated from them straight away...
Avatar image for Bigboi500
Bigboi500

35550

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#23 Bigboi500
Member since 2007 • 35550 Posts
I also hate cliches were you are imprisoned, only to breakout or be released minutes later and then have to re-equip your gear. :(
Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#24 foxhound_fox
Member since 2005 • 98532 Posts
Silent protagonists. They are a dated story-telling method... and in the modern industry, where we actually have the technology to give every single character in a game not only a voice but hours of spoken dialogue then they should be non-existent.
Avatar image for Salt_The_Fries
Salt_The_Fries

12480

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#25 Salt_The_Fries
Member since 2008 • 12480 Posts

i don't think i've ever played a game that uses amnesia as a tool to drive the plot

my_name_is_ron
BioForge did it, and I think it's the best game that was using it, and in a most extreme and interesting way.
Avatar image for player_leo
player_leo

1483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 player_leo
Member since 2002 • 1483 Posts
[QUOTE="redCloudJ7"]

2.) Antagonists that want to become a god/take over the world (universe)/ become super powerful/ kill everyone/destroy the world.

I would like to see an Antagonists that is all powerful trying to be an ordinary person. But the good guy has to stop him anyways, because thats his job; to stop the bad guy.
Avatar image for deactivated-660c2894dc19c
deactivated-660c2894dc19c

2190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#27 deactivated-660c2894dc19c
Member since 2004 • 2190 Posts
[QUOTE="my_name_is_ron"]

i don't think i've ever played a game that uses amnesia as a tool to drive the plot

Salt_The_Fries

BioForge did it, and I think it's the best game that was using it, and in a most extreme and interesting way.

Also, Planescape Torment made good job with amnesia.

Avatar image for aflakian
aflakian

1557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 aflakian
Member since 2008 • 1557 Posts

[QUOTE="aflakian"][QUOTE="my_name_is_ron"] course i have, but none where i can remember amnesia being used as an excuse to extend or complicate the plot. unless i can't remember of course. oh the irony!!!my_name_is_ron



Final Fantasy VII?

In fact, FFVII is guilty of every single one of those cliches.

where's the amnesia in ffvii? granted it's been about 10 years since i last played it but i can't remember any amnesia. unless you're thinking of the bit where cloud falls in the stuff and turns into a vegetable for a bit?



An integral portion of the plot revolved around Cloud not remembering who he was.
Avatar image for Salt_The_Fries
Salt_The_Fries

12480

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#29 Salt_The_Fries
Member since 2008 • 12480 Posts
[QUOTE="Salt_The_Fries"][QUOTE="my_name_is_ron"]

i don't think i've ever played a game that uses amnesia as a tool to drive the plot

Icarian

BioForge did it, and I think it's the best game that was using it, and in a most extreme and interesting way.

Also, Planescape Torment made good job with amnesia.

Agree :)
Avatar image for ps3wizard45
ps3wizard45

12907

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#30 ps3wizard45
Member since 2007 • 12907 Posts

Only 2 weapons at a time (should be like MGS4 )

Regenerating Health

FPS games that have you take cover and it switches to third person ( make it like KZ2 )

Avatar image for player_leo
player_leo

1483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 player_leo
Member since 2002 • 1483 Posts
One that needs to stop is the more powerfull the weapon the bigger it has to be. Like the best sword in the game is twice the size of the character. Or the best gun looks like it weighs 500 lbs yet the character hold it in one arm.
Avatar image for EuroMafia
EuroMafia

7026

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#32 EuroMafia
Member since 2008 • 7026 Posts
Female protagonists can't afford a full set of clothes.
Avatar image for Salt_The_Fries
Salt_The_Fries

12480

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#33 Salt_The_Fries
Member since 2008 • 12480 Posts
Excessive usage of cut-scenes. Deus ex machina endings.
Avatar image for Lto_thaG
Lto_thaG

22611

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 Lto_thaG
Member since 2006 • 22611 Posts
Excessive usage of cut-scenes. Deus ex machina endings.Salt_The_Fries

And not being able to skip them :x
Avatar image for brokenps2
brokenps2

153

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 brokenps2
Member since 2008 • 153 Posts

Shooting Aliens with a group of marines.

Choose to do the evil thing, or the good thing:x

Customise the look of your character, but no choice of changing the voice.

Any game character that acts like Shia Lebouf

Avatar image for Clampdown79
Clampdown79

943

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 Clampdown79
Member since 2008 • 943 Posts

Save Points

Regenerating Health

Socially retarded protagonists

Avatar image for WasntAvailable
WasntAvailable

5605

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 WasntAvailable
Member since 2008 • 5605 Posts

I'd like the amnesia to stop on every other entertainment media tv shows, movies, etc. I'm so sick of it. As well as overly used time travel.Dystopian-X

The use of time travel in Sam and Max Season 2 is ingenious. Time travel is usually quite good in games. Amnesia needs to stop though.

Avatar image for HoldThePhone
HoldThePhone

3364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 HoldThePhone
Member since 2007 • 3364 Posts

What are the three video game cliches that you believe should stop?

3.) Amnesia (there are only two or three games that I can think of that did a good job using this cliche) it still needs to end though.

2.) Antagonists that want to become a god/take over the world (universe)/ become super powerful/ kill everyone/destroy the world.

1.) Save the world/universe/kingdom - This is probably the most over used, bland, unoriginal, corny, ridiculous, stupid cliche in video game history.

All of these cliches are very stupid and unoriginal. These cliches are prime examples of atrocious writing and they need to end immediately.

redCloudJ7
What else would you be saving that calls for hours and hours of gameplay packed with violence?
Avatar image for HoldThePhone
HoldThePhone

3364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 HoldThePhone
Member since 2007 • 3364 Posts
[QUOTE="my_name_is_ron"]

[QUOTE="aflakian"]

Final Fantasy VII?

In fact, FFVII is guilty of every single one of those cliches.aflakian

where's the amnesia in ffvii? granted it's been about 10 years since i last played it but i can't remember any amnesia. unless you're thinking of the bit where cloud falls in the stuff and turns into a vegetable for a bit?



An integral portion of the plot revolved around Cloud not remembering who he was.

And it was done brilliantly.
Avatar image for mariokart64fan
mariokart64fan

20828

Forum Posts

0

Wiki Points

0

Followers

Reviews: 101

User Lists: 1

#40 mariokart64fan
Member since 2003 • 20828 Posts

1 hm ps3

2 hm psp

3 i believe it was the ps2 and the ps1 as well , those should all be ashamed of them self, no timesplitters because of haze lol