I just think gamers need to expect more from a narrative in video games. Its the gamers that say, "games do not have as good of stories and such as films do," that hold video games back, when in actuality the story is there. Its just the way it is delivered that needs work.
Lost Odyssey does a great job of the whole amnesia thing. Of course, that is because i is a major plotline for the game.
Alright, cliches... one that I've noticed in Bioshock and Deadspace is that the guy you are looking for is in the room right next to you, and the only thing standing between you and that guy is a locked door and bulletproof glass. So he sits there, gives his speech, and walks away, sending you off to find some other way to get to him. I don't know how many other games do this, but it really annoys the crap out of me.
Another cliche would be monsters out in the overworld or other such maps dropping gold or insane items. You mostly see this in RPGs, but why would a bear be carrying gold? Hmm?
One final cliche would be... the silent protagonist. Okay, it works for The Legend of Zelda and Half-Life, but then Bioshock, Dead Space, Fable, plenty of other games do this. It holds back a story from developing further than what it does. This is one reason why I think KotoR and Mass Effect are nice, because they let you pick what your character says. But then you look at FFIX and The Force Unleashed where the story is scripted and the main character has lines and it works really well.
Just because these are cliche though, doesn't mean I think they should stop. If its what the developer envisions when creating a game, I'm not going to object to his vision. I know how annoying it is when people try to change an idea of mine. :evil::P
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