[QUOTE="topgunmv"]
Wouldn't using tessellation for bricks be a bigger performance hit?
Filthybastrd
As Teuf mentions it depends. You're probably better of discussing specifics with Ferret or Teuf, my technical knowledge is significantly less in depth than theirs. The article is'nt about optimizing as much as it's about using tesselation effectively, keep that in mind.
Look to the wall of text I quoted and brought here from the PC forums. It's suggested that that needlessly tesselated water is a result of how levels are built in the Crysis 2 editor and the heavily tesselated barriers have received the extra attention for the sake of consistency when they're broken in pieces.
I find it hard to comment on performance, my SLI 460s run it V-synced at Ultra without choking much. That being said, Crysis 2 V-syncs to 50 fps for me, just like Crysis 1 does.
Performance impact or not, I'd like tesseletation where it makes a difference. In an urban enviroment, walls would be a fine place to start ;) For the sake of optimization, I believe it should be used in combination with PoM, with a healthy regard for level design, at least for now. PoM looks great in some places but often, it's just a matter of "at least not looking downright flat".
I readed all your post and you fail in almost all.
To put some clarity to this: Various sites say as a FACT how nVidia buy performance for them and bad performance for ati by 2million dollars to crytek. We know the results. Another FACT from more sites, the games is HORRIBLE optimized, the tessellation used in most scenarios is a bad choice in design, like walls (look real using POM and uses less resource, many walls are with pom and other wit tessellation and the difference is almost unnoticeable).
But worst than that, is the water in the bottom of the game, behind the ground, the ocean continues rendering the tessellated weaves without nobody seeing them!!!, worse and stranger than that?.... the road concrete blocks, are almost rectangular, but they high tessellation in a absurd way :S, rocks the same too much tessellated.
This is for punish the ATI cards.
And man, the ground and roads have NOT tessellation, that was POM , you have something wrong on your eyes.
Log in to comment