Positive Champ thread for the week. Oh and spoiler warning for Red Dead Redemption, congrats.
Now that headline normally would read like something that doesn't really fit my line of thinking, because I find large stretches of Uncharted 4 boring, but here me out, or well watch this first.
And remember that I made a thread on this.
Yes you have to do some homework in my threads, get over it. Anyway, video game violence is rad, one might argue I'm a pretty big fan of the want n destruction of my fellow man in the realm of video games given the games I like. But, games have had this absurd notion that they can tell a story like other story telling mediums, and if we have to suffer those stories I'd at least like them to be well thought out.
The first part is working around the artificiality of games. And that requires, you, gamers making every excuse in the book and just letting shit skate by under the false umbrella of "well it's just video game logic".
Red Dead Redemption wants to present an ending where over the course of your playthrough, and your connection to the protagonist, you feel something when they put the man down. Problem? It's sort of intellectually dishonest as ****.
1. You murder like 500 (and that's probably way lower than it is) people over the course of that game
2. Pretty sure he molotv'd the shit out of a village area because it housed rebels or some shit, and that wasn't exactly morally gray sunshine, it was pretty cleanly on the bottom end of the morality chart.
Either way with all that killing people, and the game acts like there was value to this one life? The game itself, its mechanics, its missions has devalued human life, but the ending wants to be all sad n shit over one guy? It's absurd, ridiculous. And if your argument is violent movies
Yeah, a character in a drama might kill 4 people tops, and be labeled a murderer. Flicks that are in the 10s, 20s, 30s? They are things like Die Hard and Commando, more cheesy fun. Go watch Unforgiven and tell me how many dudes he honestly kills, and then compare that to the number you get in video games, given how much you fucks give about a review score, don't tell me numbers aren't important in this instance.
This brings us to Uncharted 4, I don't like the stuff that isn't the combat in the game, it is exceptionally dull. It's shallow mechanically, it's usually a lot of presentation flash over genuine substance so the grayseals of the world can go "bu the aesthetic quality", it's a dull game. But, BUT, the first step to correcting a problem is supposed to be about acknowledging the problem.
And the first step naturally would be, maybe tone down the action. Now Uncharted is still a blockbuster, and homeboy still kills a nation's worth of dudes, but the decision to go that route wasn't inherently wrong. The problem was the non-interactive elements, as Mr tongue has pointed out, haven't really evolved. And for them to evolve, first step, do things that aren't just violent actions.
And Uncharted made a genuine step into that direction.
Would I rather play Ninja Gaiden? Of course, but, if Naughy Dog's goals are to tell convincing and compelling narratives, then they need their game to not undermine their narrative.
SW material: This is of course a product only glorious Sony would fund as Nintendo can only fund toys, and Microsoft, I mean do they even finish developing games anymore? right?
anyway
1. How do you feel about more story driven triple A games needing to find more engaging interactions for their games that isn't violence oriented?
2. What would be your idea of interactions that can be added to these games to offset the vacuum that would be left over with less shooting n stuff?
3. Do you like your cookie crispy or chewy?
4. Have you ever had a black n white cookie? Because I had one for the first time, not a fan.
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