Ubisoft: AC Origins To Run at 4K/30 FPS On Both Pro and Xbox X. Parity, yall!

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mowgly1

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#1  Edited By mowgly1
Member since 2017 • 2994 Posts

Looks like MS paid Ubisoft for parity. LOL!

I spoke to a developer from Ubisoft working on that game and inquired about the version parity between PS4 Pro and Xbox One X. He told me that Assassin's Creed Origins will be 4K at 30 FPS on both the Xbox One X and PS4 Pro,

https://www.windowscentral.com/xbox-one-x-demonstrates-real-value-it-ps4-pro-competitor-or-not?amp

Of course, crappy Jag CPU.

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TrumpTowerLR

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#2 TrumpTowerLR
Member since 2017 • 114 Posts

LOL that extra $100 and 1.something TF of power for parity...

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#3 j2zon2591
Member since 2005 • 3571 Posts

I still feel like the X1 will get the more stable framerate and res specially if res is dynamic (4Kpr).

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GordonFreeman

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#4  Edited By GordonFreeman
Member since 2017 • 588 Posts

The difference will absolutely be clear, especially with dynamic resolution scaling in place. If the Xbox One X is at a scene that is rendering at 2160p (8,294,400 pixels) it's only possible that the Pro could be rendering that same sequence at a maximum value of 1800p (5,760,000 pixels), likely less as I have no doubt that Microsoft's GPU is more capable due to its customizations, that's just by the numbers.

That's more than an entire 1080p frame in resolution difference, there's not going to be any parity especially with a rendering method that is based entirely on how much the system can bench press. You guys are posting a whole lot of shit you not only don't read, you simply don't understand.

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darklight4

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#5 darklight4
Member since 2009 • 2094 Posts

Unity all over again.

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GordonFreeman

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#6 GordonFreeman
Member since 2017 • 588 Posts

@darklight4 said:

Unity all over again.

No, Unity is a locked 900p game, this game has dynamic resolution, completely different scenario.

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mowgly1

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#7 mowgly1
Member since 2017 • 2994 Posts

@gordonfreeman said:

The difference will absolutely be clear, especially with dynamic resolution scaling in place. If the Xbox One X is at a scene that is rendering at 2160p (8,294,400 pixels) it's only possible that the Pro could be rendering that same sequence at a maximum value of 1800p (5,760,000 pixels), likely less as I have no doubt that Microsoft's GPU is more capable due to its customizations, that's just by the numbers.

That's more than an entire 1080p frame in resolution difference, there's not going to be any parity especially with a rendering method that is based entirely on how much the system can bench press. You guys are posting a whole lot of shit you not only don't read, you simply don't understand.

And you understand?

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#8  Edited By GordonFreeman
Member since 2017 • 588 Posts

@mowgly1 said:
@gordonfreeman said:

The difference will absolutely be clear, especially with dynamic resolution scaling in place. If the Xbox One X is at a scene that is rendering at 2160p (8,294,400 pixels) it's only possible that the Pro could be rendering that same sequence at a maximum value of 1800p (5,760,000 pixels), likely less as I have no doubt that Microsoft's GPU is more capable due to its customizations, that's just by the numbers.

That's more than an entire 1080p frame in resolution difference, there's not going to be any parity especially with a rendering method that is based entirely on how much the system can bench press. You guys are posting a whole lot of shit you not only don't read, you simply don't understand.

And you understand?

Clearly, they've rigged their game engines rendering method hamstringed to the compute capabilities of each console, the one that is more powerful is going to not only run better, it's going to render at a higher resolution.

You guys are setting yourselves up for some huge failure in the coming months, hell, Watch_Dogs 2 on the Pro has to checkerboard render its 1800p resolution and you're thinking that in any way there's going to be parity between the Pro and Xbox One X for Assassin's Creed Origin with a dynamic resolution scaler in place?

No, this console is dramatically more capable than the Pro, it's not going to be close.

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ronvalencia

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#9 ronvalencia
Member since 2008 • 29612 Posts

@mowgly1 said:

Looks like MS paid Ubisoft for parity. LOL!

I spoke to a developer from Ubisoft working on that game and inquired about the version parity between PS4 Pro and Xbox One X. He told me that Assassin's Creed Origins will be 4K at 30 FPS on both the Xbox One X and PS4 Pro,

https://www.windowscentral.com/xbox-one-x-demonstrates-real-value-it-ps4-pro-competitor-or-not?amp

Of course, crappy Jag CPU.

http://wccftech.com/path-exile-xbox-one-x-4k60fps-two-hours/

Path of Exile Dev Got The Game Running on Xbox One X in 4K/60FPS Two Hours After Receiving Dev Kit

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#10  Edited By mowgly1
Member since 2017 • 2994 Posts

@ronvalencia:

Path of Exile? An ARPG? Really? Van Helsing runs 1620p/60, 4k/30 on Pro, cheers!

Nice try!

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deactivated-5a30e101a977c

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#11 deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

We'll see what the analysis gives, because the image quality will be higher, and the resolution to since it's dynamic.

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ronvalencia

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#12 ronvalencia
Member since 2008 • 29612 Posts

@mowgly1 said:

@ronvalencia:

Path of Exile? An ARPG? Really? Van Helsing and Victor Vran also runs at 4k/60 on Pro, cheers!

Nice try!

Link?

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#13  Edited By mowgly1
Member since 2017 • 2994 Posts

@ronvalencia:

Buy the game. Anyway, i edited my previous post.

So, it's a crappy CPU. Probably Van Helsing would be a 4k/60 on XboneX.

But you chose a wrong game to show power of Jaguar. LOL. Path of Exile already is 1080p/60 on vanilla Xbone. Van Helsing is already 1080p/60 on vanilla PS4 too

Isometric ARPG's aren't CPU bound.

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deactivated-6092a2d005fba

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#14 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

So many cows alts with so little to talk about from their Godny's conference.

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sukraj

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#15  Edited By sukraj
Member since 2008 • 27859 Posts

@darklight4 said:

Unity all over again.

oh god please I can't be doing with another trash game.

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#16 tormentos
Member since 2003 • 33793 Posts

@gordonfreeman said:

The difference will absolutely be clear, especially with dynamic resolution scaling in place. If the Xbox One X is at a scene that is rendering at 2160p (8,294,400 pixels) it's only possible that the Pro could be rendering that same sequence at a maximum value of 1800p (5,760,000 pixels), likely less as I have no doubt that Microsoft's GPU is more capable due to its customizations, that's just by the numbers.

That's more than an entire 1080p frame in resolution difference, there's not going to be any parity especially with a rendering method that is based entirely on how much the system can bench press. You guys are posting a whole lot of shit you not only don't read, you simply don't understand.

The difference has been absolutely clears since 2013 but your didn't care or see it because lemmings seat to far from their TV's.

I love your arguments dynamitecop,specially the ones that you want to use older hardware gaps setting to over blown gaps.

Example 6TF is a complete PS4 of difference which is irrelevant since the true gap is 43%.

Or like you are doing now that is more than the entire 1080p frame to over hype what other wise is known as a 44% pixel increase in real life,from 4k to 1800p there is a 44% gap in pixel,you know what that amounts to? Yeah to the same difference between 1080p and 900p that you lemmings downplayed to hell and beyond 44% more pixels is the game between 1080p and 900p and now 44% is huge for the last close to 4 years it was nothing that same 44% pixel gap.

Look at it this way 1800p >>>>>>>>>>>>>>>>>>>>>>>>> 1080p,900p,720p and 480p,so while you can argue that 1800p is not as sharp as true 4k which is 100% true,you can't pretend 1800p is bad at all is higher than 1440p which is not even a standard on PC were more powerful GPU than scorpio exist for years now.

Oh and the GPU in scorpio isn't more powerful because of the customization MS did,it is more powerful because it has more CU and stream processors than Pro and higher clock speed which is were power is produce.

@ronvalencia said:

http://wccftech.com/path-exile-xbox-one-x-4k60fps-two-hours/

Path of Exile Dev Got The Game Running on Xbox One X in 4K/60FPS Two Hours After Receiving Dev Kit

Loading Video...

lol we see why..

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#17  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:
@gordonfreeman said:

The difference will absolutely be clear, especially with dynamic resolution scaling in place. If the Xbox One X is at a scene that is rendering at 2160p (8,294,400 pixels) it's only possible that the Pro could be rendering that same sequence at a maximum value of 1800p (5,760,000 pixels), likely less as I have no doubt that Microsoft's GPU is more capable due to its customizations, that's just by the numbers.

That's more than an entire 1080p frame in resolution difference, there's not going to be any parity especially with a rendering method that is based entirely on how much the system can bench press. You guys are posting a whole lot of shit you not only don't read, you simply don't understand.

The difference has been absolutely clears since 2013 but your didn't care or see it because lemmings seat to far from their TV's.

I love your arguments dynamitecop,specially the ones that you want to use older hardware gaps setting to over blown gaps.

Example 6TF is a complete PS4 of difference which is irrelevant since the true gap is 43%.

Or like you are doing now that is more than the entire 1080p frame to over hype what other wise is known as a 44% pixel increase in real life,from 4k to 1800p there is a 44% gap in pixel,you know what that amounts to? Yeah to the same difference between 1080p and 900p that you lemmings downplayed to hell and beyond 44% more pixels is the game between 1080p and 900p and now 44% is huge for the last close to 4 years it was nothing that same 44% pixel gap.

Look at it this way 1800p >>>>>>>>>>>>>>>>>>>>>>>>> 1080p,900p,720p and 480p,so while you can argue that 1800p is not as sharp as true 4k which is 100% true,you can't pretend 1800p is bad at all is higher than 1440p which is not even a standard on PC were more powerful GPU than scorpio exist for years now.

Oh and the GPU in scorpio isn't more powerful because of the customization MS did,it is more powerful because it has more CU and stream processors than Pro and higher clock speed which is were power is produce.

@ronvalencia said:

http://wccftech.com/path-exile-xbox-one-x-4k60fps-two-hours/

Path of Exile Dev Got The Game Running on Xbox One X in 4K/60FPS Two Hours After Receiving Dev Kit

lol we see why..

Dated: Apr 2, 2012,

Try Again.

Loading Video...

Dated: Year 2016

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#19 Shewgenja
Member since 2009 • 21456 Posts

And still checkerboarding. SNAP!!

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#20 SecretPolice
Member since 2007 • 45648 Posts

@ronvalencia said:
@tormentos said:
@gordonfreeman said:

The difference will absolutely be clear, especially with dynamic resolution scaling in place. If the Xbox One X is at a scene that is rendering at 2160p (8,294,400 pixels) it's only possible that the Pro could be rendering that same sequence at a maximum value of 1800p (5,760,000 pixels), likely less as I have no doubt that Microsoft's GPU is more capable due to its customizations, that's just by the numbers.

That's more than an entire 1080p frame in resolution difference, there's not going to be any parity especially with a rendering method that is based entirely on how much the system can bench press. You guys are posting a whole lot of shit you not only don't read, you simply don't understand.

The difference has been absolutely clears since 2013 but your didn't care or see it because lemmings seat to far from their TV's.

I love your arguments dynamitecop,specially the ones that you want to use older hardware gaps setting to over blown gaps.

Example 6TF is a complete PS4 of difference which is irrelevant since the true gap is 43%.

Or like you are doing now that is more than the entire 1080p frame to over hype what other wise is known as a 44% pixel increase in real life,from 4k to 1800p there is a 44% gap in pixel,you know what that amounts to? Yeah to the same difference between 1080p and 900p that you lemmings downplayed to hell and beyond 44% more pixels is the game between 1080p and 900p and now 44% is huge for the last close to 4 years it was nothing that same 44% pixel gap.

Look at it this way 1800p >>>>>>>>>>>>>>>>>>>>>>>>> 1080p,900p,720p and 480p,so while you can argue that 1800p is not as sharp as true 4k which is 100% true,you can't pretend 1800p is bad at all is higher than 1440p which is not even a standard on PC were more powerful GPU than scorpio exist for years now.

Oh and the GPU in scorpio isn't more powerful because of the customization MS did,it is more powerful because it has more CU and stream processors than Pro and higher clock speed which is were power is produce.

@ronvalencia said:

http://wccftech.com/path-exile-xbox-one-x-4k60fps-two-hours/

Path of Exile Dev Got The Game Running on Xbox One X in 4K/60FPS Two Hours After Receiving Dev Kit

lol we see why..

Dated: Apr 2, 2012,

Try Again.

Loading Video...

Dated: Year 2016

The game looks pretty sweet and my kind of game me thinks. I just may be a buyer on this one, good stuff.

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#22 RyviusARC
Member since 2011 • 5708 Posts

@gordonfreeman said:

The difference will absolutely be clear, especially with dynamic resolution scaling in place. If the Xbox One X is at a scene that is rendering at 2160p (8,294,400 pixels) it's only possible that the Pro could be rendering that same sequence at a maximum value of 1800p (5,760,000 pixels), likely less as I have no doubt that Microsoft's GPU is more capable due to its customizations, that's just by the numbers.

That's more than an entire 1080p frame in resolution difference, there's not going to be any parity especially with a rendering method that is based entirely on how much the system can bench press. You guys are posting a whole lot of shit you not only don't read, you simply don't understand.

Xbox One X is not rendering the game at native 4k. They said they would be using checkerboarding on the Xbox One X.

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#23 mowgly1
Member since 2017 • 2994 Posts

@tormentos:

Well, Path Of Exile is 1080p/60 on vanilla Xbone. On XboneX is just a resolution bump and maybe better graphical settings.

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#24 lglz1337
Member since 2013 • 4959 Posts

MS trolled lems once again after the cloudz

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#25 PurpleMan5000
Member since 2011 • 10531 Posts

@gordonfreeman said:

The difference will absolutely be clear, especially with dynamic resolution scaling in place. If the Xbox One X is at a scene that is rendering at 2160p (8,294,400 pixels) it's only possible that the Pro could be rendering that same sequence at a maximum value of 1800p (5,760,000 pixels), likely less as I have no doubt that Microsoft's GPU is more capable due to its customizations, that's just by the numbers.

That's more than an entire 1080p frame in resolution difference, there's not going to be any parity especially with a rendering method that is based entirely on how much the system can bench press. You guys are posting a whole lot of shit you not only don't read, you simply don't understand.

That isn't something I would ever notice. If Microsoft really wants their version to be superior, they should have Ubi make to 1080p, 60fps.

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#26  Edited By cyberpunk_2077
Member since 2015 • 627 Posts

Lol

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#27 Primorandomguy
Member since 2014 • 3368 Posts

I can't wait to see the comparison DF videos between all platforms. Xbox One X will destroy all lol.

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#28 Pedro
Member since 2002 • 73940 Posts

Where are people getting this info that the CPU is holding these games back? Also how the hell can you make fun of Jaguar CPUs when its on both systems both but act as if its a OneX exclusive?

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#29 Howmakewood
Member since 2015 • 7834 Posts