Recently we've seen a ressurgence of the rogue genre where you'll explore randomly generated levels and loose all (roguelike) or most (roguelite) progress upon death. To give some examples of the genre we have games such as Dead Cells, Hades, Enter the Gungeon, binding of Isaac, Spelunky, Don't Starve, Cript of the Necrodancer, Darkest Dungeon, etc.
Usually the genre was restricted to indies aimed at a specific niche but now more recently, with Returnal, I start to fear more and more AAA games will adopt its ideas as focus... I say I fear it because, and its my personal opinion based on some of the rogues mentioned above, I dont think its a good design decision at all... its just not very fun to lose all/most of your progress and have to restart the game from scratch over and over again...
Dont get me wrong, there can be an acceptable balance of progress lost like what we see in the souls games but even souls have checkpoints after beating hard challenges such as bosses. Having to repeat the same boss fights over and over again in order to reach the end is just not much fun imo.
Rogues dont require that much effort into making them since they wont focus resources into new unique levels but rather sections of levels that can be randomly stacked together. Randomly generated levels always felt off imo since their architecture rarely makes sense. Just huge empty boxes stacked together by corridors. Not much thought put into them at all.
Usually I'm not an advocate for implementing easy modes in every game but I think some rogues like dead cells for ex would actually benefit with some checkpoints after each boss. I was enjoying the game at the start because its gameplay is actually fun but I ended up giving up on it because it became repetitive fast starting from scartch over and over again.
I understand its only my opinion but I'm curious to see more opinions about the current state of gaming and its focus more and more on rogues because, as I can presume, is a genre that doesnt take much resources to develop and yet extend its lenght alone by design.
Log in to comment