Interview
- Built on the Naughty Dog Game Engine 2.0
- Allows for more much quicker level/artistic design.
- Allows the team to focus on more new ideas for the game. - Revamped Traversal System
- Environment navigation will be much more realistic and varied. Many more animations.
- Drake now freely clambers hand over hand on all sorts of objects like walls, ladders, signposts, monkey bars, ledges, ropes and so on.
- Enemies will be able to do the same.
- Traversal Combat
- Drake can fire his weapon during any given action to flow freely in and out of combat as you travel through the world.
- If you're trying to get to higher ground and an enemy is already up there shooting down at you, you can fire at him and take him out as you're climbing your way up.This is just one of many examples. - Experience identical to an action movie
- They want to capture the player's attention, keeping them engaged and entertained at all times. Pushing for a more varied and dynamic experience.
- Weather Rendering
- Similar to creating the most realistic water effects in Uncharted: Drake's Fortune, ND is striving to create the most realistic ice and snow in U2.
- When he's out in the snow he'll accumulate a layer of snowflakes on his clothes and in his hair, which will slowly thaw when he gets back inside under cover.
- Ice reflects light in a way that cleverly mimics the sub-surface scattering that goes on inside a chunk of frozen water, and gives it a look of incredible volume and density.
- Realistic footprints and snow flakes drifing from the sky as well as a number of undisclosed tricks up their sleeves. - Game Length
- Planning on adding several features to the game that will increase replayability and extend the gameplay experience for everyone.
- More details revealed later.
My Take: Looks incredible of course. I think this will be the most dynamic and varied action/adventure game this year with good characters and story to boot. The combat sounds amazingly fun. I hope they add co-op!
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