Two New HD Halo Wars Gameplay Videos

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angelkimne

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#1 angelkimne
Member since 2006 • 14037 Posts

Link

Link

I think it will be the best console RTS so far.

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Gamer4535

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#2 Gamer4535
Member since 2008 • 111 Posts

looks pretty good. theme is very important to me in an rts, so i think im going to like this.

im also a halo fanboy.

seems like they changed the vultures to hornets. smart imo.

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agentfred

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#3 agentfred
Member since 2003 • 5666 Posts

I'll be completely honest.

That doesn't look very good.

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Szminsky

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#4 Szminsky
Member since 2005 • 1471 Posts

Console RTS, I don't know... I never liked the idea in the first place.

And this simply can't meassure itself with High standard RTS games made by Blizzard or Relic.

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DuDisNow

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#5 DuDisNow
Member since 2007 • 2741 Posts

That doesn't look bad at all.

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-Mad_Rhetoric-

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#6 -Mad_Rhetoric-
Member since 2008 • 1765 Posts
I was LMFAO in the first video @ :57 when the marines jumped on the wraith and started pounding the crap out of it
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deactivated-63f6895020e66

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#7 deactivated-63f6895020e66
Member since 2004 • 21177 Posts

You beat me to it!

It is the second time in two days! :evil:

Looking very good.

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Tjeremiah1988

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#8 Tjeremiah1988
Member since 2003 • 16665 Posts
*yawns*
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Jackboot343

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#9 Jackboot343
Member since 2007 • 2574 Posts

is it me or does that anyone else get the impression of it being small scale and simplistic from those vids? maybe i've been played too many pc rts games for a console rts i suppose it looks good :oops:

i think pikmin on the wii could be one of the best console rts using the wiimote to direct pikmin sounds ideal

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agentfred

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#10 agentfred
Member since 2003 • 5666 Posts

is it me or does that anyone else get the impression of it being small scale and simplistic from those vids? maybe i've been played too many pc rts games for a console rts i suppose it looks good :oops:

i think pikmin on the wii could be one of the best console rts using the wiimote to direct pikmin sounds ideal

Jackboot343

I got that impression as well. I roughly estimate that there weren't more than a dozen units on the field at any given time.

Perhaps these videos aren't representative, but it did look pretty small scale. I'm assuming that's an attempt to focus more on tactics than on strategy, as Ensemble has said they aim to do.

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Franko_3

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#11 Franko_3
Member since 2003 • 5729 Posts
remind me galactic battleground with a mix of age of mythology and no this is not a good thing that in 2008 they are using 2001-2003 gameplay element
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Gamer4535

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#12 Gamer4535
Member since 2008 • 111 Posts
[QUOTE="Jackboot343"]

is it me or does that anyone else get the impression of it being small scale and simplistic from those vids? maybe i've been played too many pc rts games for a console rts i suppose it looks good :oops:

i think pikmin on the wii could be one of the best console rts using the wiimote to direct pikmin sounds ideal

agentfred

I got that impression as well. I roughly estimate that there weren't more than a dozen units on the field at any given time.

Perhaps these videos aren't representative, but it did look pretty small scale. I'm assuming that's an attempt to focus more on tactics than on strategy, as Ensemble has said they aim to do.

we've already seen quite largescale fights.
Ensemble has tried to keep it to scale with halo though. The big fights typically (think the covenant)

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IvyCassandra

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#13 IvyCassandra
Member since 2008 • 74 Posts

Tom Clancy's End War>>>>>>Halo Wars.

Sorry Halo Wars can't touch End War, in visuals, gameplay or innovation.(controlling the whole entire game with voice commands)

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agentfred

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#14 agentfred
Member since 2003 • 5666 Posts
we've already seen quite largescale fights.

Ensemble has tried to keep it to scale with halo though. The big fights typically (think the covenant)Gamer4535

Alright then, that answers that question.

However, this raises the critical question, how do these large fights control? Obviously, it's more difficult than small scale encounters, and I would imagine it would get pretty hectic.

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lawlessx

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#15 lawlessx
Member since 2004 • 48753 Posts

I was LMFAO in the first video @ :57 when the marines jumped on the wraith and started pounding the crap out of it-Mad_Rhetoric-

:lol: lmao!

that was a spartan btw

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Gamer4535

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#16 Gamer4535
Member since 2008 • 111 Posts
[QUOTE="Gamer4535"]we've already seen quite largescale fights.

Ensemble has tried to keep it to scale with halo though. The big fights typically (think the covenant)agentfred

Alright then, that answers that question.

However, this raises the critical question, how do these large fights control? Obviously, it's more difficult than small scale encounters, and I would imagine it would get pretty hectic.

I really doubt itll be that hard, if you're imposing console controls are so much harder

it really isn't hard if C&C3 is anything to go by. A painting system is very good.

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Vandalvideo

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#17 Vandalvideo
Member since 2003 • 39655 Posts
Wow talk about simplistic gameplay mechanics. Ensemble long in the tooth.
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agentfred

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#18 agentfred
Member since 2003 • 5666 Posts

I really doubt itll be that hard, if you're imposing console controls are so much harder

it really isn't hard if C&C3 is anything to go by. A painting system is very good.

Gamer4535

Didn't C&C3 have a pretty low popcap on the 360 version?

I don't mean to sound pessimistic, because I really hope it does well, I'm just a little concerned.

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Gamer4535

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#19 Gamer4535
Member since 2008 • 111 Posts

I was LMFAO in the first video @ :57 when the marines jumped on the wraith and started pounding the crap out of it-Mad_Rhetoric-

you really didnt just call a spartan a marine?

for cerealsly?

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Gamer4535

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#20 Gamer4535
Member since 2008 • 111 Posts
[QUOTE="Gamer4535"]

I really doubt itll be that hard, if you're imposing console controls are so much harder

it really isn't hard if C&C3 is anything to go by. A painting system is very good.

agentfred

Didn't C&C3 have a pretty low popcap on the 360 version?

I don't mean to sound pessimistic, because I really hope it does well, I'm just a little concerned.

i dunno, i just played the demo.

all im saying is that it worked fairly well for C&C3, a pc port

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ChrnoTrigger

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#21 ChrnoTrigger
Member since 2008 • 2155 Posts
[QUOTE="agentfred"][QUOTE="Gamer4535"]we've already seen quite largescale fights.

Ensemble has tried to keep it to scale with halo though. The big fights typically (think the covenant)Gamer4535

Alright then, that answers that question.

However, this raises the critical question, how do these large fights control? Obviously, it's more difficult than small scale encounters, and I would imagine it would get pretty hectic.

I really doubt itll be that hard, if you're imposing console controls are so much harder

it really isn't hard if C&C3 is anything to go by. A painting system is very good.

After playing C&C on PC, the 360 version was terrible when it comes to controls.

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-Mad_Rhetoric-

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#22 -Mad_Rhetoric-
Member since 2008 • 1765 Posts

[QUOTE="-Mad_Rhetoric-"]I was LMFAO in the first video @ :57 when the marines jumped on the wraith and started pounding the crap out of itGamer4535

you really didnt just call a spartan a marine?

for cerealsly?

sorry, the camera was zoomed out
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haris12121212

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#23 haris12121212
Member since 2004 • 7560 Posts
I like it. Not to bash the 360 version, but I really hope it comes soon enough to PC. It's awesome imo
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-DrRobotnik-

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#24 -DrRobotnik-
Member since 2008 • 5463 Posts
[QUOTE="Gamer4535"][QUOTE="agentfred"][QUOTE="Gamer4535"]we've already seen quite largescale fights.

Ensemble has tried to keep it to scale with halo though. The big fights typically (think the covenant)ChrnoTrigger

Alright then, that answers that question.

However, this raises the critical question, how do these large fights control? Obviously, it's more difficult than small scale encounters, and I would imagine it would get pretty hectic.

I really doubt itll be that hard, if you're imposing console controls are so much harder

it really isn't hard if C&C3 is anything to go by. A painting system is very good.

After playing C&C on PC, the 360 version was terrible when it comes to controls.

No, the 360 version controlled fine. Obviously it doesnt hold a candle to KB/M, but its far from terrible.

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marcuskickass

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#25 marcuskickass
Member since 2007 • 839 Posts
Wow that looks alot better than I thought it would be and the story seems to be shaping up very well based on the other video and plus I love me some halo, so yeah Im going to buy this game, and hopefully this and halo 3 online w/update will hold me off till Bungie's next project rolls out
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ColoradoKindBud

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#26 ColoradoKindBud
Member since 2005 • 23882 Posts
Ickblah. I just can't hang with RTS's on consoles, even if it is Halo. If they put it on PC, I'll be all over it, but otherwise I'll have to pass.
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horrowhip

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#27 horrowhip
Member since 2005 • 5002 Posts

Looks very spartan(haha... I made a funny)

But seriously, very simple, very stripped down.

I think it will be ok for RTS newbies but any RTS fan is going to feel like the game is extremely shallow and basic. I mean during battles there was almost no micromanagement and the level design(combined with the lower unit cap) makes it appear as if macroing will be damn near impossible. The economy system has already been explained as something that basically handles itself once you create the supply depots.... To me it just screams shallow and bad for a RTS...

It will be fun for Halo fans to go through the story but I really don't see the multiplayer having legs because of the general lack of depth.

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FragTycoon

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#28 FragTycoon
Member since 2008 • 6430 Posts
was that all the way zoomed out?
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Gamer4535

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#30 Gamer4535
Member since 2008 • 111 Posts

Looks very spartan(haha... I made a funny)

But seriously, very simple, very stripped down.

I think it will be ok for RTS newbies but any RTS fan is going to feel like the game is extremely shallow and basic. I mean during battles there was almost no micromanagement and the level design(combined with the lower level cap) makes it appear as if macroing will be damn near impossible. The economy system has already been explained as something that basically handles itself once you create the supply depots.... To me it just screams shallow and bad for a RTS...

It will be fun for Halo fans to go through the story but I really don't see the multiplayer having legs because of the general lack of depth.

horrowhip

wow, that's basically assuming everything based upon nothing

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II-FBIsniper-II

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#31 II-FBIsniper-II
Member since 2005 • 18067 Posts
I'm not impressed. I don't think this will be better than Endwar.
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naruto7777

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#32 naruto7777
Member since 2007 • 8059 Posts
they looks amazing cant wait for this
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ExplosiveChorro

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#33 ExplosiveChorro
Member since 2008 • 1074 Posts
End War looks A LOT better. Voice Command ftw
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WilliamRLBaker

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#34 WilliamRLBaker
Member since 2006 • 28915 Posts

Tom Clancy's End War>>>>>>Halo Wars.

Sorry Halo Wars can't touch End War, in visuals, gameplay or innovation.(controlling the whole entire game with voice commands)

IvyCassandra

lol yeah if voice commands actually worked, voice commands for regular functions on a computer dont work so how would fast paced comprehensive game commands work better? cause they dont simply put end of war will have a problem you will need to use voice and it wont work.

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siggy3

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#35 siggy3
Member since 2005 • 453 Posts
Looks fun to play but I'm not impressed by the graphics.
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DarkNeji14

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#36 DarkNeji14
Member since 2006 • 553 Posts
Honestly RTS should just stay on PC theres no point in trying to make it for consoles anyways this game looks alright nothinig fascinating though.
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mo0ksi

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#37 mo0ksi
Member since 2007 • 12337 Posts
[QUOTE="horrowhip"]

Looks very spartan(haha... I made a funny)

But seriously, very simple, very stripped down.

I think it will be ok for RTS newbies but any RTS fan is going to feel like the game is extremely shallow and basic. I mean during battles there was almost no micromanagement and the level design(combined with the lower level cap) makes it appear as if macroing will be damn near impossible. The economy system has already been explained as something that basically handles itself once you create the supply depots.... To me it just screams shallow and bad for a RTS...

It will be fun for Halo fans to go through the story but I really don't see the multiplayer having legs because of the general lack of depth.

Gamer4535

wow, that's basically assuming everything based upon nothing

He's right really. The game looks very very shallow. This only attracts to RTS novices and the only reason why it's getting any attention is because it's Halo.

Compared to the PC RTS' coming in the future, this doesn't stand a chance.

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angelkimne

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#38 angelkimne
Member since 2006 • 14037 Posts

He's right really. The game looks very very shallow. This only attracts to RTS novices and the only reason why it's getting any attention is because it's Halo.

Compared to the PC RTS' coming in the future, this doesn't stand a chance.

mo0ksi
Being shallow cant detract from the fact it could be very good fun.
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II-FBIsniper-II

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#39 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="IvyCassandra"]

Tom Clancy's End War>>>>>>Halo Wars.

Sorry Halo Wars can't touch End War, in visuals, gameplay or innovation.(controlling the whole entire game with voice commands)

WilliamRLBaker

lol yeah if voice commands actually worked, voice commands for regular functions on a computer dont work so how would fast paced comprehensive game commands work better? cause they dont simply put end of war will have a problem you will need to use voice and it wont work.

You can use standard controls in Endwar as well as voice commands. I was in the private beta a few months ago and the voice controls worked perfectly.
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Stevo_the_gamer

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#40 Stevo_the_gamer  Moderator
Member since 2004 • 50149 Posts
I saw the campaign cinematics -- those look amazing! :o
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Gamer4535

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#41 Gamer4535
Member since 2008 • 111 Posts
[QUOTE="mo0ksi"]

He's right really. The game looks very very shallow. This only attracts to RTS novices and the only reason why it's getting any attention is because it's Halo.

Compared to the PC RTS' coming in the future, this doesn't stand a chance.

angelkimne

Being shallow cant detract from the fact it could be very good fun.

The fun in an rts comes from its depth, just look at starcraft :roll:

lulz, i kid.

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mo0ksi

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#42 mo0ksi
Member since 2007 • 12337 Posts
[QUOTE="mo0ksi"]

He's right really. The game looks very very shallow. This only attracts to RTS novices and the only reason why it's getting any attention is because it's Halo.

Compared to the PC RTS' coming in the future, this doesn't stand a chance.

angelkimne
Being shallow cant detract from the fact it could be very good fun.

It most likely will be a fun game. Shallow games can still be fun.
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DucksBrains

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#44 DucksBrains
Member since 2007 • 1146 Posts
I'm not gonna lie. That looked pretty bad.
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LOXO7

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#45 LOXO7
Member since 2008 • 5595 Posts

I didnt see that much resistance. Thats not very good.

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PAL360

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#46 PAL360
Member since 2007 • 30574 Posts

looks very good :)

i love RTS games on pc and i really like halo universe!

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Doom_HellKnight

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#47 Doom_HellKnight
Member since 2005 • 12217 Posts
It's no Company of Heroes, but it looks fun.
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horrowhip

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#48 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="horrowhip"]

Looks very spartan(haha... I made a funny)

But seriously, very simple, very stripped down.

I think it will be ok for RTS newbies but any RTS fan is going to feel like the game is extremely shallow and basic. I mean during battles there was almost no micromanagement and the level design(combined with the lower level cap) makes it appear as if macroing will be damn near impossible. The economy system has already been explained as something that basically handles itself once you create the supply depots.... To me it just screams shallow and bad for a RTS...

It will be fun for Halo fans to go through the story but I really don't see the multiplayer having legs because of the general lack of depth.

Gamer4535

wow, that's basically assuming everything based upon nothing

how so? RTS games are such that you can LOOK at one and see how good it is without every needing to really feel its controls.

The controls may be fine.

The design and gameplay show EVERYTHING else about the game though.

They have shown enough gameplay to make those assumptions. Any RTS fan can tell you that.

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horrowhip

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#49 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="angelkimne"][QUOTE="mo0ksi"]

He's right really. The game looks very very shallow. This only attracts to RTS novices and the only reason why it's getting any attention is because it's Halo.

Compared to the PC RTS' coming in the future, this doesn't stand a chance.

mo0ksi

Being shallow cant detract from the fact it could be very good fun.

It most likely will be a fun game. Shallow games can still be fun.

Exactly... I am just saying that it won't be anywhere near good enough to be considered a great RTS. It may very well be a fun game, but a great RTS.... no.

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Cali3350

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#50 Cali3350
Member since 2003 • 16134 Posts
The first video looked overwhelmingly mediocre to me. The second one was ok i suppose.