[QUOTE="bbkkristian"][QUOTE="ShoulderOfOrion"]Most games are too long anyway. Trimming them down isnt so bad. ZIMdoom
There is no such thing as a game that is too long, imo. 100 hour games make me feel that the $60 was actually worth it.I'd much rather play an 8 hour game that makes me feel like the developers were able to deliver the best and most pure experience they wanted and intended than a 100 hour game full of padding and time-wasting that does nothing to offer a better experience...only a longer one.
Seriously, it may seem like I'm making that up, but some of my best gaming experiences in the past 20 years have been from games that are 8 hours or less. Journey? Mark of Kri? The original RE titles for PS1? First 3 Silent Hills? Hell, I loved the hell out of Heavenly Sword despite that game being only 3 hours or something. Why? Because i felt like I was part of an experience/story and that I got what the developers were trying to do and they pulled it off perfectly. Games like that I keep, and come back to year after year to relive and often still enjoy them many years later.
100 hour games I often finish, think "that was amazing" and then for some reason forget about them a couple weeks later never caring to ever come back and play it again.
I love long games just like I love long movies. But in the same respect there is indeed something to be said for trimming the fat and not overstaying your welcome.
You bring up some excellent game examples. But at the end of the day I think it's just subjective. You can only take a game on a case by case basis. If it feels like all of the content belongs there, and is only adding to the experience and not lazily attempting to fill it out, and most importantly if the game is good, then by all means make that game as long as you can. If it's an experience that truly doesn't need more than 5 to 10 hours to get either its story or gameplay efficiency across (i.e. DMC, Gears of War, Call of Duty) then just make it a tight and well executed package. (That's what she said...)
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